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Destiny Races
Exo (https://www.destinypedia.com/Exos)
The Exos were the brainchildren of Clovis Bray, though the motive for their creation remains a mystery. During the Collapse, the Exos' memories were shattered and nigh-all knowledge of their origins lost as well. In the Dark Age that followed, the Exos helped build the Last City alongside their organic brethren, with many going on to become Guardians.
The Exos were built during humanity's Golden Age for a long forgotten struggle, possibly against the Vex, with the purpose of protecting their creators. Rasputin was once involved in their command, a fact that some Exos dimly remember. The conflict itself has long been forgotten and the Exo remain ciphers, even to themselves, for their purpose has been forgotten as well. But there is one clue to their origins; many Exos experience a dream they call Deep Stone Crypt, or the "place where they were born". It is described as "the infamous subroutine which seeded the first Exo consciousness". Cayde-6's memories stretch further, where he recalls being a human before traveling to Enceladus, an icy moon of Saturn, to become an Exo, as he "came there in flesh and bone. Gave everything to the ice. Started over. Rebooted".
The Exo is a robotic body with an uploaded human consciousness. The technology to encode the latter into the former was developed by Clovis Bray. This existence is not naturally sustainable; early Exos suffered from a condition known as Dissociative Exomind Rejection (DER), a serious and ultimately fatal cognitive disorder caused by the human mind rejecting its new body.
Clovis Bray discovered that DER could be staved off by two particular methods. The first was the "reboot", erasing the mind's memories post-transfer so that it would not remember its old body and so better accept the new one. While effective, it was not a cure, and the reboot procedure would often be repeated several times over the Exo's life. It would also be used for functional purposes, such as restoring Exos whose minds had become "compromised". Successive reboots cumulatively eroded an Exo's mind and their ability to retain any memories at all. Clovis Bray estimated that the maximum number of times an Exo could be rebooted was around 20. Not all reboots completely remove past memories, though, especially for Guardians and some can gain access to these buried memories by purposefully dying or killing themselves. Every Exo has a number appended to their name that signifies the number of reboots they have experienced.
The second method Clovis Bray used to prevent DER was to introduce familiar organic conceits into the Exo's mechanical body, such as the drive to eat or reproduce. While these "humanisms" were not functionally necessary, they nevertheless reduced the chances of DER developing.
Exos appear unyielding and tireless. Mechanically, they are so advanced that only a Ghost can comprehend their inner workings. In many ways, Exos like to think of themselves as human, or having human minds in machine bodies.
Awoken (https://www.destinypedia.com/Awoken)
The Awoken are a race of humanoids living in the City and also the Reef. Ruled by a Queen and her brother, they were generally isolated from Earth, long avoiding contact with the City until the Wolf rebellion and later the Taken War.
Awoken are standoffish and resemble baseline humans, with the notable exception of having pale blue, purple, green, or gray skin. They also have luminescent eyes with glowing irises.
Beyond physical appearances, the Awoken seem to possess powers and abilities beyond their human ancestors. The Techeuns are a particularly notable example, though ordinary Awoken can also experience visions in the form of dreams. This is a side effect of them being within Earth's universe-within the Distributary, the Awoken do not have paracasual abilities, but are so intertwined with the fabric of its existence that they do not age past a certain point.
Origins
It is said the Awoken were born in the Collapse, descended from those humans who tried to flee its wrath. Something happened to them out on the edge of the deep Black, and they were forever changed. After their race was formed, they took up residence and constructed the Dreaming City in the Asteroid Belt. Today many Awoken live in the Reef, aloof and mysterious, but others returned to Earth, where their descendants now fight for the City. Earthborn Awoken sometimes venture out to the Reef, hoping to learn its secrets—but find no special welcome from the reclusive Queen.
In Forsaken, it is revealed the Awoken are the descendants of the crew and passengers of the Yang Liwei, a generation ship that left Earth shortly before the Collapse in an attempt to find a way to live without the Traveler, and thus refused to take a side when the Darkness attacked the Traveler. During the initial sparring between the two acasual entities, the ship was at the centerpiece of an anomaly in space time that sucked it and all its inhabitants into a newborn universe, the Distributary, during which they lost their physical forms and reincarnated into their present ones under the direction of their captain and first queen Alis Li. Unbeknownst to Alis at the time, she was not the first to regain consciousness, but rather Mara Sov was, and it was Mara who quietly manipulated Alis into giving the Awoken physical forms that could be injured or die, as Mara believed truly omnipotent entities could not evolve or live meaningful lives. Later, Mara would lead some of her people back into Earth's universe and colonize the Reef, though some of them would go farther and emigrate to Earth itself.
Reef Wars
The Reef Wars marks the first time the Awoken emerged from their isolation. Noticing the Fallen massing to destroy the Last City in an effort to steal back the Great Machine, the Queen chose to intervene and keep the oblivious outsystem House of Wolves from joining their brethren on Earth.
Striking suddenly, the Awoken fleet destroyed Ceres and scattered the Wolves across the Reef, beginning a several-year-long campaign that whittled the Fallen's numbers and nobility to insignificance. After Variks, a Wolf scribe defected over to the Queen's side, the remaining Wolves were defeated and Skolas, their leader, imprisoned.
The Queen later gifted Skolas to her allies, the Nine, for their role in defeating the Fallen but they released the Wolf Kell, beginning the Wolf Rebellion and forced the Reef to open itself to Guardian access.
The Taken War
The Awoken were among the first to respond to Oryx's invasion. Attacking his fleet out around Saturn, the Queen and her Witches sacrificed themselves to fire the Harbingers, mysterious weapons or entities of incredible power, at the Hive Dreadnaught. Despite destroying a good portion of Oryx's fleet there were no marks made upon the flagship, and shortly thereafter Oryx ended the battle with a single blow from his cannon.
Despite a significant loss of Reef leadership, including the Queen and a missing Prince, the Reef aided the City and its Guardians in destroying Oryx's Taken. Setting bounties upon several lieutenants the Reef oversaw their extermination and eventual rooting out of the Taken Blights in conjunction with the Vanguard. During this conflict Petra Venj, Acting Regent-Commander, continued to search for the missing Queen and preventing a resurging House of Wolves from regrouping on Mars. With the aid of Variks and the Guardians the nascent Wolf house was scattered again.
Betrayal of a Prince
Following the resurgence of Uldren Sov, he led a rogue Fallen house known as the Scorn against The Reef, betraying his own people, and driving the Reef-borne Awoken into complete chaos and disarray. Cayde-6 was murdered in the Scorn's escape from the Prison of Elders, and Reef agents were forced to work with Guardian forces to prevent the total collapse of their society.
Human(ity) (https://www.destinypedia.com/Humanity)
The remaining humans are all that survive of a race whose reach once spanned the Solar System, having descended from those who endured the apocalyptic Collapse. Since then, they have fought to restore our toppled civilization to its Golden Age splendor — first by the legendary Iron Lords, and more recently by the Guardians.
During the 21st Century, humanity made first contact with the mysterious entity that would later come to be known as the Traveler, the arrival of which ushered in a centuries-long Golden Age that saw humans colonize the newly remade worlds of Sol including Mercury, Venus, Mars, and even the moons of Jupiter and Saturn.
But this Golden Age would not last. Unbeknownst to humanity, the Traveler had an ancient enemy; a powerful Darkness that precipitated the Collapse and nearly wiped out mankind, if not for the intervention of the Traveler who sacrificed itself to push back the assailing Darkness. And with its dying breath, the Traveler created Ghosts to seek out those worthy to carry on its task.
In the dark decades after the Collapse, Humans, Exos, and Awoken found the Traveler where it made its final stand and built the City—the last bastion of mankind—beneath its shadow. And from an age of chaos and death began the City Age.
Though its tenuous peace lasted for the better part of a hundred years, the City Age would ultimately come to a shattering end in the wake of the devastating Cabal invasion; with the heroic deeds of The Guardian bringing an end to the Red Legion's siege and marking the dawn of a new Golden Age.
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Destiny explanation(sorta)
The storyline is actually kinda hard to explain??? Like, really hard because there's so much lore and dlc content(Dark Below, House of Wolves, Taken King, and Rise of Iron) PLUS a second game that adds more lore AND dlc content(Curse of Osiris and now Warmind). BUT thanks to the internet, I have found something to help you understand the first games story. Kind of.
Please go here ---> https://www.windowscentral.com/destiny-story-explained. It will explain the story aspect WAY better than I can. It catches you up to what happens up to the Rise of Iron dlc in the first Destiny. Destiny 2 storyline is here ---> https://smolsparrowdragon.tumblr.com/post/174013006326/destiny-2-storylinespoilers-included-one-year. All the information was copied from Wikipedia and there are spoilers here. You have been warned.
In Destiny and Destiny 2, you get the choice of three classes; Titan, Hunter, and Warlock.
Titan
"You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you."
They're generally known as pretty heavy hitters. More or less use brute force. Literal tanks in a fire team.
Hunter
"Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw- at least, not anymore- but making your own luck has always meant bending the rules."
Known for being... well, sneaky. They have remarkable stealth and mobility. Better for distance combat, but dangerous in up close situations.
Warlock
"Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown."
Now each has their own subclasses(where you can use either solar, arc, or void based powers). Quick note, the elements used are somewhat easy to understand; solar = fire based, arc = electric/shock based, void =.... gonna be honest I don't know what it is exactly, but it's fuckin awesome. Anyways getting back on track, each class has three different subclass(3 change in Destiny 2) you can choose from that uses a different element/damage types. I've included the Destiny 2 subclasses, so don't mistake this as four abilities for each class.
Legit magic. Amazing support(more so in Destiny 2) and very dangerous advisories. Also the fandoms joke. They have space magic and have stretchy arms. If you played, you know about the last part.
Titan's recieve Defender, Striker, Sunbreaker(Taken King dlc only), and Sentinel(Destiny 2. Replaces Defender). Hunter's get Gunslinger, Bladedancer, Nightstalker(Taken King dlc only), and Arcstrider(Destiny 2. Replaces Bladedancer). Lastly, Warlock's get Sunsinger, Voidwalker, Stormcaller(Taken King dlc only), and Dawnblade(Destiny 2. Replaces Sunsinger).
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Destiny 2 Storyline(spoilers included)
Literally copied from searching Destiny 2 in Wikipedia. https://en.m.wikipedia.org/wiki/Destiny_2 <--Link as proof. Look under plot.
https://en.wikipedia.org/wiki/Destiny_2:_Forsaken (Also black armory. Hopefully Drifter story can be updated as well)
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul. Waking two days after the attack, the Guardian locates their Ghost. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City.
The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both its and the Guardian's Light are restored. After restoring long range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titanand assist in mounting a counter-offensive. Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City. During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to use the Light and legitimize himself as Emperor.
The Guardian locates Cayde-6 on the centaur planet Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed starship Exodus Black, the Guardian frees Cayde from a Vex portal loop, and claims a teleporter for use in taking back the City. Cayde directs the Guardian to find Ikora on the Jovian moon of Io, where she had gone to find answers about the Traveler. Ikora and Io researcher Asher Mir directs the Guardian to locate a Warmind, an ancient defensive AI for intelligence on the Almighty. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty and destroys the weapon, signaling Zavala to begin the counterattack. As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to take the Light; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage.
The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship alone to save the Traveler. Ghaul forcibly takes the Light, corrupting it, and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave, restoring the Light and decimating the Red Legion's forces. The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown reaching the entire system. The wave of Light extends beyond the Solar System and spreads beyond the Milky Way, before panning across a fleet of dark, unknown ships sitting some distance away in extragalactic space.
Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus, under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne. A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger. The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them.
Curse of Osiris
After the awakening of the Traveler, Ikora calls the Guardian to the Tower, explaining that her agents, the Hidden, discovered a damaged Ghost on the intact remnants of Mercury. Ikora identifies the Ghost as Sagira, belonging to her former mentor, the legendary Warlock Osiris, who had been exiled from the City years before the first game (detailed in the supplimentary webcomic Fall of Osiris).[18]Traveling to Mercury, the Guardian locates the gateway to the Infinite Forest, a simulated universe created by the Vex inside the planet's core, but is unable to enter; the Guardian then comes under attack from Vex constructs from various points in time. Brother Vance, the fanatical leader of the Followers of Osiris (returning from House of Wolves), directs the Guardian to a hidden temple in an abandoned radio tower in the EDZ on Earth, with a modified Vex device that can restore Sagira. The device temporarily merges Sagira with the Guardian's Ghost, allowing them to access the gateway to the Infinite Forest.
Inside the Forest, the Guardian encounters reflections of Osiris created to explore its different simulated realities. The reflections explain that in the past, Mercury had been a garden world shaped by the Traveler, before the Vex arrived and created the Forest in Mercury's core. The Guardian witnesses a simulated future scenario created by Panoptes, the Vex Mind that controls the Infinite Forest, in which Light and Darkness no longer exist, all non-Vex life has been wiped out, and the Sun is darkened. Osiris' reflections claim that they have been unable to find a way to prevent the dark future, but believe that the Guardian may be the key to stopping it. Ikora directs the Guardian to the Pyramidion, a Vex construct on Io, which contains the location of a map that leads to Panoptes' lair. Following the Pyramidion's data back to the Forest and battling Red Legion simulations within, Sagira discovers that the map changes too quickly to find Panoptes. The Guardian travels to Nessus to obtain the core of a smaller Vex Mind to boost Sagira's processing power. Returning to the Forest's simulated past on a tip from Ikora, the Guardian combines the map data with Panoptes' algorithms from the moment of its creation, allowing Sagira to locate Panoptes' lair. At that moment, Panoptes itself arrives and forcibly separates Sagira from Ghost before ejecting the Guardian from the Forest.
Regrouping at the Tower, Ikora accompanies the Guardian back to Mercury, where she forces open the gateway to allow the Guardian to return to the Forest. Upon reaching Panoptes' lair, the Guardian fights through Panoptes' simulated legions, but is unable to damage the Vex Mind alone; Panoptes prepares to "delete" the Guardian from the Forest when Osiris himself arrives to aid the Guardian. Osiris is able to hold Panoptes at bay long enough for the Guardian to weaken and then destroy Panoptes, freeing Sagira and preventing the dark future from occurring. The Guardian and Osiris emerge from the gateway, where Ikora invites Osiris to return to the City. Osiris declines, and bids farewell to his former student and the Guardian before returning to the Infinite Forest.
Following the defeat of Panoptes, Emperor Calus extends another invitation to travel to the Leviathan on Nessus, where the fireteam of Guardians venture deep into the Leviathan's core to confront Argos, Planetary Core, the Vex Mind which was responsible for the transformation of Nessus. After destroying Argos, the Guardians are nearly consumed by the Leviathan's fiery inferno, but are saved by Calus, who once again offers a place by his side and more than just the power of the Light.
Warmind
The Guardian sets out for Mars, the first place where Humanity encountered the Traveler, pursuing the remnants of the Red Legion as they scavenge across the Solar System in their retreat. As the Guardian's ship arrives, orbital weapon platforms known as Warsats begin falling out of orbit and smashing into the surface. The Guardian receives a distress call on the Vanguard's private comm channel from a Hunter named Anastasia Bray, warning that the Hive have breaking out of the southern polar icecaps and attacking the Clovis Bray Research Facility at Hellas Basin. The Guardian goes to the surface to assist Bray, who reveals that the central core of the ancient Warmind Rasputin, which controlled the Warsats, is inside the facility, and that the encounters with Rasputin in the Cosmodrome on Earth (as seen in the original Destiny) were fragments of his personality left behind following the Collapse. Reluctant to involve the Vanguard due to its policy of not pursuing past lives, Bray asks the Guardian to help her get inside Clovis Bray and protect Rasputin. From her ability to access the security systems, it is revealed that Bray had been a scientist at the facility, operated by her family, in her life before becoming a Guardian.
As the Guardian fights through hordes of Hive to reach Rasputin's central core, the Warmind activates a javelin-like weapon called the Valkyrie to assist the Guardian in battling through the elite Hive forces. As the Guardian and Bray enter Rasputin's core, however, they are confronted by Zavala, who excoriates Bray for focusing on her past life in defiance of Vanguard law, instead of helping the Guardians fight against Ghaul on Earth. As the facility shakes, Zavala reveals that Rasputin was "not the only thing to awaken on Mars". A Hive worm god called Xol, Will of the Thousands, has also arisen, and is directing the frozen hordes of Hive around Clovis Bray to attack the facility and destroy Rasputin. Bray insists that Rasputin is the key to defeating Xol, but Zavala refuses, considering Rasputin to be too dangerous.
To bait Xol, Zavala sends the Guardian back to the EDZ on Earth, to investigate another shard of the Traveler broken off when it awakened at the end of the Red War. The Guardian finds the fragment in a Taken containment shield, and Bray is able to call upon Rasputin to retarget a Warsat in Earth orbit to fire on the fragment, disabling the shield. Returning to Mars with the fragment, the Guardian ventures into the Hive's caverns deep beneath Hellas Basin to locate Xol's feeding ground, where they encounter Nokris, Herald of Xol and the exiled son of Oryx, the Taken King (who was killed in The Taken King). After the Guardian defeats Nokris, they set down the fragment. Xol emerges, ignoring the fragment and burying the Guardian in the collapsing ice caves. Though the Guardian is able to crawl out of the rubble, Bray warns that Xol is heading directly for the Clovis Bray facility to destroy Rasputin, which would make the worm god all but unbeatable. Setting aside his reservations about the Warmind, Zavala reluctantly agrees to Bray's plan to use Rasputin in order to destroy Xol.
As the Guardian fights through Xol's hordes, Bray calls on the Guardian to overload Rasputin's core to channel more power into the Valkyrie. After disabling the cooling system and forcing a core meltdown, the Guardian emerges on an exterior platform to confront Xol. With Bray's help in stabilizing the power to generate Valkyrie javelins, the Guardian destroys Xol in a pitched battle. The Guardian then joins Bray and Zavala at Rasputin's central core. Speaking in Russian (with Bray as translator), the Warmind declares that while the Bray family sought to make him into an "all-seeing savior", and the Vanguard sought to wield him as a "primitive weapon", he would define his own existence from now on, and defend Humanity on his own terms. Rasputin then releases a new network of Warsats to the edges of the Solar System and beyond, to ensure that "never again will a threat go unseen".
Following Xol's defeat, the remnants of the Red Legion, led by the acting Dominus, Val Ca'uor, assault the Leviathan in an attempt to assassinate Emperor Calus. Calus once again calls upon Guardians to his aid. With aid from Calus's psychic powers, the Guardians repel the Red Legion assault and defeat Ca'uor. Calus then congratulates the Guardians for their efforts and tells them he awaits the day they stand by his side when the end comes.
Forsaken
Forsaken focuses on Prince Uldren Sov, who, along with his sister, Queen Mara Sov, were thought to have died at the onset of the Taken War three years prior. Uldren is in search of his lost sister, believing her to still be alive. The Guardian and Cayde-6 travel to the Reef, where they aid Petra Venj in securing a breakout from the Prison of Elders by an enemy called the Scorn, which are undead Fallen that have become their own separate race. However, during the assault, Petra discovers that someone else had released the prisoners and escaped (revealed in supplemental lore to be Variks, the Loyal). Cayde goes to find them, only to be attacked by the Scorn, have his Ghost destroyed by the Baron Pirrha (The Rifleman), and be severely wounded by fellow Baron Reksis Vahn (The Hangman). The Guardian and Petra attempt to rescue Cayde, but Uldren murders Cayde with his own handgun before fleeing; as Cayde's Ghost was destroyed, he is unable to be revived.
The Guardian takes Cayde's body back to the Tower, where Ikora Rey holds a funeral for the fallen Vanguard. Ikora wishes to pursue vengeance against Uldren, but Commander Zavala refuses to go to war in order to protect the Traveler and the Last City. Without the support of the remaining Vanguard and only a small lead from Ikora, the Guardian sets out alone to hunt down Uldren and avenge Cayde, tracking him, his Barons, and the Scorn to the Tangled Shore, a lawless wasteland in the Reef. After a confrontation with Fikrul (The Fanatic), The Guardian is contacted by Petra, who introduces them to The Spider, the leader of a Fallen crime syndicate, and establishes an alliance. With help from Spider and Petra, the Guardian sets out to eliminate the eight Scorn Barons, one by one. Meanwhile, Uldren, who was corrupted by the Darkness after the Battle of Saturn, is apparently guided by visions of Mara to free her, and takes a shard of the Traveler from the European Dead Zone.
The Guardian eliminates six of the eight Barons. They destroy Hiraks (The Mindbender) and his Hive throne world; stop Araskes (The Trickster) and her plan to sabotage engrams for the tower; prevent Kaniks (The Mad Bomber) from blowing up the Tangled Shore; kill Yaviks (The Rider) and her gang; and then eliminate the aforementioned Reksis Vahn and Pirrha. Following the death of the sixth Baron, the Guardian is contacted by Petra, who informs them that Uldren is headed for the Awoken Watchtower in the Tangled Shore. After defeating the seventh Baron, Elykris (The Machinist), with help from the Spider, the Guardian, aided by Spider's crime syndicate and Petra, assaults the Awoken Watchtower and eliminates the eighth and final Baron, Fikrul (though through additional dialogue it is implied the Fanatic is immortal). The Guardian makes their way through the Watchtower, as well as the Ascendant Realm in search of Uldren, who offers the shard and his own Darkness to open a gateway to the Ascendant Realm. Instead of Mara, however, Uldren is devoured by a grotesque creature called the Voice of Riven. The Guardian slays the abomination, releasing a weakened Uldren. They retrieve Cayde's gun, and soon after, Petra arrives, with Uldren adamantly declaring that everything he did was for his sister. The Guardian and Petra then point their weapons at Uldren and the screen cuts to black, as gunshots are heard. The Guardian then returns to the tower, their mission complete. Multiple characters either encourage or disapprove of the Guardian's actions, with The Drifter stating that they are "just what he needs for Gambit", and Zavala forewarning of the consequences of their revenge.
With Uldren dead and Cayde avenged, the Guardian speaks to Petra and is presented with a broken Awoken talisman. They set out to repair it with Light and Dark energies, and after doing so, they meet her at the Awoken Watchtower again. The Guardian follows her into the Awoken homeland, the Dreaming City, where Petra attempts to contact Mara Sov using an Awoken device known as the Oracle. The Guardian and Petra repair the device and establish contact with the Queen, who has been in a mysterious realm of her own creation following her confrontation with Oryx. She reveals that the Taken corruption in the Dreaming City, as well as Uldren's corruption, were caused by Riven of a Thousand Voices, a powerful dragon-like creature called an Ahamkara that can grant wishes similar to a genie, and the last of her kind, who was voluntarily taken by Oryx during the Taken War. The Queen then opens the Dreaming City to Guardians in hopes of ending the Taken threat by killing Riven. A fireteam of Guardians assembled by Petra make their way through the Keep of Voices in the Dreaming City, freeing two Awoken Techeuns, Kalli, the Corrupted, and Shuro Chi, the Corrupted, from their Taken corruption. They advance further and kill Morgeth, the Spirekeeper, and unlock a maximum-security Awoken vault before facing Riven herself. After killing her, the Guardians take Riven's heart out of the keep to be purified by Shuro Chi and Kalli, unwittingly unleashing the Taken curse upon the Dreaming City in the process.
Following the corruption of the Dreaming City caused by Riven's last wish, the Guardian continues to work with Petra against Scorn, Hive and Taken forces over the course of three weeks. On the third week of the curse, a fireteam of Guardians enter Eleusinia, the Throne World of Mara Sov, in order to end the curse. They fight their way through and find Dûl Incaru, the Eternal Return, a powerful Hive Wizard and daughter of Savathûn, a Hive god and sister to Oryx and the entity responsible for making Riven's last wish. The Guardians defeat Dûl Incaru and seemingly end the Taken curse. However, the curse reverts the Dreaming City to the state it was in after Riven was killed, indicating that the Dreaming City is caught in a time-loop.
Black Armory(important story note)
Following the events of Forsaken, the Guardian is given a mysterious seal by The Spider, leading them to a hidden section of the Tower known as the Annex. Here the Guardian meets Ada-1, an Exo who is the curator of the Black Armory, a weapon foundry that was founded during the late Golden Age, known for creating valuable and high quality weapons. Despite the initial hostility from Ada, the Guardian eventually earns her trust and wares, slowly piecing together the identity of the Black Armory's mysterious assailant who has been stealing the Lost Forges—used by the Black Armory to craft their weapons—for themselves. After discovering three of the forges—Volundr in the European Dead Zone, and Gofannon and Izanami on Nessus—the Guardian discovers that the mystery assailant is a Fallen captain named Siviks, Lost to None, the forsaken brother of The Spider. Siviks, seeking to plunder the Black Armory vault in the Last City, dispatches an invasion force led by Insurrection Prime, Kell's Scourge, a Prime Servitor built into an immense bipedal war machine. A fireteam of Guardians confront and destroy the machine at a desolate section of the city housing the vault, which later prompts the revelation of the last Forge, Bergusia, and its location in the European Dead Zone. Upon discovering and igniting the Bergusia Forge, the Guardian is able to unlock a mysterious box, containing a unique weapon frame, the likes of which Ada claims to have never seen. After a lengthy quest involving returning to the Dreaming City and once more igniting the Bergusia Forge, the Guardian returns to Ada and forges "Izanagi's Burden", the same weapon used by Ada centuries prior to take vengeance on the founders' murderers. One last time, the Guardian returns to the Bergusia Forge and confronts Siviks, killing him and returning a device known as the Obsidian Accelerator to her, restoring her lost memory and rebuilding the Black Armory once and for all.
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