shiyonasan
shiyonasan
Shiyonasan
15K posts
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shiyonasan · 9 hours ago
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Unbelievable.
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shiyonasan · 2 days ago
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Legend of Zelda: A Link to the Past - Link’s House
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shiyonasan · 2 days ago
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‘Super Mario 64’ and the N64 itself was released 29 years ago today in Japan.
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shiyonasan · 3 days ago
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shiyonasan · 4 days ago
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Do you miss the early web of the 90s & early 2000s? There's a community of people still keeping it alive through personal webpages and I (finally) made a video about!
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shiyonasan · 7 days ago
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i don’t think people understand how much of life is grief. not just people dying, but losing the version of yourself you thought you’d become. grieving the city you had to leave. the friends you lost not in argument, but in silence. the summer that will never come back. the feeling that maybe you peaked at 12 when you were reading books under the covers and believing in forever
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shiyonasan · 7 days ago
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Promotional artwork for the 2023 Super Mario Bros. Movie.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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shiyonasan · 8 days ago
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Mario’s Rainbow Castle ‘Mario Party’ Nintendo 64
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shiyonasan · 9 days ago
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Luigi ‘Mario Party 8’ Nintendo Wii
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shiyonasan · 10 days ago
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In the Free Roam mode of Mario Kart World, a spot exists on the Dry Bones Burnout track where the player can consistently clip out of bounds by Wall Riding against an overhanging bone from below. Doing so makes the player character fall through the course and land on an invisible floor that spans the entirety of the open world underneath the visible geometry.
Interestingly, this type of failsafe with the invisible floor appears to be a direct influence of Monolith Soft, the creators of the Xenoblade Chronicles series, who have worked on Mario Kart World. In their previous open world Nintendo franchise games, The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom, similar floors are implemented underneath the world to stop the players from falling infinitely if they somehow clip out of bounds.
What makes these floors specific to that company is that they are sometimes angled and actually join up with the visible floors in specific spots to allow players to walk/drive back into bounds instead of simply being a flat rectangle underneath the entirety of the world.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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shiyonasan · 11 days ago
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shiyonasan · 12 days ago
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Box artwork ‘Mario & Wario’ Super Famicom
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shiyonasan · 12 days ago
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SONiC & KNUCKLES  Sega Mega Drive / Genesis 1994
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shiyonasan · 12 days ago
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Mario Kart 8 - Dolphin Shoals (On the Sea)
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shiyonasan · 13 days ago
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Xenoblade Chronicles: Future Connected - Gran Dell (Night)
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shiyonasan · 15 days ago
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YouTube July 2008
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shiyonasan · 15 days ago
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sunshine coastline ys viii -lacrimosa of dana- ost
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