service-slices
service-slices
SLICES
29 posts
service design, and the classroom of the future. always just a slice, never the whole cake.
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service-slices · 4 years ago
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research
The thing about grounded theory is, you have to stay grounded. Be clear where in the process you are and what the objective is. Converge on patterns before you diverge on possibilities.
The thing about learning to run research is, there are so many things you could work on - where do you feel the least confident about? Start there and gather data on what happened so you can learn from it.
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service-slices · 5 years ago
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“Ask for feedback on your attempts, not advice on your ideas.” — Sahil Lavingia
https://uxdesign.cc/so-good-they-cant-ignore-you-how-craftsmanship-builds-great-careers-7be5aa5b9179
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service-slices · 5 years ago
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What does monotasking look like for students?
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service-slices · 5 years ago
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https://lectureinprogress.com/journal/corita-kent
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service-slices · 5 years ago
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http://jenovachen.info/abstract Rather than offering player a passive DDA [Dynamic Difficulty Adjustment] experience by analyzing incomplete in-game data, this thesis uses Mihaly Csikszentmihalyi’s Flow theory and provides players with subconscious choices to help them actively customize their optimal video game experiences. It treats active DDA as a new parameter for analyzing video games and seeks to address why certain video games had a wider appeal than others.
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The concept of player-oriented DDA also known as active DDA is a powerful design tool applicable not only in video games.
It can be applied to nearly any fields where there are human interactions. For example, if active DDA is applied to GRE (Graduate Record Examination) test rather than its original passive DDA, here will be the changes.
There is no cap for the total score. Students can gain as much score as possible during the test period. Therefore, even top students can still challenge themselves every time they take test.
Students should be able to see scores gained through each questions and feel the joy of answering them correctly, which encourages them to do more.
The difficulty and the score of each question should be related. More challenge equals more reward.
Student should be able to sense the difficulty of each question and have the control to skip hard questions.
And you can imagine how the overall experience will change from a passive question after question based test into an active free roaming score collecting contest.
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service-slices · 5 years ago
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hbl
mind vs body (how much of what we miss are the physical dimensions of learning and school?) manage vs comply (s. take on increased ownership - there are costs to freedom)
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service-slices · 5 years ago
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areas for design education
This call invites educators and students to share and celebrate their stories about using Design. We are interested in all design-related stories, be it successes, challenges, even the ones about how design has empowered individuals with the mindsets and skills for improving lives. This could be an ongoing initiative or a specific project in response to the COVID-19 virus that is designed to evoke the areas below: Empathy Energy & Enthusiasm Inspiration & Motivation Introspection & Reflection Joy & surprise Play Practice & Perseverance Self-awareness & Instinct Initiative & Leadership Expectations & Limitations https://www.designsingapore.org/modules/design-news/call-for-stories-on-the-transformation-of-education-through-design.html
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service-slices · 5 years ago
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words for the water
海, 洋, 河, 流,水, 清, 澈, 湜, 潮, 浪, 溪, 泉 the way we move, the way we live, the way we are refreshed. i had forgotten the beauty of words. of parts, of ideograms. of the way meaning is put together. I had forgotten the beauty of the way in which words grow on us, and how they sit quietly in the midst of our becoming. 恩 = 因 + 心 another thing I had forgotten -- sometimes it is alright to give the tea or tonic the time that it needs to steep.
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service-slices · 5 years ago
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Aggregation ideas
https://deckofbrilliance.com https://toolbox.hyperisland.com https://www.mural.co/ebook
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service-slices · 5 years ago
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things to learn
- setting up systems for success - self-awareness - not just to do the thing, but be conscious of why i do it - prototyping and building exposure to tech constraints and digital thinking
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service-slices · 5 years ago
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From the documentary "URBANIZED" by Gary Hustwit. Film still from a project to display electricity usage in Brighton. They turned the entire street into a graph, to make tangible the data of each household's electricity consumption (43:45 or so). Each household was also given a meter to use to check on electricity consumption across appliances in their households. A very low-tech approach to making something invisible, visible, and giving people a choice to respond. What if the whiteboard in a classroom was not just in front of the class, but under your feet?
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service-slices · 5 years ago
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PARTIAL is PARTICIPATORY. What we designed so that students could build and meet us halfway?
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service-slices · 5 years ago
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#slowtech
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service-slices · 5 years ago
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HMWs (How-Might-We���s) are the basic building block of Design Thinking provocations. How do we push ourselves to break beyond the walls of today’s reality, and engage with possibility? Found these prompts helpful in trimming the sails. Also, thinking out loud about what makes for a powerful HMW. - Is it a cunning constraint, that focuses attention and outcome? - Is it that it cuts to the bone/to the tooth of the insight? - Is it that it sets up an atmosphere of expectation and experimentation? - Is it… that it sparks joy?
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service-slices · 5 years ago
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Slow tech
What do we learn when we learn slow?
A two-wheeler, with feet for pedals, instead of a tricycle?
A walkman, with an audio story, instead of a youtube video on an ipad.
What happens when we hone just the one habit?
Do we play better, happier, more persistently?
This little adventurer certainly never felt like his bike was less than enough.
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service-slices · 5 years ago
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reflexes
This week, learning more about my reflexes. Calling out a tendency to keep wanting more context, rather than to just try and put it out there. It's okay to formulate a point of view, or several, and then to test them out. It's okay to spend more time than seems necessary, but I hope I grow in my ability to crit myself, to sharpen and reflect and act with purpose. Focus creates its own freedoms. How can I harness a network effect for feedback? How will I better parcel out my goals, and value an extra pair of eyes? What am I always able to do for others, that I should learn to be able to do for myself?
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service-slices · 5 years ago
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Dancing with Robots: Human Skills for Computerized Work
A computer can substitute for a human in performing a particular task when two conditions are satisfied: • An Information Condition: All information necessary to carry out the task can be identified and acquired in a form that computers can process. • A Processing Condition: The information processing itself can be expressed in rules. The Information Condition is obvious, but we will see shortly that it can be hard to fulfill. The rules to which the Processing Condition refers can be either deductive or inductive.
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