selfidentifiedegg
selfidentifiedegg
Egg !
9K posts
im vitellary / emma, they/them; "@vitellary" on discord, dms always open; i do game dev, but i dont talk about that very often; instead i will talk about all of the things i really like
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selfidentifiedegg · 29 days ago
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sullen warriorgirl who's been cursed to eternal life by a blade plunged through her chest and she looks at you and sighs a deep sigh and asks "are you the one who can finally free me from my curse?" flatly and gestures towards the blade but as soon as you wrap your hands around the hilt she starts giggling and blushing
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selfidentifiedegg · 3 months ago
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There shouldn't be $15 indie games you dumb slut
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selfidentifiedegg · 3 months ago
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I know that a lot of artists are stupid about labor and don't express their critiques of AI in a productive way but I really feel like it's odd that so many people defend large companies taking freelancers work without paying for it as if its the same as the average individual doing it. Like, when I say I think it's bad for Large Company OpenAI to take a bunch of art from middle-class artists who survive partly off of royalties in order to extract massive profit from it, I get replies like "so you think it's bad for me to make my own independent AI model?". I don't understand why there's this refusal to analyze the specific circumstance of a large, capitalist entity essentially stealing potential wages from workers. It's like. I hope someday we get rid of copyright and have a socialist utopia with equal wages, etc, but why should I pretend OpenAI is on the side of that dream? Like I just do not see why I need to apply the same logic to working class people violating copyright and appropriating work freely as I do giant companies. I think if giant companies are going to exist, they should be forced to pay the people whose labor they appropriate. I'm not advocating for copyright lawsuits or any other existing punishment in our system, I'm just objecting to it without planning any formal backlash. But if you even say this is exploitative, people who I generally find really compelling just dismiss you as a pro-copyright idiot.
It's like. I think that Lisafrank 420 by Macintosh Plus is an amazing work that is legally not transformative yet still deserves to exist. And even if it was bad, it would deserve to exist. But if it was made by Universal Music Group and they said they didn't have to pay Diana Ross for it, my opinion would differ. I would not be going "wow anyone who thinks this is shitty is clearly shilling for copyright law." Like UMG clearly knows and cares about copyright law when it benefits them, so their appropriation of her and her team's work clearly takes on a different meaning. Is that an insane take??
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selfidentifiedegg · 4 months ago
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"post without tags?" OH IM FUCKING SORRY #BEES #9/11
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selfidentifiedegg · 4 months ago
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a second bumblebee has hit the flowers
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selfidentifiedegg · 4 months ago
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selfidentifiedegg · 4 months ago
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selfidentifiedegg · 4 months ago
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selfidentifiedegg · 4 months ago
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The Baba Is You modding community is sort of the exact opposite of every other video gaming modding community in that the troll levels are actually more interesting and accessible than the ones that purport to take the game and its design principles seriously. The "serious" level packs are like "here's a level that expects you to keep track of thirty plus unmodifiable rules and accepts exactly one valid solution which obliges you to carry out a two hundred step procedure to pile six different instructions on top of each other and exploit an obscure text stacking priority mechanic in a way that's deeply counterintuitive but technically base-game legal", while the "troll" level packs are like "let's see how long it takes them to notice that the pause button is an interactable object", and I'm 100% prepared to argue that the latter is more true to the base game's driving ethos than the former.
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selfidentifiedegg · 4 months ago
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selfidentifiedegg · 5 months ago
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crybaby learns how to swim - subtitled
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selfidentifiedegg · 5 months ago
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In the club
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selfidentifiedegg · 5 months ago
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selfidentifiedegg · 5 months ago
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Művészet
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selfidentifiedegg · 5 months ago
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The wall texture for Cool, Cool Mountain in Super Mario 64 is actually a very blurry image of ripples on the surface of water, taken from a texture library CD.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Render96VGTP
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selfidentifiedegg · 5 months ago
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selfidentifiedegg · 5 months ago
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