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Group Project: Monolith I created The stylized depth post process shader I created all of the particle effects. Used kismet to create some of the puzzles..
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Candelabra
A ribbon particle for the smoke
A two phase sprite particle (phase one for the hollow base of theflame, phase two to control the shape of the particle)
An animated self-illumination channel.
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Skydome - Rendered at 1x, 5x, and 10x game speed.
1 1024x texture
The position of the moon is based on the direction of the light source.
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Photo
Bonfire Particle Sprites
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Bonfire Effect 1 decal 3 particles 1 dynamic light
The luminosity of the light is linked to the brightness of the material using kismet magic.
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