Jacqueline O’Lantern | Character Design, Comics, Animation | occasional PNGtuber | world's most obvious Soul Eater fan | she/her | 24 | 🏳️⚧️Sapphic | Pale Hispanic Slasher | links -> https://linktr.ee/slasholantern | art -> #slasholantern | text posts -> #slasholantern thoughts | stream notifs -> #slasholantern streams
Last active 2 hours ago
Don't wanna be here? Send us removal request.
Text
bitches have complicated feelings about me due to my inconsistent swag
50K notes
·
View notes
Text
some of y'all abled "allies" take back your support as soon as the person is "gross".
you still need to support disabled people if they use a catheter, diapers, IVs, food bags, and waste bags.
you still need to support disabled people if they cant shower, brush their teeth, put on deodorant, or shave regularly.
you still need to support disabled people if they bedrot, eat messily, and breathe noisily.
i am so tired of y'all treating disabled folks like trash.
This Post Is About Physical Disability. Do Not Derail.
2K notes
·
View notes
Text
robotic tgirl with all her status lights flashing bright red but insists that she's fine, she's just kinda tired, no that's a normal grinding sound for her to make, she's fine, it's fine, really you shouldn't worry about her, she's fine
#where's a hot mechanic lady to help you out at a time like this#< prev tags#so true this is literally me right now at this very moment#languishing in pain on my bed in my new apartment#I’m tooootally fine tho dw I need to shut down for a few hours
3K notes
·
View notes
Text
What reason could there POSSIBLY be, for the seasons Fireball, Fireball Charming, Fireball Humorous and Fireball Gebäude Bäude all to be released on Disney+ Japan, at the same time, with, for the first time, English dubs (BUT ONLY ON DISNEY+ JAPAN FOR SOME REASON!!!) YET, Only the first three seasons' english dubs are obtainable through piracy!! WHY would someone go through the efforts of ripping the english dub ONLY for Fireball, Fireball Charming and Fireball Humorous!! Why not just get Fireball Gebäude Bäude in there and finish the set?! FRANKLY, IT'S RUDE.
14 notes
·
View notes
Text
I need to kiss a woman evil and fucked-up style and I am not exaggerating in any measure
it’s pride month let me win
1 note
·
View note
Text


why can rockstar games institutionalise you for life like nikita kruschev for being autistic
71K notes
·
View notes
Text
🤜HI I'M €15 DOING COMMISSIONS FOR A BIT🤛
If you want one such cute drawing of YOUR character or maybe A CHARACTER YOU LIKE or YOU YOURSELF, you can get one now!!
40 notes
·
View notes
Text
@gauntletqueen loves to put on a show.
29 notes
·
View notes
Text
An Ode to the Best Mario Kart Track
If you were to ask me my favorite Mario Kart track, it would undeniably have to be Wario Stadium from Mario Kart 64. A humble course with little more than some bumps and curves; a surprisingly mundane approximation of a motocross stadium. There is nothing fantastical or remarkable about this level. The only landmarks are a spinning Wario sign and a live-feed screen that doesn't even work correctly in multiplayer.
Throughout the years I've passively observed public opinion of Wario Stadium. Its lack of features seems to be one sticking point, the length another. Things need to be bold and bombastic, quick spurts before we move on to the next shiny spectacle. Without judgment, I'll guess the people saying this have spent no meaningful time with the game in question. Being either too young to remember or sensible enough to get a Playstation instead of a Nintendo 64. At most they've turned it on to explore the series' roots, tried out some cups and went on with their day.
However, for the people in the know, Wario Stadium was THE staple Mario Kart level back when the series' only had two entries; a no-nonsense straight gauntlet of racing goodness. I had friends come over requesting to play it. The name still holds gravitas among my family members.
Wario Stadium.
Mind you, it is not the only track remembered synonymously with the game. Even my parents can still recall names like Moo Moo Farm, Rainbow Road and Koopa Troopa Beach, but Wario Stadium always comes first. Why do we all remember Wario Stadium the most?
I think the answer is simple: Wario Stadium has what we may refer to as "the pit".
The pit is a simple, but brilliant piece of geometry that single-handedly made Wario Stadium unforgettable. It is the sole reason I confidently declare this the best ever Mario Kart track, because it is unparalleled and unrepeatable. No other level has the pit and no other level will ever have the pit.
The logistics of the pit are straight-forward. Towards the end of a lap you briefly dip down a slope with a ledge overhead, the road continues on up the slope and around a wide turn to the previously mentioned ledge, where the player performs a daring jump over to the final stretch before the goal.
On paper, there is nothing outstanding about this moment. There are other big jumps in Mario Kart 64 alone. The catapulting over the riverboat in DK's Jungle Parkway, the flight towards Princess Peach's castle in Royal Raceway. These were spectacular, exhilarating, memorable. But safe. They had no danger, no stakes. They were the rollercoaster segments of their levels, the Mario Kart equivalent of the loop in Sonic the Hedgehog. They didn't have the pit, because only Wario Stadium has the pit.
As is tradition, if the player suffers an unfortunate accident in Mario Kart and falls off the course, they're quickly fished out by Lakitu and repositioned back on the road to continue the race. This is a Mario Kart institution, as iconic as the item boxes themselves. Lakitu is the answer to turtle shells and banana peels. Lakitu is your dear friend who helps you when in need. You will be stalled, but he will always get you back on your feet again. He will make sure this is a fair race that you have a chance of winning. Your guardian angel; he will always be there, watching out for you. Always, always, always! Except...
Wario Stadium doesn't have Lakitu. There is only the pit.
God forbid, if you were to fall down the pit, you would tumble all the way to the bottom of the slope. Crashing onto the road, disoriented, facing a cruel featureless wall. Back where you were previously, a good chunk of your progress undone. Lakitu doesn't come, because the game never registers you as having fallen out of bounds. It is not in his protocol to save you because you are still on the track. So get going!
From a complete stand-still in the pit it takes about 16-ish seconds to race back to the ledge again. This doesn't sound much, but trust me that Lakitu is way faster than that. You WISH Lakitu was here! In a race, adding a quarter of a minute to your clock is practically death. It's over. You LOST.
This is what makes the pit dangerous and exhilarating. It's a brief window where Mario Kart drops its whimsy rules and adheres to a stern sense of realism. It is uncharacteristic, but for this reason it stands out. Because it is merciless. It is SO cruel!
Of course, being the first race in the Star Cup, a freak accident of this calibre during a grand prix is easily remedied by a hard reset. It simply doesn't happen too often, and when it does this mostly presents a minor inconvenience. Most people encountering the pit today may decry "poor dated game design", but majority probably won't even notice it.
Because they never seriously played Mario Kart 64 in multiplayer. The game is no longer the staple contemporary iteration of itself, it is not even last year's model. It is old and forgotten. No one goes back to play Mario Kart 64 in multiplayer unless they were a person who played Mario Kart 64 in multiplayer back in the 90s. But for those of us who did, we all know about Wario Stadium, we all know about the pit.
In multiplayer, the pit colors Wario Stadium in a new light. Because as real humans behind the wheel, racing against one another, we are different from the robotic computer controlled players. We are aware of the pit and its implications. We know what it does, we know its danger.
We know we can exploit it.
As such, the pit becomes a terrifying abyss of defeat. An ever-approaching cloud of uncertainty. It is coming, it is inevitable. Every time we leap above its maws we challenge fate. Every successful landing a relief. The pit is psychological warfare. We use and abuse the pit against each other because of its irresistible power.
Because sooner or later you will end up in this scenario:
THIS is when shit gets real. This is when Wario Stadium goes from amusing to legendary. This is when Mario Kart peaks forever.
When we approach the pit with green shells we may hope to land a lucky shot, every go around with banana peels we haphazardly plant seeds of potential, with a red shell you mean business but also need to be close for your timing to be right.
But with the lightning bolt? We're talking nuclear option! Whoever gets the lightning bolt can strike the exact moment their opponent jumps over the pit. What do you do? Do you boldly face death knowing hope has already died, or do you feebly pull the brakes waiting for the gun to point elsewhere? But will the threat ever dissipate if you don't act? Will you not simply waste even more time escaping the inevitable?
The only path is forward.
The only future is the pit.
For as much as Nintendo attempts to present themselves with a wholesome identity, creating pleasant experiences with little in terms of raw friction, it is befitting that Mario Kart is undoubtedly their most popular franchise. In a way it rears their ugly side, and exposes the little demon in all of us. I contend that Mario Kart is great because it urges us to be a little bit mean. There is something primal activating in your brain as a poor unassuming friend perfectly aligns with your green shell. We've all felt it, we don't even mean anything by it, it just happens. I get the impression Nintendo has desperately tried to mitigate this angle of Mario Kart over the years. Blue shells got sparser, hits have less impact, Lakitu is swifter.
In hindsight, Wario Stadium seems like an accident. Containing a section where the game potentially gets a little too cruel and unfair, but it is precisely because of this that the pit sticks out. Because it will never happen again. There will never be another Mario Kart game that has the pit. It is incongruent with Nintendo's entire philosophy for what these games should be. Ironically, the pit is the most Mario Kart part of any Mario Kart, encapsulating everything the series is known for; as one falls in despair and defeat, another flies in elated victory.
However, despite how well Wario Stadium understands Mario Kart, it can never be replicated. I've long held it as the only level I want brought back in a future game, and usually people respond with "but it WAS brought back", gesturing to other levels sharing little more than the general stadium setting. As if I was a motocross nut who accidentally bought Mario Kart 64 instead of Excitebike 64. In the new Mario Kart World there is a level claiming to be Wario Stadium, sharing a similar music track and that stadium setting, but the layout is a poor shadow of its former self. It's unrecognizable, they have nothing in common. In the middle is a ramp that spits fire as you jump across. There is no danger, only safe spectacle. A rollercoaster Sonic loop. If you intently veer off to the side, Lakitu predictably saves you. It is Wario Stadium in name only. There is no fall, there is no pit.

Because there will never be another pit.
/Kiki
93 notes
·
View notes
Text
viewing queer identities as “this is the label that makes me happy and feels most accurate now” rather than “this is who I am, was, and always will be” will definitely take the pressure off, friends. changing your mind is proof that you have one.
218K notes
·
View notes
Text
✨🏳️⚧️ A short pride comic, hope you’re all well 🏳️⚧️✨
22K notes
·
View notes
Text

The Trans Agenda is to Keep My F*cking Friends Alive — sol rios
published as part of the Citizen Trans* {Project} by New Words Press
31K notes
·
View notes
Text
worst day outside ever has me in pain fighting back tears and theres not even a girl here to hold me this is fucked up
2 notes
·
View notes
Text
if i ever write something set in the united states im just going to do zero research whatsoever and make stuff up to sound cool it’s equality
149K notes
·
View notes