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secretagentix · 8 days
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How Long 'Til My Soul Gets It Right?
When Shepard chose to destroy advanced technology in the galaxy, he understood he was choosing to set civilization back a few centuries. He was not expecting to wake up.
He wasn’t expecting to wake up at all – let alone in a magical medieval land on the verge of yet another crushing war with a glowing green thing on his hand.
--
“Captain’s log,” Shepard says, grinding the heels of his hands into his eye sockets like it’ll make the medieval cabin vanish. “Stardate, uh, fuck if I know, I haven’t figured out how they account for time yet. Hell appears to be a Star Trek episode.”
OR
Mass Effect: Inquisition, featuring a modern boy in Thedas, except that the boy in question is somewhat grizzled half-dead Commander Shepard from Mass Effect.
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secretagentix · 14 days
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Palpatine: My boy, I'm afraid to report that Master Kenobi is very likely sleeping with your wife.
Anakin, who knows for a fact that Obi-Wan is sleeping with his Commander, a good chunk of Ghost company, the Organas and Quinlan Vos: ...where is he finding the fucking time???
Palpatine, oblivious: Oh I've heard from some very reliable sources that-
Anakin: *pulls out a spexcel spreadsheet, the 3rd System Army's shared spoogle calender and a calculator*
Anakin: Your Excellency. That's just. not logistically possible.
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secretagentix · 14 days
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Links to Pacific Rim creator Travis Beacham's own posts on drift compatibility and drifting
Drift compatibility is psychological, not genetic
The better you know someone, the more likely you are to be drift compatible
Drift compatibility is potential, not fate
Drift compatibility can be a choice
Friendship is the foundation of drift compatibility
The drift requires trust
Trust is fundamental; also drift compatibility can be determined with anything that tests how well you can anticipate each others' moves
That even includes multiplayer video games
Many cadets wash out during Pons training when secrets come out in the drift and shatter their relationships
A lot of pilots get messed up by flinching over sexual thoughts
Trying to avoid thoughts just makes them worse
Not everything you see in the drift is always real; also the way to deal with thoughts is just let them flow by
Pilots communicate through "headspace"
Illustration of a conversation in headspace
First drifts can be very confusing, because partners don't understand each others' minds very well yet
The drift exposes pilots to each others' raw, unfiltered thoughts
Raleigh knew what Yancy was going to say
The drift doesn't let you read your partner's mind like a database, and you may not necessarily understand what you see. Also when Pentecost says he carries nothing into the drift he means he's calm and stable.
Pentecost gained this calmness through meditation
Trying to block your partner from your mind will make you lose control of the Jaeger
Pilots who fall below 90% sync will be in trouble
General information plus info on RABITs
You can chase your partner's RABIT
Another post confirming you can chase your partner's RABIT
More RABIT info
More general information
Travis Beacham defines ghost drifting
Partners' personalities can rub off on each other
Neural overload doesn't hit you all at once; it accumulates
The time a pilot can go solo varies, and it's a steep curve from fine to dead
More info on solo piloting
Being high in the drift probably makes it harder to avoid chasing the RABIT
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secretagentix · 17 days
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secretagentix · 22 days
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Ok you know what, let's spread some positivity. Reblog this if you actually like Star Wars
And I am refering to all of star wars and not just select parts of it. Even if you have issues with parts of it, you still enjoy it.
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secretagentix · 1 month
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Baldur's Gate fanartists will draw Astarion like a renaissance painting and Wyll like the cover of an adventure novel and Gale like a Leyendecker drawing and Karlach like the cover of a trashy romance novel (where she is the beefy hunk and her love interest is the swooning maiden) and Lae'zel like a knight in a manuscript and Shadowheart and Minthara like the cover of a lesbian pulp novel and Halsin coming out of a lake like the bear equivalent of the Birth of Venus and they're all so right
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secretagentix · 1 month
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just following orders p2
p1 here
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secretagentix · 1 month
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alexa, play Back In Black by AC/DC
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secretagentix · 1 month
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Gorgeous Lambert and Aiden art found here by Sayuri, who also has an awesome Patreon.
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secretagentix · 1 month
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Uh- are you aware of the meaning of proship?
Proship has never meant anything except a combination of three ideas:
Ship and let ship (your ships don't harm me and vice-versa) and YKINMK (your kink is not my kink, and that's okay; my kink stories don't harm you and vice-versa)
Harassment over fiction is not acceptable
Censorship of fiction is not acceptable either
Any other definitions are made by antis, not proshippers, and are an attempt at revisionism to justify harassment based on false claims.
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secretagentix · 1 month
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I saw this reference image on Pinterest and I couldn’t help myself. Also please ignore the way that tumblr has absolutely OBLITERATED the image quality
Reference under the cut.
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secretagentix · 2 months
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Introducing the Star Wars Reference Wiki!
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Introducing the Star Wars Fic Reference Wiki, a wiki for fic writers by fic writers!
The Star Wars Fic Reference Wiki is intended as a way for fic writers and other fanwork creators to easily look up pertinent information without having to slog through dense paragraphs or comb through categories with dozens or even hundreds of entries with few indicators of what the pages are. Do you want lists? Do you want tables? Do you want easily digestible bullet points? We've got 'em!
We build pages from common questions we or other fic writers have, such as:
All these fics incorporate events from Jedi Apprentice, but what really happened to Obi-Wan Kenobi in Legends?
How do the stories in Revenge of the Sith and The Clone Wars mesh together?
Which characters are LGBTQIA+? Who are some LGBTQIA+ creators who have worked on a Star War? How about a timeline of LGBTQIA+ people and content?
BBY/ABY, BrS/GrS, BFE/AFE... what's the difference between these and all those other calendars? What calendar do characters use before the Battle of Yavin?
What are some idioms or kriffing swears this character could use to sound more Star Wars-y?
Does the GFFA have its own version of a grilled cheese sandwich with tomato soup?
What could be used as a pack animal in one of the many, many deserts?
Why does this fic call him "Yan" or "Glamnor" Dooku? Is her full name Padmé Amidala Naberrie or something else?
How many costumes does Padmé wear? What about other SW costumes?
What are some canonical design options for a Kiffar OC's facial tattoo?
Are these the droids you're looking for?
Are you constantly losing those handy tumblr posts compiling useful resources? We have a permanent page for that!
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(Swears in light mode; LGBTQIA+ characters in dark mode)
We've only recently started building the wiki, and are creating new pages all the time! We'd love help or suggestions for new pages. Have you never edited a wiki before? No problem! We have a tutorial for that. Are you not super confident about your English? No worries! Other wiki editors are here to help! We have a Discord server for the wiki, and side channels for things like SW fic recs and general fan chat.
Thank you for initial brainstorming and showing us there was an interest in and audience for this wiki, from us (facingthenorthwind and immithrax) to you: @nimata-beroya, @cacodaemonia, @elismor, @genericficerblog, @seth-shitposts, @takadasaiko, and @virusq!
Many hands make great wikis, so please, come on over and join us, and check back to see what new things we have in store! If you find our pages useful, we'd also love if you could spread the word, so other people can make use of the resources we've worked hard to create.
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secretagentix · 2 months
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Hawke/Varric meme redraw commission for @whiskynorocks! ^^
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secretagentix · 2 months
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this CIS propaganda poster goes stupid hard
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secretagentix · 2 months
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*screams in star wars writer*
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secretagentix · 2 months
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A Complete Encyclopedia of the Lore of Every Witcher School
This is a project I've been working on for a long time. The Witcher Schools in general have lore spread across 3 or 4 different sources, so it's very easy to find inaccurate details about each school due to a person only going off of one source without even knowing of the others. Hell, I've been guilty of this in the past. So I've gone out of my way to find every source available for the various Witcher Schools and compile it into one master post, mostly pulling from the standalone Gwent game, and the Witcher TRPG. Without further ado, let's start out with the original school, the Order of Witchers.
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Witcher schools are like the Clans of Skellige, subtly different, but largely united by their common ground, and that common ground is the Order of Witchers.
The Order of Witchers began as an experiment by the rogue mages Alzur and his mentor Cosimo Malaspina. They "recruited" tests subjects from orphanages, buying them from neglectful parents, or outright kidnapping street kids.
From Cosimo's Gwent Card:
"Children keep asking him for gifts. He doesn’t know why, but it really helps with finding subjects for his experiments."
The main goal of this project was to create an order of knights artificially mutated and imbued with extreme levels of magic to protect people from a world where, at the time, monsters were often literally around every corner.
The mutation experiments were grueling, and most early candidates died horribly, the girls especially, as the mutagenic compounds the mages were working with at the time were better suited for a boys physiology, and they quickly stopped trying to find a mixture that worked well with women, instead refining the more successful candidate pool. Even with these refinements, however, the Witchers couldn't actually generate much in the way of magical power, at least not nearly as much as those funding the project had hoped for.
These early candidates were encouraged to stick to political neutrality, were told of their duty to protect the common people, and their sword instructor tried to encourage them to take on knightly virtues to live their lives by, though only a few candidates actually bought fully into these particular knightly ideals.
The school developed a training regimen that all later Witcher schools would put their own small twists on. They perfected the whirling sword style, practiced on the Pendulum and Gauntlet training courses. They learned the Witcher Sign magic, created by Cosimo. They were taught hunting and monster lore from experts hired from across the world, and master alchemists crafted the famous Witcher potions.
Ultimately, funding from this school would be pulled due to the Witcher candidates lack of truly powerful magic ability, and the order would start to fracture. Witchers dissatisfied with their lot in life after being forcibly mutated, and railing against the Order's enforced ideals began getting combatative with other Witchers over petty contracts. At this time, contracts were so plentiful that there was no real need to fight over them, but these dissident Witchers did so anyway out of a desire for autonomy and to be free of the Order's code, which they saw as having no practical purpose to prepare new Witchers for the road ahead, and hypocritical as it was forced on them by the mages who never cared for the Witcher's lives. This culminated in one such outspoken Witcher, Arnaghad, attacking another Witcher who poached a contract from him.
After being forced into the painful life of a Witcher, Arnaghad loathed anyone who imposed their will upon him, the Order and it's codes especially. He led an attack on the Order proper, aided by fellow Witchers who respected his defiance towards authority. Once they were beaten back, these dissidents fled to the Amell mountain range to start the next Witcher school, the School of the Bear.
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The School of the Bear is one of the most misunderstood schools of them all, owing to the first major lore drop about them being largely in-universe rumors and conjecture surrounding the school, and as such I may need to go more in depth. The two major misconceptions stemming from this is the rumor about their armor, which claims that they don't bother dodging like the other Witchers and instead take blows head on (generally a bad idea, according to Geralt in the books), and the rumor about them attacking most Witchers they meet.
I contacted Cody Pondsmith, who wrote a great deal of this lore, and he mentioned that Bears do often threaten or even fight other Witchers, but in a very Skellige way, only to ward off the other Witcher from contracts they want. The Bears just want to live lives where they aren't commanded by others, and were trained especially brutally, and so will fight for what contracts they want. However they will NEVER kill another Witcher, just draw first blood (outside of duels to decide who runs the school, which occasionally turn deadly. It's unknown if Arnaghad has ever lost these duels) and if that other Witcher stands up to the Bear, they'll let them have the contract and if they meet up and work together enough even maybe become a lifelong friend.
To quote Cody himself: "I like to think of the Witcher Order as a big family in which the Bear School is the blunt, no-nonsense brother. He can be prickly and a bit of a bully sometimes but he takes his job seriously and he can be a good drinking buddy if you get to know him. Not the friendliest of people but far from evil. If you stand up to him and show him you're not afraid of him, he'll respect you."
The other rumor is also an exaggeration. The Witcher TRPG mentions that the Bear armor was designed with flexibility in mind, and while they trained to take on weaker blows with their armor and "mastery of the Quen sign", they also trained how to move quickly in their armor if they needed to dodge a fatal blow. The Bears also still trained on the gauntlet and pendulum like the other schools. Cody Pondsmith also confirmed that the Bears are just as agile as the other Witchers.
The Bears' core philosophy is almost very Lambert like, viewing Witcher's work not as a duty, or knightly virtue, but as difficult, brutal work. The only reason they stick to this work is to do a job where no one else commands them and they're left in peace. They focus only on the practical aspects of their profession, and as such discourage their students from working together in training, since Witchers work alone. As Arnaghad said, "We pass through life alone, better get used to it!" As a result, Bears are very isolated, preferring their own company to that of other Witchers, and were encouraged to value their autonomy and self care above all else. The Bears' final trial involved climbing to the top of Mt. Gorgon and back, and any who died from the cold were left "as a sobering reminder of the dangers of their trade". Despite this, the TRPG has a list of random early training events Witchers from all schools can have, and Bears could sometimes make friends amongst their fellow witchers in training just like members of every other school.
Once the new Bear students left their keep of Haern Caduch, most wouldn't return to winter there, unlike the other schools. They developed a reputation as being terrible to fight, and for being firebrands, often speaking very bluntly, not matter who they spoke to, authority included. Once such Witcher, named Gerd, was asked by a Duchess to help kill her father. He insulted her so badly he got a warrant for his death placed on him, though all the peasants he met spoke rather highly of him. As a result, Bears found it easiest to make friends amongst the similarly minded Dwarves and Gnomes of the Amell mountains, and people of the Skellige Isles. According to Cody Pondsmith, this is the main reason the Bears stayed together as a group at all. They valued autonomy above all else and so long as they functioned as a Witcher school, they were left alone and no rulers would try and command them. They also take their ideals of free will and apply it to others, never seeking to rule over others. They simply wish to live their lives free.
One of the original Witchers to side with Arnaghad, Ivar Evil-Eye, had extra mutations done to him by the Order of Witchers during his trial, allowing him to see into other worlds. In these visions he saw the Wild Hunt rampaging across them, conquering them. Ivar became obsessed with stopping them, and tried to kill Arnaghad to take command and lead the Bear school against the Hunt. This failed, so he and his supporters left to form the Viper School.
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The Witchers of the Viper school, based in Gorthur Gvaed, were said to be the most secretive, taking contracts as both assassins and witchers. They at first dedicated themselves finding a way to stop the Wild Hunt, amassing a massive library on the subject. Fighting with an unpredictable, ambushed based variant of the Witcher fighting style, Viper Witchers employed poisons, brewed by skilled Viper alchemists, on both their swords, and a dagger in their offhand, their biggest deviation from typical Witcher combat techniques.
Vipers, for an unknown reason, eventually forgot their purpose. In his time, Letho of Gullet could only guess at why the school had been founded. Instead, they became famous for their skill at political killings, dealing with the nobility of the southern countries before Nilfgaard had even become a large-scale power.
Viper students had a different type of trial, after more grueling than typical training. Instead of any physical task like the other schools, the Viper students were given a pet at their induction to the school. And to graduate, they simply had to hunt it down and kill it, showing their lack of mercy.
While most of those who supported Ivar followed him to the Viper school, one group broke off and west east, across the Korath desert, to Zerikania, founding the School of the Manticore.
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The School of the Manticore was founded by the Witcher Iwan, from the School of the Bear, following Ivar's assassination attempt on Arnaghad. They got work in the Korath desert as caravan guards, earning the attention of the Zerrikanian Queen after a deadly battle with a manticore. The Queen sponsored the Witchers of the Manticore, making them the only school to be officially backed by any government. They were experts on potions and anti-toxins, a necessity of dealing with the poisonous creatures of the Korath desert.
A unique adaptation to the monsters of the desert also had Manticore Witchers employ shields into the whirling combat of their Witcher training. Given their extra support, the Manticores held two keeps, Behelt Nar and Bailsuf Alsarea, on opposite sides of the desert, so that they might better patrol and guard those within it.
The Manticore is the final school to come from the schism Arnaghad had led. The other voices of dissent against the ideals of the Order would soon hear of these new schools and decide to break off as well to form the School of the Cat.
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The School of the Cat was founded out of a response to the hatred and distrust Witchers received. They desired to be seen in a better, more respectful light. Ironically, they would end up doing the opposite. The Cat School stole away with several of the mutagens needed to make more Witchers and headed to Ebbing, and Stygga Citadel, where they would begin to experiment on human-elf children in an attempt to perfect the mutations. Its possible that the mages at this time furthered experiments on making women Witchers, but this is not confirmed yet.
Attempting to make a name for themselves, the Cats hired themselves out as spies, assassins, and mercenaries, genuinely earning them some respect from common folk for killing bandits.
In their attempts to perfect the mutations and further dull the emotions of their Witchers, the Cat school experimented harshly on a group of children that resulted in the opposite, giving these Witchers hightened emotional responses instead. These students, cast aside and left for dead, fled into the arms of a group of elves, who agreed to support them if this branch of the Cat School supported the elves' fight for freedom.
This branch, led by Gezras of Leyda, attached itself to the Dyn Marv caravan and traveled the continent, lending their services mostly to those nonhumans who could pay, while the main Cats at Stygga ended up getting assaulted by angry royals incited by their political maneuvering. This left the Dyn Marv branch as the only functional element of the School of the Cat. These Cats would train students' agility in a light, fast Elven take on Witcher fighting style, and would train their balance by making students walk a tightrope, starting low to the ground at first, but getting higher and higher each attempt.
The Cat school's breaking of Witcher neutrality and reputation for bloodlust earned Witchers such a bad name that those in the Order who most cherished their old swordmaster's knightly virtues would leave to form the School of the Griffin.
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The School of the Griffin, led by Erland of Larvik, wished to truly achieve the dream of the original Order, and Gryphon, the Order's sword instructor. They traveled north to Kaer y Saren, an old fortress the Order once used, and cleansed it of the spirits of those who died in the first Witcher mutations. From there, they began a Witcher school focused on respectability and honor, believing in their knightly duties. And it worked, somewhat. The Griffins were sometimes advisors to nobility, and seen as honorable, but the prejudice against Witchers would never leave, and most would never see a Griffin Witcher as anything more than a monster playing at being a knight.
These Witchers tried their best to cushion their students against the pain of their lives on the Witcher's path, and were more brotherly than the other schools, though their knightly virtues and brotherhood were oftentimes cold comfort to Griffin students.
From the Witcher TRPG Sourcebook:
"Witcher I knew couldn’t really remember much ‘bout his past. Heh, too young to really form a lotta memories when they took him to Kaer Y Seren. Told me that the memory he did have made the mutations easier. Poor bastard clung to a memory of his pa takin’ him on a horse for a ride in the fields. Don’t know why he chose that one. Probably the only normal memory he had."
The Griffins amassed a huge library of magical knowledge, though they could only push sign magic so far, and the books were likely wasted being in a Witcher library. The library held several incredibly famous tomes on magic within, and was the envy of full mages across the Northern Realms. Despite all their efforts, they never could achieve their goal of bringing about the Order of Witcher's vision. The Griffins even had their own breaches of Witcher tradition in pursuit of their knightly heroics. An often said mantra of the Griffin school in Gwent is "To slay dragons! Tis our knightly duty!" despite dragons being largely innocent, intelligent beings who mostly wish to be left in peace.
Code Pondsmith had this to say about the Griffins:
"The Griffins stuck to the knightly traditions that the original witcher order tried to uphold. As a result it's safe to say that the Griffin school taught that monsters were the enemy of mankind and must be defeated. I don't think they would all be blindly overzealous but they wouldn't have any qualms about slaying sapient monsters if they believed it was for the good of mankind. Similarly, it's likely that they would side with humans in any conflict between monsters and humans. In a way, the Griffins' knightly virtues made them easier to manipulate than the other witcher schools. They were bound to protect humanity and thus were more likely to be convinced to hunt a monster if a local noble or alderman claimed it would be for the good of the people. This is the case with the dragons. The kingdoms and jewelers guilds of the North convinced the Griffin School that dragons were a blight upon humanity and the Griffins started slaying dragons regardless of whether all of the dragons they slew deserved it. Additionally, the knightly values might make Griffin school witchers more likely to take pity on desperate humans and work for free."
Those few Witchers remaining in the Order by now traveled to northern Kaedwyn, and started a school based on their tempered, traditionalist, and realistic view on the Order's goals. They based themselves in Kaer Morhen and dubbed themselves the School of the Wolf.
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The School of the Wolf is the most famous Witcher school, known for their professionalism and efficiency. They don't kill humans like the Viper or Cat. Aren't bold or brash like the Bear, or put Knightly virtues above Witcher ideals like the Griffin. I mean, anyone reading far this knows who the Wolf Witchers are, so I'm not going to get into to much detail. They're Geralt's school. Ciri's school.
They took a balanced approached to Witcher life and as such trained Witchers who were the best adjusted out of the schools, with neither the Bear's harshness nor the Griffin's egocentrism. For this, Wolf Witchers were lauded all across the Continent.
With all Schools formed, the Golden Age of Witchers began, at first with the Bears and Griffins making peace. From Erland of Larvik's Journal (The TRPG's monster manual):
"Surprisingly enough the fracturing of the witcher order had lead to a more effective organization for us witchers. Spread across the Continent and each making more witchers independently, it was no longer the task of 60 or 70 witchers to patrol the entire Continent from Nilfgaard to Kovir. Each school patrolled their own path and when a Gryphon met with a Bear each knew they had their territory and any infighting wouldn’t be worth the bloodshed. We managed to broker peace and live as somewhat estranged brothers rather than bitter enemies"
Witchers at this time were seen largely as heroes, with their detractors' voices largely simmering underneath. With Witchers around to kill monsters, people felt safe and so ignored any misgivings they might have.
Witchers, no matter the school, aren't too dissimilar from each other, and so the Cintinent at large formed an overall opinion of the Witchers based on the traits they all shared. From the TRPG:
"In the heyday of witchers there were many many seperate schools, which all mutated new witchers and taught them the neccesary skills to hunt monsters and lift curses. While it’s generally agreed that there is a core set of skills required to a be a witcher,
each school taught its students differently and focused on different aspects of witcher training. Thus, witchers from different schools often act differently and go about their jobs in similar but varied ways."
During this time, the Schools all produced hundreds of Witchers, and each was their own person, With their own preferences and personality, despite the schools themselves having reputations for Witchers with only a few certain traits. For instance, the Bear Witcher Ivo of Belhaven fought like a Viper or Cat Witcher, but in personality was a perfect fit for the Bear School with how standoffish he could be. The schools kept to their own territory at first, but as time went on and contracts got ever more rare, these already thin lines fell apart and the schools stopped caring much about territories.
They also all customized their gear in different ways, usually keeping their gear in similar fashion to their school's, as its what they trained in an were used to. For example, Bear Witcher Junod of Belhaven wore what appears to be a set of Wolf School armor he had modified to fit Bear Witcher style.
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Witchers also at this time experimented with signs. The Griffins obviously focused on making them more powerful, and the Bears pushed Quen to a level beyond any other school. But the most interesting case is that of Warrit, a blind Viper Witcher who used the lesser known Suppire sign as a form of echolocation.
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The Golden age lasted for around 150-200 years or so, ending around 1160 when the monster populations had been hunted down enough that people's main concern stopped being the monsters, and became the Witchers themselves.
The Griffin School, refusing to share the knowledge of its library, was destroyed by jealous mages. A group of peasants and mages attacked the Wolves' keep out of nowhere. The Bears failed to destroy a powerful cabal of vampires and, when peasants rioted and came for their keep, chose to disband rather than engage in needless slaughter. The Cat's keep of Stygga is destroyed, but the Dyn Marv chapter may still be alive and well. The Manticore School failed to protect an important prince from a fire elemental, and so lost their funding and closed. The Viper refused to support the Nilfgaardian usurper and were destroyed.
If you've made it this far, holy shit, thank you! I hope you have a great day!
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secretagentix · 2 months
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Are you frustrated you can't leave second kudos on AO3? or third kudos? or whatever-who's-counting kudos?
Well, have I got the html for you!
Plop any of these in a comment (by copy&pasting the code) to make an author's day and show your appreciation!
Second kudos: <img src="https://i.ibb.co/tHMjbb6/second-kudos.png" alt="second kudos">
Third kudos: <img src="https://i.ibb.co/52bggQH/third-kudos.png" alt="third kudos">
nth kudos: <img src="https://i.ibb.co/6y7qGtC/nth-kudos.png" alt="nth kudos">
yet another kudos: <img src="https://i.ibb.co/wKtcj0s/yet-another-kudos.png" alt="yet another kudos">
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It will look something like this (and will be transparent with white outline on dark backgrounds):
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Feel free to spread and use these as much as you like! (and if you have ideas for other variations, let me know ✌️)
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