Metal boy💀 visual artist and cs student based on Middle East 🫡He is more than a man He's a shiny golden god
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Btw I use arch
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Ursula can't bounce in her cauldron through water. You'll have to find some kind of dry land to get the height you need.
I came up with this idea on a whim but as I've thought more about it, it seems pretty essential to this kind of game to have a surface you can't bounce on. It's like in Portal how some walls can't hold a portal. It facilitates way more puzzle building options.
Water texture is placeholder af btw. There'll be particles and alternate sound effects while walking through it as well.
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