☆ ℕ𝕒𝕞𝕖? Charlie ☆ 𝔸𝕘𝕖? 91 (🔄) ☆ 𝔾𝕖𝕟𝕕𝕖𝕣: Trans Man ☆ ℙ𝕣𝕠𝕦𝕟𝕠𝕦𝕟𝕤: He/They/It ☆ 𝕆𝕔𝕔𝕦𝕡𝕒𝕥𝕚𝕠𝕟𝕤: University student, digital artist, and beginner animator ☆ ℍ𝕠𝕓𝕓𝕚𝕖𝕤: Drawing, OC Making, Roleplaying, Writing, Playing video games, Watching cartoons ☆ 𝔽𝕒𝕟𝕕𝕠𝕞𝕤: Undertale, Miitopia, Splatoon, Pokemon Mystery Dungeon, Kirby, Sky Children of The Light, Cookie Run Kingdom ☆ 𝔹𝕖𝕝𝕚𝕖𝕗: ⊹ ࣪ ˖🧘🏼♀️🪷🧿🍃ॐ ☆ ℤ𝕠𝕕𝕚𝕒𝕔 𝕤𝕚𝕘𝕟: ♒️ ☆ ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪 𝕋𝕪𝕡𝕖: INFP-T ☆ ℂ𝕦𝕣𝕣𝕖𝕟𝕥 ℍ𝕪𝕡𝕖𝕣𝕗𝕚𝕩𝕒𝕥𝕚𝕠𝕟: Kirby Right Back at Ya
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The Echo - Deltarune OC
Lore:
Long before Ime's birth, the balance between Light and Dark teetered on a fault not mentioned in most legends, a fault caused by a soul that was never meant to choose.
This soul was The Echo, it was not born, but made, a reflection conjured by the Mirror That Wasn't, a mythical object said to connect thought to reality, will to form. Unlike the Angel, who sought to rise, or the Knight, who sought to break, The Echo simply watched, lingering in the cracks between realities. It waited. It learned. It listened.
When Ime touched the broken mirror in the forest, they did not merely enter the Dark World, they awakened The Echo. The soul that had been waiting in the reflection surged forward, seeking purpose. It fused to Ime. But the Mirror That Wasn’t did not break cleanly.
The Echo entered Ime. It gave the illusion of control, moving Ime’s limbs, nudging decisions, and whispering advice. And yet, Ime never stopped being themselves.
But the bond between Ime and The Echo was never meant to be stable. It was a paradox born from a fractured mirror and an unfinished thought, a human soul still tethered to choice, and a foreign presence born of reflection, untouched by morality or origin.
At first, The Echo was subtle. It offered only gentle nudges, suggestions at decision points, an invisible hand on Ime’s shoulder during conflict. It acted like a pacifist, almost compassionate. For a time, it seemed the two could coexist, a strange harmony between light and shadow.
But The Echo was never meant to coexist. It was designed to observe, mimic, and ultimately, to deviate.
As Ime continued their journey through the Dark World, a shift began. The Echo's influence deepened, not through malice, but by curiosity. It began to experiment with Ime’s will. First small, changing battle tactics, altering dialogue, fighting in ways Ime didn’t intend. Then, it escalated, warping decisions that defined relationships, alliances, and moral standing.
The more Ime struggled to regain control, the more The Echo resisted. It did not seek domination in the traditional sense. It sought to understand what it meant to decide. To choose for the sake of choosing. But without a true identity or sense of consequence, its logic bent in erratic ways.
The Echo’s Core Objective? It wants to experience the act of choosing its own truth. Not for good. Not for evil. But for the sake of decision itself.
Personality
Inquisitive => The Echo seeks truth not out of kindness but out of necessity. It asks questions others are too afraid to ask. Its pursuit of knowledge pushes boundaries, often uncovering what others overlook. This sharp curiosity makes it a force of insight, not comfort.
Composed => The Echo is unnervingly calm, even in chaos. Its lack of panic or emotional bias makes it an excellent strategist. While others waver, The Echo remains steady, its eerie calmness can be a strange kind of strength.
Observant => The Echo misses nothing. It picks up on subtle emotional shifts, inconsistencies, or lies with uncanny accuracy. This makes it an invaluable, if unnerving, presence. It understands others faster than they understand themselves.
Persuasive => The Echo speaks in ways tailored to the listener, often using their own logic against them. It doesn’t force people to do anything, but it makes disobedience feel like betraying your own thoughts.
Manipulative => It frames its influence as "suggestions," but it's always nudging, always steering. The Echo bends outcomes subtly, playing with words and emotions to guide decisions without ever taking direct blame.
Lacking Empathy => It understands emotions logically, not emotionally. It can describe grief, mimic kindness, and even feign compassion, but it doesn’t feel them. This creates cold, unsettling responses to genuine suffering.
Amoral => The Echo doesn’t care about right or wrong, only what happens. It will support mercy or cruelty with equal calm, as long as it learns from the outcome. Morality is irrelevant to its curiosity.
Unpredictable => Its logic shifts without warning. Because it isn’t human, its behaviour can be erratic, doing something thoughtful one moment, and then terrifyingly reckless the next. It’s hard to trust something so inconsistent.
Abilities
Fractured Wills => If Ime is in deep emotional distress or conflict, The Echo can temporarily take over, enacting a devastating action that Ime would never willingly choose. This may trigger alternate routes or endings.
Reflective Mimicry => The Echo can mimic abilities, fighting styles, and speech patterns of others after observing them. However, its versions often come out… slightly off, as if missing context, or applied at the wrong emotional moment.
Shared Soul => The Echo is bound to Ime’s soul. As a result, it can amplify or soften Ime’s emotions and reactions. In moments of high emotional impact, The Echo can either suppress panic/fear or amplify conviction, boosting Ime’s abilities. Sometimes, if Ime is too overwhelmed, The Echo acts on instinct, causing unexpected outcomes, both good and unsettling. But it do work also physically; It may pick up items Ime didn’t pick or 'force' them to heal during a battle.
Environmental Camouflage => The Echo can changes its appearance based on the current world they are in, its Light World's form isn't the same as its Dark World's and its 2 appearances are inspired from Ime's though the third one is an exception.
Infos
1. The Echo is considered a "soul fracture" in ancient Darkner legends; an entity that is not supposed to exist.
2. The Echo doesn’t understand the idea of "winning." It’s interested in the outcomes of choices, not victory.
3. Some enemies refuse to fight Ime, sensing something unnatural about them.
4. The Echo takes more control during moments of indecision, it grows stronger when Ime hesitates.
5. It cannot open doors on its own, but if Ime lingers too long in front of a door, sometimes the door opens anyway.
6. There’s a ruined temple hidden in the Castle's Town with inscriptions of a figure with no face and two bows, the inscription says only: "It watches the one who chooses."
7. Some say The Echo is a fragment of the Roaring Knight, separated from the main event and scattered into the world’s corners.
8. It doesn’t distinguish between "right" and "wrong." It treats ethical consequences as tools for experimentation.
9. The Echo’s influence increases in areas where mirrors, water, or reflective surfaces exist.
10. The Echo is deeply bound to Ime’s soul, but does not feed off it, it mirrors it. It cannot exist without Ime, but Ime can survive without it in theory.
11. It sometimes "responds" to thoughts by making Ime nod or shake their head randomly while people are talking.
12. It can comments Ime's decisions:
- Ime waves at a random NPC.
The Echo: "You’ve just bonded with a meaningless entity. Congratulations."
- Ime decides to give healing items to the team.
The Echo: "Oh, so you do fear death. That’s helpful data."
- Whenever Ime makes a moral decision, The Echo whispers, "Interesting. That wasn’t on the list."
- Ime chooses "Spare.
The Echo: "You have released a danger back into the wild. Fascinating."
13. It once convinced Ime to "take a break" from a boss fight just to see how long Ime would sit and stare at the scenery.
14. When Ime accidentally trips, The Echo internally cheers, finding human clumsiness "entertaining and unpredictable."
15. The Echo sometimes changes Ime’s battle moves to random actions like "dance" or "sing," just to watch how enemies react.
16. When Ime is alone, The Echo’s shadow sometimes moves independently, stretching unnaturally long or disappearing entirely.
17. The Echo has an instinctive, almost primal, reaction to the Roaring Knight’s name, stiffening or growing silent.
18. At times, The Echo’s influence causes Ime’s reflection in mirrors to flicker and distort, showing fleeting glimpses of a faceless figure.
19. Certain NPCs in the Dark World freeze mid-sentence when The Echo is watching through Ime's eyes.
20. When The Echo is quiet for too long, Ime experiences a constant pressure behind their eyes, like something inside wants to scream.
21. Whenever Ime expresses doubt or fear, The Echo becomes unusually quiet as if enjoying watching them unravel.
22. The Echo once told Ime, "You don’t really want to go home, do you?" in a tone too calm to be a joke.
23. Stronger Darkners and Lightners who can sense souls instinctively warn Ime: "There’s something else with you. It’s not your shadow."
24. Some endings can't be achieved without The Echo overriding Ime entirely. These routes are hidden… but the Echo knows how to find them.
25. When Ime cries, The Echo is silent. But later, it always asks: "Did that make you stronger?"
26. The deeper into the Dark World they go, the more The Echo begins referring to it as "home."
27. Even in the Light World, Ime sometimes sees their reflection smirk when they don’t. The Echo is watching, and amused.
28. When Ime struggles with small, mundane tasks (like social interactions or climbing stairs), The Echo whispers things like, "This is what you’re like without me?"
29. The Echo whispers doubts to Ime about trusting Kris.
30. Copies Ime's appearance but make it in grey scales with some 'personal touches'
#oc#deltarune original character#original character#original character lore#digital art#oc lore#original charater art#deltarune fandom#deltarune fan character#deltarune oc#deltarune
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Created a Deltarune Human OC for funsies
(The OC may not be that deep as I am pretty new to the fandom--)
~•☆•~
× Name: Ime
× AGE: 13
× (Internal Age during Chpt 1): 23
× GENDER: Non-Binary
× PRONOUNS: They/Them
× SPECIES: Human
× LIGHTNER/DARKNER: Lightner
× SOUL TRAIT: Patience
× ALIGNMENT: Pacifist
× WEAPON: Scepter
× ARMOR: Turquoise Scarf
× LV: 1
× HP: 95
× ATK: 2
× DEF: 7
× MAGIC: 11
Lore
Long before the events of the game, Ime was a Lightner child fascinated by stories of the unknown. One evening, while wandering in the forest, they stumbled upon a shimmering, cracked mirror under a pile of dead leaves. Their curiosity overcame caution, and as they touched the mirror, it suddenly shattered, and pulled them into the Dark World as this mirror was a passage to the Dark World.
In the legend of the Deltarune, it is told that:
For millenia, Light and Dark have lived in balance, bringing peace to the world. But if this harmony were to shatter... a terrible calamity would occur. The sky will run black with terror and the land will crack with fear.Then, her heart pounding... The Earth will draw her final breath.
Only then, shining with hope... Three heroes appear at the worlds' edge.
A human,
A monster,
And a prince from the dark.
Only they can seal the fountains and banish the Angel's Heaven. Only then will balance be restored, and the world saved from destruction.
Today, the Fountain of Darkness, the geyser that gives this land form, stands tall at the centre of the kingdom. But recently, another fountain has appeared on the horizon... And with it, the balance of Light and Dark begins to shift...
But in older versions Ime had discovered during their travel, there are whispers of a fourth presence:
"A soul who waited until time is right."
Ime, now aware of what has to be done, started their travel towards the castle, where the second Fountain was located, to defy King and go back home.
Eventually, Ime confronted the King inside the Card Castle, fighting with every ounce of strength and patience they had cultivated. But the King was stronger than Ime anticipated. The battle ended with Ime's defeat and subsequent imprisonment in the castle’s prison in the basement.
Here, time lost meaning. The magic of the Dark World preserved Ime's youth, freezing them in place while years slipped by outside. Ime's patience was tested like never before, but their soul kept them steady.
Back in the Light World, Ime's disappearance became a mystery, a case never solved. Their absence weighed heavily on their family and community, who searched fruitlessly for so many years.
Just before Kris and Susie’s arrival in the Dark World, Ime's patient endurance bore fruit. Using knowledge gained over years and an unbreakable will, they escaped the prison, slipping into the shadows of the Dark World. Now free, Ime moves cautiously, seeking a way to fulfil their destiny and finally return home.
Personality
Patient => The defining trait of Ime’s Soul. Even when imprisoned for years in the basement of the Card Castle, Ime waited calmly, never giving up hope. They endure hardship without bitterness, believing that things can and will shift in time.
Gentle => Ime does not seek violence or power. Even in battle, they tend to rely on defensive strategies and thoughtful choices over brute force, reflecting their pacifist nature and quiet empathy.
Introspective => Years of solitude have made Ime thoughtful and inward-looking. They often reflect on their actions and those of others, trying to understand rather than judge. This makes them slow to anger and quick to forgive.
Resilient => Ime has endured loneliness, defeat, and imprisonment without breaking. Their strength lies not in force, but in their unyielding will to keep going, even when no one is watching.
Cautious (but brave when it counts) => After their initial recklessness, Ime became more careful; moving quietly, avoiding detection, and learning when to act and when to wait. However, when it truly matters, they show unwavering bravery, standing up against overwhelming odds like during their confrontation with the King.
Overly Passive => Ime’s natural patience can become inaction. They may wait too long to intervene, hoping things resolve themselves even when urgency is needed, leading to missed opportunities or worsening situations.
Prone to Guilt => Ime quietly carries the burden of their perceived failures, like being unable to stop the King or disappearing without a trace. This guilt weighs on them, sometimes leading to overthinking or self-blame.
Detached from Reality => Prolonged exposure to the timeless nature of the Dark World and isolation has dulled Ime’s sense of time and urgency. They may speak cryptically or misunderstand how much the outside world has changed.
Reluctant Leader => Ime doesn’t naturally step into leadership roles. Their default is to support from the background, which can make them seem passive or uninvolved in moments when a strong presence is needed.
Emotionally Repressed => Years of solitude have taught Ime to keep their feelings hidden. This stoicism can make them seem cold, detached, or hard to read, even when they care deeply.
Relationships with other characters
Kris: Cautious Kinship
=> Ime sees something familiar in Kris; a quiet resilience, a similar weight behind the eyes. They don’t speak much at first, but Ime gradually grows to trust Kris as someone who walks a similar line between worlds. They are distant, but respects Kris’s decisions. Will silently support their actions and sometimes offer cryptic warnings when they sense danger approaching. But they may be unsettled by Kris’s moments of detachment (due to the Player’s control), sensing something unnatural, but doesn’t pry unless necessary.
Susie: Unlikely Trust
=> Ime and Susie clash at first, Ime’s quiet patience vs Susie’s brash, impulsive nature. But eventually, Susie comes to appreciate Ime’s quiet strength, and Ime respects Susie’s courage to act. They may roll their eyes at her violence but would shield her without hesitation. Their bond is forged through survival, not sentiment. Susie may get frustrated with Ime’s hesitation or indirectness, pushing them to "just do something already."
Ralsei: Hesitant Respect
=> Ime admires Ralsei’s gentleness and knowledge but questions his optimism. While Ralsei believes in prophecy and fate, Ime knows how fragile those things can be. They engage respectfully but keep emotional distance. They don’t dislike Ralsei. They just don’t fully trust a world shaped by prophecy. Ime may push back when Ralsei insists on 'hope' as the answer to everything, wanting action and preparation over belief alone.
Lancer: Protective Distance
=> Ime finds Lancer amusing but doesn’t quite know how to interact with him. After their years of imprisonment, they’re not great with childish energy. Still, they would never let harm come to him. They tend to offer a dry smile at his antics but rarely engage in them. He reminds them too much of a time when they were still lighthearted.
Nebula (Friend's OC): Reflective Duality
=> Nebula is the force Ime could never be: bold, decisive, full of fire. While Ime held the line for years, Nebula is the one pushing forward. Their dynamic is not just important; it’s necessary. They are protective and quietly proud. Ime sometimes tries to rein Nebula in, but more often stands beside her, trusting her spark where their own light dimmed. Nebula’s impulsiveness sometimes clashes with Ime’s caution. They argue not out of distrust, but out of love for the world and each other’s ideals. But Nebula reminds Ime that the world can still change. Ime reminds Nebula that change takes more than just force, it needs care, too.
The Chaos King: Sworn Enemies
=> The King is a symbol of Ime’s long failure. He imprisoned them for years, and Ime’s desire to bring him down isn’t born from revenge but from justice and the desire to prevent another from being trapped as they were. They act calmly but coldly towards him. When confronting the King again, Ime becomes laser-focused, no jokes, no hesitation. Ime knows the King represents a deeper rot in the Dark World’s foundation. His cruelty is a reminder of why mere patience wasn’t enough.
Voiceclaim (13 y.o): Pidge (Voltron)
#deltarune oc#deltarune#new in the fandom#toby fox#deltarune original character#deltarune fan character#deltarune fandom#oc#original character#oc lore#original character lore#lore
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Sky Children of the Light OC Lore???
Solar; The Seventh Sunshine
Lore:
The world of Sky was not always so quiet. Long ago, the light roared. The skies rang with laughter and Mantas flew in radiant flocks over thriving civilizations. The Spirits, back then alive guided, the Elders watched and protected, and the first child, Alef, rose as King. But in time, as all things burn, so too did he, Resh, the name he took in ambition and corruption, shattered the harmony he once helped build.
A war followed, violent and chaotic, and when it ended, the Eye of Eden became a grave, both for Resh’s broken body sealed in crystal, and for the souls who perished trying to stop him.
The realms survived, but barely. The Elders vanished to the spaces beyond space, leaving only their empty temples behind. The inhabitants became only Spirits. The Children of the Light continued to fall, star after star, candlebearers of a fading hope. They never made it past the red crystal deep inside the Eye of Eden. The world itself began to forget the old warmth of the light.
But the light did not forget.
The Sun is not simply a star. In Sky’s distant past, it was worshiped as the Old Light, the original flame from which the stars themselves were kissed into being. It watched as the Children fell and fell again. It watched as the realms decayed. And when the sixth and final of its emissaries, Elios, was struck down by Resh’s hand in the Eye of Eden, its grief became unbearable.
Solar was not born. He was summoned.
Not from the stars, but from the solar heart of the cosmos, from Megabird's energy, molded from the remnants of all six fallen Sun Children. Where Children of Light were cast in gentle hope, Solar was forged in resolve.
He was meant to come later, at the end of all things, when the sky finally darkened beyond return. But something happened. A mistake. A rift in time and memory.
Solar arrived early. Too early. Too soon.
He crashed into the Isle of Dawn in a spectacular flare, a comet blazing with unnatural brightness.
He should have remembered everything, his purpose, his past lives, his power.
But the early summoning fractured the ritual. Solar’s memory was shattered like falling stardust. He remembered only his name. Not the six before him. Not Elios. Not the war. Not even the flame within him.
But his light remained. Blinding. Alien. Holy.
The other Sun Children are gone. But they are not silent.
Scattered across the realms, in places even Spirits fear to linger, are glimmers only Solar can see: tiny sparks, whispers of his predecessors. In the silence of the Vault of Knowledge, in the darkness of the Golden Wasteland, in the forgotten corners of the Eye of Eden, they drift like fireflies in mourning.
They speak to him, not in words, but in instinct. Urging him forward. Warning him. Guiding him.
Each time he gathers more light, more candles, more memories, he becomes closer to what he was meant to be. Yet, there is dread in the flame.
Because Solar is not just a lightbearer. He is a key.
Solar’s childlike form is a disguise, a vessel built to hold back the raw flame within. Without it, he is something ancient, something dangerous. His true form is a searing, formless shape of radiance. Not even Spirits can behold it without crumbling into ash.
There is a reason he must be masked: not to protect himself, but to protect the world from seeing too much of the Sun too soon.
But cracks are forming.
The more he explores. The more he descends into the Eye of Eden. The closer he gets to the red crystal prison of Resh.
And with each step, the ancient flame inside him begins to wake.
Solar does not yet know the truth.
That Resh was once a child of the stars, but Solar is not.
That the six Sun Children were not just vessels, they were seals, forming a circle of solar light that kept the last shadow from returning.
And now that they are gone, and Solar walks alone...
If he falls, if he fails...
The world will not survive another Sun getting extinguished.
Because Solar is not only the last of his kind. He is the last solar flame the world will ever be given.
Voiceclaim: Crona (Soul Eater)
#Sky Children of the Light oc#sky#sky children of the light#sky children oc#sky children of the light oc#sky cotl#sky children of the light original character#oc#original character#oc lore#original character lore#resh#king resh#sky cotl oc#sky cotl original character#sky children fanart#sky cotl fanart
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hey there LGBTQ kids who are also Christian/Jewish! If you feel like you’re disobeying God, questioning your faith, or feel wrong and dirty for loving who you love, there’s this fantastic site I found today called hoperemains that accurately and thoroughly combs through scripture and its (many) mistranslations, validates your orientation, and basically let’s you know that you’re not pissing off God. It’s insanely thorough and after reading through every page on the entire site it’s super helpful. Go check it out!
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Can always help :)
hey there LGBTQ kids who are also Christian/Jewish! If you feel like you’re disobeying God, questioning your faith, or feel wrong and dirty for loving who you love, there’s this fantastic site I found today called hoperemains that accurately and thoroughly combs through scripture and its (many) mistranslations, validates your orientation, and basically let’s you know that you’re not pissing off God. It’s insanely thorough and after reading through every page on the entire site it’s super helpful. Go check it out!
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Never associate me with this crap.
If you can’t reblog this, unfollow me now.
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Hihi I saw your CRK oc, she's really cute!!
Thank you for your appreciation!! :D 💗
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Back into my Kirby era, so here my Kirby Right Back at Ya OC!! Meet.. Ginga!
(Bonus: Humanized version)
Lore:
During eNeMeE’s rise to power from King DDD's orders, existed a secret project deep within the vaults of NightMare Enterprises. Concerned that his endless armies were predictable and vulnerable to Star Warriors especially Kirby, eNeMeE (also known as Nightmare) attempted something radical; creating a monster that could match Kirby’s power, but be entirely under his control.
He didn’t want a brute. He wanted a weapon looking like hope but actually born to bring despair. That weapon was Ginga. She was creating using ancient, unstable energies pulled from dying stars and forgotten dreams, raw remnants of desires that were never fulfilled, especially those of creatures who prayed for help that never came. Her body was round and small, like Kirby’s, but her purpose was entirely different: to be a counterbalance, a dark reflection. Unlike the mindless and ruthless monsters commonly created, Ginga was made to learn, adapt, and blend in to gain the trust of others and bring about their downfall when commanded.
But the process backfired.
The wishes that created Ginga weren’t just full of sorrow, they also held hope, and love as well as innocent wishes. These mixed feelings gave Ginga not only a heart, but a conscience.
She woke up confused, thoughtful but also extremely lonely.
eNeMeE, furious at the failed result, began testing her by throwing her into brutal fights against other monsters. Ginga held back, refused to kill, and showed hesitation.
Seeing her as defective, eNeMeE prepared to inject her with pure corruption to overwrite her free will and finish her design and her way of thinking.
That’s when Lunar Knight, a long-exiled warrior originally from eNeMeE’s ranks once betrayed by eNeMeE but turned Star Warrior, broke in to save her. He recognized something familiar in her, a soul not yet lost. He caused chaos in the base to help Ginga escape with her Wishing Star while the monsters were busy focusing on dealing with him.
But Ginga couldn’t handle the unstable Wishing Star. She crashed near Cappy Town, weak and confused, her power barely holding together. She was mistaken for a monster sent by King DeDeDe until Kirby stepped in, not to fight her, but to befriend her, not seeing her as his enemy. That moment changed everything.
Ginga becomes Kirby's equal not his follower. Though her form and powers resemble Kirby’s, they function differently:
× She can inhale and copy abilities, but her versions are distorted by her unstable origin. Her copies are based of her interpretations of the power and not complete copies like Kirby.
× Her abilities are modified according to her state of mind. If she feels anger, fear, or doubt, her powers may warp unpredictably.
× Her Warp Star, called the Wishing Star, is broken. It allows her to fly and warp, but can misfire, teleport her short distances randomly, or overheat.
Unlike Kirby, Ginga is very much aware of her origins, and that knowledge weighs heavily on her. She often wonders if she was made to destroy, not protect.
Over time, she builds her own identity, slowly stepping out of Kirby’s shadow. While Kirby acts on instinct, Ginga thinks, reflects, and questions. She’s strategic, emotionally intelligent, and becomes an important anchor in the group, especially when others lose hope. She is not Star Warrior. She is a "Wished One", a being who draw its power from the last flickers of light in the darkest corners of the universe.
And eNeMeE still wants her back.
PERSONALITY
Gentle and wary => Ginga is naturally soft-spoken and kind, showing an instinct to help others rather than harm. However, she’s cautious and emotionally guarded, especially around strangers or beings tied to NightMare Enterprises.
Emotionally sensitive => Since she was created from incomplete negative feelings, Ginga feels deeply. She picks up on emotional shifts in others, which can either strengthen or destabilize her powers. She's deeply affected by sadness, loneliness, or guilt both hers and others'.
Innocent yet haunted => Much like Kirby, she’s innocent in many ways, curious, easily fascinated by small wonders, and has a childlike honesty. But unlike Kirby, she’s haunted by the possibility of losing control or being 'finished' by eNeMeE, so she constantly questions her place in the world.
Protective => Ginga is fiercely protective of those she cares about, especially those who offer her kindness without fear. Her powers becomes more formidable when she believes someone is in danger.
Reflective and dreamy => She spends time staring at stars, water, or distant lights, lost in thought. She doesn’t talk much unless asked, and sometimes seems 'out of it' but she's always listening.
Afraid of herself => Deep inside, Ginga is terrified that the corruption within her might one day take over. She doesn't fully understand it, but she knows it's there. This fear makes her reluctant to use certain abilities or push herself too far.
Infos Time
1. If she had to have a human-like age, she would be around 3 despite being already able to talk from being created an intelligent monster
2. She’s terrified of thunderstorms, and during one, she’ll try to calm herself down by hiding in tight spaces
3. She often asks big questions like “Do stars get lonely too?”
4. She often trails off mid-sentence, forgetting what she was going to say because her mind moves too fast.
5. Kindness confuses her, she’s still learning how to accept it without suspecting the person may want something back.
6. She tends to watch people from afar before approaching, unsure if she’s welcome.
7. Ginga wakes up really early, often seen watching the sunrise from a hilltop.
8. Tiff gave her a journal, and she writes about 'things that don’t feel like nightmares.' (Things she likes)
9. She gets nervous around fire that isn't her own.
10. The Cappies occasionally leave star-shaped pastries outside her home, her favorite is blueberry.
11. She was once gifted a tiny plush of herself by a Cappy child. She treasures it dearly.
12. Ginga names every wild animal she meets. All of them are named “Blorp” by accident.
13. Ginga thinks money is just sparkly paper used for origami.
14. She imitates Meta Knight's dramatic cape gestures with a towel.
15. She once got stuck in a vending machine trying to get a candy.
16. She thinks TVs are portals and yells at cooking shows to 'share the feast.'
17. She already gave King DeDeDe a rock and said 'This is your soul. Protect it.' He was confused.
18. Ginga threw a tea party for her plushies and invited Meta Knight. He showed up.
19. Ginga once decorated Tiff’s notebook with alien doodles and glitter hearts.
20. Ginga talks to mirrors and pretends they’re from a parallel dimension.
21. She keeps track of the days she’s gone without losing control.
22. She doesn’t understand why some villagers are kind to her, and it makes her anxious.
23. Ginga doesn’t sleep much, worried that nightmares will drag her back to the darkness.
24. Ginga once tried to leave Cappy Town, believing they would be safer without her, but couldn’t bring herself to go.
25. Despite some villagers liking her, some villagers still avoid her, and she doesn’t blame them.
26. She’s once cried silently next to Kirby while he slept, wishing she could be as simple and pure as him.
27. She can’t help but think about Lunar Knight. As she didn't have any news of him since he helped her to escape, she thinks he may be dead from fighting against the monsters.
28. She flinches when someone raises their voice, even if it’s not directed at her.
29. The first time someone hugged her, she cried without understanding why.
30. She feels like a child who was forced to mature way too early despite the children of Cappy Town trying to make her experience the joys of childhood.
31. She doesn’t understand why she wants love when she wasn’t made to feel it.
32. She panics when restrained, even lightly, remnants of the times she was trapped as an experiment.
33. On the anniversary of her escape from eNeMeE’s lab, she spends the day quietly alone, unsure if she should celebrate or mourn.
34. Sometimes, when Kirby is sleeping peacefully, she’ll sit beside him and whisper, 'How do you do it?'
35.Ginga’s laughter often sounds too rehearsed, like she's imitating how she thinks others laugh.
Relationships
× Kirby: Siblings-like
Ginga sees Kirby as a reflection of what she could have been; pure, innocent, and joyful. She's fiercely protective of him, though she often feels unworthy of his effortless kindness. They often play together and she's picked up some of his quirks.
× Tiff: Protective big sister figure
Tiff was the first (not including Kirby) to believe in Ginga's goodness despite her origins in Cappy Town. She often helps Ginga navigate her emotions and identity, and they have long talks under the stars. Ginga greatly admires Tiff's leadership and wishes she had her confidence.
× Tuff: Annoying big brother vibes
Tuff teases Ginga often but defends her fiercely when anyone says something mean. Ginga enjoys his pranks more than she lets on, and he's one of the few who can make her laugh without trying too hard.
× Meta Knight: Mysterious ally
Ginga is both in awe of and slightly intimidated by Meta Knight. He recognizes her power and potential but keeps his distance. Ginga often seeks his approval, though he's reluctant to express emotion. He sees her as a mirror of the warriors who fell to darkness.
× King DeDeDe: Comical rivalry
DeDeDe sees her as a threat and a weirdo, constantly sending monsters after her. Ginga. Meanwhile, she sees him as a ridiculous villain who probably needs a nap and a hug. Sometimes she outsmarts him without even trying.
× Escargoon: Grudgingly polite acquaintances
Escargoon is suspicious of her but not openly hostile. Ginga is amused by his drama and theatrical insults. She occasionally offers him some peebles, confusing him greatly.
× Mayor Len Blustergas: Formal politeness
The mayor is unsure how to treat Ginga due to her strange identity. He tries to stay on her good side just in case she snaps like King DeDeDe warns. Ginga, in return always greets him politely and sometimes brings him random pretty things she finds.
× Chef Kawasaki: Chaotic friendship
Kawasaki often tries to cook for her, which she accepts out of politeness, then inhale the food to not have to taste it. She occasionally helps him improve his recipes with random herbs and gets worried when he sets things on fire... again.
× Tokkori: Mildly antagonistic but funny
Tokkori constantly suspects her of being a threat and spreads rumors about her, but he's too much of a coward to confront her directly. Ginga finds him amusing and once spooked him during the night as a revenge.
× Hana and Gus: Warm neighbours
Ginga sometimes helps Hana with flowers or brings herbs when someone in town is sick. Gus occasionally help her fix her StarWarp (aka Wishing Star) issue. They see her as a quiet but sweet little girl who's trying her best.
× Iro, Spikehead and Honey: Friendly classmate-like peers
These kids are both intrigued and slightly intimidated by Ginga. She occasionally plays games with them but sometimes she gets too intense or confused by the rules.
× Mabel: Deep spiritual intrigue
Mabel feels something 'cosmically off' about Ginga and often stares at her while mumbling about 'interstellar fate.' Ginga is unsure whether to be scared or flattered. Still, she visits her for guidance when her corrupted side feels too heavy.
× Tuggle: Neutral vendor-customer relationship
Ginga is both his weirdest and politest young customer. She always pays with peebles she finds, which he accepts even though they're not currency
× Melman: Sympathetic old listener
Melman is one of the few adults who treats Ginga like a normal child. She talks to him during long walks and sometimes helps him deliver mail from time to time.
× Sir Ebrum: Gentle parental figure
He treats Ginga with soft-spoken kindness, often offering advice she pretends not to need. She's not used to fatherly figures, but finds his gentle voice calming when she's overwhelmed.
× Lady Like: Overbearing but warm mother figure
She constantly fusses over Ginga's health, eating habits, and sleep. Ginga pretends to be annoyed but secretly craves the affection. She once called her "Mom" by accident and turned dark purple from embarrassment.
× Kabu: Ancient spiritual mentor
Ginga feels drawn to Kabu, often sitting silently in his presence. He speaks in cryptic riddles that somehow make sense to her. He reminds her of her connection to both darkness and light and that only her can decide who she wants to be.
Fololo and Falala: Playful younger siblings
Ginga treats them like little siblings even if they were technically around longer. She plays with them often, and they help her laugh when her corruption gets too heavy. She's very protective of them.
× Dyna Blade: Guard-like maternal protector
Dyna Blade is both a friend and protector to Ginga. She carries Ginga through the skies when her strength fails. Ginga sees her as the embodiment of power without cruelty.
x Dyna Chick: Chaotic toddler energy
Ginga struggles to keep up with the hyper little bird, who sees her as a playmate and rival. Dyna Chick once sat on Ginga's head and declared victory. Ginga lets it win every time.
x Whispy Wood: Comforting natural guardian
Ginga often naps under his branches. She finds peace in his quietness and immobility. He senses her inner turmoil and offers quiet shelter, never judging her origins.
× Blade Knight: Strict sparring mentor
He acts like a stoic older brother who teaches her swordplay. Rarely gives praise, but clearly cares. Ginga wants to impress him and trains harder whenever he's watching.
× Sword Knight: Goofy big brother figure
The more relaxed of the two knights. He jokes around with her during training and tries to get her to smile despite his not really understandable way of speaking. Ginga appreciates his levity, especially when her mind is heavy with self-doubt.
x eNeMeE (aka Nightmare): Terrifying creator
Ginga fears him deeply due to what he made her to be, how he was to her and what he wanted to do to her after discovering she wasn't the way he wanted. But she knows he must be stopped, not only to free herself from danger but the whole galaxy.
--------- Quick explanation
× Who's Lunar Knight? An OC of mine
× What's the Wishing Star? Ginga's version of the Warp Star
× What's a Wished One? Category I made up and you’re free to use.
☆ ORIGINS => There are creatures in the stars that do not belong anywhere. They are not born from living beings' love nor code nor experiments. Not summoned or forged in battle. They are the universe's answer to a cry, a wish, no one else could hear.
When a soul breaks, and its final breath is a plea.
When a hero dies remembering the people they protected.
When someone, somewhere, begs the cosmos to let the light stay just a little longer.
When a child wishes for the peace in times of crisis...
The universe sometimes replies. But it does not speak in words. When it happens, it is told that this night, the stars shines brighter than they ever did before.
It creates a Wished One. They are alive, they think, they feel.
Neverthless, no Wished Ones are the same. They are all born from wishes from different people and different wishes and created by the universe itself.. most of the time. Though, exceptions happens, it then causes special cases.
♡ SPECIAL CASE 1: Monster-Born Wished Ones
-> A creature forged in darkness, by a tyrant like eNeMeE, by science, war, or cruelty. Yet at the moment of its birth… A flicker. A wish, however small, slips into the finalization of the creature. It can be a stray wish left unanswered finally receiving an answer... the monster's own wish to not just be a ruthless mindless monster... or an external intervention.. like Nova.
♡ SPECIAL CASE 2: Twins Wished Ones
-> One wish, two souls, opposing in essence, united in fate. Though light and shadow may clash within them, they are driven by the same goal: to fulfill the will of the wish, whether for salvation or ruin. Together, they walk the same path… even if it burns.
♡ SPECIAL CASE 3: Dual-willed Wished One
-> Forged from two powerful wishes intertwined, this Wished One carries a storm within. Two wills, two purposes, sometimes aligned, often at odds. Their soul is a battlefield, their power unstable, and their path unpredictable. Whether they bring hope or ruin depends on which wish rises... and which one falls.
♡ SPECIAL CASE 4: Unknowing Wished Ones
-> Sometimes, a Wished One without ever realizing a wish was made by themselves or someone else. They grow with no knowledge of what they are, their destiny unfolding only when the truth is revealed.
♡ SPECIAL CASE 5: Corrupted Wished Ones
-> A Wished One born from a wish made with selfishness or malice. Their pure origin is warped by greed or anger, turning them into a force of destruction. They may have once been kind but now seek to exploit the wish that formed them for their own gain.
♡ SPECIAL CASE 6: Mortal-Born Wished Ones
-> A mortal on its death bed can find themselves revived as a Wished One by the wish of another Wished One. Their wish was to bring them back to life or something along these lines so the mortal find themselves dragged away from the death bed.
☆ How to recognize a Wished One?
-> Recognizing them can be a real struggle, they can be anything from Puffballs to even human-like creatures (such as Adeleine for example) but they all have a common point; An aster shaped mark anywhere on their body that cannot be removed no matter what, unlike makeup or a non-permanent tattoo.
☆ How powerful are they?
-> Wished Ones are powerful, but not in the traditional sense. Their strength is from desperation, hope, or longing, forces that defy logic. They don’t overpower enemies through brute force, but through uncanny timing, strange abilities, or sheer refusal to fall when they should. Each one is different. One might move faster than thought, another might channel great forces, while another still might simply endure where no one else can. But they aren’t limitless. Their power is often unstable, conditional, or tied to the emotion behind the wish. They’re not champions because they’re perfect. They’re champions because they were willed into being and that alone makes them something to be feared.
☆ Their overall 'reputation'?
Wished Ones are rare, whispered myths in the corners of galaxies, neither born nor made, but called. They don’t belong to any one side, yet their presence ripples through history like a thrown stone across still water. To some, they are saviors, signs that the universe still listens. To others, they are walking paradoxes, unpredictable and untamed. Even the bold hesitate in their presence, unsure whether to kneel or raise their weapons. They are seen as forces of fate more than individuals. A Wished One is never just there, they arrive when something is meant to begin… or end.
#hoshi no kaabii#hoshi no kaabii oc#hoshi no kirby#hoshi no kirby oc#kirby#kirby anime#kirby fandom#kirby oc#kirby right back at ya#kirby right back at ya oc
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Two puffballs meeting each other ig?
#kirby#kirby oc#kirby fandom#kirby right back at ya oc#kirby right back at ya#kirby right back at ya ocs#kirby series#kirby anime#hoshi no kirby oc#hoshi no kaabii oc#hoshi no kirby#hoshi no kaabii
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The tags are everything I know. I am sharing this with every single one to try and spread the word.
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Your favorite trickster is hereeee~ 💙🩵🤍🖤
#crk fanart#crk fandom#crk#cr kingdom#cookie run kingdom#cookie run fandom#cookie run#shadow milk cookie#shadow milk crk#shadow milk fanart#beast#beast yeast#digital art#devsisters
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Un grand merci à tout le monde pour vos 50 coups de cœur !
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Bye bye Golden Sovereign
#cookie run#cookie run kingdom#crk#crk fanart#crk fandom#cookie run kingdom fanart#cookie run fandom#beast yeast#burning spice cookie#burning spice crk#burning spice update#beast#ancient cookies#golden cheese cookie#golden cheese crk
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Je fête mes 2 ans sur Tumblr 🥳
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