smashlawlai
smashlawlai
smash lawl ai movesets
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smashlawlai · 9 months ago
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Here's a Super Smash Bros. Lawl moveset for Cetrion from Mortal Kombat:
Reveal Trailer:
The trailer opens in a serene forest setting, with various characters peacefully interacting with the environment. Suddenly, the sky darkens, and the earth begins to tremble. Nature itself seems to rebel as rocks, vines, fire, and water converge in a chaotic storm. Emerging from the chaos is Cetrion, the Elder Goddess of Life and Virtue, her eyes glowing with elemental fury. The screen fades to black, and the words "Cetrion Unleashes Elemental Wrath!" appear. The battle begins with Cetrion wielding her elemental powers with precision and grace.
---
Playstyle:
Cetrion is a versatile fighter with control over earth, water, fire, and wind. Her moveset revolves around using these elements to control the battlefield, keeping opponents at bay with ranged attacks, and punishing them with powerful elemental combos. Her playstyle requires strategic positioning and timing to maximize her elemental abilities.
Moveset:
Neutral B (Elemental Beam):
Description: Cetrion channels elemental energy into a focused beam. The beam's element changes randomly with each use between fire, water, wind, and earth. Each element has a different effect:
Fire deals continuous damage over time.
Water pushes opponents back with a strong force.
Wind has a large hitbox but deals less damage.
Earth causes a small area-of-effect explosion on impact.
Inspiration: This move reflects Cetrion's control over multiple elements, allowing her to adapt to different combat situations.
Side B (Boulder Toss):
Description: Cetrion summons a large boulder and hurls it forward. The boulder travels in an arc and shatters upon impact, dealing damage to any opponents caught in the debris. The move can be angled to vary its trajectory.
Inspiration: This move showcases Cetrion’s earth-manipulating abilities, giving her a powerful zoning tool.
Down B (Elemental Aura):
Description: Cetrion surrounds herself with a rotating aura of elements. The aura cycles through fire, water, earth, and wind, providing different buffs and effects:
Fire: Increases attack power and adds a burn effect to her melee attacks.
Water: Grants a healing effect over time.
Earth: Increases defense, reducing incoming damage.
Wind: Increases movement speed and jump height.
Inspiration: This move emphasizes Cetrion's nature as an Elder Goddess, capable of harnessing the elements to enhance her abilities.
Up B (Gale Ascent):
Description: Cetrion propels herself upward with a burst of wind, surrounded by a swirling vortex. She can move in any direction during the ascent, making it an effective recovery move. The wind can also push away nearby opponents, creating a defensive barrier.
Inspiration: This move represents Cetrion's mastery over the wind, allowing her to gracefully maneuver through the battlefield.
Final Smash (Elder God’s Wrath):
Description: Cetrion summons the full power of the elements, creating a massive elemental storm. The storm engulfs the entire stage, dealing devastating damage to all opponents caught within it. The storm consists of a combination of fire, water, wind, and earth, hitting multiple times and launching opponents away at the end.
Inspiration: This move represents Cetrion unleashing her ultimate power as an Elder God, using all the elements to bring judgment to her foes.
---
Taunts:
Up Taunt: Cetrion raises her hands, and a small, swirling vortex of all four elements appears above her. She calmly says, "Witness the power of the elements."
Side Taunt: She extends one hand forward, summoning a small ring of fire, water, wind, and earth that rotates around her briefly before dissipating.
Down Taunt: Cetrion kneels gracefully, touching the ground as flowers bloom around her, showing her connection to nature.
---
Victory Poses:
1. Victory Pose 1: Cetrion levitates gracefully, surrounded by a sphere of swirling elements. She extends her arms and says, "The balance is restored."
2. Victory Pose 2: She calmly walks forward as the ground behind her erupts in elemental chaos, fire, water, wind, and earth clashing together. She turns with a serene expression and says, "Your fate was sealed."
3. Victory Pose 3: Cetrion raises her hands to the sky, and a beam of light descends upon her as she says, "I am the force of nature."
Defeat Pose:
Defeat Pose: Cetrion stands with her head bowed, her elemental aura fading as she acknowledges her defeat.
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smashlawlai · 9 months ago
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Here's a Super Smash Bros. Lawl moveset for Captain Jack Harkness from Doctor Who and Torchwood:
Reveal Trailer:
The trailer begins with a chaotic battle on the New Dalek City stage, where various characters are fighting. Suddenly, a familiar sound fills the air: the materializing noise of the TARDIS. The screen goes dark, and the next moment, Captain Jack Harkness steps out, grinning confidently, with the tagline: "Captain Jack Flirts with Danger!" He pulls out his blaster and joins the fight with his signature charm and bravado.
---
Playstyle:
Captain Jack Harkness is a versatile fighter who excels in close-quarters combat with a mix of ranged blaster attacks. His moveset focuses on agility, rapid strikes, and the ability to dodge and counter attacks. His immortality plays a role in his resilience and recovery abilities.
Moveset:
Neutral B (Blaster Shot):
Description: Jack pulls out his blaster and fires a quick shot forward. The shot can be charged to increase its range and power. This move can be used in rapid succession for multiple shots, but they get slightly weaker with each consecutive shot.
Inspiration: This reflects Jack's proficiency with firearms and his quick draw in dangerous situations.
Side B (Immortal Rush):
Description: Jack dashes forward, shoulder-checking opponents with a powerful strike. If the move hits, Jack performs a follow-up melee combo with quick punches and kicks. If it misses, Jack is left momentarily vulnerable, but he can quickly roll away to recover.
Inspiration: Jack’s fearless and aggressive combat style is shown in this move, as well as his willingness to get up close and personal in a fight.
Down B (Vortex Manipulator - Teleport):
Description: Jack uses his vortex manipulator to teleport a short distance in any direction. This move can be used to avoid attacks or quickly reposition on the battlefield. If timed correctly, Jack can dodge even the most powerful of attacks, leaving a faint blue shimmer behind.
Inspiration: This move represents Jack's time-traveling device and his tactical use of it to gain the upper hand in combat.
Up B (Resurrection):
Description: If Jack is knocked off the stage, he has a unique recovery move where he falls dramatically, only to revive at the point of impact and leap back up onto the stage. This move gives him an extra jump and a brief moment of invincibility as he returns to the fight.
Inspiration: This move is a nod to Jack's immortality, allowing him to come back from situations that would defeat others.
Final Smash (Torchwood Assault):
Description: Jack calls in the Torchwood team for a full-scale assault. The screen darkens, and a spotlight shines on Jack as he signals his team. Gwen, Ianto, and Tosh appear, launching a barrage of gunfire and energy blasts across the stage, trapping opponents in a high-damage combo. The sequence ends with a massive explosion, leaving opponents flying.
Inspiration: This reflects the combined might of Torchwood, showing Jack's leadership and the team's powerful arsenal.
---
Taunts:
Up Taunt: Jack straightens his coat and gives a flirtatious wink to the screen, saying, "You know you love me."
Side Taunt: He twirls his blaster and holsters it with a smirk, saying, "Time to save the world... again."
Down Taunt: Jack casually leans on an invisible object, looking cool and relaxed, saying, "Did you miss me?"
---
Victory Poses:
1. Victory Pose 1: Jack poses with his blaster drawn, blowing smoke off the barrel, saying, "No one can keep Captain Jack down."
2. Victory Pose 2: He adjusts his vortex manipulator, glancing over his shoulder with a grin, and says, "Where to next?"
3. Victory Pose 3: Jack salutes with a smile, his iconic military coat billowing in the wind as he says, "Torchwood... job well done."
Defeat Pose:
Defeat Pose: Jack stands with his arms crossed, looking unimpressed as he says, "Alright, you got me this time."
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smashlawlai · 10 months ago
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Here's a Super Smash Bros. Lawl moveset for Invi from Kingdom Hearts: Back Cover and Kingdom Hearts: Union Cross:
Reveal Trailer:
The trailer begins with a scene of the Keyblade Graveyard, where various Smash characters are fighting. Suddenly, the battlefield grows silent as a figure in a hooded robe walks out of the shadows. Invi lifts her hood, revealing her face, as the screen flashes: "Invi, the Serpent Strikes!" She draws her Keyblade, ready to fight.
---
Playstyle:
Invi is a balanced, strategic fighter who excels at precise, methodical attacks and countering her opponent's moves. Her serpent theme gives her moves fluidity, and she can adapt to her surroundings, much like a snake lying in wait for the right moment to strike.
Moveset:
Neutral B (Aqua Serpent):
Description: Invi conjures a serpent made of water that spirals outward. The serpent moves slowly but deals consistent damage to anyone it touches. It can also trap an opponent for a moment, leaving them open to attacks. If charged, the serpent grows larger and moves faster.
Inspiration: This move reflects her calm, calculating nature and her affiliation with water-like techniques.
Side B (Keyblade Thrust):
Description: Invi dashes forward with a quick thrust of her Keyblade. This move has good range and can be followed up with a combo of quick strikes if timed correctly. It can also be used as a quick dodge to avoid attacks.
Inspiration: Her proficiency with the Keyblade and her swift combat style shine through in this move.
Down B (Serpent Strike - Counter):
Description: Invi takes a defensive stance. If attacked while in this stance, she dodges and swiftly counters with a powerful Keyblade strike that knocks the opponent away. The counter window is tight, but if timed correctly, the blow can deal significant damage.
Inspiration: This move showcases her tactical mindset and mastery of counter-based combat.
Up B (Graceful Leap):
Description: Invi leaps gracefully into the air, spinning with her Keyblade as she ascends. Opponents hit by the spinning Keyblade take damage and are knocked back. The height and damage can be increased if used as a recovery, and Invi can control the direction slightly.
Inspiration: Invi’s agility and ability to evade danger is represented by this aerial move.
Final Smash (Foreteller’s Judgment):
Description: Invi summons the other Foretellers, who surround the stage in a wide circle. Each Foreteller, including Invi, unleashes a massive energy wave from their Keyblades, dealing massive damage to all opponents caught in the blast. The screen is bathed in bright light, and when it fades, Invi stands victorious.
Inspiration: This move reflects her bond with the other Foretellers and their collective power as protectors of the Keyblade legacy.
---
Taunts:
Up Taunt: Invi gracefully twirls her Keyblade, saying, “The fate of the world is in our hands.”
Side Taunt: She places her hand on her chest and nods solemnly, saying, “I won’t falter.”
Down Taunt: Invi summons a small serpent made of light that coils around her arm briefly before disappearing.
---
Victory Poses:
1. Victory Pose 1: Invi stands with her Keyblade planted in the ground, her hood up, as she quietly says, “Our duty is never over.”
2. Victory Pose 2: Invi performs a slow, elegant spin with her Keyblade and points it forward, saying, “The Master’s teachings guide me.”
3. Victory Pose 3: Invi kneels on one knee, the wind blowing her cloak, as she looks to the sky and says, “We must protect what remains.”
Defeat Pose:
Defeat Pose: Invi stands silently with her hood down, her head bowed in quiet contemplation.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Live-Action Roderick Heffley from Diary of a Wimpy Kid:
Reveal Trailer:
The trailer opens in a Smash Bros. high school hallway with characters like Mario and Link walking to class. Suddenly, loud drumbeats echo through the hall, causing chaos. A disheveled Roderick Heffley skates by on his skateboard, knocking things over and causing a ruckus. The screen flashes: "Roderick Rocks the Stage!" with Roderick smirking and holding his drumsticks.
---
Playstyle:
Roderick plays as a trickster fighter, focusing on unpredictable movements, setting up traps with his drum kit, and skating around the stage. He uses his rebellious attitude and instruments as weapons, keeping his opponents off balance with chaotic energy.
Moveset:
Neutral B (Drumstick Beatdown):
Description: Roderick whips out his drumsticks and rapidly smacks his opponent, dealing quick, close-range damage. The move has fast speed but shorter range. If held, he slams his sticks together to create a soundwave that pushes enemies away.
Inspiration: Roderick is the drummer of Löded Diper, and he uses his instruments to fight.
Side B (Skateboard Ram):
Description: Roderick hops on his skateboard and charges forward. If he hits an opponent, they’re knocked back. He can also jump off midway to perform a trick that deals damage.
Inspiration: His rebellious, carefree personality fits well with a skateboard attack.
Down B (Löded Diper Drum Kit):
Description: Roderick slams down his drum kit, which stays on the stage as a trap. If an opponent touches the kit, it explodes in a burst of sound, damaging and launching them. Roderick can only have one kit on the stage at a time.
Inspiration: This references his role as the drummer in his band and his love for causing mayhem.
Up B (Reckless Dive):
Description: Roderick jumps into the air and does a divebomb headfirst, crashing into the stage below. If he hits an opponent, they take heavy damage, but if he misses, Roderick is left vulnerable.
Inspiration: Roderick's chaotic nature is showcased by his willingness to throw himself into danger.
Final Smash (Löded Diper Concert):
Description: Roderick calls his band Löded Diper to the stage. A huge concert begins, with blinding lights, loud music, and stage pyrotechnics. The music blasts across the stage, launching opponents with powerful soundwaves as Roderick takes center stage.
Inspiration: Roderick’s dream of becoming a rockstar is realized in this loud and destructive Final Smash.
---
Taunts:
Up Taunt: Roderick flips his drumsticks around his fingers, saying, “You’re not cool unless you’re in Löded Diper.”
Side Taunt: Roderick gives a sarcastic thumbs-up and says, “Nice try, dork.”
Down Taunt: Roderick pulls out a copy of Diary of a Wimpy Kid, looks at it, and tosses it over his shoulder dismissively.
---
Victory Poses:
1. Victory Pose 1: Roderick stands behind his drum kit and smashes it with his drumsticks, laughing wildly as confetti rains down.
2. Victory Pose 2: Roderick skates across the screen, doing a trick before landing and giving a mock salute.
3. Victory Pose 3: Roderick leans back on a couch, sunglasses on, saying, “Being awesome isn’t easy, but someone’s gotta do it.”
Defeat Pose:
Defeat Pose: Roderick sulks with his drumsticks broken in half, muttering, “Whatever.”
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Sharpay and Ryan Evans from High School Musical:
Reveal Trailer:
The trailer opens in a Smash Bros. setting with Mario and Peach dancing on a brightly lit stage. Suddenly, the music shifts, and Sharpay’s voice cuts through: “Sorry to steal the spotlight!” Sharpay and Ryan burst onto the stage in dazzling outfits. The screen flashes: "Sharpay & Ryan Perform in Smash!"
---
Playstyle:
Sharpay and Ryan fight as a flashy, dramatic duo, focusing on synchronized dance moves and using musical props to fight. They operate like Ice Climbers, with Sharpay as the leader and Ryan as the support, setting up combos and stylish attacks.
Moveset:
Neutral B (Jazz Hands):
Description: Sharpay strikes a dramatic pose, sending out a wave of sparkles in all directions. Ryan follows up with a spin, sending another smaller wave. This attack has good range and can push back opponents.
Inspiration: Their love for theatrics and flashy performances makes their attacks full of flair and glitz.
Side B (Microphone Swing):
Description: Sharpay swings a bedazzled microphone like a lasso, hitting enemies in front of her. If it connects, Ryan follows up by swinging a cane or top hat for extra damage.
Inspiration: They often perform with microphones and props in their routines.
Down B (Spotlight Drop):
Description: A massive spotlight falls from the ceiling, illuminating Sharpay and Ryan and dealing damage to anyone caught beneath it. Ryan then dances through the light, kicking up more damage to trapped opponents.
Inspiration: Their obsession with being in the spotlight gives this move a theatrical touch.
Up B (Choreographed Leap):
Description: Sharpay leaps into the air in a graceful twirl, with Ryan grabbing her hands and spinning her higher. The move gives good vertical recovery, and enemies hit by Sharpay’s twirl take light damage.
Inspiration: Their dance skills allow them to jump and twirl in unison, even in the heat of battle.
Final Smash (Fabulous Finale):
Description: The stage transforms into a massive musical number set with bright lights, and a catchy tune starts playing. Sharpay and Ryan dance across the stage, hitting enemies with massive, rhythmic attacks. At the climax, a huge glitter bomb explodes, launching everyone caught in the performance.
Inspiration: Their over-the-top musical performances, especially Sharpay’s love for glam and glitter, are captured in this stunning finish.
---
Taunts:
Up Taunt: Sharpay flips her hair, saying, “I'm fabulous, thank you,” while Ryan adjusts his hat and gives a little dance move.
Side Taunt: Sharpay and Ryan strike a dramatic pose, with Sharpay saying, “Showtime!” and Ryan clapping along.
Down Taunt: Sharpay gives Ryan an exaggerated high-five, and he says, “We’re just getting started!”
---
Victory Poses:
1. Victory Pose 1: Sharpay stands center stage as glitter rains down, while Ryan dances beside her. Sharpay says, “That’s how it’s done!”
2. Victory Pose 2: They both hold hands and bow to the audience as confetti falls, with Sharpay saying, “Thank you, thank you!”
3. Victory Pose 3: Sharpay lounges in a director’s chair with sunglasses on, while Ryan practices dance steps in the background.
Defeat Pose:
Defeat Pose: Sharpay throws a tantrum, stomping her foot and crossing her arms as Ryan tries to calm her down.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Dean and Sam Winchester from Supernatural:
Reveal Trailer:
The trailer begins in a dark, desolate graveyard where characters like Luigi and Richter Belmont are exploring. Suddenly, the sound of a revving engine echoes through the night. The Impala drives into view, headlights piercing the darkness. Dean and Sam step out, weapons in hand. The screen flashes: "The Winchesters Hunt in Smash!"
---
Playstyle:
Dean and Sam fight as a tag team, similar to Ice Climbers but with more versatility. They alternate between long-range attacks with guns and demon traps, and close-range combat with knives and fists. Their teamwork allows them to combo effectively, covering each other’s weaknesses.
Moveset:
Neutral B (Colt Shot):
Description: Dean pulls out the legendary Colt and fires a powerful shot straight ahead. The bullet travels quickly, dealing significant knockback and damage, but has a long cooldown. Sam provides backup with a quick jab while the Colt reloads.
Inspiration: The Colt is one of the most powerful weapons in the Supernatural universe, capable of killing nearly any being.
Side B (Demon Blade Dash):
Description: Sam dashes forward with the demon-killing knife in hand, slashing at enemies. If it connects, Dean follows up with a shotgun blast, launching opponents away.
Inspiration: The demon-killing knife is a key weapon the brothers use in their hunts.
Down B (Devil’s Trap):
Description: Sam draws a Devil's Trap symbol on the ground. Any opponent standing on the trap is frozen in place for a short period. Dean throws holy water at trapped enemies to deal extra damage.
Inspiration: The Devil's Trap is a powerful tool used to immobilize demons and other supernatural beings.
Up B (Angel Wings):
Description: Castiel briefly appears, using his angelic wings to teleport the brothers to safety. They are invulnerable during the teleport, and enemies nearby are knocked back by the force of the teleportation.
Inspiration: Castiel, their angelic ally, often helps the brothers out of tight situations, especially with his teleportation abilities.
Final Smash (Apocalypse Unleashed):
Description: Dean and Sam summon a series of apocalyptic events—demons, angels, and even Lucifer appear in quick succession, dealing massive damage across the stage. At the climax, Dean grabs the First Blade and slashes through the stage, while Sam casts a powerful exorcism spell, finishing off enemies.
Inspiration: The Winchesters have faced multiple apocalyptic events throughout Supernatural, and this Final Smash represents their ability to combat overwhelming supernatural forces.
---
Taunts:
Up Taunt: Dean takes out a burger and takes a bite, grinning and saying, “Best part of the job.”
Side Taunt: Sam rolls his eyes and says, “Really, Dean?” as Dean winks at the camera.
Down Taunt: Dean and Sam both raise their weapons (the Colt and the demon blade) while Sam says, “Let’s finish this.”
---
Victory Poses:
1. Victory Pose 1: Dean leans against the Impala, arms crossed, while Sam stands next to him, reloading his gun. Dean smirks, saying, “Another job well done.”
2. Victory Pose 2: Sam and Dean high-five, with Sam saying, “Let’s hit the road,” as they walk toward the Impala.
3. Victory Pose 3: The screen flickers as Castiel briefly appears, with Dean saying, “Thanks, Cas,” while Sam nods appreciatively.
Defeat Pose:
Defeat Pose: Dean looks frustrated and tosses a gun to the ground, while Sam checks his phone, disappointed.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Lucifer Morningstar from Lucifer:
Reveal Trailer:
The trailer begins with a bustling city scene at night, featuring Smash fighters like Bayonetta and Joker fighting in a dark alleyway. Suddenly, the sky turns red, and a sleek car screeches into the frame. Out steps Lucifer Morningstar in a tailored suit. He smiles devilishly as the screen flashes: "Lucifer Brings Hell to Smash!"
---
Moveset:
Lucifer’s moveset is a combination of his devilish charm, raw power, and celestial abilities. He uses a mix of hand-to-hand combat, fire manipulation, and psychological mind games to overwhelm his opponents.
Neutral B (Devil's Charm):
Description: Lucifer points at an opponent, his eyes glowing red, and asks, “What is it you truly desire?” If it connects, the opponent is briefly mesmerized and becomes immobile for a short time, leaving them open to attack.
Inspiration: Lucifer's ability to make people reveal their deepest desires is one of his signature powers.
Side B (Hellfire Punch):
Description: Lucifer coats his fist in flames and dashes forward with a powerful punch. The punch deals fire damage and knocks opponents back a considerable distance. If fully charged, it creates a burst of flames that deals additional damage to nearby foes.
Inspiration: Lucifer is the ruler of Hell, and he often uses fire as a symbol of his power.
Down B (Wings of the Devil):
Description: Lucifer unfurls his angelic wings and performs a spinning attack, knocking away nearby opponents. The move has a wide hitbox and provides some brief invincibility during the animation.
Inspiration: Lucifer’s wings are a symbol of both his angelic and devilish nature, and he uses them for both defense and offense.
Up B (Angel's Ascent):
Description: Lucifer uses his wings to propel himself upward quickly. The move can be controlled slightly, allowing for both vertical and horizontal recovery. Opponents hit by the wings take light damage.
Inspiration: Lucifer often uses his wings to fly, especially in moments of urgency or battle.
Final Smash (True Devil Form):
Description: Lucifer transforms into his terrifying devil form. In this state, he unleashes a devastating wave of hellfire that engulfs the entire stage, damaging all opponents caught in the blast. After the attack, Lucifer returns to his human form with a smug grin.
Inspiration: Lucifer’s true devil form is one of the most iconic and fearsome aspects of his character, capable of instilling fear in anyone who sees it.
---
Taunts:
Up Taunt: Lucifer adjusts his cufflinks and smirks, saying, “I'm the Devil, darling.”
Side Taunt: He takes a sip of whiskey and raises the glass to the camera with a charming smile.
Down Taunt: Lucifer opens his arms wide, saying, “Welcome to Hell,” as flames briefly flare up around him.
---
Victory Poses:
1. Victory Pose 1: Lucifer stands with his back to the camera, wings spread wide, then turns and smirks as the wings retract.
2. Victory Pose 2: He sits on a luxurious chair, sipping a drink, with a devilish grin, saying, “That was... entertaining.”
3. Victory Pose 3: Lucifer walks away as the camera zooms in on his red glowing eyes, then turns back to the camera and says, “I always get what I want.”
Defeat Pose:
Defeat Pose: Lucifer stands with his hands in his pockets, looking unimpressed, saying, “Really? I lose? How boring.”
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Madea from Tyler Perry’s movies:
Reveal Trailer:
The trailer opens in a peaceful suburban neighborhood. Characters like Mario and Peach are outside a house, when suddenly, a car crashes through a fence. Out steps Madea, yelling at everyone. The screen flashes: "Madea Busts In!"
---
Moveset:
Madea’s playstyle is based on her larger-than-life personality, fierce attitude, and comedic brawling style. She uses household items, her car, and quick-witted responses to keep her opponents on their toes.
Neutral B (Purse Swing):
Description: Madea swings her oversized handbag in a wide arc in front of her. The swing does medium damage and has good knockback. If used close to an opponent, they take extra damage from the heavy purse.
Inspiration: Madea is often seen using her purse as a weapon to whack people into submission.
Side B (Car Ram):
Description: Madea hops into her car and drives forward at full speed. The car can hit multiple opponents and deals significant knockback. However, if she hits a wall or falls off the stage, she tumbles out of the car, leaving her vulnerable.
Inspiration: Madea’s car is infamous for being involved in her chaotic entrances and escape plans.
Down B (Verbal Smackdown):
Description: Madea shouts insults at nearby opponents, temporarily stunning them. The insults don't deal damage but leave the opponents open for a follow-up attack.
Inspiration: Madea is known for her no-nonsense attitude and ability to verbally put people in their place, often leaving them shocked or speechless.
Up B (Chair Lift):
Description: Madea pulls out a folding chair and hops onto it, launching herself into the air. The move gives her good vertical recovery, and any opponent hit by the chair as she launches takes damage.
Inspiration: In various films, Madea is seen sitting down or throwing chairs when she’s upset. This move turns that into an attack.
Final Smash (Madea’s House):
Description: Madea grabs the nearest opponent, and a cutscene begins where they are dragged into her house. Inside, Madea scolds them, hits them with household items like a frying pan and a broom, before finally throwing them out of her house with tremendous force, dealing massive damage.
Inspiration: Madea often puts people in their place inside her home, using tough love and discipline to get her point across.
---
Taunts:
Up Taunt: Madea pulls out a rolling pin and waves it threateningly at the screen, saying, “Don't make me come over there!”
Side Taunt: She adjusts her wig and gives a stern look, muttering, “Hallelujer.”
Down Taunt: Madea pulls out a cup of tea, sips it, and then says, “Mmm, child, you don’t want none of this.”
---
Victory Poses:
1. Victory Pose 1: Madea stands with her hands on her hips, wagging her finger, and says, “Next time, you better listen to me.”
2. Victory Pose 2: She’s in her car, honking the horn and yelling out the window, “Move out the way, fool!”
3. Victory Pose 3: Madea is seen cooking in her kitchen, turning to the camera to say, “Ain’t nobody got time for that.”
Defeat Pose:
Defeat Pose: Madea sits in a chair, shaking her head in disappointment, saying, “Mmm, mmm, mmm.”
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Carmen Sandiego:
Reveal Trailer:
The trailer opens in a busy cityscape at night, with Mario and Luigi chasing a thief through dark alleys. Suddenly, the thief is snatched by a figure in a red trench coat and wide-brimmed hat. Carmen Sandiego stands atop a building, looking over her shoulder. She drops a calling card, and the screen flashes: "Carmen Sandiego Steals the Spotlight!"
---
Moveset:
Carmen Sandiego's playstyle revolves around stealth, agility, and the use of gadgets to outwit her opponents. She uses tools from her criminal escapades to keep opponents guessing and to outmaneuver them with cunning and deception.
Neutral B (Grapple Hook):
Description: Carmen shoots out a retractable grapple hook in a straight line. If it connects with an opponent, it pulls them toward her, allowing for a quick follow-up attack. If it connects with a ledge, it can be used as a tether recovery.
Inspiration: Carmen is known for using grappling hooks and zip lines to make quick escapes during her heists.
Side B (Smoke Bomb):
Description: Carmen throws a smoke bomb in front of her, creating a cloud of smoke that temporarily obscures the screen. Inside the smoke, Carmen is invisible, allowing her to reposition or sneak in an attack while the opponent is distracted.
Inspiration: Carmen uses stealth and subterfuge to escape pursuit, and the smoke bomb fits perfectly with her elusive nature.
Down B (Disguise):
Description: Carmen quickly disguises herself as another character on the screen for a brief moment. While disguised, she takes reduced damage and can evade some attacks, tricking opponents into attacking the wrong person.
Inspiration: Carmen is a master of disguise and often uses costumes to blend into her surroundings during her heists.
Up B (Jetpack):
Description: Carmen activates a hidden jetpack in her coat, soaring upward and then gliding slowly back down. The jetpack allows her to cover a large distance and deal damage to anyone in her path as she ascends.
Inspiration: Jetpacks have been a part of Carmen's many high-tech gadgets in some iterations, helping her escape from high-security locations.
Final Smash (Heist of the Century):
Description: Carmen initiates a cutscene where she rushes toward the nearest opponent. If she makes contact, the screen shifts to an elaborate heist sequence, where Carmen steals a priceless artifact (like the Mona Lisa or the Eiffel Tower) while causing chaos. The opponent is caught in the destruction and takes massive damage.
Inspiration: Carmen’s Final Smash highlights her talent for orchestrating grand, elaborate heists, causing mass disruption.
---
Taunts:
Up Taunt: Carmen spins her wide-brimmed red hat around her finger and then places it back on her head, smirking.
Side Taunt: She pulls out a map and briefly examines it before folding it away, saying, “Where in the world should I go next?”
Down Taunt: Carmen pulls out a stolen artifact, tosses it in the air, and catches it before disappearing into a puff of smoke.
---
Victory Poses:
1. Victory Pose 1: Carmen stands in front of a world map, pointing to different locations with a smirk, saying, “Looks like I’m one step ahead.”
2. Victory Pose 2: She fades into the shadows of a cityscape, leaving behind her signature red hat as it flutters down to the ground.
3. Victory Pose 3: Carmen holds up a priceless stolen artifact with a sly grin, saying, “Catch me if you can.”
Defeat Pose:
Defeat Pose: Carmen is shown handcuffed, but she winks at the camera before breaking free and slipping away off-screen.
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smashlawlai · 10 months ago
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Here's a Super Smash Bros. Lawl moveset for Alice Angel from Bendy and the Ink Machine:
Reveal Trailer:
The trailer opens with the eerie setting of an abandoned animation studio, filled with flickering lights and dark ink spilling everywhere. Mario, Samus, and Isabelle cautiously explore when a distorted voice hums a haunting melody. Suddenly, a spotlight shines on Alice Angel, who emerges from the shadows with her angelic halo glowing. The screen flashes: "Alice Angel Brings Divine Retribution!"
---
Moveset:
Alice Angel’s moveset is a mix of dark, corrupted attacks and some heavenly-themed abilities that showcase both her angelic persona and her sinister, twisted side. She uses ink-based attacks along with her musical talents.
Neutral B (Halo Throw):
Description: Alice throws her glowing halo forward like a boomerang. The halo travels in an arc and returns to her, dealing damage to anyone in its path. It can hit on the way forward and back, making it useful for spacing.
Inspiration: Her angelic halo is a core part of her design, and this move represents her deceptive nature, combining light and danger.
Side B (Ink Spill):
Description: Alice conjures a wave of black ink that surges forward, damaging and slowing any opponents it touches. If fully charged, the ink can briefly immobilize enemies caught in its path.
Inspiration: As a character created from ink, Alice taps into her ink-based powers for this move, reflecting the inky world she originates from.
Down B (Heavenly Song):
Description: Alice sings a haunting melody that stuns nearby enemies. The closer the enemy is, the longer they are stunned. This move can set up follow-up attacks or give Alice time to recover.
Inspiration: Alice’s voice is central to her character, and her song reflects both the beauty and eeriness of her persona.
Up B (Angel Ascent):
Description: Alice sprouts temporary angel wings and ascends into the air. The wings give her a brief flight, but ink drips from them, damaging enemies below. This move gives Alice a strong recovery option and can hit enemies attempting to edge-guard.
Inspiration: Her angelic side is showcased here, but the dripping ink reminds players that she is not entirely pure.
Final Smash (Twisted Reflection):
Description: Alice transforms into her corrupted form, Susie Campbell’s twisted, monstrous version of Alice Angel. She summons a massive flood of ink that engulfs the stage, damaging all opponents. As the ink dissipates, Alice stands victorious, back in her angelic form.
Inspiration: This move reflects Alice’s internal battle between her angelic persona and her darker, corrupted self, leading to a terrifying display of power.
---
Taunts:
Up Taunt: Alice strikes a dramatic pose, adjusting her halo and saying, “I’m an angel, after all.”
Side Taunt: She pulls out a microphone, hums a haunting tune, and then grins wickedly at the opponent.
Down Taunt: Alice taps her foot, crosses her arms, and says, “You’ll have to do better than that!”
---
Victory Poses:
1. Victory Pose 1: Alice stands in the spotlight, smiling sweetly as ink drips down her face, saying, “The show must go on.”
2. Victory Pose 2: She adjusts her halo, then winks at the camera before whispering, “Angels always win.”
3. Victory Pose 3: Alice’s corrupted form briefly appears as she laughs darkly, only for her to return to her angelic self, humming softly.
Defeat Pose:
Defeat Pose: Alice looks down at the ground, her corrupted form flashing briefly before she returns to her angelic appearance, sulking.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for King Dice from Cuphead:
Reveal Trailer:
The trailer opens with a lively casino setting, reminiscent of the King Dice boss fight in Cuphead. Mario, Kirby, and Donkey Kong are seen playing cards at a table when suddenly, a large, shadowy figure approaches. Dice rolls across the table, and King Dice's theme begins playing. The screen flashes: "King Dice Gambles His Way In!" followed by King Dice stepping forward, flipping a coin and laughing maniacally.
---
Moveset:
King Dice’s moveset revolves around chance, dice, and casino-themed attacks. He uses a mix of gambling-inspired moves to keep opponents on edge, and many of his moves incorporate randomness for added unpredictability.
Neutral B (Dice Roll):
Description: King Dice throws a large die at his enemies. The number on the die determines the strength and effect of the attack. Rolls between 1 and 6 change the power and properties of the attack:
1: The die barely moves and does minimal damage.
6: The die flies far and deals massive damage and knockback.
Inspiration: Based on King Dice’s signature use of dice to control outcomes during his boss fight in Cuphead.
Side B (Card Slash):
Description: King Dice pulls out a deck of cards and throws several sharp cards forward like projectiles. The cards fan out and deal moderate damage, with the final card having a higher knockback.
Inspiration: This references the playing card theme often seen in casinos and card games, as well as the attacks of King Dice’s minions.
Down B (Parry Pop):
Description: King Dice performs a quick, flashy parry, reflecting any incoming projectiles and dealing damage to nearby opponents if timed correctly. If successful, he flips a coin and gains a small chance-based power-up for a limited time (e.g., increased attack or speed).
Inspiration: Inspired by the parry mechanic from Cuphead, King Dice uses his showmanship to block attacks and turn the tide.
Up B (Casino Bounce):
Description: King Dice summons a giant die beneath him, bouncing off it for vertical recovery. The die can be used as a platform for a few seconds before disappearing. It can also damage opponents if they are hit while King Dice launches upward.
Inspiration: This move ties into King Dice’s love of dice and gambling, with the bouncing die symbolizing his connection to the casino.
Final Smash (The Devil’s Deal):
Description: King Dice snaps his fingers, and a giant slot machine appears behind him. Three reels spin and stop, each with different possible effects. Depending on the outcome, a variety of powerful attacks occur:
All 7s: Massive coins rain down from the sky, dealing heavy damage.
The Devil’s Face: The Devil himself appears and strikes the entire stage with flames, dealing major damage to all opponents.
Cherries: King Dice gains a temporary power-up with increased speed and strength.
Inspiration: This is based on the casino and gambling elements from King Dice’s battle in Cuphead, combining the unpredictability of a slot machine with devastating results.
---
Taunts:
Up Taunt: King Dice flips a coin in the air and catches it, saying, “The house always wins.”
Side Taunt: He shuffles a deck of cards and grins menacingly while saying, “Time to ante up!”
Down Taunt: King Dice twirls a pair of dice in his hand before throwing them up and catching them.
---
Victory Poses:
1. Victory Pose 1: King Dice stands atop a large die, flipping a coin in the air and laughing as he says, “You’re all losers!”
2. Victory Pose 2: He deals out cards at a table, then smirks at the camera, saying, “I’m King Dice, and I never lose.”
3. Victory Pose 3: King Dice snaps his fingers, and a giant slot machine appears behind him. It spins and lands on all 7s, causing confetti to fall while King Dice grins.
Defeat Pose:
Defeat Pose: King Dice angrily throws his dice and cards onto the ground before crossing his arms, fuming.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Albert Wesker from the Resident Evil series:
Reveal Trailer:
The trailer opens with a scene of Chris Redfield battling enemies on a dark, rainy battlefield. Just as he seems to gain the upper hand, everything suddenly goes quiet. A shadowy figure steps forward, his glowing red eyes piercing through the darkness. The screen flashes: "Wesker Unleashes the Virus!" followed by a montage of Wesker dominating his enemies with superhuman speed and power.
---
Moveset:
Albert Wesker’s moveset revolves around his superior agility, strength, and the viral powers he gains from the Uroboros virus, giving him enhanced combat skills and the ability to unleash devastating attacks.
Neutral B (Samurai Edge):
Description: Wesker pulls out his iconic Samurai Edge handgun and fires a precise, rapid shot. The bullets are fast but deal moderate damage. Holding the button allows Wesker to aim slightly in different directions, offering a bit of range control.
Inspiration: This attack is based on Wesker’s proficiency with firearms in Resident Evil, particularly his usage of the custom Samurai Edge.
Side B (Phantom Dash):
Description: Wesker dashes forward at blinding speed, becoming nearly invisible for a split second. This dash can be used to close the gap on enemies or to dodge incoming attacks. If he collides with an opponent during the dash, he delivers a powerful, quick punch that launches the enemy.
Inspiration: This move represents Wesker’s inhuman speed and agility, as seen during boss fights in Resident Evil 5 where he effortlessly dodges bullets.
Down B (Uroboros Tentacle):
Description: Wesker summons the Uroboros virus in the form of black, writhing tentacles that strike upward from the ground. The tentacles have a decent range and can hit multiple opponents. This move can also be used for edge guarding as the tentacles rise up from the ledge.
Inspiration: Draws from the Uroboros mutation Wesker controls, where his body starts mutating to use the virus as a weapon.
Up B (Superhuman Leap):
Description: Wesker leaps high into the air with a burst of speed and strength, leaving behind a shadowy trail. He can perform a follow-up dive kick by pressing the attack button, dealing massive damage upon impact.
Inspiration: Reflects Wesker’s ability to perform incredible, high-speed acrobatics and jump tremendous distances, as seen in several cutscenes from the Resident Evil series.
Final Smash (Uroboros Form):
Description: Wesker injects himself with the Uroboros virus, transforming into a monstrous, enhanced version of himself. He charges forward, striking all opponents in his path with overwhelming strength and Uroboros tentacles. The final blow consists of Wesker summoning a massive tentacle that crashes down on the opponents, causing an explosive finish.
Inspiration: This is based on Wesker’s final boss fight in Resident Evil 5, where he fully embraces the Uroboros virus, turning into a monstrous being of immense power.
---
Taunts:
Up Taunt: Wesker adjusts his sunglasses and says, “You can’t possibly keep up with me.”
Side Taunt: He performs a quick knife twirl before vanishing momentarily and reappearing in place.
Down Taunt: Wesker injects himself with a vial of virus, briefly glowing with power as he smirks.
---
Victory Poses:
1. Victory Pose 1: Wesker stands over his defeated opponents, adjusts his sunglasses, and says, “A god can’t be defeated by mere mortals.”
2. Victory Pose 2: He teleports around the screen, effortlessly dodging imaginary attacks before standing still, arms crossed, saying, “Pitiful.”
3. Victory Pose 3: Wesker steps out of the shadows, his eyes glowing red as he delivers a chilling laugh, muttering, “There’s no escape from the inevitable.”
Defeat Pose:
Defeat Pose: Wesker removes his sunglasses and, with a cold expression, turns his back to the camera in frustration.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for King Boo from the Mario series:
Reveal Trailer:
The trailer opens in a dimly lit haunted mansion, with Luigi cautiously exploring a dark hallway. Suddenly, Luigi is frozen in fear as King Boo emerges from a painting on the wall with a menacing laugh. The screen flashes: “King Boo Haunts the Competition!” The scene shifts to the battlefield, where King Boo showcases his ghostly powers in combat.
---
Moveset:
King Boo’s moveset revolves around his ghostly abilities, tricks, and illusions, making him an unpredictable and spooky fighter.
Neutral B (Boo Burst):
Description: King Boo charges up a blast of ghostly energy and releases it as a projectile. The longer the button is held, the bigger and more powerful the burst becomes. The blast has decent range and can pass through walls, fitting King Boo’s spectral nature.
Inspiration: This attack draws from his various energy-based attacks seen in Luigi’s Mansion games.
Side B (Illusion Dash):
Description: King Boo disappears and quickly reappears a short distance forward, phasing through obstacles. He can reappear on either side of an opponent, catching them off guard. This dash can also be used as a quick escape or positioning tool.
Inspiration: Reflects King Boo’s ability to disappear and reappear, similar to how Boos move in Mario games when unseen.
Down B (Trapdoor Trick):
Description: King Boo summons a trapdoor beneath an opponent. If the opponent stands on the trapdoor for too long, it opens, and they fall through, taking damage. This move can be used to set traps or control areas of the stage.
Inspiration: Based on King Boo’s ability to manipulate objects and trap Luigi in Luigi’s Mansion.
Up B (Spectral Float):
Description: King Boo ascends into the air while spinning, creating a whirlwind of ghostly energy around him. The energy damages opponents in range, and King Boo can move horizontally while floating.
Inspiration: This is inspired by King Boo’s levitation abilities in various Luigi’s Mansion appearances, where he hovers and controls the environment.
Final Smash (Haunted Mansion):
Description: King Boo traps the stage in his haunted mansion. The lights dim, and ghostly apparitions attack all opponents. Walls and floors shift as the stage becomes disorienting, and King Boo summons a giant energy ball, firing it at opponents for a devastating finish.
Inspiration: A combination of King Boo’s power to control haunted environments and summon large-scale attacks, as seen in boss fights from Luigi’s Mansion.
---
Taunts:
Up Taunt: King Boo spins around while laughing and says, “Can’t escape the king of ghosts!”
Side Taunt: King Boo winks and flickers in and out of existence, taunting his opponent.
Down Taunt: King Boo summons a few smaller Boos that float around him before disappearing.
---
Victory Poses:
1. Victory Pose 1: King Boo laughs maniacally as he floats in front of a haunted mansion, with thunder and lightning flashing behind him.
2. Victory Pose 2: He disappears and reappears holding Luigi’s hat, smirking as he says, “Too easy…”
3. Victory Pose 3: King Boo floats in the air with a royal crown, saying, “The ghost king reigns supreme!”
Defeat Pose:
Defeat Pose: King Boo sulks while trapped inside a ghost painting, angrily trying to break free.
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Mason Greyback from Wizards of Waverly Place:
Reveal Trailer:
The trailer opens with a dark, mysterious forest, where Mason Greyback is seen howling at the moon. The scene transitions to a bright stage as Mason shifts into his werewolf form, revealing his fierce eyes and supernatural powers. The screen flashes: "Mason Greyback Howls His Way into the Battle!"
Moveset:
Mason Greyback’s moveset reflects his werewolf abilities and his magical skills.
Neutral B (Lunar Howl):
Description: Mason lets out a powerful howl that sends out sound waves in a cone in front of him. The sound waves deal damage and can knock back opponents. When charged, the howl becomes more intense and the area of effect is larger.
Inspiration: Represents his werewolf nature and his connection to the moon.
Side B (Claw Swipe):
Description: Mason performs a series of quick and fierce claw swipes with his werewolf claws. The attack has a wide range and deals significant damage. When charged, the swipes become faster and have greater knockback.
Inspiration: Reflects his werewolf strength and ferocity in combat.
Down B (Silver Bullet Barrier):
Description: Mason creates a barrier of magical silver bullets around him. The barrier damages and repels opponents who come too close. When charged, the barrier lasts longer and has a stronger damage effect.
Inspiration: Utilizes his knowledge of werewolf weaknesses, such as silver.
Up B (Moonlit Leap):
Description: Mason jumps high into the air, using his werewolf agility to reach greater heights. He also deals damage to opponents he encounters during the jump. When charged, the leap is higher and the damage is more severe.
Inspiration: Shows his agility and connection to lunar powers.
Final Smash (Full Moon Frenzy):
Description: Mason transforms into a gigantic werewolf under the full moon. He unleashes a series of devastating attacks, including powerful claw slashes and energy blasts. The move ends with a massive roar that sends all opponents flying off the stage.
Inspiration: Represents his ultimate transformation and strength under the full moon.
Taunts:
Up Taunt: Mason howls at the moon and says, “The night belongs to us!”
Side Taunt: He flexes his claws and says, “Ready for a little full moon action?”
Down Taunt: Mason growls menacingly and says, “You can’t hide from the moon!”
Victory Poses:
1. Victory Pose 1: Mason stands triumphantly in his werewolf form, howling at the moon, saying, “The night is ours!”
2. Victory Pose 2: He shifts back to his human form and smiles, saying, “Looks like I’m on top of the world.”
3. Victory Pose 3: Mason strikes a confident pose and says, “Who’s afraid of the big bad wolf?”
Defeat Pose:
Defeat Pose: Mason collapses to his knees, his werewolf form receding as he says, “I’ll be back… stronger than ever…”
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Pamela Voorhees from Friday the 13th:
Reveal Trailer:
The trailer opens at the eerie Crystal Lake camp, where Pamela Voorhees is seen standing by the campfire. Suddenly, the fire flickers and the scene turns dark. Pamela appears in her iconic sweater and wig, brandishing a knife. The screen flashes: "Pamela Voorhees Brings Her Terror to the Arena!" as she charges forward with a vengeful look.
Moveset:
Pamela Voorhees’s moveset revolves around her brutal, stealthy nature and her weapon of choice.
Neutral B (Knife Slash):
Description: Pamela Voorhees slashes with her iconic knife. The move has quick, successive slashes with decent range and knockback. When charged, the slashes become more powerful and the range increases.
Inspiration: Reflects her signature weapon and her ruthless attacks.
Side B (Machete Charge):
Description: Pamela charges forward with a machete, dealing heavy damage to opponents she hits. She can also break through shields with this attack. When charged, the charge is longer, and the attack deals more damage and has greater knockback.
Inspiration: Represents her aggressive and relentless nature.
Down B (Sneak Attack):
Description: Pamela vanishes briefly and reappears behind her opponent to perform a surprise attack with her knife. The move deals substantial damage and has a high chance of causing a critical hit. When charged, the attack becomes faster and harder to predict.
Inspiration: Mimics her stealthy tactics and sudden attacks.
Up B (Vengeful Leap):
Description: Pamela leaps into the air with a high jump, using her machete to slash at opponents in her path. This move deals damage to opponents she encounters during the leap. When charged, the leap reaches higher and the slashes become more powerful.
Inspiration: Represents her relentless pursuit and ability to strike from above.
Final Smash (Crystal Lake Carnage):
Description: Pamela Voorhees summons a terrifying vision of Crystal Lake, where she appears alongside several otherworldly apparitions. She performs a series of brutal attacks with her knife and machete, causing massive damage to all opponents caught in the scene. The final blow is a massive slash that sends opponents flying.
Inspiration: Combines her murderous spree with the haunting atmosphere of her home setting.
Taunts:
Up Taunt: Pamela holds her knife aloft and says, “You’ll never escape me!”
Side Taunt: She adjusts her sweater and says, “Just like old times…”
Down Taunt: Pamela lets out a chilling laugh and says, “The hunt is on…”
Victory Poses:
1. Victory Pose 1: Pamela stands over a defeated opponent with a sinister smile, saying, “You should have stayed away from my camp!”
2. Victory Pose 2: She looks at her knife with satisfaction and says, “The blade always finds its mark.”
3. Victory Pose 3: Pamela’s silhouette is shown against a full moon, with her knife gleaming, and she says, “The night is mine.”
Defeat Pose:
Defeat Pose: Pamela drops her knife and collapses to her knees, saying, “I’ll be back… when you least expect it…”
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for Pennywise from It:
Reveal Trailer:
The trailer starts in a dark, eerie sewer, with balloons floating ominously. Pennywise emerges from the shadows with a sinister grin and performs a chilling laugh. He summons a storm of balloons and creepy clowns, before transitioning to the Smash Bros. arena. The screen flashes: "Pennywise Invites You to a Terrifying Battle!"
Moveset:
Pennywise’s moveset combines his terrifying presence with his shape-shifting abilities and clownish tricks.
Neutral B (Balloon Barrage):
Description: Pennywise blows up a series of balloons that float forward and burst on contact with opponents. Each balloon deals minor damage and can cause knockback. When charged, the balloons grow larger and deal more damage.
Inspiration: Reflects his iconic use of balloons as a part of his eerie persona.
Side B (Clown’s Laughter):
Description: Pennywise lets out a haunting laugh that creates a soundwave, damaging and briefly stunning opponents in front of him. When charged, the laugh becomes more powerful and has a larger range.
Inspiration: Based on his ability to terrify and disorient his victims with his unsettling laughter.
Down B (Shape-Shifting Terror):
Description: Pennywise briefly transforms into one of his many monstrous forms (e.g., a spider, a werewolf) to deal area-of-effect damage around him. The transformation lasts for a few seconds and damages opponents close by. When charged, the shape-shifting lasts longer and deals more damage.
Inspiration: Represents his ability to change forms to frighten and attack his enemies.
Up B (Gory Balloon Lift):
Description: Pennywise floats upwards by inflating a large, gory balloon beneath him. The move also deals damage to opponents caught in the explosion of the balloon. When charged, the lift is higher and the balloon’s explosion is more powerful.
Inspiration: Mimics his ability to float and his sinister use of balloons.
Final Smash (Dancing Clown’s Wrath):
Description: Pennywise summons a nightmarish carnival scene. He dances and performs a horrific show, causing nightmarish balloons and horror effects to bombard the stage. Opponents caught in the attack are heavily damaged and knocked out by the chaos.
Inspiration: Combines his disturbing clown persona with a grand, terrifying final move.
Taunts:
Up Taunt: Pennywise floats in the air and says, “We all float down here!”
Side Taunt: He juggles several balloons and says, “Want a balloon?”
Down Taunt: Pennywise laughs maniacally and says, “Time to play!”
Victory Poses:
1. Victory Pose 1: Pennywise floats and dances with a sinister smile, saying, “A round of applause for the clown!”
2. Victory Pose 2: He holds up a balloon and says, “I told you we all float!”
3. Victory Pose 3: Pennywise erupts in eerie laughter and says, “The circus of horrors has won!”
Defeat Pose:
Defeat Pose: Pennywise deflates into a harmless balloon and says, “It’s just a little hiccup… I’ll be back…”
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smashlawlai · 10 months ago
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Here’s a Super Smash Bros. Lawl moveset for The Great Mighty Poo from Conker's Bad Fur Day:
Reveal Trailer:
The trailer opens in a forest setting. The Great Mighty Poo emerges from behind a large pile of refuse, performing a grandiose musical number with a chorus of smaller "poos." He shoots out a stream of foul-smelling sludge at the screen, which transitions to the Smash Bros. arena. The screen flashes: "The Great Mighty Poo Stinks Up the Arena!"
Moveset:
The Great Mighty Poo’s moveset revolves around his disgusting and musical nature, combining gross-out attacks with a theatrical flair.
Neutral B (Toilet Paper Toss):
Description: The Great Mighty Poo hurls rolls of toilet paper at opponents. The rolls deal minor damage and can knock opponents back. When charged, the toilet paper rolls become larger and deal more damage.
Inspiration: Reflects his origin from a bathroom-related setting and his gross humor.
Side B (Shower of Sludge):
Description: The Great Mighty Poo spews a stream of sludge forward, creating a hazardous area on the ground. Opponents who come into contact with the sludge take continuous damage and are slowed down. When charged, the sludge stream becomes wider and longer.
Inspiration: Represents his disgusting nature and the foul substances associated with him.
Down B (Foul Symphony):
Description: The Great Mighty Poo performs a musical number, causing waves of sound waves to emanate from him. These sound waves deal damage and can knock opponents away. When charged, the musical attack becomes more powerful and the waves extend further.
Inspiration: Based on his character's theatrical and musical elements.
Up B (Flush-Up):
Description: The Great Mighty Poo leaps into the air with a powerful flush sound, launching himself upwards. He creates a swirling vortex of sludge around him that damages opponents in the vicinity. When charged, the leap becomes higher and the vortex deals more damage.
Inspiration: Mimics the flushing motion associated with his character.
Final Smash (Great Mighty Mess):
Description: The Great Mighty Poo summons a massive wave of sludge that floods the stage, dealing substantial damage to all opponents. The wave culminates in a dramatic explosion of filth and sound, sending all enemies flying.
Inspiration: Combines his signature disgusting attacks with a grand, over-the-top final move.
Taunts:
Up Taunt: The Great Mighty Poo takes a theatrical bow and says, “Bravo! Bravo! Let’s hear it for me!”
Side Taunt: He strikes a pose and says, “The greatest poo in all the land!”
Down Taunt: He performs a disgusting burp and says, “Excuse me, I’m quite the performer!”
Victory Poses:
1. Victory Pose 1: The Great Mighty Poo performs a triumphant dance and says, “A resounding victory for the Great Mighty Poo!”
2. Victory Pose 2: He holds a piece of toilet paper high and says, “Wipe the competition clean!”
3. Victory Pose 3: He sings a victory song while covered in a sparkling layer of sludge and says, “The stage is mine!”
Defeat Pose:
Defeat Pose: The Great Mighty Poo falls into a pile of sludge and says, “The stench of defeat is overpowering…”
0 notes