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final refection:
me as first: OK, i'm gonna make a Chladni plate with the shape of citadel and people will understand my thing with out narration.
Me at the deadline: argggg, the metal plate is too heavy and I couldn't make the sand moved. Instead, i found out the water can, but it is not related to my theme of the citadel shape ;_; ( internal cry, why vids on youtube are so easy)
ME at a day before deadline: OKAY, Gonna need a narration, and experimenting a bit with it, let's people hear a dream of a forgotten citadel.
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after stuck with my experiment with Chladni plate, I decided to make a narration merge with the soundscape so that people can understand, but more important, the track give me the sense of how changing reverb, can affect the environment of the soundscape.
The piece inspire me into the experiment on narration not by plotting it, but by the way editing the Sfx.
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( i just realize how coding is powerful) and hard...
The video described a patch in which puredata and processing are combined together making an interesting sound and frequency (pd) base on visual (processing)
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http://cmuems.com/resources/getting_started_with_processing.pdf
http://learningprocessing.com/examples/
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A music box-like way of composing visual into sound.
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Our sonic environment and the SOUNDSCAPE the tuning of the world
this book suggest me the sound of Ghost- echo, how refection of sound create the atmosphere. I mean, the way the sonic waves bouncing also help people identify the place they are stading at,( as Duong said about his disability friend can defied) so by echoing, the "place” is appeared to be bigger, i think, ( like the way people describe about screaming in the middle of a cliff and hearing echo, different from the echo you hear from a cave)
I planed to put the sound of alarm bell and flute music so, this book help me to “see” the sound and whether it suits to my track.
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Harnomograph
As I want to create Chladni plate, I search this book for patterns.
also the tutorial of creating a Harnonograph is some randomly interesting thing I found In the book.
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At track 27 of the book, Sounding art Sounding Art- Eight literacy excursions through Electronic Music by Katharine Norman
I took inspiration for this book to embed the feeling of dreamy, and furthermore, the sound when poen the door and go through another dimension, to trace back to the past.
The track inspire me the idea of linking the reality of city to the past of the citadel.
There is a person, he’s preparing to leave a place,[ which can be his home or his work], then, he has to wait for the red light to cross the street, while hearing the pedestrian signal “beep... beep... beep” the sound of “beep” will be merge into to the frequency [ which will be mad following the shape of citadel on the Chladni plate]. Additionally, the the sound frequency is consider as noise, so the at some point the sound of past (17s, or 18s like sound of pagoda, bells, will be added)
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IDEAS FOR MY INSTALLATION OF THE CITADEL:
Pic 1: the one with water and mirror. The citadel will be reflected on the mirror and water, the speaker is put blow the surface of water to visualize the sound of the citadel with the refection of the mirror.
Pic 2: the one with layers of citadel. the vibration of sound from the speakers will make the layers move, the point is to visualize the sound of the citadel.
Pic 3: the Chladni shaped citadel. After a while researching and developing ideas, I decided to stick with the Chladni plate shaped the citadel.
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the recommendation in class, to control over the volume
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There was a suggestion about Nigel Stanford during my presentation, so I go checked him, his experiences with the water, ans, fire and the fuel was great especially using the sand, This may help me w the installation by looking at his frequencies.
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