sinmenonsims
sinmenonsims
Sinmenon Sims 2
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sinmenonsims · 16 hours ago
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Finished this lot. i imagine it’s only accesible through the cave, so the pedestrian portals are inside it.  Outside there’s a lake with mysterious stones. I kind of messed up with Lot Adjuster so I had to surround the lot with neighborhood boulders. This is what it looks like without them:
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sinmenonsims · 4 days ago
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Hey everyone it seems there a malicious individual trying to hack the sims cc community again and fill it with malware you need to stay vigilant as a creator and a downloader so
i have some tips for both to stay safe while downloading:
1- sims cc file extension is always .Package never download anything that is .exe
2- do not auto unpack zip files and rar files into your mods folder directly, open each zip or rar individually check the file extensions and drag them to your mods folder one by one
3- the only mods that have a .ts4script extension are ones that affect gameplay or how the game works, understand that if you are downloading cas or bb items you shouldn't have a .ts4script file
4- if you are downloading gameplay mods that do have .ts4script make sure that A) the creator hasn't announced on their pages that its infected B) you are downloading from a link provided by the creator of the mods themselves not something off of google or a link you got sent and make sure dates of upload match dated of announcements
5- if the mod or cc creator has retired and hasn't posted for a while LOOK AT THE DATES OF THE UPLOAD if it has been "updated recently" after the creator has left the community its most likely re-uploaded by a hacker and infected
6- download mod gaurd by Twisted mexi and keep it updated and keep your windows defender or malware detector Program up to date and always running do not disable it
7- make sure everything you download comes from a direct link from the cc creator, in this day and age do not trust link shortners, adfly, linkverse, etc get the universal bypass extension and ublock extension to stay safe but genuinely NEVER CLICK ON THOSE no matter how much the creator reassures you its safe it. is. NOT.
8- this is more of a general saftey precaution but, create a system restore point weekly before you run the game with new mods that way if anything happens you could have a chance to restore your windows to an earlier date before you downloaded anything.
9- BACK UP YOUR SHIT im serious right now either weekly or monthly put your files somewhere safe like a usb a storage card a hard drive even an online cloud if you dont have any of the previous.
10- files you should back up are your media from games and media everything else, any mods, games saves, work files, passwords, saved bookmarks, any documents txt files word files pdfs, links you saved, brushes or actions for Photoshop if you have any, any digital bills or certificates if you have any, and keep a physical list of all programs you have installed and where you installed them from
11- turn on any 2 factor authentication and security measures for any account you have
12- google and firefox have the option to check your paswords and emails against any data leaks USE THIS FEATURE and change any leaked passwords
13- regularly check your logged in sessions to make sure all the logged in devices or computers are yours and log out any that aren't and any old devices or unused sessions do this for every website and app you have an account on if available
14- change your passwords often. I know this is a hassle i know its hard to come up with new passwords but changing your passwords every few months will help you against anything mention previously that wasn't detected.
15- and as a cc creator check your cc and the accounts you host cc on and its uplaod and update dates make sure nothing has been changed without your permission :(
16- generally try not to get swept up in the "i must get it" fever you do not need to "shop" for mods weekly or monthly you do not need to download everything by that one creator you do not need to download new cc everytime you want to make a sim, im guilty of this so i know how hard it is to resist but take a breath and think "do i want this or do i need it" before downloading.
These are prevention methods i cant claim they are 100% will prevent any hacking but its better to be safe than sorry and these do keep you safe so
Brought to you by someone who has had their laptop ruined and data leaked from downloading cc once upon a time
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sinmenonsims · 6 days ago
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A quick-ish guide to the culture of The Sims 2 modding community.
Are you new to The Sims 2 community? Are you coming from more modern games, either in The Sims franchise itself or other contemporary games? Are you excited to start your #brand and become a #simfluencer and post your #earlyaccesscontent to support your #sidehustle?
Have a seat, then! Let's chat.
Hello, friend! My name's Pooklet. I've been playing since 2004 and creating since 2007. I'm by no means an expert in most forms of content creation itself, but I've been around since the heyday of The Sims 2, I've watched how community opinions have shifted (or not) since practically the beginning, and I'm hoping to give you a basic outline of the community culture that you can expect to encounter as a newcomer.
A very brief history of Sims 2 content monetization:
People have been trying to monetize content since there has been content to monetize, all the way back in the days of The Sims 1. We tend to call them "pay creators" and their websites "paysites." Some big names in this arena include The Sims Resource (their free-with-ads model is a relatively recent development, which is why you will find people to this day calling them T$R), PeggySims, Newsea, and many others that you can find on this handy website:
Paysites Must Be Destroyed
Now, if you have a glance at that website, you might be saying to yourself:
"But, that's illegal! I own the copyright to my custom content!"
Alas, no! Due to the wording of the End User License Agreement for The Sims 2, no custom content creator owns their creations for this game (or The Sims 1, or 3, or 4, for that matter, but we're talking about 2 right now). It all belongs to EA at the end of the day, and by installing and playing the game, you have agreed to these terms. Which means you have no individual, protected copyright, and it is perfectly legal for someone to download your paywalled content and then reupload it for free for others to enjoy. And they will!
Furthermore,
You are not making anything alone.
Everything from modding resources, to tutorials, to the mods required to fix disastrous glitches in the game code and make it playable at all, to the third party programs used to make any and all custom content, such as SimPE—all of these have been provided to you for free by other creators, many of whom have a usage policy that asks that people not use their freely-provided tools to make a profit. Although no one can be forced to follow a creator's policy, it is generally considered good manners to not try to make a profit off of someone else's free work. And if you are using these tools to make paywalled content, that's exactly what you're doing.
Pay creators have been ignoring these policies since the beginning of time, and so free creators likewise ignore their policies against sharing their paywalled content. Pay creators have also tried lots of different ways to keep their content exclusive, everything from trying to track leaks with slightly altered files to actively filling their content with malicious code. It has never worked.
Free creators have always found a way around these barriers. In fact, it's taken as something of a challenge to undermine monetization efforts. As you can see from Paysites Must Be Destroyed, there are entire teams of players devoted to reuploading paywalled content for free.
A culture of sharing.
The Sims 2 is something of a time capsule. At 20 years old, it predates a lot of the hyper-capitalist hustle culture that has infested every creative hobby. It is from a time when monetization was an outlier rather than the norm, and a much maligned outlier at that. This attitude has persisted for 20 years. Believe me when I say, you won't be the combo breaker. Especially now, given that The Sims 2 is not the most contemporary in the series and the community has shrunk considerably, down to the people who have either been here for a very long time, or newcomers that understand the community culture.
Also, it's just kind of not a great idea in general to try to make money off of a 20-year-old game with a pretty small community?
Like, I get that The Sims 4 is really saturated with pay creators and it's hard to get a foot in the door. I get that you might look at The Sims 2 and think that the small pond will give you room to be a big fish. It won't. You might get a handful of people willing to pay for your content, but at least one of those people will be resharing it for free.
Paywalls vs. optional donations.
Okay, so hopefully you now understand why people don't like it when you put content behind a paywall. But what about those Ko-fi and Paypal donation links you sometimes see at the bottom of people's downloads? Why is that okay, but a locked Patreon tier isn't? Well, because they're voluntary. No one is obligated to pay for that content to be able to download and use it. It's just a way for someone who does have a little extra cash to basically "tip" a creator whose content they like. You have no way of knowing whether the person who posts those links is actually receiving any donations. And that's kind of the point. Whether or not they receive any donations, they are still sharing their content, because they enjoy the hobby of making and sharing content.
"I can't make a living off of that!"
No, you can't. Because that's not what we do here. That is not part of our community culture for all the above reasons. If you want to make a reliable income off of your hobby, you're going to need to get a different hobby. Try Second Life! That is a community that actively encourages monetization. The Sims 4 allows for "early access" monetization. There's options out there for you, if what you want is to make a profit off of your creations for a game.
"Fine, what about monetized link forwarding services?"
Link forwarding services historically have malicious trackers or viruses embedded. People will also strip those and provide direct links to each other. Or they just won't download your content.
"What if I want to make YouTube videos of someone else's written tutorials and I enable ad revenue on them?"
Personally, I still think that's a dick move. I love video tutorials, I'm a very visual learner myself, and although you might feel entitled to compensation for reciting the steps of someone else's tutorial into a microphone and then editing and uploading the video, you're still monetizing someone else's freely-provided content. I would consider this an 'ask permission' scenario, one in which you tell the person, explicitly, that you will be making ad revenue off their work. If they're fine with that, then you're good! (For the record, I'm not fine with that.)
"What if—"
Look, no one can stop you from trying to monetize your content, or worse, someone else's content. But you will have the exact same arc as every pay creator who came before you: your efforts will be undermined at every turn, your reception in the greater community will be chilly at best, and it will become a battle between you and the folks resharing free reuploads of your content until any fun you initially had making content is gone.
"The steady erosion of every known social safety net beneath the crippling weight of end-stage, line-goes-up capitalism and the yawning abyss of poverty over which I am dangling has imbued me with such anxiety that I cannot engage with a hobby that precludes monetization. I am exhausted. I know no other way."
I get it, friend! I have lived in poverty all my life. I do not begrudge the impulse to find a way to make passive income off of your every waking moment. Increasingly, it seems like that is the only way to survive! Unfortunately, you will not be able to do that with this specific community. We know that we have something special here, having resisted monetization's encroach for so long, which makes us fight all the more viciously to maintain it. You are entitled to try to find ways to supplement your income, just not here. Personally, I consider that a feature, not a bug.
Bonus Round: Remember, That's Not Just Yours!
I said it earlier, but I want to reiterate: you are not making any TS2 CC alone. You are making it with tools, resources, knowledge and code that people have provided on the condition that they not be used for pay content.
To use myself as an example, "my" hair textures are a blend of resources provided by other creators. Namely, Nouk's original hair texture was edited by Vintage D, which I then further edited over the years, using parts by the creators Ephemera and Helga. It would be extremely shit of me to say "well, I think that the time that I put into my edit is worth money, so I'm charging for it" when the edits that I made would not exist without the work of those people. And it continues on down the line with edits that other people have made of my texture blends and color actions, and the content they make with them.
(If you see someone charging for these, btw, lemme know. I'd love to have a talk with them.)
In closing,
The knowledge base, the resources, the coding required to make any and all working content for The Sims 2 has been compiled for 20 years. Please understand, I'm not trying to denigrate anyone's creativity when I say: you cannot bring anything wholly "new" to TS2 CC-making, something that uses no one else's resources or programs, something you can point to and say "no one helped me with that. I did it all on my own. It is my property." Nor should you aspire to! The fun of The Sims 2 community is to share and share alike, to credit each other for our contributions, to hype each other up and iterate on shared works and resources. We've been doing it for 20 years, and hopefully we'll be doing it for many more! Wanting to be a #simfluencer is utterly antithetical to the community culture. No one is influencing anyone else. You need to leave that shit at the door if you want to be invited in.
TL;DR:
Don't show up to the commie circle-jerk trying to charge for handjobs. We're already giving them to each other for free, and nothing about your wrist technique is special enough to justify the cost.
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sinmenonsims · 18 days ago
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Back And Better Than Ever
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We are back in action! After years of neglect, and with the prodding and invaluable assistance of @logansimmingwolverine, rugrat0ne has revived the Historical Sims 2 Wiki, and moved it to a new home. All links have been checked and updated, some new content added, and we're looking forward to the community's contributions!
Update your bookmarks, you'll find us here!
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sinmenonsims · 18 days ago
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CC-Free Building: Industrial Doodads
After looking at a looooot of photos of the backs & roofs of commercial buildings, I've thrown together a handful of go-to shapes that can be built in TS2 with no CC, in order to vaguely represent an industrial HVAC system, or plumbing, or whatever this stuff is used for because I don't actually know lol
I did make a mini tutorial on CC-free air conditioning units a while ago, but this is just like a reference catalog of ideas.
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Wall Doodads:
• 1x1 foundation with Railway Tie fencing & AL wall vents
• Staircases to nowhere (so sims don't actually try to use them)
• 1x1 regular walls with Railway Tie fencing & AL wall vents
Roof Doodads:
• 1x1 regular walls with Railway Tie fencing
• 1x1 half wall with Uni cafeteria counter island & AL wall vents
• Foundation octagon/square with Railway Tie fencing
As for wallpaper/flooring, I always use the exact same ones:
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If you wanna be super fancy, use the AL moulding thing on upper stories to hide the edge of that 1x1 ceiling tile:
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You can also use the AL ventilation things to connect the 1x1 walls/foundations to the main building and/or each other, or as exhaust things:
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Aaaand last but not least, drawing lines with fencing all over the roof:
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I think what I've seen in real life photos where there's "lines" on the roof it's probably drainage pipes for the air conditioners or something - But this isn't real life so I just make neat looking shapes with the lines lol
Those are all the doodads I've come up with! They are a level of basic where you can mix & match or combine them to make more complicated versions.
Also for industrial-type building in general, might I recommend my own CC-free industrial/grunge/rundown Buy/Build collection!
It's much easier to throw these fake HVAC systems together with that collection, since it narrows down the catalog to only the things I'd need for basically that exact situation.
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sinmenonsims · 20 days ago
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Yet Another Package Editor
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Download the latest version here
YaPe is a modern package editor for DBPF (.package) files
Features:
Edit any package - FAST
List and edit resources in a package
Filter resources by type
Easy editors for several resource types
Supports opening ANY DBPF-coded .package, .dat, or .sc4 file
Easily reduce texture size, add/remove/recreate mipmaps, change texture format
Import textures by dragging, export DDS
Native on Windows and Linux
Why make yet another package editor?
Simply said, because SimPe can be kind of cumbersome especially on Linux, and package editors other than SimPe (s3pe, s4pe, iLive's Reader etc.) do not support Sims 2 resources.
To illustrate, I timed someone shrinking a texture (convert RawARGB32 -> DXT1, shrink 2x) in both SimPe and YaPe:
SimPe + GIMP: 1m 30s
YaPe: 10s
Originally this started as just a way to easily test if my DBPF library was doing the correct thing, but over time it has grown to become a half-decent editor suitable for more general use.
Tutorial / usage tips
Here I will explain how to shrink and convert textures in YaPe because that's what I imagine most people will use this program for right now, but of course you can use it for other things as well.
Let's get started by getting the program to look the way you want to: use the options in the top left to change the scale of the interface and switch between dark and light mode.
Now drag a package file into the program (don't worry about closing the sims except when you save the package), a list of resources in the package will be visible. You can find out what the abbreviations mean by hovering your mouse over them; in general I try to add tooltips like this to buttons or options that are unclear.
Don't be afraid to mess around and make changes! The changes you make are never saved unless you press the save button, so if you simply drag your package file into YaPe again without saving you will get your original package back (there is currently no undo function, but it is a planned feature).
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All these resources are great, but we're only interested in the textures for this tutorial so let's set a filter. Right click on a texture (TXTR) and select "Filter on type".
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Great! Now you can only see the textures we're interested in. You can disable this filter by unticking the "filter" option at the top.
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Now click on the "TXTR" to open the texture, it will open a new tab in the lower half of the window by default. If your window is not very big (like mine is for this tutorial) you might have trouble seeing the texture and all the options. You can drag the tab around and put it somewhere else in the program, I'm going to put it on the right and make it a little bigger so we can see what's going on.
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Okay, now we can see all the options, and well... there's a bunch of them. We'll go over some of the options that you'll likely want to use but feel free to experiment of course.
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First, let's have a look at the texture viewer at the bottom: you can zoom in on the texture by holding control and scrolling, and you can change which mipmap is displayed by clicking the radio buttons above the texture.
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But wait, this texture does not have enough mipmaps to show up in game! (post by @pforestsims) Let's fix that right this instant by clicking the "Add missing mipmaps" button in the middle.
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Okay, now the mipmaps will show up in game, which is good... except that this mipmap is really blurry. (post by me) Luckily we can fix this really easily, just click the "Recalculate all mipmaps" button.
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Much better!... except that we've created a new hidden problem: the leaves will disappear when zooming out in game (blog by lisyarus) but even this problem can be fixed. We can actually preview what the texture will look like when zoomed out by switching the format to DXT1 since DXT1 has binary transparency, just like alpha tested textures like leaves and grass.
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Right, so the leaves have a bunch of holes that don't look right when zooming out, let's change that. Above the "Add missing mipmaps" button there is the "Preserve transparency" slider: try changing it to something like 120-170 and click "Recalculate all mipmaps", you can see that the transparency changes, if it's still too thin/transparent set the value higher and recalculate again and so on.
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Have a look at all the mipmaps (zoom levels) and once you're satisfied with the transparency change the format back to DXT5.
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This texture will now look great in game! But it is also quite large, so we can reduce the size 2x smaller without sacrificing very much in terms of looks (sorry to all the cc authors who love their large textures). Click the "Remove largest texture" button, which will make it so that the first mipmap becomes the largest texture effectively reducing the size by 2x. Like mentioned it does use the first mipmap so make sure to fix any blurry mipmaps first.
You can repeat the same process for the other textures in the package, and then we're done. Save the package by clicking the save button in the top bar, and have a look in game at your beautiful textures.
Another option is to drag images/textures you've made somewhere else into the program (with special support for dds files), for a full lists of supported image formats you can look here. (image-rs documentation) The image/texture will currently go into the firsts open texture resource tab because of UI framework limitations.
Here's a look at some of the other editor currently implemented:
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Enjoy :)
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sinmenonsims · 21 days ago
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I also finally finished the cemetery! 🎉
From the sheer number of years this has sat unfinished, I think it's safe to say cemeteries are one of my least favourite lots to make. x) But very pleased with the outcome; especially the dilapidated part! :)
(Sarcophagi pilfered from Zarathustra's awesome cemetery lot)
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sinmenonsims · 21 days ago
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I Am Not Doing Anything illegal Here as I Spoke To EA Myself
This is in the EA Policy, we don’t have to ask you for permission to convert, reupload, share, change, remodel etc. so sims 4 creators who keep harassing people about conversions or shared cc need to stop. Unless you own the sims, no one has to ask you permission for anything involving this game and that includes converting/sharing content. As most of it is off - SECOND LIFE -
The EA Policy says I can convert what I like!!! and share it!!! because I am not doing anything illegal according to EA Policy so you cant tell me off or report me as I spoke to them myself.
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sinmenonsims · 30 days ago
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Common misconception for TS2: "every neighborhood needs 4-character folder names"
as it turns out, you can name a neighborhood's folder basically whatever you want, however long you want, and they will still show up in-game. i'm not sure if there's a limit to characters (like how the game doesn't read files in your downloads if the path is over 255 characters long) in this example, i cloned desiderata valley and riverblossom hills and renamed their folders (and their files within). and i edited the thumbnails so i could tell more easily lol desiderata is MaryHadALittleLamb.p.p.p and riverblossom is just Riverblossom Hills (because i wanted to see if it handles spaces. it does!)
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kinda hard to show that they appeared in the neighborhood list when they have reia files but whatever. it gets the point across
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they work in simpe as well!
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you could make ur neighborhoods folder look cute this way lol (there's a risk of scripted events and neighborhood albums breaking with pre-existing hoods, but it's whatever. not a new thing)
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sinmenonsims · 1 month ago
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Super Duper Hug FAQ
Hi everyone. 
I’ve read the last days about the notites from a few Simmers, who has get the Super Duber Hug Bug from downloading lots from other Simblrs like @simper-fi​, @keoni-chan​ and @deedee-sims​. (Where, however, still unclear is whether they really have the bug.) I’ve the Super Duper Hug Bug, too. And I know some lots from me are “infected”.  And I’m really really sorry that I doesn’t inform you, but I through that was not are problem because it doesn’t destroy the game or something.
I thought to overview I make a small FAQ 
What is the Super Duper Hug Bug?
“The Debug Super Duper Hug is a special autonomous testing interaction that allows any sim to hug any other sim without the fear of being rejected. This hug is very effective and make sims into friends very fast. Some people [modders] use it as a template for creating new interactions, where the original is kept on as a fallback. When such a mod is later removed, the Super Duper Hug is then introduced by the game to compensate for the missing interaction. My No Sim Loaded mod protects against this annoying phenomenon.” -  BoilingOil
Can it break my game?
As far as is known, no. But some Simmer doesn’t like the bug, because it annoys them.
How can I fix it?
It gives two fixes who only suppresses the bug, when you get it already.
Boiling Oil’s No Sim Loaded and dolphin26’s Control This Sim.
Can I fix it at all? 
No - “Dolphin’s hack doesn’t fix the Hug – it just suppresses the problem. You still have it in your game and can infect other games. There is no cure for the Hug, but there is a vaccine: if you install No Sim Loaded before you do anything that might cause the Hug, then you will never get it. If you’re already infected, No Sim Loaded just suppresses the Hug as well.
If you’ll forgive the metaphor, the Super Duper Hug is like herpes – if you take appropriate precautions before you woohoo, you won’t get herpes. If you don’t take appropriate precautions and you end up with herpes, you will have it for the rest of your life. You can take medication to suppress it so that you don’t have an outbreak or any symptoms, but you will never be truly cured, and you might pass it along to someone else.” - @esmeiolanthe
Can I still upload my Lots if I have the bug? And I may even still download Lots of others?
In my own opinion, you can do what you want. The Super Duper Hug should forbid you nothing or you take the fun of playing Sims. It would just be helpful to others, when you write to that you have the SDHB in your game so that they can know and decide for yourself. Many also have no problems with the bug. 
I find the opinion of  @dramallamadingdang​  also justifiable:
“[…] BUT! I don’t think this should discourage anyone from downloading or sharing lots. Simply get BoilingOil’s mod and all is well. You never have to worry about the issue again. It’s a mod that everyone ought to have, really. Same as the anti-corruption ones, if you’re a person who plays neighborhoods long-term.…That said, anyone who knows for certain that they have the Super Hug and who shares lots ought to let people know about this. In fact, probably everyone who shares lots, period, should let others know about this, since lot sharing is how the bug propagates between users. So, consider this MY notice, as a person who shares lots. :)”
Important to know is, when you have the SDHB in your game not all of your Lots are infected! So some of my Lots have it, like the Pleasant House Makeover or the Storm Dorm, but some of my houses hasn’t it… And I don’t know why..  May be someone of you has an answer. :)
I hope I have answered the main questions. Most of the information I have from the Replies of @simper-fi’s and @deedee-sims Simblr.  
Please like comment and improvements attach! ?
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sinmenonsims · 2 months ago
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Reblog this post if you are a Simblr who WILL NOT DELETE THEIR ACCOUNT
If you are found to be deactivated later on (Simblrs are going missing!), we will raise the alarm to Support that your account was deleted without your consent. This is a major issue right now and we need to protect and help each other. 
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sinmenonsims · 2 months ago
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Super Duper Hug FAQ
Hi everyone. 
I’ve read the last days about the notites from a few Simmers, who has get the Super Duber Hug Bug from downloading lots from other Simblrs like @simper-fi​, @keoni-chan​ and @deedee-sims​. (Where, however, still unclear is whether they really have the bug.) I’ve the Super Duper Hug Bug, too. And I know some lots from me are “infected”.  And I’m really really sorry that I doesn’t inform you, but I through that was not are problem because it doesn’t destroy the game or something.
I thought to overview I make a small FAQ 
What is the Super Duper Hug Bug?
“The Debug Super Duper Hug is a special autonomous testing interaction that allows any sim to hug any other sim without the fear of being rejected. This hug is very effective and make sims into friends very fast. Some people [modders] use it as a template for creating new interactions, where the original is kept on as a fallback. When such a mod is later removed, the Super Duper Hug is then introduced by the game to compensate for the missing interaction. My No Sim Loaded mod protects against this annoying phenomenon.” -  BoilingOil
Can it break my game?
As far as is known, no. But some Simmer doesn’t like the bug, because it annoys them.
How can I fix it?
It gives two fixes who only suppresses the bug, when you get it already.
Boiling Oil’s No Sim Loaded and dolphin26’s Control This Sim.
Can I fix it at all? 
No - “Dolphin’s hack doesn’t fix the Hug – it just suppresses the problem. You still have it in your game and can infect other games. There is no cure for the Hug, but there is a vaccine: if you install No Sim Loaded before you do anything that might cause the Hug, then you will never get it. If you’re already infected, No Sim Loaded just suppresses the Hug as well.
If you’ll forgive the metaphor, the Super Duper Hug is like herpes – if you take appropriate precautions before you woohoo, you won’t get herpes. If you don’t take appropriate precautions and you end up with herpes, you will have it for the rest of your life. You can take medication to suppress it so that you don’t have an outbreak or any symptoms, but you will never be truly cured, and you might pass it along to someone else.” - @esmeiolanthe
Can I still upload my Lots if I have the bug? And I may even still download Lots of others?
In my own opinion, you can do what you want. The Super Duper Hug should forbid you nothing or you take the fun of playing Sims. It would just be helpful to others, when you write to that you have the SDHB in your game so that they can know and decide for yourself. Many also have no problems with the bug. 
I find the opinion of  @dramallamadingdang​  also justifiable:
“[…] BUT! I don’t think this should discourage anyone from downloading or sharing lots. Simply get BoilingOil’s mod and all is well. You never have to worry about the issue again. It’s a mod that everyone ought to have, really. Same as the anti-corruption ones, if you’re a person who plays neighborhoods long-term.…That said, anyone who knows for certain that they have the Super Hug and who shares lots ought to let people know about this. In fact, probably everyone who shares lots, period, should let others know about this, since lot sharing is how the bug propagates between users. So, consider this MY notice, as a person who shares lots. :)”
Important to know is, when you have the SDHB in your game not all of your Lots are infected! So some of my Lots have it, like the Pleasant House Makeover or the Storm Dorm, but some of my houses hasn’t it… And I don’t know why..  May be someone of you has an answer. :)
I hope I have answered the main questions. Most of the information I have from the Replies of @simper-fi’s and @deedee-sims Simblr.  
Please like comment and improvements attach! ?
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sinmenonsims · 2 months ago
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TS2 Program - Duplicate File Finder (Working)
So here’s A WORKING Duplicate File Finder that doesn’t require payments or anything, Its easy AND IT WORKS. It's a MUST-have program! It can really save your game!
DOWNLOAD LINK.
Tutorial:
1) Install the program, find it and open it.
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2) Click the "Add Path" button.
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3) Then Find your Downloads Folder (or any folder you want to check if it has double files)
Following this path: This PC>Documents>EA Games>The Sims 2 Ultimate Collection>Downloads
Select it and Click the OK Button.
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4) Select the "START SEARCH" Button.
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5) Wait Until the program finds the double files. (It won't take long)
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6) When the "Report" window pops, click the OK button.
For better viewing, maximize the program.
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7) You need to drag the window that shows the double files, so you can see their full names and where they are.
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8) Now you will see the Double Files. 
Select each of one and click the "Delete Files" Button.
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9) A window will pop asking you if you are sure to delete the selecting files.
Check the "Send to Recycle Bin" (to be safe) and Click the Yes Button.
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10) Done. That's it!
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sinmenonsims · 2 months ago
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Hey everyone it seems there a malicious individual trying to hack the sims cc community again and fill it with malware you need to stay vigilant as a creator and a downloader so
i have some tips for both to stay safe while downloading:
1- sims cc file extension is always .Package never download anything that is .exe
2- do not auto unpack zip files and rar files into your mods folder directly, open each zip or rar individually check the file extensions and drag them to your mods folder one by one
3- the only mods that have a .ts4script extension are ones that affect gameplay or how the game works, understand that if you are downloading cas or bb items you shouldn't have a .ts4script file
4- if you are downloading gameplay mods that do have .ts4script make sure that A) the creator hasn't announced on their pages that its infected B) you are downloading from a link provided by the creator of the mods themselves not something off of google or a link you got sent and make sure dates of upload match dated of announcements
5- if the mod or cc creator has retired and hasn't posted for a while LOOK AT THE DATES OF THE UPLOAD if it has been "updated recently" after the creator has left the community its most likely re-uploaded by a hacker and infected
6- download mod gaurd by Twisted mexi and keep it updated and keep your windows defender or malware detector Program up to date and always running do not disable it
7- make sure everything you download comes from a direct link from the cc creator, in this day and age do not trust link shortners, adfly, linkverse, etc get the universal bypass extension and ublock extension to stay safe but genuinely NEVER CLICK ON THOSE no matter how much the creator reassures you its safe it. is. NOT.
8- this is more of a general saftey precaution but, create a system restore point weekly before you run the game with new mods that way if anything happens you could have a chance to restore your windows to an earlier date before you downloaded anything.
9- BACK UP YOUR SHIT im serious right now either weekly or monthly put your files somewhere safe like a usb a storage card a hard drive even an online cloud if you dont have any of the previous.
10- files you should back up are your media from games and media everything else, any mods, games saves, work files, passwords, saved bookmarks, any documents txt files word files pdfs, links you saved, brushes or actions for Photoshop if you have any, any digital bills or certificates if you have any, and keep a physical list of all programs you have installed and where you installed them from
11- turn on any 2 factor authentication and security measures for any account you have
12- google and firefox have the option to check your paswords and emails against any data leaks USE THIS FEATURE and change any leaked passwords
13- regularly check your logged in sessions to make sure all the logged in devices or computers are yours and log out any that aren't and any old devices or unused sessions do this for every website and app you have an account on if available
14- change your passwords often. I know this is a hassle i know its hard to come up with new passwords but changing your passwords every few months will help you against anything mention previously that wasn't detected.
15- and as a cc creator check your cc and the accounts you host cc on and its uplaod and update dates make sure nothing has been changed without your permission :(
16- generally try not to get swept up in the "i must get it" fever you do not need to "shop" for mods weekly or monthly you do not need to download everything by that one creator you do not need to download new cc everytime you want to make a sim, im guilty of this so i know how hard it is to resist but take a breath and think "do i want this or do i need it" before downloading.
These are prevention methods i cant claim they are 100% will prevent any hacking but its better to be safe than sorry and these do keep you safe so
Brought to you by someone who has had their laptop ruined and data leaked from downloading cc once upon a time
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sinmenonsims · 2 months ago
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do you miss anything from the sims 1? (if so, what?)
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sinmenonsims · 3 months ago
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sinmenonsims · 3 months ago
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Using Sims2Pack Clean Installer with The Sims 2: Legacy Collection (and Ultimate too!)
Bringing over a simple (and previously documented) tutorial on how to make Sims2Pack Clean Installer work with Sims 2 Legacy and UC. This is just an adapated version of SimsWiki's UC FAQ, so all credit goes to them. If you want a written step-by-step, please go to their website! STEP 1: Download Sims2Pack Clean Installer
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Download (and install) Sims2Pack Clean Installer. This tutorial will be covering the installable version, but the NoInstall one probably works the same. STEP 2: Open the Sims2Pack Clean Installer configuration file
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You will now go into the directory where you selected and installed Sims2Pack Clean Installer on. By default, it installs on the C:/ drive, so it is probably located at C:\Program Files (x86)\Sims2Pack Clean Installer. That may vary if you changed the directory.
Open the file called "S2PCI.ini". That is the configuration file that we will be altering. PS: You can use your computer's default Notepad for this, but software like Notepad++ can be easier to manage/edit.
STEP 3: Edit your Sims2Pack Clean Installer configuration to detect Sims 2 Legacy/UC
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Where it says SaveGamePath="", you will add the directory where your game's Documents folder is in between the "", just like shown in the photo. - For The Sims 2: Legacy Collection, it is usually C:\Users\YourUserName\Documents\EA Games\The Sims 2 Legacy - For The Sims 2: Ultimate Collection, it is usually C:\Users\YourUserName\Documents\EA Games\The Sims 2™ Ultimate Collection
After that, simply save and replace the file. Depending on your computer settings, it might say it is not able to save. If this happens to you, simply save the edited S2PCI.ini on your desktop, then copy and paste the file inside the Sims2Pack Clean Installer folder and replace the original file (and it should always ask for you to replace the original file! check the tips below for clarification). It might ask for administrator permission, just click yes and proceed until the file is replaced with the one you just edited.
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TIP: Not sure what your username is? Simple: on your File Explorer, go to Documents > EA Games > The Sims 2 Legacy (or Ultimate Collection) and click the bar. It will show the full path to the folder. Copy that path and follow the rest of this step. TIP 2: Make sure to save it as a .ini file and NOT a .txt one! If you are having difficulties with that, go to File > Save as on Notepad and select "All Files (*)" as file type. Make sure to also name it exactly as S2PCI.ini (it SHOULD ask you to replace the original file, if it did not, something is wrong. Try following the steps again making sure everything was properly followed!)
STEP 4: Install your Custom Content
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The last step is to install your custom content. To make sure that Sims2Pack Clean Installer is working properly with the configuration file you edited, make sure that it shows the path written in the file when you press install. It should point to the game's Documents folder like the image above. Now that you showed the program where your Sims 2 Documents folder is, it should auto-detect where to put the files. Ta-da! Your Sims2Pack Clean Installer is done and working. Enjoy your Custom Content and Sims2Pack installing galore all you want <3
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