22 |MDX |UNIVERSITY ACCOUNT |PERSONAL ART ACCOUNT: https://twitter.com/AnroidArt
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My favorite vehicle to use in Brigador, the Betushka! Small, but super fast tank built for hit-and-run tactics!
Think Future Cop LAPD, but it’s isometric and sprite-based like Rollercoaster Tycoon, and you can destroy ALL of the terrain with walker mechs, tanks, Mad Max-style frankensteined cars and a weaponized Tuk-Tuk, all wrapped in a thick layer of cyberpunk.
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I've found myself in a bit of an rough spot, financially, so I'm opening 3D commissions again! Please DM me if you're interested!
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21/9/2023
Today marks the end of my first full week working with unreal instead of unity, it's been alright. I've been trying to work on portals for a couple of days as I plan to make heavy use of impossible spaces in my project. As you can see, it's still very much a work in progress, but that's alright, I'm happy I've accomplished this much after a week of playing around with a new engine!
By this time next week, I'm hoping that I'll be able to swap out this vile mannequin for one of my own beasts.
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Happy pride month, this is Rhozen, one of the main characters in the game I’m currently working on. I’ll be posting more about this Saint in the next few weeks, so look forwards to that!
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Animation assignment but with another rough animation:
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Animation Assignment Specialist Pathway
I had a lot of trouble animating on maya for the first time. But I've learnt quite a bit. Hope I can apply it next time I get a chance!
Animation reference: https://youtu.be/039nv45oth8
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Motion Graphics Assignment.
the idea was to create a moving camera with twinkling stars but I changed it to snow.
Work in progress screen caps:
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Creature Animation Assignment
For this assignment I chose to animate a dog sitting down. Based off of the following references.
Model and rigg by MichaB: https://gumroad.com/l/GGxaO
Animation:
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Rapid Posing Assignment.
My reference being "The Great Saiyan Man"'s heroic poses from Dragon Ball Z
Poses:
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Leon Kennedy DeMake (3D Character modelling assignment)
Finished assignment.
Added outline for added style
Process is detailed below
Week 1: concept art
Week 1: Modelling
Week 2: Texturing
Week 2: Gun Prop
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INSPIRATIONAL 3D ARTISTS: PORTFOLIO PROJECT
1. Andrei Mishanin
2. Tromak_
3. Bourassa
4. Junya C Motomura

5. Ishihara Yuuji
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Walking Simulator Group Project [11/01/2021 - 07/02/2021] (2/2)
As for the enviroment I textured quite a bit of it. I wanted to handle the aging process for the walls in specific.
Floor
The floor is just a gray fill tool with the spray paint tool drizzled all over it. I painted on the wear and tear and took the crack from the wall and and made that the third phase. Did not expect the texture to come out looking good but it surprisingly feels fitting to the hospital setting.
This is pretty much the floor but with the addition of blue stripes on the side. Meant to go on the hallway.
Floor ver 2
The wall went through two versions, the first one up is the first one that i kinda rejected just because it didnt look good enough, the cracks looked more like roots than anything. Only thing I liked about it was the mold effect on the bottom.
Wall ver 1
The second version of the wall I had a critique from my course teacher about the wall and put it into practice by smudging the blue paint and making the wall more textured. Changed the cracks to look more like actual cracks too. Kept the molding effect on the bottom.
Wall ver 2
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Walking Simulator Group Project [11/01/2021 - 07/02/2021] (1/2)
The task was to design a walking simulator game. With a team of 3 games design students as well as 3 3D animation and games students (including me) we managed to complete a game titled “PURGATORY” playable on Krabgor’s page: https://krabgor.itch.io/purgatory These are the assets/textures I was working on;
Initial visual concepting of the looping hallway idea plans.
This was then followed by some rough initial concept art drawn by me, we decided to drop actual blood stains/splatters cause we felt its a little too cheesy if we do so.
The chair art was to show how degeradation was supposed to be handled.
Bed asset
so the initial bed was just a orugh mock up, decided to go back into it and give it great textures. I think it turned out great.
The card
this was the inital design for the card. Other than it being really trouble some to rotate in game, I couldn’t figure out how to make the plane have two textures on each side so it looked kinda awful so I changed it to a booklet instead.
Chair (unused model for someone already made a better fitting one)
Lock (Unused model. We only ended up using the textures of the wheel)
Trashcan model
Plaque (because of a visual glitch in unity they have a different look where the number glows a little)
That’s it for the assets i contributed, there will be a follow up post soley discussing the enviroment because this one is a little long.
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Photo real textures Assignment:

The source texture above
A 450x450 crop of the source image, still unsymmetrical
Multiplied the crop and making use of the offset tool and blend tool eased in the texture to make it tileable.
Added in some Llines to help further improve the texture. This is the final version of the texture
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