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sleepingeasyrp · 3 years
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hey guys! so, now would be the time to tell everyone that we soft opened a few days ago!! our FULL OPENING will be on OCTOBER 31ST! while we are in soft opening, we will be looking for mistakes in the code, and around site, accepting characters, and giving out FREE PREMIUM GROUPS! so come join the fun!
JOIN OUR DISCORD
https://plcrp.jcink.net/index.php
https://plcrp.jcink.net/index.php
https://plcrp.jcink.net/index.php
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sleepingeasyrp · 3 years
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Rivermouth is a sleepy town with not much to do and even less to start doing. It’s been quite some time since anything was built in the town, and the entirely random announcement of an aquarium being built in aspen summit was the talk of the town in the first few months of construction. Of course, there were bumps in the road and difficulties trying to build such a large building on such soft ground, but they worked through any problem they found. 
Until people started going missing, that is. 
Three construction workers went missing in july of 2021, having never returned home after their long day of construction. Families went to the aquarium seeking answers, and then to the police hoping that there might be something to explain their disappearances. These people had no enemies, they were friends of the community, hard workers that everyone liked.. They turned up dead on the river bank just behind the construction site two weeks later. 
Slowly, more people started going missing and then turning up dead, all of them construction workers working on the aquarium. Law enforcement were baffled by the deaths, as all of the victims had spotless records, until finally they noticed something-- each one died in the same way as killings done in the same area 20 years ago. All went missing, all drowned, and all turned up on the bank two weeks later. With law enforcement scrambling to figure out who the killer is, and the owner of the aquarium seeming nervous about the whole thing, morale is low..
Especially now that the supposedly dead workers are showing up at work again, seeming perfectly fine aside from the smell of salt water and their dripping wet clothes.. Only for them to destroy something that was being built that day.
This subplot will involve law enforcement, blue collar workers, and government/military officials working on the military base. Law enforcement are scrambling to find the killer (who will remain an npc), attempting to work with military and government officials who they’ve never quite gotten along with, and blue collar workers are starting to take their protection into their own hands, while the spirits of those who died there are coming back to halt construction.
* this subplot does not have a limited number of members, unless stated otherwise you may join the subplot whether it looks like there's slots open or not. 
AQUARIUM OWNER greer pace CONSTRUCTION WORKER  POLICE OFFICER  GOVERNMENT OFFICIAL MILITARY OFFICIAL
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sleepingeasyrp · 3 years
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• H E L L H O U N D •
(noun) people who have willingly summoned a demon and let it possess them
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sleepingeasyrp · 3 years
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ignify (ˈɪɡnɪˌfaɪ)
VERB
— (transitive) to turn into fire
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sleepingeasyrp · 3 years
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god made the world in six days and rested on the seventh day
the number seven often represents perfection or completeness
many religions believe in the existence of seven heavens
seven represents yin and yang combined with the five elements to create the concept of perfect harmony
it is with these precise thoughts that clara and horace kang smile down at their newborn baby and bestow upon him this gift.
with these precise thoughts that they truly believe this baby boy will grow to change the world and pave the way to a brighter future for humans and creatures alike.
with these precise thoughts that they watch in horror as their darling son sprouts a set of horns before he so much as learns to walk.
oh, seven kang
there's nothing lucky about you.
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sleepingeasyrp · 3 years
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TRIGGER WARNING: DRUGS + ADDICTIONS
Drug addiction has been a problem within Rivermouth since before the war on drugs began, especially within the creature community. Creature drugs are far more potent and far more dangerous than human drugs if taken by the wrong creature. Deadman’s blood may have psychedelic effects to a werewolf but could make a vampire horribly sick. To humans, these drugs have no effect, they don’t get the high off of phoenix dust sharing a phoenix’s memories, they don’t get the impairing effects of deadman’s blood.
Creatures, however, get these effects to such a point that they become dependent on them. As if these drugs weren’t detrimental enough, sometime in august of 2020 a new kind of drug was put onto the market and spread through sanctuary lodge-- synthetic blood. Synthetic blood had terrible effects on the nervous systems and brain, and it killed one of the patrons.
As time went on, more synthetic creature drugs were put out, and regular drug dealers began to lose business. Unsure of where these synthetic drugs are coming from, the original drug dealers have begun trying to gather their own supplies, collecting their own deadman’s blood, werewolf hearts, creature blood, phoenix tears and ash.. In doing so, they’ve inadvertently become hunters. Some drug dealers have elected to sell the synthetic drugs, as they’ve seemed to gather a group of fans who have heard from the survivors of these synthetic drugs that they would receive the ultimate high.
WHO’S INVOLVED?
This subplot entirely surrounds drug dealers. There are the drug dealers who deal in classic creature drugs who have taken to doing their own hunting to get their stock, as well as regular drug dealers who are attempting to hunt down the people creating the synthetic drugs. Then there are the synthetic dealers, who know what they’re selling and are making insane amounts of money off of it. In the shadows are the people that are actually making the drugs, who, at this time, are not playable.
CURRENT MEMBERS
DRUG DEALERS (0/4) 
SYNTHETIC DEALERS (0/3) 
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sleepingeasyrp · 3 years
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a town at the mouth of a river leading into the icy ocean of alaska, home to no more than 5000 people, rivermouth is a town of mystery. not a single road leads into or out of this place, everybody knows everyone, but there's more to this town and you know it. if you listen close enough you might hear the whisper of ghosts or dancings of fae-- but those are just local legends and fairytales. magic isn't real-- but it could be.
SLEEP EASY, an 18+ jcink premium supernatural creatures roleplay set in a small alaskan town. we’re smack dab in the middle of buzz, and soft opening is coming up on the full moon. https://sleepingeasyrp.tumblr.com https://discord.gg/SrSKMzfRKz
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sleepingeasyrp · 3 years
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In 1907, St. Rita’s Seminary broke ground. By the end of the year, it held a Christmas Mass. It’s a beautiful campus, a gothic cathedral with the Alaskan wild as its background, nestled against the mountains and trees that surround Rivermouth. The gold was the first draw, but God pulled in the rest. Soon, Rivermouth was one of the most devout places in North America, with young men traveling hundreds and sometimes thousands of miles to become priests at St. Rita’s.
St. Rita is the patron saint of impossible causes. Maybe that’s why it started. Maybe under St. Rita’s faithful watch, when beloved Monsignor Sheehy passed to the next life, a group of his students gathered in secret… to bring him back. Hidden amongst those first few future-priests was a magi, who loved their Monsignor so fiercely that they resorted to the darkest of blood magics to find a way to bring him from the dead. They never found it.
Centuries later, the task has not been forgotten. Laid deep in the tunnels of St. Rita’s, carved into the mountains, is a grave for Monsignor Sheehy that was only ever meant to be temporary. The ones who loved him have passed, but where they once stood now gathers a coven of blood magi dedicated to the cause. They search for how to bring mankind back from the dead, not as their litch servants, but as the loved ones lost. The obsession has overtaken them, and it was not so suspicious when a stray deer or small rabbit disappeared for their tests - but now the young men who travel distances to learn of God have begun to disappear.
WHO’S INVOLVED?
This subplot will include anyone working or studying at St. Rita’s Seminary, and even any visitors like tourists or prospective students. A seminary works like a small college with courses on Catholicism. Deacons are training to become priests, but there are other students. The church itself has a teaching Head Priest, and three rotating priests, and a number of volunteers called lay ministers. The coven keeps themselves extremely secret, and most of them work or live in the seminary. Their peers do not seem to suspect anything yet, but there may be a few taking notes. Law enforcement has started to take notice of the number of people disappearing within the seminary (who are being killed to attempt true resurrection).
CURRENT MEMBERS
COVEN LEADER
COVEN MEMBERS (0/?)
MONSIGNOR
HEAD PRIEST 
PRIESTS (0/3)
DEACONS (0/10)
LAY MINISTERS (0/7)
PROFESSORS (0/15)
FACULTY (0/12)
STUDENTS (UNLIMITED)
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sleepingeasyrp · 3 years
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Rivermouth, despite how quiet it is, has had its fair share of mysteries. It’s not uncommon for people to die or go missing within the town, and the government took notice fairly early on. Since 2001, the town of Rivermouth hasn’t shown up on satellites, and the government started to wonder why. Instead of worrying the population with tests and inquiries, they built a military base along the edge of town, encompassing one side entirely. It was new business in town, the population were happy to have more money flowing and new people to entertain.
For years, they found nothing, no matter how many surveillance cameras they put in town, no matter how many spies they sent out, they found nothing..
Until October of 2020, when the death of a phoenix was caught on camera. Creatures were not compromised, and the government wanted to know everything they could about them. They tracked down the phoenix and began experimenting on them.. The phoenix lost all but one life to the experiments before they were released somewhere in the Alaskan wilderness. The phoenix has since returned to Rivermouth to try and warn creatures and humans alike of the experimentation, but most brushed it off as the phoenix trying to rationalise how they got lost in the woods.
While the government continues to bring in people who they suspect to be creatures to be experimented on, they follow the same steps: Capture, experiment, release, conspiracies then begin to run rampant in town. The conspiracies hit the ears of actual conspiracy theorists in town, who then began to “investigate” what happened to the victims of the experiments, and have found that the hole they’ve begun to dig goes so much deeper than they’d ever expected.
Within the facility, a power struggle has begun between scientists who disapprove of the experiments and scientists who think the experiments are for the greater good of humanity. The scientists who disapprove are attempting to find any way they can to halt the experiments, while the ones who approve will stop at nothing to get to the bottom of it all.
WHO’S INVOLVED?
This subplot involves government scientists, military officials, experiments, and conspiracy theorists. Military officials (air force, army, navy, etc) have been doing the scientist’s dirty work, capturing people that the scientists believe to be creatures-- they are unaware of the extent of the experiments. Government scientists have two groups-- approving which do the experiments, and disapproving who are actively trying to stop the experiments at any cost. Experiments are humans and creatures who have been stolen off the streets or from their homes, experimented on mercilessly, and then released into the wilderness to find their way back home-- only four have survived so far and one (patient 5) is still within the facility. Patient 0 is the first phoenix to be experimented on, and they are leading a group of conspiracy theorists who are working desperately to reveal what the government has been doing to people.
CURRENT MEMBERS
APPROVING SCIENTISTS (0/3) 
DISAPPROVING SCIENTISTS (0/3) 
MILITARY OFFICIALS (0/2) 
PATIENT 0 
PATIENT 1 
PATIENT 2 
PATIENT 3 
PATIENT 4 
PATIENT 5 
CONSPIRACY THEORISTS (0/3)
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sleepingeasyrp · 3 years
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a town at the mouth of a river leading into the icy ocean of alaska, home to no more than 5000 people, rivermouth is a town of mystery. not a single road leads into or out of this place, everybody knows everyone, but there's more to this town and you know it. if you listen close enough you might hear the whisper of ghosts or dancings of fae-- but those are just local legends and fairytales. magic isn't real-- but it could be.
SLEEP EASY, an 18+ jcink premium supernatural creatures roleplay set in a small alaskan town. discord buzz begins october 1st, 2021. https://sleepingeasyrp.tumblr.com https://discord.gg/SrSKMzfRKz
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sleepingeasyrp · 3 years
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In 1980, sanctuary lodge was built as a ski lodge, and for some time it was one of the only things bringing money into the town other than the mines. The rich seemed to flock here during the winter months, until a few snowboarders went missing on the mountain and suddenly no one wanted to ski there anymore. In 1999, sanctuary lodge went bankrupt, and was forced to shut down. For years, the lodge sat dormant until a series of events began. Blue moons began to cause werewolves and vampires to go into a trance like state and turn as many people as they can.
In 2015, one of the Vargas brothers was turned by an eldritch vampire and then orphaned, leaving him to deal with the aftermath of his own turning. This gave the other brothers the idea to open a rehabilitation center for creatures who were abandoned after being turned, or were just struggling to make it as a creature. They reopened the lodge in late 2015 after scraping together what they could to buy the place in early 2015.
Inside, you will find places to rest, eat, they have doctors to help the injured, a therapist to talk about all your problems to. They run blood drives nightly with the bartenders, who encourage any human to donate their blood (as many creature blood types have drug-like effects), and promise the safety of any human that comes around to donate.
Sanctuary lodge, these days, is well known as a rehabilitation center for creatures, which has made it a target for hunters-- it seems there’s an attack at least once a month these days. Along with that, supplies have started to suddenly go missing, supplies such as blood bags are being swapped with creature blood, and even worse than that.. Synthetic drugs. Sanctuary lodge, once a safe haven for creatures, is very quickly being put in danger, but the staff refuse to let their patrons feel unsafe in a place that should be their only refuge.
WHO’S INVOLVED?
This subplot involves the workers of sanctuary lodge, hunters, and drug dealers. Hunters see sanctuary lodge as an easy target and have been proven wrong quite a few times thanks to the guards that they have posted in as many places as they can-- without the guards, sanctuary lodge would’ve gone up in flames by now. Workers at sanctuary lodge work day-in and day-out to keep the place running and keep morale up, but with supplies going missing and the hunters attacking as much as they do, it can be difficult. Drug dealers (infiltrators) have managed to find their way into the ranks of sanctuary lodge workers and have been swapping blood bags for synthetic and creature blood for months now, and have managed to stay secret during this time.
CURRENT MEMBERS
HEAD OF AFFAIRS (1/1) taken
HEAD DOCTOR (1/1) taken
HEAD BARTENDER (1/1) taken
GUARD (0/4) 
DOCTOR (0/4) 
BARTENDER (0/2) 
HUNTER (0/) 
INFILTRATORS (0/2)
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sleepingeasyrp · 3 years
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MAGI
Age of maturity: 18 Life span: Varied. Life can be extended through magic. Normally 80-90 years Basic abilities: Innate magic, enchantment, and potion making Characteristics: All coven-taught witches have their coven symbol tattooed, otherwise magi have no distinguishable characteristics
Magic users are the closest thing to a living evolution of humans there is. The first of them are said to have been found in the Slavic wilderness, living in commune with nature. Since then, humankind has been obsessed with magic and the people who possess it. Their obsession, as it often does, has become violent countless times, and so magic users (or magi) have been forced to live in secret. There are communities of magi around the world, covens and families who live ordinary human lives alongside their magic existence. The danger of being revealed has been drilled into magi over their history, and it is very rare for a magi to reveal their magic abilities to the world.
Magi are an especially varied species. Just as humans have an infinite combination of talents and abilities, so do magi. They are born with the instinct for magic, but each ability must be learned and trained as they grow older. Some magi know a little bit about every magic, while others are only talented in one area. It’s tradition for magi covens to teach their young the magic of their people, and when they are of age to tattoo them with the symbol of their coven. One of the oldest is a simple crescent moon, and while simple symbols remain popular, modern age covens sometimes choose to distance themselves from their human cousins with complicated coven tattoos.
All magi possess the simple magics. They can move objects through the air with little effort, give items enchantments, transfigure and transform. It would be an endless task to list all the things a magi can do, for powers are always rearing their heads, evolving with history. It would be easier to list the magic that is restricted to certain magi and their kind, for lineages and ancestries keep some magic sacred and restricted.
For instance: 
Only magi of African and African-American and Black descent may practice hoodoo or voodoo.
Only Latine magi may practice brujeria or santeria.
Only magi of Filipine descent may practice kulum.
Exceptions may be brought to staff for consideration.
BLOOD MAGI
Age of maturity: 18 Life span: Once the same as magi, but extended by blood magic, 120-160 years Basic abilities: Innate magic, enchantment, and potion making Characteristics: All coven-taught magi have their coven symbol tattooed. Blood magi lose body fat and brain matter, have a pallid complexion, and bloodshot eyes. 
Every moon has its dark side. There are few magi who can truly resist the call of blood magic, but some fall headfirst into the depths and never return. A blood ritual or two won’t consume the average magi, but some are destined to become blighted by the magic. It changes the magi who relies on blood magic, not only their minds, but their bodies too. Blood magi find themselves obsessed with the use of blood magic, and often lose sight of their morals in order to feed their habit. They grow pale, blue veins visible beneath ashen or snowy skin. Their eyes become bloodshot, their nostrils spider varicose veins up the sides. There is a cracked, unfinished look to a blood magi, like they may fall apart if you take their hand.
But with the price of their beauties and their minds comes great power, for blood magic has very few contenders. There are blood magic spells and rituals to trade bodies, to bring the dead back to life, to cause pain and ruin and despair. Blood magic changes what is impossible and makes it real, so many magi are more than willing to forsake to wield its power.
GIFTEDS
Age of maturity: 18 Life span: Varied depending on the gift Basic abilities: Varied depending on the gift Characteristics: Varied depending on the gift
Gifteds are a form of magi that don’t come from a line of magic at all. They come from humans, totally ordinary people, but they have these singular special abilities. Oftentimes, gifteds have no idea that they have their abilities, and many are given misdiagnoses, ridiculed by family for “faking” what they were born with, and some end up worshipped. Some have abilities that are completely miniscule, such as being able to do any math problem in your head, knowing exactly what a material is, being able to speak/understand any language without learning it-- other gifteds have a large ability that can be life changing, like accelerated healing, telepathy, invisibility, super senses, super strength or speed. The list of things are endless, but gifteds can only have one of these gifts and they have it from birth and onwards.
Despite having one gift, you will also have the exact opposite be your weakness. Whether this happens from birth or later in life is up in the air. For example, a gifted with super speed may be extraordinarily weak, being able to do any math problem could mean they’re terribly dyslexic, being able to read every language could mean they can’t do math no matter how hard they try, the list goes on and on. Gifteds are also known for having horrible luck, which can bring on said weakness in some way, such as a telepath somehow losing the ability to speak entirely because of a physical accident that happened later in life. 
The list of abilities a character could have is endless, so if you’re unsure about a gifted ability, please contact staff and we will do our best to answer.
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sleepingeasyrp · 3 years
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𝕕𝕒𝕡𝕙𝕟𝕖 𝕙𝕠𝕟𝕖𝕪𝕔𝕦𝕥𝕥
𝟹𝟻. 🇵‌🇭‌🇴‌🇪‌🇳‌🇮‌🇽‌. 🇳‌🇴‌🇻‌🇪‌🇱‌🇮‌🇸‌🇹‌. 🇪‌🇸‌🇫‌🇵‌. 🇸‌🇦‌🇳‌🇬‌🇺‌🇮‌🇳‌🇪‌. 🇨‌🇭‌🇦‌🇴‌🇹‌🇮‌🇨‌ 🇳‌🇪‌🇺‌🇹‌🇷‌🇦‌🇱‌. 🇸‌🇳‌🇴‌🇧‌.
→ esme renee blackwood was born and raised in anchorage, alaska. she had two incredibly loving parents, a modest home, and big dreams. all her life she wanted to escape the cold — to move to california and become a writer and live in a fancy house and have posh friends.
→ but she was quiet — a true small town girl at heart. she married her high school sweetheart and they moved to rivermouth. she loved it there because it was small and quaint and peaceful and beautiful. the perfect place to write. she quickly learned that his motives were far darker.
→ things got bad and they got bad fast. and when she woke in the hospital — no memories to speak of — no one had the heart to tell her what had happened. so they let her believe her name was the first one that came to her mind. a character from a novel that had burned up in the fire.
→ it was almost as though esme truly became daphne. rivermouth was too small. too cold. too cut off. she had to get out, had to find herself — so she made it happen. and she never looked back.
→ eight years went by before she returned. her face is just as everyone remembers, but when she opens her mouth to speak, it’s like listening to the voice of a stranger. the woman they knew appears to be no longer. 
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sleepingeasyrp · 3 years
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𝖜𝖔𝖓𝖌 𝖌𝖊𝖓𝖏𝖎.
ᴋɪᴛsᴜɴᴇ. ᴏʟᴅᴇʀ ᴛʜᴀɴ sʜᴇ ʟᴏᴏᴋs. sᴇʀᴠɪɴɢ ᴋᴜɴɢ ᴘᴀᴏ ᴄʜɪᴄᴋᴇɴ ᴡɪᴛʜ ᴀ sɪᴅᴇ ᴏғ ᴄʀɪᴍᴇ.
owner and manager of wong’s chinese kitchen (name tbd ig), which not only serves great family meals but also as a front for some mischievous wong family criminal activity. it’s probably drugs or gambling but i guess i need to wait for more lore drops :knife emoji:
only 5′ tall but will fuck you up. chaotic neutral on a good day. furiously bisexual. very dramatic when she doesn’t get her way. often gives purposefully terrible advice bc it’s fun.
loves learning people’s secrets. mostly just knows how spicy their usual orders are. will come by your table to gossip.
the oldest of the wongs, she leans heavily into the “cool big sister” trope. uses “and how many tails do YOU have?” when any of them give her lip.
her kitsune token is a siberian tiger claw. it’s her favorite accessory.
doesn’t mind being basically trapped in rivermouth, but when she does get antsy she brings baba yaga her favorite child-flavored meal from the restaurant. is there real child in it? honestly there might be, she could easily lure one in since she’s the same size.
primarily uses her powers of illusion to create chaos and inflict psychic damage ✨for fun ✨ bc she’s a menace. enjoys showing off but doesn’t do it often bc “that’s tacky.”
ᴡ ᴀ ɴ ᴛ ᴇ ᴅ    ᴘ ʟ ᴏ ᴛ s
more wongs. we have the baby and the biggest sister. join the chaos. live dangerously. and i’ll promise drama and shenanigans in return.
you don’t even have to be a wong. come work in the restaurant or be one of genji’s little criminal gophers. you can be an honorary wong. genji will adopt you and make you regret it. she will yell at you in the kitchen.
in need of a soft girlfriend or a himbo to boss around. or both.
someone who (understandably) isn’t intimidated by her but gets on her bad side so she makes it her mission to ruin their life. maybe they fall in love. or just into bed.
kitsune hate dogs so give her some dog enemies. let’s start a big fox/dog rivalry in town.
i’m always down for plots plz feel free to dm me if you have a whisper of an idea!
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sleepingeasyrp · 3 years
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[tw: serious injury, parental death, cancer]
so the thing is, if you call kian a baby he will deny it and he will pout and sulk, thus absolutely solidifying him as a baby. if you tell him he's not a baby he will ALSO pout and sulk so it's best not to bring it up.
kian's upbringing wasn't exactly normal. his parents divorced when he was small, and his mother got full custody. she developed cancer and died before kian was twelve, and his father gene stepped back in. despite growing up mostly with his mother, kian and gene bonded over their shared [powers] and became incredibly close.
when kian was in his late teens and finally allowed to drive on his own, he was in a violent car accident. he slipped into a coma and was not expected to survive, but he pulled through and aged several weeks, he began to regain consciousness. however, his life was forever changed. kian had to relearn every basic task, from walking to feeding himself to speaking. with his father's constant care, he has regained most of his abilities, though he still struggles with mild aphasia, seizures, and other neurological issues.
now the big scary world is ahead of kian, and he isn't sure he's prepared to navigate it. he's too baby.
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sleepingeasyrp · 3 years
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FAE
lifespan: immortal 
characteristics: brightly colored dragonfly like wings, large and pointy ears, massive smiles, black sclera, slight iridescent sheen to their skin, affinity to certain elements, mischievous, vertically challenged, varying glamoured and unglamoured appearances 
basic abilities: Glamour, wing “manifestation”, elemental control, flight, fae realm traverse 
age of maturity: 18
Fae have been around since before the creation of earth. Before humans came along, it was just the fae, caring for the earth and then returning to their realm. The first humans to meet fae worshipped them in a way, until certain religions began to see them as demons. The fae king at the time took great offense to that, and began a “war on humans”, any human that a fae saw was to be tormented-- not killed. Fae were to create as many problems as they could while still caring for the earth.
Fae operate under a constitutional monarchy, with two monarchs (of any gender) who are the heads, and their advisors and council under them. Oftentimes, the two monarchs are not romantically involved but work together, as there will always be one seelie and one unseelie. Seelie and unseelie courts are often skewed to be something their not by storytellers and humans-- these courts don’t hate each other, and there is certainly no nice or evil court. They both work together in order to bring the earth’s seasons. Without seelie fae there would be no spring or summer, and without unseelie fae there would be no autumn or winter.
Seelie fae focus on life and creation, which is why they’re in charge of spring and summer. Spring and summer bring new life to the earth, and without them, there would be no food for humans on earth. Of course, with summer and spring comes heat, and pollen. While they create new flowers, help bring baby animals into the world, they also overpollenate the world to give humans allergies, knowing that it will annoy them. Unseelie fae focus on death and decomposition, which is why they’re in charge of bringing winter and autumn. Just because they focus on death and decomposition doesn’t mean their evil-- quite the opposite, in fact. They help animals (and sometimes even humans) pass into the afterlife, or bring animal’s spirits into the fae realm to live on as pixies. They cause the grass to die, the leaves to change color, and decomposition in corpses.
Seelie fae consists of two elements: fire and earth. Salamanders are able to control fire, with younger fae often unable to control their fiery temper. Salamander fae have a tendency to burst into flames when they feel any emotion too strongly, and depending on how strongly they feel will determine how hot their flames are. Older fae are able to manifest this flame into their palm and even throw it at a target. Spriggans are earth fae, who are made entirely of tree bark (aside from their wings). These fae are warriors, ridiculously strong and often overly protective of things that they may see as theirs. They bring plants to the world and encourage growth in already existing plants.
Unseelie fae consists of the remaining two elements: water and air. Undine fae are made entirely of water (aside from their wings). These fae are able to slip into water and become entirely invisible, they are able to draw upon rainclouds and cause it to rain wherever they want-- however they aren’t able to create storms or ice without the help of a sylph. Sylphs are air fae. They the most humanoid out of the fae in their unglamoured form, but are often protected by a layer of air that moves so quickly that it can cut through flesh. These fae can create whirlwinds, help undine create storms and ice, and if they feel an emotion strongly enough they are able to conjure tornados or even hurricanes.
All fae have the ability to glamour their appearance, appearing in any way they’d like as long as that form looks human. They developed this ability a few millennium ago so that they could blend in with humans and pull their tricks. Outside of their glamour, they have very large (5+ inches in length)  and pointed ears, are short in stature, and have black sclera. All fae have a weakness to iron, as it causes cuts to not close and for blood to not clot. Many fae wear spiked silver rings as a form of protection against other fae who might enjoy playing some nasty pranks. All fae also have a pair of large dragonfly-like wings on their back, which can be tinted to be any color using their glamour-- or berry juices for fae that want a more natural look. These wings can retract into their skin, but this is an uncomfortable process and can be difficult to hold for long periods of time-- it’s also why many fae have aversions to shirts, as it makes having their wings out in private more difficult. Fae, if their wings are removed, torn off, or damaged, are weakened significantly. If their wings are torn off entirely, they are required to return to their realm so that they can recover. Remaining in the human realm will result in death
A fae's court is not determined by genetics, and is totally random. Two seelie fae could create an unseelie fae, and two unseelie fae could create a seelie fae. It’s suspected that it has something to do with their zodiac signs, but this has been proven time and time again to be untrue and simply a wives tale. However, when humans and fae decide to mingle, fall in love, have a kid, whatever might happen, they will create something quite interesting: elves.
ELVES
lifespan: 500 years
characteristics: vertically challenged, bad eyesight, exceptionally good looking, small and pointy ears, small and useless wings 
basic abilities: minor elemental control, minor glamour, mind manipulation 
age of maturity: 25
They say life finds a way, elves are proof of this. Children of fae and humans - their star-crossed parents set the poor elves up for a life of in-betweening. Fae society are quite picky with their courtiers - excluding elves as a rule. No worries! When in doubt, dig underground! Elves have staked out their home in the caves and tunnels lovingly crafted by nature (and their ancestors). Spiralling tunnels that only they seem to decipher lead to larger homes, meeting places, and public areas. Many elves do travel between their underground world and the surface, but prolonged exposure to darkness means that their eyesight has deteriorated greatly. Many elves are sensitive to light, and are very nearsighted. Many require glasses or contacts on the surface, but their night vision is impossibly good, so they aren’t required underground.
Elven government doesn’t differ very much from that of the fae. They operate under a monarchy, but unlike the fae, the elves are a total monarchy. There is one monarch which creates laws and dishes out punishments. The current king is reaching the end of his lifespan, meaning that his heir, whoever that may be, will be taking his place. Under the kind are nobles, four families of elves who are said to be descendants of the first elves. Each family has the ability to control an element, and are some of the few elves to keep their bloodline entirely elven aside from their fae and human ancestors.
Elves take after their human ancestors more than their fae-- they appear entirely human, in many different shapes, sizes, and colors, but they still tend to be fairly short. The tallest elf was recorded at a whopping.. 5’9”, or 175.3cm. They also have very small dragonfly-like wings that are too small to fly. Most elves elect to remove the wings, as they cannot retract them into their skin like fae. Removing an elves’ wings is painless, and has no effect on them. Humans who encounter elves often describe them as beautiful, having an allure to them, almost ethereal. Elves are entirely immune to iron, unlike their fae ancestors, and have the ability to glamour their appearance to appear more human.
Elves who join the human world oftentimes become models, actors, or public figures as they have a certain way of manipulating people. While it is minor, they are able to use a form of persuasion to turn someone towards a goal of theirs. They can very slightly manipulate memories to remove themselves from said memory. These abilities are far more effective on animals, who elves often have as companions. Thanks to their fae ancestors, whoever their fae ancestry was will determine what kind of element they have control over-- even if that control is minor. For example: elves with salamander ancestry can light their fingertips on fire and are immune to flames.
Elves are interesting when it comes to making more elves-- when two elves pair together and have a child, they create more elves, but if an elf and a fae, or otherwise any other creature, they create orcs.
HORRIDS
ORCS 
lifespan: 200-400 years 
characteristics: stubbornness, strength, extreme spirituality, muscular, tusks of varying size 
basic abilities: enhanced strength, enhanced speed 
age of maturity: 23
Orcs are born from elves and any other creature other than elves. This knowledge isn’t well known, and the creation of orcs in this method are quite rare. The first orcs created were very quickly rejected by both parents, and sent away to orphanages or relatives, or locked away (as was what was common for the time)-- the first orcs had low survival rates simply because people saw them as monsters. For the past 100 years, orcs finally have freedom from their elven counterparts, and have begun to form their own community. Orcs operate in clan-like structures-- there’s many different clans, but there are two main clans that live in rivermouth. Orc clans have one head that they call the chief. Under the chief is the chieftain, who takes over for the chief once they die.
Orcs are not the monsters that the media makes them out to be. The works of Tolkien demonized them, and due to this demonization they’re discriminated against within the magical community. They’re thought to be horribly dumb, violent, and ugly, but that’s simply not the case. Orcs are very spiritual and intelligent beings, and beauty, of course, is in the eye of the beholder. Most orcs are incredibly strong, and search for a greater purpose in life than simply living. Orcs are characterised by tusks protruding from their mouth in varying sizes, and their green or blue skin tones. Of course, like any other creature, has the ability to glamour so that humans don’t suspect what they are. They have enhanced strength, endurance, and speed. They are able to lift twice their body weight with ease, run for twice as long as the average athlete, and faster than the world record by at least 5 miles per hour.
CHANGELINGS 
lifespan: 150 years 
characteristics: vertically challenged, hole-covered dragonfly-like wings, sharp teeth, black, bug-like eyes, anger management issues, chaotic, trouble makers 
basic abilities: Glamour, wing “manifestation”, flight, fae realm traverse 
age of maturity: 18
Changelings are a form of fae that are switched with human children after birth. This is due to the fact that fae love to cause chaos, especially to humans, and changelings simply don’t look like normal fae. Changelings, in their purest form, look more grotesque and broken than other fae, despite being mostly the same as their fae parents. Changelings who are swapped are left with the human parent, and then the fae parents watch and wait. Once a baby and changeling are swapped, the changeling will appear entirely human. If the human parents treat the changeling well, after a few months, they will return the human baby and take back their changeling.. However, if the human parents treat the changeling badly, whether it be calling the baby ugly or outright abusing the baby, the fae will not return the human child and leave the changeling to cause chaos.
Changelings are beings of chaos first and foremost. Many who are left forget that they are changelings, but they will quickly begin causing trouble. They refuse to follow human rules out of instinct, they break things, they terrorise people, and in extreme cases they will kill their human parents. To kill, to create enough chaos, it helps them remember what they are. Many begin their reign of chaos simply because they know they’re missing something, that there is something that they’re not remembering.
Changeling are nearly identical to fae power-wise, with the exception of elemental control. Changelings, because of their lack of this power, are considered “wrong”. Their wings are also deformed, coming out covered in holes and more fragile than fae wings-- despite this, they still have the ability to fly.
GOBLINS 
lifespan: 20 years 
characteristics: vertically challenged, hole-covered dragonfly-like wings, sharp teeth, black, bug-like eyes, anger management issues, chaotic, trouble makers 
basic abilities: Glamour, wing “manifestation”, flight, fae realm traverse 
age of maturity: 5
Goblins are a strange little creature. No one knows how they came to be, not even themselves, but they do know that they want to help whoever they can. Goblin’s have one purpose and it is to find their job and do it. Some become mailmen, others become babysitters, but one thing stands with all of them: they are truly selfless little beings. Goblins live within clan-like structures, and in these clans they all share one name-- to humans, they’re very simple names such as steve, robert, mary, marlene. Every goblin shares the name of their clan as their first name, but they often have titles (steve the red, marlene the great) which are often shortened by humans (red, great, sturdy).
Everything that happens in rivermouth, small things like mail getting delivered, files being put in place, your home being randomly clean when you arrive home after work-- it’s all done by goblins. They slip into homes and businesses without being noticed fairly easily, as they have an ability called metachrosis-- they can change their skin to blend into objects, much like a chameleon. Unlike chameleons, however, they become fully blended with the object. They often are the things that come knocking in the night, living in people's basements and attics without their knowledge-- don’t worry! They’re there to help keep the pipes in shape and home in order. In the 80’s, the mayor found a clan of 150 goblins living in her basement, and they renamed themselves janet as a way to thank her for letting them stay.
Goblins, as helpful as they are, are still sylvans and they love mischief just as much as the rest of them.. However, their mischief is less malicious and more trying to have fun. They are credited with the creation of the minion meme, online trolling, and being the reason dogs hate mailmen. They unknowingly steal shiny things from people, unaware that the concept of theft exists at all-- to them, if it’s shiny and left out, it is fair game.
Unfortunately, the goblin’s lifespan is exceptionally short, so every year sometime in june, rivermouth holds a goblin festival. To rivermouth a transplant, it is a fundraiser run by little people dressed as goblins who you can rent in order to help raise money, but the natives of rivermouth know the truth: it’s to help young goblins find their purpose. Goblin day is also similar to halloween in the summer-- children are encouraged to dress up and trick or treat with the goblins and their parents.
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sleepingeasyrp · 3 years
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L I N U X
• a family of open-source Unix-like operating systems based on the Linux kernel
Alternatively:
• a punk werewolf known for hanging out at the local arcade, attempting to play the perfect game of galaga
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