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Elements in Sealbhach
There are 7 elements in Sealbhach, with each skill having at least one elemental alignment:
Fire
Wind
Water
Earth
Dark
Light
Spirit
When a person choosing abilities to learn, they must keep its elemental alignment in mind. Trying to learn abilities with conflicting elements can be very dangerous. The elements will fight inside the users body, leading to either rejection of the ability or even death.
Those who teach abilities often refuse to instruct students with certain elemental alignments for their own safety. The corrupt can be paid to ignore these warning signs, however.
Each element (excluding Spirit) has elemental creatures to go along with it in the Ether
All souls of the undead are considered Spirit elementals
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Body Modification in Sealbhach
Modifying your body in various ways is extremely common in Sealbhach, depending on the degree of modification.
Tattoos and piercings are extremely common, and nearly everyone has at least one. Not having one (even a small tattoo or your ears pierced) is seen as a little odd, but nothing that would get you shunned.
Guild and Caste tattoos are very common ways to display loyalty and pride on a member, along with family or clan tattoos. Religious or cult symbols are often tattooed above the heart to show complete devotion. Lovers often get matching tattoos to show affection to one another.
Piercings allow for expression and also a medium or focus through which power can be channeled. There are many enchanted sets of piercings that can boost power or performance of abilities (most just help focus, but ones that raise you power level are in fact available, although extremely pricey and rare. They take a powerful enchanter to create, and that costs money)
People also add artificial limbs and extensions although this is less common than tattoos or piercings. Seeing someone with a cats tail or foxes ears is highly possible, as the surgery (permanent fixture of extensions or spells (temporary) for these extensions is non-life threatening, if albeit expensive. (surgeries are pricier but are permanent, and spells are cheaper but wear off in a certain time frame depending on the power and skill of the caster)
Most people who modify themselves with artificial limbs and extensions learn the process on their own in order to avoid the fee and hassle.
(body modification spell [Busted Bones ability] used to give fox ears temporarily to target)
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Records and Data (and their uses) in Sealbhach
Crystals and books are used to magically record and store information and media.
Books are used for larger collections of information, and cannot be shared via magical means. A book is a closed-ended system. Information can be put in and edited, but it cannot be copied.Think of enchanted books as computers with no internet connection. You're able to store and input information, but unable to show it to anyone else unless they're physically looking in the book themselves.
Crystals cannot hold as much information as books, but also allow for communication between storage devices (and output devices) They can also be be enchanted with different functions.
For example, say a large crystal is enchanted to store music. It can then be enchanted to play the music back to the owner.
The owner could then listen to the music stored on the crystal without having to use a separate audio-output device. (There are many items with such capabilities that do not use crystal, but use different spells and enchantments to pick up on audio and play it back)
It would play itself like a radio. For personal listening, another crystal would then be enchanted to receive the audio output, and then would be attached to pair of headphones. The small crystal at the end of the headphones would pick up the audio transmission from the large crystal and play the sound into the speakers of the headphones.

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lazy fullbody of Avian!
She's the hippest of these fuckers
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About Page
Sealbhach now has an about page!! Feel free to take a look!!
and feel free to send me prompts or question!! my askbox and submitbox will be open 24/7!!
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ah shit i deleted the first one i reblogged on accident :/
draws OCs because i started talking about OCs… oh no i can see where this is going…
[draws all my OCs]
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Current Abilities of OCs in Sealbhach
Ordered as such: Born, Blood, Learned (a), Learned (b)
Silvia:
Necromancer
Summoner
Enchanter
Alchemist
Jonah:
Holy Spirit
Shielded Aegis
Sword Dance
Healing Light
Maya:
Pyrotechnics (INVA)
Summoner
Shimmering Sight
Thread Weaver
Raymon:
Muse Chosen
Artisan
UNDECIDED
UNDECIDED
Anika:
Alchemy Soul
Summoner
Healing Light
Shield Brace
Avian:
Bard
Artisan
Ink Hands
UNDECIDED
Nero:
Nullifying Effect
Dark Posession
Flash Step
Sword Dance
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Tattoos commonly found on members of each Caste
(top to bottom: artisan, combat, noble, scholar)
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Health, Technology, and Education in Sealbhach
Technology is Sealbhach isn't very advanced, however; what they lack in machinery they make up in magic.
You won't find guns or automobiles in Sealbhach, but you will find flying carpets and enchanted strap-on wings to get you around, or crossbows with rapid fire enchantments.
Enchanted books and catalog spells can replicate what a computer database can do if created by a powerful person.
Medical equipment is instead replaced with Alchemists and potions or Druids/Clerics/Priests and spells. Summoning creatures from the Ether with more knowledge of the human body (or diving powers) is a solution as well.
There are very few serious natural illness' left in the world that there is not a cure or a fix. Magic and potions has made it so that people live longer and healthier lives. (not all are necessarily able to afford it, but many in the artisan and scholar Castes have set up guilds and charities towards making cures more readily available for the non-wealthy)
However, that does not mean there is no illness in Sealbhach. Where naturally occurring illness and disease has be conquered, artificially created illness and disease has filled the gap. People who stray on the wrong side of the moral compass have created plagues and death with magic and potions. Biochemical war-fare is a very common tactic.
So while the common cold is not so common, hexed-sickness and bottled-bubonic plagues are.
Education is extremely varied in Sealbhach, for the sheer number of things one can learn. Mandatory education in basic matters (math, history, language, and culture) are required until the age of 16, where the citizen is then allowed to choose whether or not they wish to continue for another 2 years (with classes in math, history, language, culture, etiquette, and living skills) Most citizens choose to continue for the additional 2 years, unless they have a family business to join.
Higher education is obtained in many varied ways as well. There are universities to attend in nearly every subject and ability, apprenticeships to take on, Guilds to join, communities to learn from, or religious/cults to join. Expenses of education are determined on how powerful/how much knowledge you wish to gain in the subject or ability you are learning about.
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Castes in Sealbhach
When a citizen of Sealbhach turns 18, they choose a caste to join. Castes are just basically a classification for what goal/motivation you have in life. They do not have an effect on your wealth/status, however the wealthy do tend to stray more towards the Noble Caste.
You are allowed to switch your caste, but it's not highly recommended.
Once you choose a caste, you are given a grant by the local ruler or authority figure to pursue whatever you wish within your Caste. Most use the money to travel to a guild and join or to join a university.
There are currently 4 Castes: The Artisan Caste, The Combat Caste, The Noble Caste, and the Scholar Caste.
The Artisan Caste is made up of of people who wish to dedicate their life to making things and improving their crafting abilities. Most bards, artists, craftsmen, blacksmiths, alchemists, and muses--anyone who creates things--join this Caste.
The Combat Caste is made up of people who want to improve their combat skills, test their strength, join armies or adventurers guilds. Most warriors, rogues, adventurers, archers and knights join this Caste. This is the Caste with the most guilds.
The Noble Caste is made up of those who wish to join the government, be a politician, or go into economics. It is a caste usually joined by the wealthy or those with weaker abilities, since it focuses more on what you can do with your words than what you can do with your might.
and finally
The Scholar Caste is made up of scholars, mages, and scientists. Those who wish to study the Ether or the elements should join this caste. This is the Caste with the most Universities and forms of higher education.
All Castes are viewed as equal, but everyone always seems to have a soft spot towards their own Caste.
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Genetics and Physical Appearance in Sealbhach
There is only one dominant humanoid race in sealbhach, however they are very genetically diverse!
Traits that are typically considered elven/dwarven do appear in the people of sealbhach, and quiet commonly too! There is very little prejudice towards these features as well, because they are quiet random and effect all families, no matter status! Having pointed ears or dwarven stature is similar to being left-handed, except it's randomized!
Hair and eye color is also not bound to genetically common colors! So bright green hair or purple eyes is possible! These are however effected by your gene pool, with recessive and dominant genes coming into play.
Skintones also do not follow genetically common colors, but in a lesser sense than hair and eye color. So while it is possible to see someone with blue skin, it will not be shockingly vibrant, nor common. This is also effected by your genetics, with uncommon skin colors (such as blue or purple) being highly recessive genes that appear once every 5 to 10 generations.
There are both magic skills and potions that can change your genetics, although the magic fixes must be renewed (how often is dependent on the power of the caster and the ability used) and the potions can often backfire or fail and change you in ways you did not expect. Caution is heavily advised on both paths.
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Avian, childhood friend of Silvia and future spouse of Jonah umu!!
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Information on how Abilities Work
In sealbhach, each person is able to have up to 4 abilities
a born ability, which is an ability you are born with. It is completely random, and there is no way to change or predict what ability a person will be born with. Certain abilities are born only.
a blood ability, which is an ability you inherit from your family. You can inherit any ability that has appeared in your families genealogy. Certain abilities are blood only.
and two learned abilities, which you would have to spend time and effort to learn.
Each ability has an element associated with it, and an alignment that society as a whole associates with it.
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INFORMATION ON NECROMANCY
paulandnocompany: Does necromancy always raise the dead with their personalities intact/somewhat intact, or are there mindless zombies/skeletons and stuff too?
It depends on both the users ability/power level and intentions! At lower levels, necromancers are incapable of raising undead with their personalities intact, and are also limited in the number of undead/skeletons/zombies they are capable of raising.
The stronger and more powerful they get, the more they are able to raise and the the ability to keep the undead’s personality in tact becomes an option as well.
The most powerful necromancers can raise armies of shambling skeletons or a large collaboration of highly trained warriors with their personality and skills still within them. Necromancy can be a very useful combat ability, depending on how the user chooses to wield it.
How long the person has been dead also effects the necromancers ability to raise them! Freshly dead are easier to raise because their soul isn’t as connected to the Ether (the realm of undead/spirits/specters/demons) as someone who has been dead for long.
Necromancers are also required to use a medium associated with the dead in their rituals, so blood/bones/hair/flesh are all things a necromancer would need to raise an individual. It does not need to be from that individual, or even human, but it does help and make the process less draining. :3c
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anika and raymon, parents to silvia, jonah, and maya
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