disaster lesbian that likes reptiles and bugs - nonbinary trans girl - ask to tag - 28 - she/it - girl (keter) - 🔞
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What are the societal and ethical implications/considerations of forcefem in Drow society?
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what does a girl have to do around here to suddenly wake up in a shipping container covered in strange new tattoos and surgical scars
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one of my favorite moments of my mom is when i made her play undertale in 2021 on the switch and when she fought mettaton for the essay question “what do you like most about mettaton” she (agonizingly slow with the on screen keyboard) typed out “his sparkling wit”
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Why is the mascot for these apples we got at my job so foxy?
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The finished (?) series of 45" x 45" acrylic paintings on panel featuring Arizona desert wildlife.
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midnights full of music
(another traffic box illustration set!!)
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Silk & Dagger: A Sensible Drow RPG casts Drow (as they're portrayed in a lot of Forgotten Realms media) as a society of fucked up, comically over the top warrior women with deeply repressed insecurities and extreme superiority complexes. It is very good at portraying these types of women! One media example of this genre of woman is Queen, from Deltarune, and as an exercise to test the robustness of S&D's character creation, I tried to recreate her. It took me all of 15 minutes to create a very accurate and mechanically supported version of her, and most of that time was just me thinking about how to transplant her into S&D's setting.
In particular, the character creation process means that this Drow would be very likely to lounge around on her throne, laugh at people condescendingly, hang around with other people who she shows off to, unpredictably succeed or fail at certain tasks, and do silly bullshit that makes real-world audiences laugh. Any fan of Deltarune will tell you that that is a reasonably good description of how Queen acts throughout most of Chapter 2, and it was effortless to put together in S&D.
Character creation in this game is very easy, and on the Drow mistress side of things, it's very good at creating weird, domineering, hilariously over the top women. Check out the Traits I gave her (listed below the cut) to get a sense of what this game does!
Authoritative Idleness: This Drow gains a +1 Contextual Bonus to any Interpersonal Roll (besides Social Cues) if the Skill check is made while they are the only one in the chamber who is sitting or otherwise lounging casually, such as with her legs crossed, or laying on her side propped up at the hip. She gains an additional +1 Contextual bonus if she is on her throne, and/or an additional +1 bonus if whoever she is speaking to is at a lower elevation.
Laughtracker: This character gains 1 Favor Point every time their actions or dialogue result in at least one player laughing out loud,[1] to a maximum of 1 time per Scene. [1. Sidebar] Meaning players in the real world, not any of the characters in the game world. If any spectators who are not directly participating laugh, that counts too. [Favor, in Silk & Dagger, is a metacurrency that can be exchanged for Boons, which grant advantages on future rolls.]
Noblewoman's Laugh: Up to once per Scene, when this Drow gets a haughty laugh in,[1] partially covering her mouth with her hand, she gains a +1 Contextual bonus to all Interpersonal rolls until the next time she loses Reputation or the end of the Scene. [1. Sidebar] This has to be a situation where it makes any sense for her to be doing a haughty laugh. [Reputation, in Silk & Dagger, is a stat representing how much a Drow is respected, loved, and/or feared by her peers. A PC's Reputation reaching 0 is the main fail state of the game.]
Showboater: This Drow thrives on showing off. Add a +1 Contextual bonus to any Skill roll this Drow makes as long as two or more people are watching her. However, she takes a -1 penalty to all rolls when nobody is watching.
Unpredictable: All rolls for this Drow must be made with a 1D12 instead of the usual 2D6. If using a Boon, add an extra D12 instead of an extra D6 and only count the highest die. [If you're unfamiliar with how probability works with multiple dice, this essentially makes extreme results more likely. With 2d6, the range of roll values is from 2 to 12, but values closer to 6 and 7 are most likely, which in S&D means that Partial Successes are more common. Using 1d12 means that every value from 1 to 12 is equally likely, so the character is more likely to get unexpected full successes or failures.]
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yiddish theatre, yiddish newspapers and other yiddish cultural stuff was illegal in israel for years and actively discouraged and attempted to make obsolete, yiddish lectures were disrupted and the israeli state translated the testimonies of holocaust survivors to hebrew rather than keep them in yiddish (the language spoken by most jewish holocaust survivors) but tell me more about how israel and zionism are saving jews and making jewish cultural identity stronger rather than destroying and devaluing jewish diasporic culture 🤔
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o please o please o please o please o please
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something vindictive but ultimately harmless I do at work is that if you’re at my register and you’re rude to me and you pay with cash I am finding the most disgusting desolate fucked up unspeakable coin I can to give to you. oh you were mean to me? you’re getting the yucky nickel bitch
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the executioner is so clumsy every time she walks up the steps to the beheading platform she trips and falls and accidentally flawlessly decapitates the condemned with her poleaxe
#'uwaaa!!' *she tries to pick herself up but the tip of the polearm catches the head#and it sails across for a perfect nothin but net 3-pointer*
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i actually do think it’s anti-feminist to be fatphobic and yes i do mean that
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Trader is such a fun plane.
Oshkosh 2024
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