smtlaw
smtlaw
Law route
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smtlaw · 1 year ago
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Today (3/18/24) is the 30th anniversary of the release of Shin Megami Tensei II! Highly recommend the game as it has an amazing story, visuals, and imo it's alignments are definitive for the series.
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smtlaw · 1 year ago
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happy anniversary to them!!
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smtlaw · 1 year ago
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Happy new year from Whatsherface and Whatshisname from Majin Tensei II: Spiral Nemesis.
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smtlaw · 2 years ago
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smtlaw · 2 years ago
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Coinciding with Shin Megami Tensei's 31st anniversary, we are happy to finally announce the launch of the independent Megami Tensei Wiki!
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Beginning eight months ago as a passion project between fans wanting an independent and factual wiki for the Megami Tensei franchise, we have been hard at work developing the site and its necessary foundations since its initial announcement on Twitter. Now, we are thrilled to finally open to the public!
We are a wholly new and independent wiki dedicated to covering the incredibly vast Megami Tensei (MegaTen) franchise created by Atlus, including Shin Megami Tensei, Persona, Devil Summoner, and more! Not just in covering games, we aim to be a comprehensive encyclopedia for all things MegaTen, including books, manga, audio dramas, and so much more.
Check us out at https://megatenwiki.com/ and join our public Discord server!
Thank you everyone for your immense support!
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smtlaw · 2 years ago
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Shin Megami Tensei's Canon Ending
Happy 31st birthday to Shin Megami Tensei (10/30)!
To celebrate, I made a video called "Shin Megami Tensei's Canon Ending" investigating the events between SMT1 and 2 and discussing the evidence for the popular fan-theory that the Neutral route is the canon ending to the original Shin Megami Tensei.
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For the video, I had a short Q&A interview with ATLUS contractor  Nobuyuki Shioda, who's worked on several MegaTen books since 1992 to see his opinion on the topic. If you're interested, I'll be posting that discussion below.
I'd recommend watching the video before coming to any conclusion based on the following information. The interview was premised around me just going over all of the evidence that points to Neutral being the canon route before asking his opinion on the topic, so there's no mention of any counter-evidence in this discussion. This will also feature minor spoilers for SMT1, 2, and Raidou 1. ——————————————————————————————————
Context
I’m not familiar with the Japanese fanbase, but the Western fanbase generally considers the Neutral route to be the only SMT1 ending that could lead directly to SMT2. 
This idea is largely based on story events introduced by SMT2. Its manual talks about how between the events of SMT1 and before the Messians gained power, Tokyo was a free society where both Messians and Gaeans were welcome. 
In SMT2 Game Boy Advance's Visionary Items, the character Madam's butler talks about having a master who was opposed to the Center and helped build Valhalla. This is assumed to be referring to the Hero, SMT1’s protagonist. In the original game, he has a statue dedicated to him in the Valhalla Colosseum and Madam is shown to work with Cerberus, the Hero's pet demon. 
Later, in "Raidou Kuzunoha vs the Soulless Army" in the Akarana Corridor, there is a spirit in the year 203X who says, “Thank goodness for the unification. My wife was a Messiah [Messian], y’know. We owe a lot to that schoolboy with the gadget on his arm, who defeated all the gods and demons.” This mention of God and the devil may be referring to Law and Chaos. 
Finally, there is an English guide for Shin Megami Tensei III: Nocturne titled “Shin Megami Tensei: Nocturne - Official Strategy Guide” that contains a detailed history of the series which says: “It [SMT2] presumes a world where the original game’s protagonist took a Neutral alignment and founded a utopian society whose citizens were free to follow whatever beliefs they chose.” However, when I went to check the Japanese version of this guide, this entire section of the book was missing.
This is all of the evidence I can think of that points towards a possible “true” Neutral ending for SMT1 into SMT2.
Questions
——What’s your initial opinion of the idea that Neutral has to be the route that the SMT1 Hero chose which led to SMT2?
“Since Neutral is presented in a way that can be easily perceived as a so-called ‘true ending,’ it is probably only ‘theoretically possible’ that the sequel is an extension of it.”
——Do you think this evidence points towards the Neutral route making the most sense?
“As mentioned above, it is likely that regardless of whether or not the story of SMT1 ends 'in the extreme', it would have stabilized in a way that would lead to SMT2, even if the outcome appeared to be different at the end of SMT1. Likely, whether or not it ‘makes sense’ is a low priority.”
——If you agree with the previous question, why do you personally think the staff would've chosen this?
“I believe that each staff member has different views. However, I suppose they might consider it ‘undesirable’ to announce it in an official statement.”
——In MegaTen Maniacs, what did the writer mean by “royal road” [王道] in this passage: 
“If the existence that created the world is lost, the survival of that world would undoubtedly be called into question, but it can be said that daring to do so and opening up the future with one's own hands is the “royal road” to take in the story. However, the route structure of ‘MegaTen,’ which branches off into ‘Law,’ ‘Neutral,’ and ‘Chaos,’ is a severe constraint that prevents the story from being summed up in terms of the “royal road” alone. For example, although the ideal model of the Neutral route may end up on the “royal road,” an ending that is biased toward Law or Chaos would be unacceptable from the player's perspective unless a ‘different ideal’ can be presented.”  
How is Neutral similar to this “royal road”?
“The term ‘royal road’ is used as a general pattern of storytelling in ‘other (non-MegaTen)’ RPGs. I think that the form of story that the creators wanted to write is close to ‘royal road’ as the ‘ideal model’ of what should be presented.”
——If Neutral can be viewed as the ideal route, can we assume that the SMT1 Hero chose it?
“Although it is an imaginative story, and not everyone will agree with it, being unbiased is a kind of virtue, and even Buddhism respects it by calling it the ‘Middle Way,’* which I understand is appropriate for a protagonist.”
——In MegaTen Maniacs, you mentioned that you could not comment on what ending the Hero chose in SMT1. Did you have a specific reason for saying this?
“‘MegaTen Maniacs’ is an official book, but it can be said that in Japan it is difficult to appreciate this kind of content in a text. This is especially true for such a young culture as video games. I also think that ATLUS did not have enough time to examine this writing (mainly due to the lateness of my manuscript), given the limited time available for publication. In that sense, these texts are my texts that I wrote. They may be officially approved considerations, but they are not identical to what the production staff had in mind.
To answer your question, I could say that 'it was better without it,' but since the book was a publication of material that allows players to understand that such points were considered in the production process, I believe they would have deeper gaming experience if they were to play the game again with that understanding.”
——In Ayakashi Monthly Special Final Issue, a comment on the Nocturne draft mentions that SMT2 is a parallel world to SMT1. It is sometimes said that if... or Devil Summoner and Persona are parallel worlds to SMT1. Is this a similar scenario to those games? 
However, I can also see this statement metaphorically referencing ATLUS staff explaining about how SMT2's setting was purposefully meant to be vaguely set after SMT1. 
What is your opinion on the idea that SMT2 is in a parallel world of SMT1?
“This one had a generous editing period, and Atlus also took the time to check the text on top of the content checks by ‘Famitsu,’ which was also editing the book.
From the viewpoint of game development, describing it as 'parallel' means that it can be influenced by the actions of the player. This is what the use of 'parallel' means in this text, and is separate from a parallel in the narrative itself. The expression 'SMT2 is a parallel world to SMT1' has been used in promotional materials since the release of SMT2 on the SNES, and I also use it in my articles, but I think it means that SMT2 can accommodate any state of personal swing** [or outcome chosen] by a SMT1 player.”
——If we assume that it's specifically the Neutral ending of SMT1 that actually led to SMT2 based on the previous statements, do you think that this retroactively makes Neutral the "true" ending for SMT1?
“Close to it, I would say. Not completely, perhaps. I think it is something that has never existed in the history of Japanese game software.”
——What opinion concerning SMT1's "true" ending do you see the most among the Japanese fanbase?
“I think the majority of Japanese players see a 'True End' as a 'longer (in a sense) and more compelling ('favorable') ending' than the other endings. In that sense, I think SMT1's Neutral route meets the criteria. It is also, even if not consciously, the 'Middle Way'. I think that many players who enjoy MegatTen like to think about the significance of such works, but I don't think that there are many who exchange and examine their opinions (each Megaten fan may have their own unique interpretation).”
——Just to clarify, do you have any opinion on how a canon route for SMT1 may relate to those specific quotes from SMT2 or Raidou 1?
“Raidou 1 is cleverly made, but I don't think it's anything more than one part of the multiverse, as it was retroactively added to the initial conception of the narrative framework. 
SMT2 is also a story that was considered from the beginning to some extent, but changes occurred during its production, so fundamentally, there is no perfect continuity. 
It can be said that there is no such thing.”
* The Middle Way is a Buddhist concept that preaches moderation in everything as the key to enlightenment. This is referenced in Shin Megami Tensei IV: Apocalypse by Stephen. **  The word used here is 振れ幅, which means imprecision or variance, so when he says “personal variables” he’s essentially referring to someone's headcanon or fan-theory.
Original Text
——What’s your initial opinion of the idea that Neutral has to be the route that the SMT1 Hero chose which led to SMT2?
「 Neutralはいわゆる「真のエンディング」と捉えやすい形で提示されているため、続編がその延長線上にあるというのは、「理論的に可能」ということに過ぎないのではないでしょうか。」
——Do you think this evidence points towards the Neutral route making the most sense?
「 前述したように、SMT1の物語は「極論すれば」どう終わったとしても、SMT1の終わりの時点では異なるエンディングに見えても、SMT2に繋がる形に落ち着いていた、とも考えられます。恐らく、「理にかなっている」かどうかは価値観の順列としては低いのではないのでしょうか。」
——If you agree with the previous question, why do you personally think the staff would've chosen this?
「スタッフは人それぞれで異なる見解を持っていると思います。ただし、公式なステートメントではそれを発表することは「望ましくない」」と考えているかもしれませんね。」
——In MegaTen Maniacs, what did the writer mean by “royal road” [王道] in this passage: 
“If the existence that created the world is lost, the survival of that world would undoubtedly be called into question, but it can be said that daring to do so and opening up the future with one's own hands is the “royal road” to take in the story. However, the route structure of ‘MegaTen,’ which branches off into ‘Law,’ ‘Neutral,’ and ‘Chaos,’ is a severe constraint that prevents the story from being summed up in terms of the “royal road” alone. For example, although the ideal model of the Neutral route may end up on the “royal road,” an ending that is biased toward Law or Chaos would be unacceptable from the player's perspective unless a ‘different ideal’ can be presented.”  
How is Neutral similar to this “royal road”?
「王道という言葉は、一般的な「他の(メガテン以外の)」RPGにおける物語のパターンという意味で使っています。制作者たちの書きたかった物語の形が、提示すべき「理想形」として「王道」に近いのだと思っています。 」
——If Neutral can be viewed as the ideal route, can we assume that the SMT1 Hero chose it?
「 イメージ的な話で誰にでもそれが好ましいというわけではあせんが、偏りがないことは一種の美徳ではあり、仏教でも中道と呼んで尊重するところがあり、主人公としてふさわしいと理解できます。」
——In MegaTen Maniacs, you mentioned that you could not comment on what ending the Hero chose in SMT1. Did you have a specific reason for saying this?
「公式の書籍である『メガテンマニアクス』ですが、日本ではこうした内容の文章を評価することが難しいと言うことができます。特にゲームという年若い文化では余計にそうだと思います。また発行まで時間のない中ではアトラスさんには、この文章を吟味する時間が足りなかったと思います(主に、私の原稿が遅かったことに原因があります)。そういう意味では、こうしたテキストは書いた私の文章だと思います。公式に認められた考察ではあるかもしれませんが、制作スタッフの考えていたことと同一ではありません。
質問の回答としては、「それはなくても良かった」、とも言えますが、制作していく上でそういった点も考えられているということが理解できる資料を公開した書籍ですから、理解してまた遊んでいただけるなら、より深いゲーム体験になるのではないかと思います。」
——In Ayakashi Monthly Special Final Issue, a comment on the Nocturne draft mentions that SMT2 is a parallel world to SMT1. It is sometimes said that if... or Devil Summoner and Persona are parallel worlds to SMT1. Is this a similar scenario to those games? 
However, I can also see this statement metaphorically referencing ATLUS staff explaining about how SMT2's setting was purposefully meant to be vaguely set after SMT1. 
What is your opinion on the idea that SMT2 is in a parallel world of SMT1?
「 こちらの方が編集期間には余裕があって、テキストについても編集をしている「ファミ通」の内容チェックの上で、アトラスさんも時間をかけてチェックをされています。
ゲームを制作する上では、「パラレル」と表現することは、プレイヤーの行動によって左右されることも含みます。物語じょうにあるパラレルとは別のものといえます。このテキストでのパラレルという表現は、そうした意図で書いています。「『真II』が『真I』のパラレルワールドであると」いう言葉はSFCの真IIの発売当時からプロモーションの中でも表現としてあったもので、私も記事中で使っていますが、真Iのプレイヤーによるパーソナルな振れ幅のどの状態にも真IIは対応している、ということだと考えています。」
——If we assume that it's specifically the Neutral ending of SMT1 that actually led to SMT2 based on the previous statements, do you think that this retroactively makes Neutral the "true" ending for SMT1?
「 それに近い、とは言えるでしょう。完全に、ではないかもしれません。たぶん、日本のゲームソフトの歴史の上にはなかったものだと思います。」
——What opinion concerning SMT1's "true" ending do you see the most among the Japanese fanbase?
「日本人のプレイヤーの大半は、『トゥルーエンド』は他のエンドよりも「(ある意味)長く、説得力のある(好ましい)エンディング」といった考え方と理解していると思います。そういう意味で真IのNEUTRALは条件に合致していると思います。意識してはいなかったとしても、「中道」であることもです。メガテンを好むフレイヤ―はそういった作品の意味性について考えることが好きな方も多いと思いますが、意見を交換したり考察したりする人は少ないと思います(メガテンのファンは、それぞれ独自の解釈をしているかもしれませんね)。 」
——Just to clarify, do you have any opinion on how a canon route for SMT1 may relate to those specific quotes from SMT2 or Raidou 1?
「超力兵団は非常に巧く作っていますが、当初から考えられていた物語構造に後付けで作っていることでマルチバースのひとつ以上にはなり得ないとは思います。
真IIもある程度当初から考えられてきた物語ですが、制作している間に変化は生じていますから、基本的には完全な連続性
はないと言えます。」
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smtlaw · 2 years ago
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madame ginko i got from @setzeri
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smtlaw · 2 years ago
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hey guess what's out
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AiDA is a full-length Touhou DRPG drawing inspiration from the SNES Megami Tensei games. I've been following its development since announcement—the dev's worked very hard for the past year, and is banking on a successful release in order to leave their country. I only played the first demo, but I did enjoy it: this is a proper DRPG, with all that entails. Please give the Steam page a look!
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smtlaw · 2 years ago
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kid capes masterpost
I make video essays about MegaTen mostly focusing on the themes of the series and it's philosophical/religious aspects that normally go overlooked.
Digital Devil Story: Megami Tensei (Audiobook w/ Visuals)
Recreation of the original Megami Tensei novel. It's a community project featuring voice-acting from a bunch of MegaTen YouTubers.
SMTheology
Shin Megami Tensei: Beyond Good and Evil [ft. @Larrue] Satan: The Apocalypse of Zayin Nocturne: Conception in the Womb Nocturne: Aradia - The Fake Goddess Strange Journey: A Mother's Love Be Not Afraid (On the Theological Accuracy of the SMT4 Archangels) Shin Megami Tensei V: In the Absence of God Soul Hackers: Vision for the Future
Misc
What's in the Shin Megami Tensei Logo? Introducing Orpheus and Persona 3's Mysterious Themes Introducing Ringo and Soul Hacker 2's Gnostic Themes
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smtlaw · 2 years ago
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one more old smt art for the night
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smtlaw · 2 years ago
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xd
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smtlaw · 2 years ago
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This is a short follow-up to my previous trivia post Fun fact, SMT4A was actually not the first depiction of Krishna in mainline SMT. While not directly stated in-game, Vishnu's design in SMT1 was supposed to represent him incarnated as Krishna. Later in SMT if…, that same design was simply called Krishna (クリシュナ).
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smtlaw · 2 years ago
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Source: Stephen Report 2 (two smt2 posts in a row is just a weird coincidence lol)
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smtlaw · 2 years ago
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I’ve befriended a socially progressive octopus
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smtlaw · 2 years ago
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Source: Kazuma Kaneko Works 2 Chi-Rho (☧) is spelled ΧΡ Christos is spelled ΧΡΙΣΤΟΣ Christos = Christ = "anointed one"
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smtlaw · 2 years ago
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Twitter died, and I was born...
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smtlaw · 2 years ago
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we are fucking under attack❤️
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