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“[Screenwriters] are in the business of generating emotion. That’s why people go to the cinema. They want to be frightened; they want to be thrilled; they want to be filled with wonder; they want to laugh; they want to cry.”
— William Nicholson (BAFTA & BFI Screenwriters’ Lecture Series)
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“Everything’s a risk. Not doing anything is a risk. It’s up to you.”
— Nicola Yoon, Everything, Everything
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“You have to meet people where they are, and sometimes you have to leave them there.”
— Iyanla Vanzant
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sometimes you need dialogue tags and don't want to use the same four
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“Sometimes god will put a Goliath in your life, for you to find the David in you.”
— Unknown
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“Forget all the reasons why it wont work and believe the one reason why it will.”
— Unknown
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“Sometimes god will put a Goliath in your life, for you to find the David in you.”
— Unknown
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Non-Writing but Writing-Related Activities!
(aka my writer's block cure, for when I want to create for my WIP but can't write it)
Moodboards
Playlists
Minecraft maps of the world
Minecraft skins of the characters
Sims 4 characters
Diary entries
Jewellery
Roleplays with your characters
Art (drawn or commissioned)
Alternate universes
Memes
Incorrect quotes
Lessons of the world's history
Ask games
Uquizzes
Bonus writing
Crossovers
Chatfics
Stories the characters knew as children
Tag games
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To whichever writer it might benefit:
Just write, honestly. If it brings you joy, if it fulfills something inside you, just write.
Don’t let the possibility of “bad writing” stop you. Start writing. You cannot edit a blank page. You can write something beautiful — you can become a better writer — but only if you write.
It is A-OK for your story not to be a masterpiece from the start, don’t let it demotivate you. Just write, keep at it. You will get there.
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If you can thoroughly dramatize exposition and make it invisible, if you can control it’s disclosure, parsing it out only when and if the audience needs and wants to know it, saving the best for last, you’re learning your craft.
Robert McKee (in ‘Story’)
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A Writing Cheat Sheet: for linking actions with emotions.
As always, click for HD.
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⠀⠀⠀𝐇𝐎𝐖 𝐓𝐎 𝐂𝐑𝐄𝐀𝐓𝐄 𝐀 𝐆𝐎𝐎𝐃 𝐕𝐈𝐋𝐋𝐀𝐈𝐍 𝐈𝐍 𝐑𝐏.
⠀⠀⠀Anyone who knows me or has rp with me knows how much I love building ambiguous — or grey, if you prefer — characters or villains. The drama, the chaos, the complex plot… It all makes everything more interesting, especially once you get bored of characters who are exclusively nice, naive and suchlike. Even so, it's a construction that needs to take several factors into account and be very delicately written so it doesn't become a trigger rather than a character.
⠀⠀⠀For this reason, below I've provided some tips on how to create villainous characters for rp, taking into account various traits, setting and also demystifying the fact that not every villain is a soulless monster. Anyway, on to the guide.

Deep and personal motivations.
⠀⠀⠀Convincing villains usually have compelling and understandable motivations, even if their actions are highly questionable. It's the premise of them being right in their quest, but using the wrong means to achieve it and ultimately losing their reason. This brings a sense of humanity and it's even possible to feel connected to what led this person to become a villain. You can truly see how they lost the way.
⠀⠀⠀Another point is the fact that not everyone wants to conquer the world, nor do they have the ambition to have a lot of money or power. Think of plots about revenge, twisted love, the quest for justice or fear. Generally, a character's deepest motivations give them more determination to fulfill their goals because it comes from something much more internal and traumatic. Give them a proper reason and make them lose the way, this is gonna make everything feel real, convincing and interesting to developed.
Moral complexity.
⠀⠀⠀The simple truth is the days of people liking completely cartoonish characters are long gone, and nowadays many people don't like those who are evil simply for the sake of being evil. This is because it's too out of touch with reality. Obviously there are people who are like that in real life, but the vast majority is more complex than this. Humans, in the end, are very complicated and, probably, will never truly understand why we are the way we are.
⠀⠀⠀To get away of this cliché and cartoonish form when creating your character, try to develop moral nuances and internal dilemmas which can explain their actions. Put a small fragment of morality in the character, make them question themselves a few times as to whether they're on the right path… Remember yin yang: there's a little tiny good inside the evil. This tip can be used for any character, when you think about it, but it's very important for those who want to create villains.
Human traits, personality and vulnerabilities.
⠀⠀⠀Like any human being, provide your character with traits unmistakably human, such as fears, insecurities or personal relationships that will impact them, to make them more realistic. Just because someone is doing something morally wrong doesn't mean they've lost all touch with their humanity, especially since not every villain is a psychopath who has no empathy for anyone. It's always very interesting when a character believes they're doing what's right or good for someone else, and this is their motivation.
⠀⠀⠀Also bring some weaknesses to the character, whether physical, emotional or psychological. This provides room for development and also ways for other characters to access them in a more specific way, either to get to know them better or to retaliate against them at some point.
⠀⠀⠀You know that line "Do you like my personality? I created it especially for you!"? Well, consider how the character behaves and bring in more layers when making the personality. Take into account how they behave in different situations and with different people.
Charisma and a magnetic nature.
⠀⠀⠀The fact is that bad guys aren't unbearable one hundred per cent of the time, they need to know how to live in society and captivate people. So define unique and appealing traits for the character, whether they're genuine or merely a façade. It's always interesting when, within the plot, most people don't know about the evil or wrong side of a character because it gives them more room for development. Maybe make them ashamed of what they're doing and try to hide it as best they can. And just think about real life: do we truly know the people around us?
Connection with other characters.
⠀⠀⠀Nobody lives completely alone since we're in a society and this makes us having connections, for more simple they can be. Thinking about that, create connections with other characters to bring more motivation and drama to your muse, such as an old rivalry, a complicated personal relationship or a surprising connection which generates tension. You can also create connections that actually bring their good side to light, you know? It's also always good to add a certain complexity, to have troubled moments, wounds that haven't healed fully, secrets being revelead, etc.
Questions for creating villains.
What are the character's main motivations?
What is the character's origin story? What led them to become what they are today?
What are the past traumas or events that have shaped their worldview?
How does the character justify their actions morally? Does they believe they are doing the right thing?
What are their weaknesses and vulnerabilities?
How does the character present themselves to the world? Are they masked, manipulative or showy?
What do they want to achieve through their actions?
What are their emotional reactions to obstacles and challenges?
How do they justify their actions to themselves? Is there any sense of internal validation?
How do they relate to the authorities or the law?
How do they see themselves? Do they see themselves as the hero of their own story?
How do they react when their plans fail?
What do they feel when faced with the possibility of redemption or change?
Other small (and important) advice!
Corruption arcs are also super interesting, leading a good character to become bad over time and through traumatic situations. Redemption arcs are also sensational. The point is: nobody was born a villain and nobody has to die a villain.
Leave clues indicating your character before fully revealing your motivations. Also try to leave some motivations completely secret, using them when the plot calls for a surprise. In the best "surprise, bitch!" style.
Think about how environment and culture can influence beliefs and actions.
A villain doesn't have to be a psychopath or murderer. There are arcs of revenge and corruption which can be created without going to such extremes.
It's obvious, but always respect other players and the limits they impose. As I said, a villain isn't always doing evil and being a complete asshole, so make sure you know what kind of approach the other person will prefer.
Always be careful when approaching topics which are triggers and avoid them as much as possible. As I said, it's not necessary to go down this route, but if you do, always keep a firm grounding when writing, because triggers are complex real-life situations that always need to be handled delicately.
The end, for now.
( Be with Morgana, my good girl gone bad ♡ )
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