serazone
serazone
Yellow birds
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serazone · 4 years ago
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A Basic Guide to Armor Stats in Destiny 2
For new and returning players (and anyone else who has no idea what the hell is going on)  
What stats and how many stats you want is confusing as hell.  Destiny does fuck all to explain things. But never fear this helpful and informative Tumblr post is here. Yes that’s right Tumblr, your number one source of life changing information and weird fandom ships is here to talk about Destiny 2 game mechanics. ______________________________________________________________
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Stats: What are They? What do they do? How can they Help me?
Mobility: The height of your first jump - non-sprint movement speed - Hunter’s doge Charge time. High mobility is good for hunters, particularly if you play around using your doge often.  Everyone else can ignore this stat unless you are having issues with a jumping puzzle or speed running something.
Resilience: The Amount of Shield Health - Titian Barrier Charge time.  Having at least 50 resilience will save you from getting 1 or 2 shot in some pvp situations. Exotics and supers that grant you damage reduction scale off resilience. Resilience usefulness in pve situations for non-Titans is debatable.  
Recovery: Health regeneration - Warlock Rift Charge Time. Everyone benefits from recovery regardless of class or build. It is just that good and does not have diminishing returns. (Also proof that Bungie loves warlocks best)
Discipline: Grenade charge time Having at lest 30 is good, beyond that depends on how frequently you wanna blow stuff up with paracausal explosives.
Intelligence: Super charge time Max Intelligence can be worth it for high end content (grand master nightfalls, trials ect..) where getting your super a second or two faster matters. Intelligence experiences significant diminishing returns after 70.
Strength: Mele charge time 30 is a good starting point anything beyond that is a matter of how often you wanna do punchy things.
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More Stuff Destiny Doesn’t Tell You
- Destiny stats are calculated in steps of 10 to a maxim of 100. As far as the game is concerned having 32 of a stat is the same as having 38. You would have to increase the stat to 40 to see any change from 30. Stats over 100 are ignored.
- Every piece of gear (class items included) first mod slot can be slotted for +10 or +5 of any one of the six stats.
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- Masterworking a piece of gear adds +2 to each stat (even on class items).
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- All non-class item pieces have at lest 2 of each stat and the most any one piece of unmodified gear can have is of a stat is 30 (exotic armor aside, which occasionally plays by it’s own rules and I’m to lazy to get into that right now).
- All armor has an elemental type (arc, solar, void, and stasis) each type of gear and element of gear has access to different mods. It’s worth it to eventually have a full set for each element.
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Please ignore the fact that I’m a cheep bastard and haven’t master worked a piece of stasis armor yet. (also to lazy to use photoshop to hide my shame)
- You can change the element of any piece of armor but it gets increasingly more expensive to do so the higher energy the armor piece is. Changing the elemental but reducing the energy capacity to 1 however only costs 1 upgrade mod. Choose wisely.
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What Armor Should I be Keeping, Master Working and Dismantling?
If you are like me you are a pack rat.  Vault space is limited cus Bungie might buff a weapon frame/type/whatever in the future so you need to save that gun you haven’t touched in over a year.  Only keeping the armor you actually need means you have more room for guns that you’ll probably never use. Here’s some pointers for deciding what you should and should not be saving.
- The first thing you should master work is one class item of each element (arc, solar, void, and stasis) this will give you access to most of the element specific mods and you won’t need to worry about replacing it with a better roll. I recommend using class items you think look neat (and save yourself some synthweave), and or raid armor (if you happen to raid a lot) so you can access to raid specific mods.
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- Just because armor has a high amount of stats doesn’t mean it has the stats you want. Masterworking something that has a stat allotment that supports your play style is going to benefit you more than masterworking something that just has a lot of stats. That said, for all non-class item armor nothing under 55 total stats is worth master working.
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A low effort meme in MY stat guide? It’s more likely than you think.
- Both recovery and intelligence mods cost more energy then the other mods. It is best practice to try and reach your desired level of those stats without using mods.
- Arc armor items have access to a mod called “powerful friends” which adds +20 mobility and “Radiant light” which adds +20 strength . These mods go in the 4th mod slot and stack with the +10/5 mobility mobs from the first slot. Having two (or more) pieces of armor with Powerful Friends or Radiant light does not stack.  But you can both Radiant Light and Powerful friends on two different pieces of gear and get the stat bonus for both. New players can buy these mods from Ada-1 (you know the nice sythweave exo lady is absolutely not still salty at the fact her mother was murdered by light bearers after the collapse) as they rotate through her daily mod offerings (Yah RNG!).
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Here’s the TLDR
Masterwork some class items first.
High recovery and or intelligence armor is most desirable.
Don’t bother masterworking armor below 55 stats.
If you want to sweat lord it get one of each element (solar, void, arc, stasis) for each armor slot
Strength and Mobility have additional stat boosting mods.
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How do I get the GOOD armor?
I’m not going to suggest sacrificing goats to the RNG gods because I haven’t seen any evidence they respond positively to animal sacrifice.  You are going to be at the mercy of Destiny’s RNG but there are a few things you can do to tip the odds in your favor (and you don’t even need murder any goats to do so). First lets talk about that RNG…
If you really want to fully understand how stats allotment on armor works you should read this reddit post. It’s got spread sheets, data mined information, helpful comments, and everything!  If you don’t care that much then all you really need to know is armor stats are calculated in two groups. Mobility, resilience and recovery is one group.  Intelligence, discipline and strength is the other group. If you force the game to give you a high amount of one stat chances are the other two stats in that group will be lower.
For example forcing the game to give you a high stat roll in recovery will mean you are probably going to get lower stats in mobility and resilience while intelligence, discipline and strength will not be effected by this because they are in a different stat group.
Currently in the game, there are seasonal activities that you can pick what stat you want to be higher. Obviously those will be replaced eventually  with new seasonal activities so I’m not going to do a huge write up on them. There is however some ghost mods that will influence what stat drops you get.
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The ghost mod only allows you to boost one stat but it works rather well to tip the RNG in your favor.
More stats aren’t always better stats but high stat armor with desirable stats is the dream you and I are always chasing, because home ownership is beyond our grasp (am I right fellow millennials?).  Bungie feels that high stat armor is anything 55+, the community considers high stat armor anything that’s 60+. When I say this activity will reward you with high stat armor keep in mind I’m going off of Bungie’s definition (even though I don’t agree with it) and not the community’s (who are absolutely right).  
Places you can get high stat armor
Raids
Dungeons
Trials of Osiris
Iron Banner
Seasonal activities/engram focusing that say they give you high stat armor
Prime Engrams (because you didn’t have enough reasons for Rahool to disappoint you)
Probably something else I’m forgetting. Feel free to yell at me in the comments/reblogs.
So that’s it! This isn’t everything you need to know about armor and stats, but hopefully it’s enough to get you started and or bit less confused about the whole thing than you where before. But only a little bit.
-ilayas  
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serazone · 4 years ago
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honest to god can't stop thinking about this song about jeff bezos by philip labes (link takes you to his spotify). it's such a good example of politically driven folk music.
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serazone · 4 years ago
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peak interior design to me is maximalism with dark green or black walls
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serazone · 4 years ago
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Photos by Michaela Magaela Ďurišová. Model is Vlasta Gerhardova, the photographer’s mother.
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serazone · 4 years ago
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Syd Mead concept art from the Blade Runner 30th Anniversary blu-ray still gallery, part two: interiors
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serazone · 4 years ago
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Embroidered Witch Hats
Kiras Magick Needle on Etsy
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serazone · 4 years ago
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Another round of SW themed avatar commissions are done! Characters belong to their respective owners!
PS; I am open for avatar commissions (30$ ea) all the time if interested grabbing one!
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serazone · 4 years ago
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V A P O R W A V E A L M S I V I
Vivec, Almalexia & Sotha-Sil, the living glam-rock gods of Morrowind in this retro-aesthetic crossover! I am so excited to share the finished 3rd installment to my personal series. I had so much fun and I hope folks really like it!
Full process walkthrough & wallpaper on patreon! It's also available as a HUGE 19x24 print in my store!
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serazone · 5 years ago
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Chotronette ‘Armour Dress’ Haute Couture Gown [x]
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serazone · 5 years ago
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I’m ready to burst into tears I can’t believe my hands have done that
COMMISSION / DO NOT REPOST
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serazone · 5 years ago
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biker gals
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serazone · 5 years ago
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cooking is a love language
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serazone · 5 years ago
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serazone · 5 years ago
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serazone · 5 years ago
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when Lemony Snicket wrote “I will love you if I never see you again, and I will love you if I see you everyday” that hurt me
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serazone · 5 years ago
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Picking Up the Pieces
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Summary: “Listen to me, my Streamer Girl,” You’d said, holding back tears as you held her small face in your hands, “Your home will always be here. You always have somewhere to come back to.” 
She’d nodded at you, eyes wide. Cee was too young to fully understand how drastically her life would change from that moment, but she never forgot your words. That memory – the intertwining of her image of home and her image of you –  guided her back to you ten years later. 
Along with an odd stranger…  
Keep reading
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serazone · 5 years ago
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