A blog for fans of Stormbound. A resource for all Stormbound players giving decks, tips, news, and opinion on the game. New to blogging so cretique is welcomed. In game: Imwinner55 (1001495636) Total spend count 165USD
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Forums 12-11
On Reddit, user derpyologist reviews some of the new cards https://www.reddit.com/r/stormbound/comments/7j3kxj/5_neutral_cards/
In the Forums User Araku gave a counter to swarms agrro
https://www.kongregate.com/forums/955764-general/topics/961109-how-to-stop-a-swarm-rush

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Shadowfen Raven Control
This deck is a standard controll deck and my attempt to counter a swarm deck.


This control deck uses ravens and knights to keep enemy at bay untill you can overwhelm them with Temple Guardians or High Priestess Klaxi
Dubious Hags, Green Prototypes, and Gifted Recruits are all answers to early agro
Summon Militia can sometimes fill gaps in defense and is a low cost threat
Felflare and Harpies of the Hunt can close gaps to prevent the enemy from playing
Felflare, Witches of the Wild, and Feral Shamans all serve as stronger removal
Blood mistress can convert those larger enemies after a Raven fails to kill it
Needle blast doubles as removal and a possible win condition
Finally Temple Guardians and HPK are your finishers and give you 20 or 22 strength respectively
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Swarm of the East aggro Deck
This deck is very popular in the meda right now and has a simple, straight forward stratagey.
The goal is to chip away at the opponents health untill you can cast Herlad's Hymn on a strong enough unit, at their base to kill them.
Vindicators and Mischief can be used to deal direct damage to either close a game or bring you close to a final strike
Freebooters can sometimes give the player a second chance at drawing HH or Forgotten Souls if you are already at their base
Forgotten souls and Potion of Growth can be combined for an HH like effect
Thank you to Spicie for the submission
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Forum 12-10
I spend a decent amount of time reading the forums and from time to time find threads that stand out to me. Today user Araku poster a"f2p beginners guide." The thread outlines the basics on spending resources and time, as well as some basic strategy not all players know. Fallow the link to read more https://www.kongregate.com/forums/955764-general/topics/960400-stormbound-f2p-beginner-guide

Aspareforyou started a thread with a great analysis of the new card Soul crushers.
https://www.kongregate.com/forums/955764-general/topics/960454-soulcrushers-is-an-utterly-horrible-epic-and-a-completely-redundant-card-heres-the-analysis
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The 4 Kingdoms
Stormbound has 4 Kingdoms a player can choose to assemble a deck from; Swarm of the East, Winter Pact, Ironclad Union, Tribes of Shadowfen. By completing each Kingdoms campaign, a player earns 3 faction specific cards and 1 book of splendid containing 3 semi-random cards.

Each Kingdom has it's own strengths and weaknessess, and all Kingdoms have access to neutral cards who borrow themes and mechanics from all tribes.
Swarm of the East

Unit types: Undead, Saytr
Keywords/Abilities: Command, Spawn, Gain Strength, Bordering, Damage to Base, High speed
Swarm uses tedious undead and numerous satyrs to overwhelm and move around the enemy. The undead have abilities that deal damage directly to the opponent and have some of the highest movement speed in game. While the Satyr fill the board and grown stronger in each other's precense.
Winter Pact

Unit types: Dwarf, Frostling
Keyword/Abilities: Freeze, Gain Strength, Gain mana, Structures, Bordering, High Health
Winter Pact will wait and allow the weather to take it's tool before coming at you with giant threats. Though it is one if the least mobile Kingdoms, they draw strength from eatchother and will hold off untill you can finish the game in one or two calculated attacks.
Ironclad Union

Unit types: Rodent, Construct
Keywords/Ablities: Push, Structures, Gain Strength, Damage to Board, Spawn, Keeps Growing
Iron clad knows it's Constructs look out for each other, focusing on well rounded units who aren't to be taken lightly. The roadens manipulate the board by moving units or throwing explosives meant to wipe out anything in their way.
Tribes of Shadowfen

Unit types: Raven, Toad
Keywords/Abilities: Poison, Spawn, Drain, Convert, Destroy Unit, Random
Shadowfen uses it's Ravens powerful magic to kill and controll the board, and is willing to sacrifice anything to win. The Toads make perfect scouts so you can all ways find your target and are a bit unpredictable.
Neutral

Unit types: Knight, Pirate
These cards serves to Ballance the other 4 Kingdoms, barrows abilities and themes from each Kingdom, and provide players with cards to answer common threats and tactics. This allows you to Barrow mechanics from one Kingdom and use it in another.
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Why Stormbound
I have played many TCG's throughout my life. Stormbound brings all the excitement of collecting artistic, and flavourful cards you would expect, and adds a new element of strategy by incorporating a 4×5 checker's board. This game runs on a free to play model that gives fair rewards to it's players. If you climb the ranks every months and remember to do daily quest, you are given in game rewards and can clearly track your progress and growth. The payed for content offers deals that give a lot for your money. I know in Magic The Gathering, decks cost 100s of dollars to construct. For 50$ a new player can have enough cards to build a deck with a clear strategy and real chance of winning. This game has been so much fun to play and I encourage anyone who wants to try it out to do so.
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Intro
Hello, my name is Finnly. This is a blog dedicated to building the community of Stormbound: Kingdom Wars. My goal with this blog is to bring content such as deck list, strategy or gameplay tips, card or set reveiw, and other post about what I am seeing in the meta and on the forums. I have never made a blog and welcome any tips or feedback! Feel free to add my with my player ID 1001495636
I look forward to seeing other players and hope to make a difference for a game I have enjoyed so much for the past 3 months

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