soupofturtle
soupofturtle
SoupOfTurtle
14 posts
Last active 60 minutes ago
Don't wanna be here? Send us removal request.
soupofturtle · 5 days ago
Text
Nomadverse: Quirks for the way the multiverse functions
In this version of the multiverse that is ruled over by the Pantheon of gods, there are some weird rules to how things work between and within the worlds. Several of these quirks come from it being acknowledged by one of the gods (Atlas) that the multiverse is just made up of fanworks and made for the entertainment of those beyond even the Pantheon's reach.
Until a outside force interacts with it or some new canon has been added to the story, a world will be stuck endlessly repeating the events of the story up to wherever it has been cut off, the only way the loop ends is if something from outside the universe's canon enters and it properly joins the multiverse.
Once a universe's loop has been broken, a copy of that universe is made that continues on with the unaltered story until a outside force comes to take it off the track again, and a new copy will be made each time.
Deleted universes can still be accessed, but they are much more unstable since they are copies based on the memories of those who got to actually see the original instead of having a solid connection to the multiverse. The originals are preserved in Pluto's room behind the doors.
Some universes have time differentials from other ones, some only have a difference of seconds equaling minutes, but others can have 1 month equal years in another universe. The weirdest part of this quirk though is that, upon leaving their original universe, a multiversal traveler's aging will still be connected to that universe, meaning that someone can be travelling around the multiverse for many years and barely age at all.
If a story was left uncompleted by the time a god has taken notice, it gives them the power to continue the story in whatever way would favor their agenda for that world.
0 notes
soupofturtle · 10 days ago
Text
TMNT Multiverse Crossover idea: Nomadverse
The Nomadverse as a concept is basically that there is a pantheon of gods made in the image of various incarnations of the TMNT who oversee different things in the multiverse. It also follows the people they effect with their actions.
Given how huge the TMNT franchise is, only a few sets of gods will get strong focus and some may get redundant titles. I'll just be focusing on introducing some of the sets that I've developed more, the others may be brought up later if I continue posting about this idea.
Certain aspects might be changed as things become more developed.
2012
Atlas, god of multiversal stability (Leo)
Appearance: The silhouette of a 2012 Leo strung up by cyan strings all over his body. His eyes are each a cyan, diamond-shaped eyes and the times when his mouth is visible it is made up of cyan diamond shapes. He also has 3 pairs of arms.
Personality: Cold, emotionally distant to everyone, and most people find him needlessly cruel.
Scope of Domain: Is basically a top god due to his domain giving him influence and knowledge on just about everything. He is also fully meta-aware.
Room: A endless void full of nothing but the countless cyan strings binding him within.
Common power manifestation: Him using his powers is usually accompanied by him tugging on the strings binding him.
Motivation: Story-given motivation is that he's lashing out at creators in spite, but he's actually aware he's just the designated villain in this AU and goes through the motions.
Quirk: He has no sense of smell, taste, or touch, and he will process things in the medium they were originally made in (so while the other gods and characters will look at a text-based universe and see images, he will only be reading the text).
Minos, god of animals (Raph)
Appearance: Can shapeshift into any animal species he wants, but he usually defaults to his base form with deer antlers and ears, yellow eyes that function like a cat's (shifts from round to thin), sharp canines, pigeon wings, tiger tail, and his appendages are sharp. He also tends to wears a rich red cloak that covers up the majority of his torso and limbs.
Personality: Slightly more melancholic than the average Raph when he's not facing high-stakes situations. He tries to be kind to anyone who has been victimized and will provide them a space where they can recover. He saves the typical rage a Raph has for when he's facing against evil people, who he will be willing to tear apart in defense of the innocent.
Scope of Domain: Technically has influence over all living things that aren't plants, both in being able to change their physical form or minds, but he doesn't like altering minds.
Room: Has all the different ecosystems for all species to live in so it is basically endless, but the spot he and his servant gods call home is a farmhouse located near a meadow and forest. It is full of various animals he's saved, or villains that he turned into helpless animals, he also uses it as a place for traumatized individuals to get some animal therapy or to temporarily hold populations until their worlds are safe to return to.
Motivation: To try and help people and animals escape bad situations.
Deucalion, servant god of uplifted beings (Slash)
Appearance: Looks like a typical 2012 Slash but he now wears a black toga with only one strap going over a shoulder and some cloud-like patterns.
Personality: Is fairly close to how the typical 2012 Slash is post-redemption. Normally tries to be kind but does not take it well whenever he sees somebody try and destroy the sapience of someone else, which includes people who try to force retromutagen on mutants that started as ordinary animals, he also has a bone to pick with any other version of Slash that chooses to remain evil.
Scope of Domain: Oversees basically any species that would be considered 'uplifted' from their previous forms, mutants are the most common case.
Common power manifestation: Usually accompanied by a show of white light.
Motivation: To help Minos and any innocents that he encounters that are in need of protection.
Argus, servant goddess of domestic animals (Ice Cream Kitty)
Appearance: Now has fully formed back legs again, peacock wings, and wears a red collar with a gold circle tag.
Personality: Could be summarized as a mischievous trickster, while most versions of the turtles and their allies don't have to worry about her turning on them because she views them affectionately, basically anyone else is fair game for her doing drastically dangerous 'pranks' if they do something to get on her bad side. Sometimes you don't even have to directly interact with her to achieve being on her bad side, hurting someone she cares about is enough for her to turn on you.
Scope of Domain: Oversees any species that is considered domesticated, like pets or farm animals. She can also forcefully 'domesticate' wild things or those with a human level of intelligence.
Common power manifestation: If she uses her 'domesticating' powers on someone, then they get a collar on their neck.
Motivation: Mostly just trying to have fun, but also feels a actual sense of anger when facing certain villains that would've otherwise gotten away with it.
Orthros, servant god of the wild (Chompy)
Appearance: Is basically his Mutant Apocalypse form.
Has basically the same personality as canon Chompy, though being the target of his rage is now much more obviously terrifying due to him being physically full-grown.
Scope of Domain: Oversees any species or individual of a species that is considered a wild and untamed animal, as well as any people who have returned to a feral state.
Common power manifestation: Magic is usually represented through flames.
Motivation: Mostly just following Minos, Deucalion, and Argus.
Eros, mad god of love (Donnie)
Appearance: Body is almost fully purple with sketchy black outlines. His eyes are fully hot pink with heart shaped irises with no pupils, circular hot pink blush marks, inside of mouth is fully black aside from a pink heart that represents his tongue, he also has a hot pink heart on his chest. He also has a pair of wings.
Personality: Eccentric. His morality is based on who has the stronger love in a group of people, meaning he will sometimes encourage the victory of toxic relationships due to one person being obsessed with the other person. He doesn't mean to do harm, but his insanity prevents him from recognizing the times when he does do harm. He rarely gets angry, basically the only time he will get angry is if someone takes the word love in vain (like when a relationship completely lacks love but at least one person in it will claim it is love anyway).
Scope of Domain: Doesn't just oversee romantic love, he rules over every form of love there can be.
Room: A chaotic city full of a wild mish-mash of symbols associated with love.
Common power manifestation: Will often pull out a bow and arrow when he's about to use his powers directly on someone, if he simply enchants a object then it is usually accompanied by pink colored magic and heart symbols.
Motivation: Believes love should always win in the end.
Quirk: He can actually see the love people have in their hearts in the form of flowers growing on their body. These flowers vary in color and species based on who or what the love is connected to.
Hypnos, god of dreams (Mikey)
Appearance: Has wings that look like a rainbow version of a monarch butterfly's as well as a pair of butterfly antennae. His freckles are now a glowing golden color and he has a small cartoonish golden crown floating around his head.
Personality: More melancholic than the average 2012 Mikey. He has a low self-esteem despite actually being very intelligent. He's also very kind and wants to make others who are struggling feel supported through their troubles instead of being ignored.
Scope of Domain: Oversees dreams as in what you see when you go to sleep, daydreams, or your ambitions and desires. He also technically rules over the subconscious as a whole.
Room: Normally is a pastel cloud heaven in a style akin to a show for little kids, as well as rainbows and other random little objects being scattered around the place. It will change according to Hypnos' emotional state.
Common power manifestation: Magic manifests as clouds of golden sand.
Motivation: Wants to give people a listening ear for their problems and a place where they can go to escape from the issues of the waking words.
Rise
Pluto, god of death (Raph)
Appearance: Looks like a normal Rise iteration of Raph but with a black hooded cape that looks slightly raggedy and the ends move as if alive. He wears the movie version of his gear except the badge on his belt is replaced with a skull shaped one.
Personality: Basically the same as any Rise Raph, though with slightly more anxiety.
Scope of Domain: He not only oversees typical death, he also oversees death of personality situations and cases where a world gets deleted. His room is literally full of doors leading to the afterlives of those whose worlds got deleted.
Room: Is a hall with endless layers of doors representing worlds that got deleted.
Common power manifestation: Magic manifests as a smokey black.
Motivation: To help give comfort to those undeserving of death but are still being given it anyway by the narrative, as well as try and help those whose worlds got deleted.
Quirk: Can literally see when people will die in the form of the date on a rectangle above their heads.
Sol, god of art (Mikey)
Appearance: Generally looks like he's splattered with paint on more parts of his body, has a sunny glow to him along with a sun-themed halo around his head, and his clothes are a fancier looking version of a painter's smock with gold lining.
Personality: More-or-less the same as a typical Rise Mikey, but the artistic side of him is his most dominating interest.
Scope of domain: All forms of art, whether it be from physically making something, a type of performance, decorating, etc.
Room: A art gallery with endless space for his works or works he liked from worlds he visited.
Common power manifestation: Usually manifests his magic through art mediums like paint.
Motivation: To encourage artists and see all the wonders the multiverse has to offer.
Quirk: Instead of blood, he bleeds paint and will start to slightly melt if exposed to too much water.
Jointly known as the Twins:
Shared Room: A circus tent with a theater stage at the center.
Thales, mad god of comedy (Leo)
Appearance: Outfit is a navy blue and gold highlights circus ringleader outfit with the right side of his face being covered by half of a comedy mask that looks like it is made from the same material as mirrors. The uncovered half of his face is done up with clown makeup. His left wrist has a bright red ribbon tied around it that binds him to Melpomene.
Personality: Is a little similar to Eros due to their shared 'mad god' status. He does understand typical morality though, he just chooses to ignore it in preference to pursuing what he wants to do anyway. He unwittingly causes harm a lot (particularly emotional harm), though he normally doesn't see it as a big deal and doesn't understand why people are so upset with what he does. Loves chaos as comedy and figures that anything is comedic if it is seen by the right person.
Scope of Domain: All forms of comedy, including ones that have fallen out of favor.
Common power manifestation: The only consistent thing is that it is flashy.
Motivation: Wanting to make people happy and to personally have fun, his methods are a bit destructive of misguided.
Melpomene, god of tragedy (Donnie)
Appearance: Heavily themed after a mime with the left side of his face being covered by half of a tragedy mask that looks like it is made from the same material as mirrors. His right wrist has a bright red ribbon tied around it that binds him to Thales.
Personality: Depressive, but the thing that will make him angriest is people who he sees as ungrateful for what they have or those who do awful things knowingly and get away with it (the sole exception to this is Thales and even then he does still get angry if Thales does something he can't justify even slightly).
Scope of Domain: All causes of tragedy and despair.
Motivation: To make the ungrateful or monstrous people of the multiverse suffer.
IDW
General: Designs I imagine them with are the Sophie Campbell art style.
Kannon, god of redemption (Leo)
Appearance: Has a white and light blue version of a Buddhist monk robe and his mask has become a very light blue color, has white wrappings on his wrists and legs. He also has a red circle on his forehead and a red dragon tattoo on one arm.
Personality: Patience of a saint, tries to be understanding of everyone and doesn't believe anyone is truly beyond redemption, some people just dug themselves into deep holes that will be a difficult process to dig them out of it.
Scope of Domain: Redemption, even for the absolute worst individuals, he will not give up but also will try to minimize harm.
Room: A serene temple with gardens.
Common power manifestation: Magic is usually a glowing white color.
Motivation: Wants to help villains redeem themselves because he believes that everyone, including the villains themselves, will be happier that way.
Onryō, god of vengeance (Raph)
Appearance: Main body has turned snow white with a sketchy black outline that gets more sketchy the more upset he is. Eyes are almost fully red except for black pupils and a outline to show his iris, inside of mouth is red as well. Mask is still red and is ragged on the ends, he also has dark red armor.
Personality: Is always at least a little angry, his best moods come from him being happy when someone evil has been made to suffer horribly. He genuinely believes in justice, but is blind to when he takes it too far and causes too much damage. Doesn't believe in forgiveness after someone has deeply hurt you physically or mentally.
Scope of Domain: Vengeance in all forms, which allows him to have influence over basically anything as long as he does it with the desire to fulfill vengeance. Also could be considered a god of anger, war, and justice.
Room: A war room full of various weapons.
Common power manifestation: Magic either manifests in the form of a red liquid resembling to blood or flames.
Motivation: Wants to help others get vengeance on those who wronged them, but his methods are very destructive.
Ishikori-dome no Mikoto, god of metalworking (Donnie)
Appearance: Defaults to giant size with a black mourning shroud covering most of his body.
Personality: One of the more reclusive gods, he's rarely seen outside of his room in the Pantheon and typically tries to avoid interacting with the multiverse unless certain cases catch his eye.
Scope of Domain: All forms of metalworking fall under his domain, including making technology, jewelry, weapons, etc.
Room: Is a massive forge full of his creations and a hole that is constantly producing metal ore.
Motivation: Just wants to be left alone most of the time.
Quirk: If you hit him, he'd be unaffected while your hand would be broken.
Tajimamori, god of celebrations (Mikey)
Appearance: Just has a outfit resembling Toad Baron's.
Personality: Puts on a mask of happiness for mortals or other gods that he's trying to cheer up, but inside he's actually a more melancholic Mikey.
Scope of Domain: All holidays, birthdays, and any other kind of celebrations. Can also influence people into being in more of a partying mood, but doesn't like using that ability.
Room: A massive banquet hall with various attached rooms full of activities for people to enjoy.
Motivation: To make people happy.
Ame-no-Uzume, servant goddess of distractions (Alopex)
Appearance: Has a orange and yellow outfit resembling a magician's assistant, though she will often change her outfit to various other ones.
Personality: Similar to Tajimamori in that she will wear a more upbeat mask to cover up her actual feelings of being frustrated and upset most of the time. Reverts to the behaviors of a assassin and using her powers to that end if someone has made her angry enough.
Scope of Domain: Can influence basically anything so long as she has the intention of causing a distraction. Can also magically compel people into turning their attention to something else.
Common power manifestation: Is always flashy.
Motivation: Usually intervenes to try and help people escape bad situations or she wants to punish a evil person.
Onna-Musha, servant goddess of fights (Angel)
Appearance: Basically is always in her Nobody armor but with the additions of a orange loincloth and sash on her chest.
Personality: More hot-blooded and fight-happy than canon IDW Angel.
Scope of Domain: All types of fighting sports or commonplace events that leads to fights, also low-key related to wars.
Motivation: To protect the innocent or give underdogs a extra edge in a fight.
Omoikane, goddess of sounds (Jennika)
Personality: Go-with-the-flow type, has a kind heart, but her more aggressive side will come out if she sees innocent people getting hurt and will give her aid either as a distraction or violent defense when she sees those situations happen.
Scope of Domain: All forms of sounds, including voices, music, any other kind of sound, and things most people can't hear. Can enchant any sound to be able to influence reality or minds.
Room: A concert hall with some attached rooms for each band member to have a personal space with each one themed around their individual domains, and one garage.
Common power manifestation: Soundwaves are made visible if she's feeling dramatic enough to add a effect, this is shared by Den-den Daiko, Nagoya, Shamisen, and Kabuki.
Motivation: Wants to give people solace through music or uses her music to empower people either emotionally or literally.
Den-den Daiko, goddess of drums (Diamond)
Scope of Domain: Any type of drum or source of a drumming noise. Can enchant any drum so that playing it can influence reality and minds.
Nagoya, god of keyed instruments (Jay)
Scope of Domain: Any type of keyed instrument, can enchant these instruments so that playing them can influence reality and minds.
Shamisen, goddess of guitars (Jo)
Scope of Domain: Any type of guitar, can enchant any guitar so that playing it can influence reality and minds.
Kabuki, goddess of voices (Koya)
Personality: Same as canon.
Scope of Domain: Singing, speaking. Can alter the sound of voices to the point she can mute them or make them/herself sound exactly like someone or something else. She can also enchant a person's voice so that speaking/singing can alter reality or minds.
Dōsojin, goddess of travel (Tusk)
Personality: Rough, quiet to people outside of her band, but kind-hearted enough to try and help people who are lost and would've otherwise met with a horrible fate.
Scope of Domain: Can basically teleport anyone anywhere, whether through taking them there through a vehicle ride (her preferred method) or teleporting them there. She can also spontaneously summon various means to travel or influence existing vehicles.
Motivation: Usually acts to help people who are lost, specifically those she knows won't ever be able to go home for one reason or another otherwise. Normally she just follows the rest of the band.
Quirk: She can see the fastest route to get anywhere like a built-in GPS in her brain.
Omoikane and her band's appearance defaults to the outfits they wore during their concert performance in the comics.
Izanami, goddess of rebirth (Venus)
Appearance: Has her post-becoming whole appearance. She wears a white and light blue kimono and veil, plus has a mask-like cyan marking around her eyes. Her eyes are also usually light blue with white pupils.
Personality: Quiet and tends to keep to her own business, but isn't actively reclusive.
Scope of Domain: She can give new life to the dead by either arranging for their souls to go to a developing body or straight up crafting it for them. She can also shape the bodies of those still living as if they were made out of clay. She can also alter memories, either wiping them away to give fresh starts or implanting false ones.
Room: Is mostly a serene garden with a large clear blue lake with a pottery space that Izanami uses to make new bodies for souls seeking rebirth or a direct return to life.
Motivation: To help those who've been left disembodied or give villains a second chance without letting them continue to cause harm.
Quirk: Whenever she suffers a notable injury, illness, or something that should kill her, she will literally shed her entire body and make a new one within less than a second.
Benzaiten, goddess of time (Lita)
Appearance: Her future self's appearance with the outfit she was wearing upon entering the present time to change it, but with some changes. The outfit is mainly shades of blue, the crest on her chest is replaced a stylized clock, the fabric tied around her waist is white and has some small timekeeping devices tied to it, she also lacks the knots on the brown fabric at the bottom of her pantlegs (the fabric is also white now), the whole thing generally looks less ragged too.
Personality: Anxious, the only god who absolutely refuses to use her powers in any circumstances, largely isolates herself from the other gods.
Scope of Domain: Can influence time in all sorts of ways. She could turn it back, pause it, make it go fast forward, create a time loop, take things from different time periods and summoning them into another, de-age or rapidly age individual beings/items, fuse people with their counterparts from different timelines, etc. She refuses to use any of these powers though.
Room: A space full of timepieces and orbs that show her what events are going on in any world at any time regardless of whether or not she wants to see them.
Motivation: [REDACTED]
Quirk: Can take on any form Lita has ever had, as well as having the memories and personalities of them.
2003
Freyr, god of water (Leo)
Appearance: Looks more like a sea turtle mutant
Personality: Close to canon, though is able to relax a little easier than him. Is introverted but fine with interacting with others.
Scope of Domain: Rules over all bodies and sources of water. Can manipulate water, including making it freeze or turn into water vapor. Also has the ability to communicate with aquatic creatures.
Room: A beach whose ocean gets influenced by his emotional state.
Motivation: Just wants to live in peace.
Quirk: Bleeds water.
Logi, god of fire (Raph)
Appearance: Looks like a golem version of himself that is made out of volcanic rock with fiery eyes and inside his mouth, as well as some cracks in his body glowing red like magma.
Personality: Very aggressive to the point that his best mood is still typically grumpy, usually only looks happy when fighting and winning.
Scope of domain: Rules over all sources of heat. Can make volcanoes appear in random places or cause things to spontaneously combust in flames. Can also take heat away from something.
Room: A tropical island with a volcano at its center, said volcano sometimes erupts when he's upset enough.
Motivation: Wants to try and use his powers to do good, but it is hard when they are so reactive to his volatile emotions.
Jord, god of earth (Donnie)
Appearance: Looks like a golem made out of brown colored stone.
Personality: Close to canon.
Scope of domain: Can shape rocks into water form he wants, including making regular rocks into precious gemstones.
Room: A land of barren rocks and mountains, with the ground shifting or earthquakes coming in response to his emotional state.
Motivation: Just wants to live in peace.
Njǫrd, god of wind (Mikey)
Appearance: He got a big pair of white wings and he has what appears to be clouds covering his neck, wrists, and the backs of his feet.
Personality: Close to canon.
Scope of domain: Rules over the sky and weather, as well as the composition of air. Can also affect gravity and communicate with flying creatures.
Room: A endless sky with weather effected by his mood, the only source of land are cliffs whose bases are obscured by fog, he's never figured out if there is a actual main ground or if the cliffs are actually free-floating.
Common power manifestation: Looks like clouds.
Motivation: Wants to live his life freely and have fun.
12 notes · View notes
soupofturtle · 12 days ago
Text
One of my Random Ideas: Touch of Magic Disease
The general concept is the spread of a disease with a unknown source that can strike in any universe. The disease slowly turns those infected into monsters with varying levels of danger, power, and what kinds of creatures they turn into can be extremely varied. There's also the rare benign manifestation where a person mostly keeps their mind and form, just with some extra powers or minor mutations. The forms and powers of those infected are usually related to things associated with them or a form of magic they use.
0 notes
soupofturtle · 14 days ago
Text
TMNT 2012 small details about the turtles' Vision Quest outfits
Leonardo
The outfit is almost entirely white or a very light gray color. His mask covers up the top of his head like the others' outfits. His hood fabric also only covers up one shoulder. His belt buckle in this outfit is a dark gray one that looks larger and thicker than the one in his normal outfit and has portions of the belt curling around the ends that lay against the main portion of the belt. His legs wrappings cover up more of his lower legs but they don't go past the knee pads. One of his arms is covered with a lot more wrappings than what he normally wears what appears to be a light-gray/white leather square that covers the outside of his hand and splits on the top in order to cover the knuckles of his longest fingers with a small strap on each finger covering portion with the whole thing being kept on the hand with very thin belts around each finger, the other arm's wrappings are replaced by that same light-gray/white leather material that is bound on the sides (or at least the side facing away from his body) with what looks like dark gray straps. His katanas are tucked to one side of the belt around his waist and are kept in light-gray/white scabbards. Most of his arrows have blue feathers on them except one that has brown feathers, they are kept in a back quiver that matches the color of his belts, this quiver looks like it has a decently long fold around on the top and there are dark-gray/black straps that I assume is either for holding the quiver together or are how he tucks the bow onto it. The bow has a mostly smooth design but does have some sharpness on the parts where the curve straightens out on the ends that make it look like he made it from a branch, the string looks like a very light brown (beige might be more accurate) and thin rope, the portion in the middle might be wood/metal or just wrappings that look stiff due to the CGI animation, but it a dark gray color and the shape of it looks like a pattern with consistent indents.
Raphael
The hood of Raph's outfit doesn't seem to attach to anything, only going as far as the point it covers his neck, though it does have two long loose ends that simulate his usual mask tails and are colored red on the ends. His main belt has two small straps in a X shape on one side while the other has two that are obviously the point where the belt is being held together and one last strap is set on the furthermost side next to those two small straps and sits at a angle. His sai are tucked further to the back of his main belt. His leg wrappings cover up basically everything except for his toes and a fair portion of his upper legs. Has fishnets on his arms that reach to about the middle of his upper arm, it also looks like he has leather around his wrists that are partially covered by some wrappings (the amount of wrappings is significantly less than his normal outfit), and these wrappings seem to be what keeps the nozzles of his flamethrowers on his inner wrists in place. There are two gas cans attached to the suspender-style belts he has in this outfit, the gas cans are red with green tubes going into them that are attached to the flamethrowers, it looks like he has pouches on each of the suspender-style belts with thin straps holding those pouches together, these hold the gas cans, and there are also secondary belts that go over the top of the gas cans and are attached to the pouches with what is most likely some kind of metallic looking button.
Donatello
The fabric of his hood goes around and curves back up to the neck area. His mask appears to be made out of a white or very light gray stone with the area of his mouth and nose is carved in a way that the lighting creates a crescent shape lining where the stone is indented. His fabric mask underneath the stone one is also difficult to determine if it is still in the strip style or if it covers the top of his head like his brothers since whenever it is visible his hood is up and the stone mask being tucked under the hood and covering the top of his head, but it can be assumed he matches his brothers with it covering the top of his head. He has stripes on his limbs that might be mud or some other material.
Michelangelo
His mask tails in this outfit are long and ragged. His cheeks have dark splotchy markings on them, like with Donnie this could be mud or some other material. The majority of the changes from his normal outfit come from him now wearing what is clearly pieces of pale tree bark as armor on his shoulders, wrists, and a portion of his foot and some of his lower leg above his toes. Each of his shoulders have three layered pieces of bark, the topmost layer on them have some branch-like structures. The bark on the wrist of one hand notably has a long and sharp point and one much smaller point, as well as one bump that looks like a point where he cut a branch off, the other wrist also has a curving and claw-like point too, the bark on his feet have the small branch-like structures.
1 note · View note
soupofturtle · 15 days ago
Text
TMNT Legends Turtles' Space Moves (info taken from the Legends Fandom Wiki and my own observations)
Leonardo
An Elegant Weapon: Leo strikes a foe with great force. 70% chance for Accuracy to be lowered by 50% for 1 turn. The icon is his space arc sword mid-swing, the blade bends slightly.
By the Rings of Nebulon: Leo shows some flair with his blaster before lighting up his foe. 90% chance for Speed to be raised by 50% for 2 turns. Cooldown: 4 turns. Icon is his blaster charging up. The actual action shows him pulling a blaster out from his right side with a spin before gripping on it and pointing it at the enemy, the blasts are done in a 2D style with the main shape being spikey with a white core and being lined with a cyan border and a azure outermost border, this shape also has a portion that shoots outward, he yells as he shoots several times before closing his left eye and tightening his unoccupied left hand into a fist in preparation of shooting the final blast, after delivering the final shot his left hand opens up again and moved the blaster so it is pointing at the sky.
A Bold and Daring Plan: Leo looks to Captain Ryan for a way to inspire his allies. Raise Defense of allies by 50% for 3 turns. 90% chance to grant immunity to negative status effects for allies for 3 turns. Cooldown: 4 turns. Icon is Captain Ryan's hand with a spikey red shape for dramatic effect. The actual action shows a closeup of a TV that shows Captain Ryan pointing towards the upper left corner with his left hand while he stands in front of a generic star and planets style sci-fi background, it then backs away to show Leo crouched near the TV watching it before turning towards the screen (as in the screen of whoever is playing the game) and standing up imitating Captain Ryan's pointing pose as he yells dramatically.
Evasive Action: Leo finds a way to outmaneuver his foes. At the start of the turn, 50% chance to raise Dodge by 45% for 2 turns. Icon is a purple pointing forward with the middle part curving to avoid a red cylinder.
Great Galaxies!: Leo calls in the Space Speeder for a laser barrage. Area damage. Raise Attack Power by 105%. Cooldown: 5 turns. Icon is the Ulixes flying at a angle. The actual action shows Leo using his left hand to tap on the tech on his right hand and wrist, he uses both fingers for a few moments before roughly doing one final tap on the tech located on his hand, he then looks up with a slight smile before the screen backs up to show the Ulixes flying towards the opponent with puffs of smoke and blue tinted energy balls behind it.
Raphael
Sai What You Mean: Raph swiftly swashbuckles a foe with his laser sai. 70% chance for Defense to be lowered by 50% for 1 turn. Icon is Raph's hand holding one of his space arc sai.
Sick 'Em Chompy: Raph teaches Chompy Picasso the art of war. 90% chance to cause damage over time for 2 turns. Cooldown: 4 turns. Icon is a close up of Chompy's face, his face looks about as angry as he can manage and his mouth is open with his tongue sticking out and light gray smoke flying out to the right side. The actual action shows Raph moving so that the camera has a better view of his right shoulder where Chompy is perched, he turns his head to look at Chompy, he briefly moves his fingers like he's trying to coax the baby turtle to come down, he instead ends up moving his shoulder in a way that causes Chompy to bounce off into his hand, this leads to Chompy getting a aggressive look on his face and body language with a raised waving tail as he opens his mouth to let out a aggressive sound, Raph then moves the hand with Chompy closer to himself as he turns to the left with the left hand looking like he's partially holding Chompy from behind and a stream of fire starts erupting out of the baby turtle's mouth, he finishes the move by moving one leg forward and holding Chompy out with a hand pose that resembles the 'kami hami haa', shouting aggressively while Chompy breathes a stream of fire like a flamethrower.
By the Power of Crognard: Raph takes a cue from Crognard, landing a heavy blow to a foe. Raise Attack Power by 210%. Cooldown: 3 turns. Icon is Crognard's face scowling and it appears there is some sort of spikey green shape behind him. The action starts with a close-up of a TV showing Crognard initially holding up a glowing sword with a yellow handle above his head before taking it into both hands and swinging it into the ground as he yells, which visibly damages some brown colored rocks, Crognard appears to be standing in a purple tinted cave, it then backs up to show Raph next to the TV with his left hand resting on the top and Chompy on his right shoulder, he then turns towards the player's screen before spinning one of his sai in his right hand before he stand and holds it up, which prompts the laser blade to grow into a very tall long sword, then he jumps into the air, swinging the sai-sword behind him before then swinging down, during the swing action Chompy ends up flying off Raph's shoulder.
Final Front-Tears: Raph makes a show of force. At the start of the turn, 45% chance to raise Attack Power of allies by 55% for 2 turns. Icon is a knife/sword made out of shades of purple.
No Match for a Good Blaster: Raph blasts his foe with red lasers and attitude. 90% chance to stun for 1 turn. Cooldown: 3 turns. Icon is his blaster charging up. The actual action shows Raph holding his blaster in a way similar to the gangster style way of holding a gun, Chompy starts off on his right shoulder but starts floating away due to zero gravity, he also ends up losing his grip and his blaster floats in front of the player's screen for a few moments before Raph slaps it to the left and out of the frame, it finishes with his crossing his arms over his chest.
Donatello
Bo Caster: Donnie demonstrates his intergalactic Bo skills. 70% chance for Speed to be lowered by 50% for 1 turn. Icon is the tip of his space arc staff, as well as what appears to be a bunch of afterimages, two of the largest afterimages are a purple/pink color while two medium ones and one very small one close to the upper left corner are a bright purple.
Scanning Life Forms: Donnie scans his foes for weaknesses. Raise Attack Power of allies by 50% for 3 turns. 90% chance for Critical Rate to be raised by 50% for 3 turns. Cooldown: 5 turns. Icon shows what seems to be a little white device that is partially obscured by the tier number in the lower left corner, said device shows a purple laser grid coming out of it towards the upper right corner. The actual action shows Donnie tapping on the top of his staff with his right hand which causes it to spin as he grips the staff with both hands, he then hold the staff straight and something comes out of the bottom that curves and has a black ring and it then releases a cone of a purple laser grid that swings left and right a few times and it ends with a white light consuming the screen.
Super Robo Mecha Force Five: Donnie re-enacts a scene from his favorite show. Raise Attack Power by 210%. Cooldown: 3 turns. Icon is the close up of the Robo Mecha's face and chest with a blue rays of light effect behind it. The actual action starts with a closeup of a TV where the mecha starts with its hands crossed over with open hands before then moving its arms to the sides with them bent and the hands in fists, chest thrusted forward and face pointed at the sky as a white and green light is unleashed from the middle of the chest, then it backs up to show Donnie's left hand on the upper left corner of the TV and his right hand resting on the bottom as his head is pointed at the TV to show that he's paying close attention before he turns away from it to face his opponent, he then robotically bend his arms with the upper arms being straight out as his mouth moves as if he's saying something and he balls his hands into fists, he then crouches with his arms going fully straight out of his sides at a angle, he the crosses his right arm over his mouth before doing the same action with his left arm below, he finishes the move by beginning to stand up and uncrossing his arms in a move similar to the mecha on the TV, this action prompts for several purple and white 2D animated laser blasts to erupt from his chest.
Speed of Light: Donnie tests the boundaries of physics, folding space and time. At the start of the turn, 40% chance for Speed to be raised by 55% for 2 turns. Icon is just a purple arrow pointing at the upper right corner.
Meteor Doom: Donnie enables a beacon, directing a meteor to his foe's coordinates. Area damage. 80% chance for Defense to be lowered by 50% for 3 turns. Cooldown: 5 turns. Icon is a black meteor in flames falling out of the icon box's lower right corner. The actual action shows Donnie bringing the tip of his staff closer to his face and tapping on it with one finger on his right hand as if he was pushing buttons, then he grip the staff and raises it above his head with both hands before planting it into the ground with small visible rocks coming out of the ground, after that he stands next to it for a moment and taps the top one last time before frantically running away to the left and going off the screen as a meteor falls and covers the whole screen
Michelangelo
In Your Space!: Mikey uses zero gravity to strike his foe. 70% chance for Attack Power to be lowered by 50% for 1 turn. Icon is a closeup of Mikey's space arc weapon.
Jovoxian Justice!: Mikey uses a Jovoxian cake to give a foe just their desserts. 90% chance to block abilities for 1 turn. Cooldown:3 turns. Icon is a blue and yellow Jovoxian cake jumping forward with its mouth wide open. The actual action shows Mikey with a dormant Jovoxian cake laying on his left palm with his right hand hovering with a open palm before he then grabs in on the sides with both hands and moves to the side with one foot in the air, closing his eyes and looking like he's about to eat it despite still having his helmet on, the Jovoxian cake then stretches itself out to reveal its fanged mouth and Mikey panics, screaming for a few seconds as it bites and hangs onto his helmet, Mikey is able to pull it off and holds its top portion down with his left hand before turning to his opponent and using both hands to toss the Jovoxian cake at them.
2 Ruff Crew: The 2 Ruff Krew is 2 Tuff 4 U. Area damage. Raise Attack Power by 105%. Cooldown:5 turns. Icon is a closeup of the cartoon Chris Bradford's face with a blue spiked shape behind him as a effect. The actual action starts with a close-up of a TV showing the cartoon Chris Bradford holding up a box of some sort of Chris Bradford themed bran flakes with the images on the box being animated in the usual TMNT 2012 style instead of the 2D style of the in-universe cartoon, the cartoon Chris Bradford then uses his right leg to kick into the box which causes it to break in two horizontally, it then backs up to show Mikey watching before he turns towards the player's screen, he then stands chin up with a fist on his left hip and holding the box of bran flakes (it more clearly reads 'Crunchy Chris Bradford Bran Flakes' and says something about getting a free ninja star in the lower right corner) straight out to the side with his right arm, he jumps into the air, lifting his right leg and his right arm, Mikey initially looking determined with his legs in a mid-air kick with his right arm straight out, but he then looks baffled as his kick fails and the box just slowly moves forward in zero gravity, and he finishes it by swinging his right arm behind him to pull out his blaster in his left to de
Raise Shields: Mikey gets a little extra protection from his space suit. At the start of the turn, 45% chance to raise Defense by 55% for 2 turns. Icon is a purple shield split into two shades of purple.
Laser-Chucks: Mikey's laser-chucks spin out of control, sending him crashing into his foe. Raise Attack Power by 210%. Cooldown:3 turns. Icon is a laser-chuck being swung in a circle. The actual action show Mikey swinging one of his weapons with his left hand before swinging it in circles to his right side, then moving the still spinning weapon to his left side as he begins spinning his other weapon in his right hand, which is when he loses control and it pulls him closer to the screen until he's off-screen for a few seconds before he comes back and briefly gets pulled around in a way that makes the spinning weapons resemble wheels before they send him towards his opponent with his legs kicking in the air.
1 note · View note
soupofturtle · 16 days ago
Text
TMNT 2012 small details about the turtles' spacesuits
While I know April and Casey have spacesuits too, I'm focusing on the turtles as a group because their spacesuits look very similar until you look for the little differences between them.
General
The turtles' shoulder plates have the more obvious larger plates and some much smaller ones that seem to just cover their shoulders, and it looks like the black portion on their arms are the straps attaching them, the larger ones have lining on them that indents on the tips. The parts covering the base of their fingers is segmented and the point where it covers their palms has a circle shaped light. From what I can tell is that the armor on their feet/lower leg area has the base foot plates with the tread-looking segments (and appear to show what might be boosters peeking through the individual segments that aren't the white metal) and then a portion of armor that loops around the backs of their feet with the top of that loop having another segment of the armor rising up to cover the rest of the back of the lower legs. When they have the helmets on there is also a backpack-looking portion of armor on their shells which the tube that supplies the helmets with air for them to breathe goes into from some point on the top. The 'armor' coming from their neck armor and going around the space between the metal on the shoulders and their heads also appears to wrinkle, implying it is not metal but a softer material.
The parts on the turtles that are not the same on all of them is the patterns on the neck armor, the shapes attached to the little cylinder-shaped objects on their lower right sides, the patterns on those cylinder-shaped objects, the pattern on the middle section of the belts, and both the shapes and patterns on the armor located on their upper legs vary. These patterns and shapes are sometimes shared between the designs, but none of them are all the same between all of them. Raph also has a different design on the part that covers up the base of their fingers and palms, but the other three look like they have the same line design on them
Leonardo
His neck armor has a vertical rectangle shaped indent on the left side which contains a thinner rectangle made up of 5 squares with a blue gradient going from lightest shade on top to darkest shade on the bottom located on the left side of the rectangular indent, and a extremely small and thin shape is located beneath the indented rectangle, on the right side there is a line that goes down the middle until a little bit below where the tiny shape on the left side is, then it forms a small line toward the further right that goes up until reaching the top of the second uppermost square of the blue gradient rectangle, then it goes all the way to the right at a slight angle with most of it having some bolder looking lining in the middle. The shape attached to his cylinder is a circle, and the white metal border has a c-shape lining. His cylinder has a black rectangle on the half-sphere on the top of it, with a small square shape near the bottom along the point that is attached to the circle's border, and he has a blue rectangle made up of 5 squares to match the pattern on his neck armor. His belt has 4 small rectangles in a line that is attached to a trapezoid that is made out of a smaller trapezoid with two small vertical rectangles below it. The armor on his upper legs covers up the majority of them with the most uncovered part being his upper inner thighs, he has some rectangular shapes jutting out near the sides with thick black rectangle shapes with a blue lining on the top.
Raphael
His neck armor has a horizontal red gradient rectangle at the top which has a line near the furthermost left end and two lines closer to the right side that forms a right rectangle, there is also a shorter vertical rectangle located on the right side of the bottom and has two lines very close to the top of it, there is also a much thinner red line located next to both of the other rectangles, he has a line that runs down from the left side and slants to the right at the point where the vertical rectangle ends and goes straight down for the small remaining part once the slanted line reached the bottom point of the vertical rectangle. The shape attached to his cylinder is a square, the top of the metal border has some lining forming a rectangle above the square, and there is a smaller red square on the left bottom side with a thin rectangle above it. His cylinder has a thick black line and another thinner line below it that goes straight for a little bit before slanting down and going straight once it starts going along the side. The part that covers the base of his fingers actually has the white metal be dominant when the others had a mostly black rectangle with lines of light on them, the shape within this white mental rectangle is basically a distorted L, the top has a thin rectangle, then a second shape that adds a slant that goes to the right, which then leads to a thick rectangle with a thinner rectangle on top of it. The pattern on his belt has a rectangle that widens a little as it goes to the right and ends with a square shape, and under the thinner portion has two lines that are slanted with the bottoms being closer to the right, with the furthest right one having smaller rectangles in the top and bottom. Raph's upper leg armor includes what seem to be free-floating rectangles wrapping around the inner leg, the main part of the armor mostly covers up the lowest part of the lower leg, they are wider on the sides and turn to thin strips as they wrap around the inner leg.
Donatello
His neck armor has a short vertical purple rectangle made up of three squares located near the upper center and a little off to the side, there is also another thin purple line located near the bottom left, he has a line that forms a backwards L shape which has a wide rectangle shape in the lining within the space of the L shape and some portions of the lining is bolder. The shape attached to his cylinder is mostly square shaped but has a extremely slanted bottom with the point being on the right side, he has a purple rectangle on the top and bottom, he also has some lining on the lower left side that forms the shape of a rectangle with a slanted top and has a thin rectangle above it that wraps around the border. His cylinder has a line that initially goes straight before briefly slanting and then going straight again along the side, and he has a purple rectangle below that line that is made up of thinner rectangles. His belt has a design that includes a line near the top, then one line that makes a shape that mostly looks like a rectangle with a small thing purple rectangle near the top line and a purple square near the bottom left corner of the rectangular shape, and the rectangular shape outlines it with some straightened out parts on the sides with a small vertical purple rectangle under it, and on the furthest right side he has a thin vertical purple rectangle with a thicker one next to it. The armor on his upper legs are largely rectangular in shape while widening both on the outermost and innermost sides, has lines on the top and bottom, and a thin purple rectangle under the uppermost line.
Michelangelo
His neck armor has a line that forms a L shape with a orange line, another plain line forms a square with a slightly slanted bottom with the line coming from the top of the neck armor, the bottom of this square has two short orange lines with the bottom line being shorter than the top, has a vertical rectangle shaped indent that contains a thin orange rectangle on the left side that has two lines near the top. He also has a circle attached to his cylinder, but he only has half of the C shape on the border, he also seems to have a small orange rectangle shape on the top of the border. His cylinder has a thick vertical orange rectangle with a line below it that wraps around the cylinder, and has a thinner vertical rectangle below that line. His belt has a thin vertical orange rectangle on the furthermost left side, the majority of the space is taken up by a indent that is mostly rectangle shaped but has a thinner portion jutting out of the left side which seems to contain another orange shape in it, there is another thin orange line along most of the top of the indent, below that is a rectangle made up of at least 3 smaller rectangles and the furthermost left rectangle has a smaller one below it, on the bottom right outside of the indent is two circles. His upper leg armor has thin portions near the knee, most of it covers his outer leg with the side that is closest to the knee being a little longer than the part overing his outer thighs and has a lining, he also has shapes near the uppermost part of his legs that seems like they might be trapezoid shaped with extended bottom parts.
2 notes · View notes
soupofturtle · 19 days ago
Text
TMNT Legends Turtles' LARP Moves (info taken from the Legends Fandom Wiki and my own observations)
Leonardo
Knight's Out: Leo bashes and slashes a foe with his sword and shield. 50% chance for Defense to be lowered by 50% for 1 turn. 50% more chance if target is Tech. Icon is the LARP style sword crossing over the shield.
Flame Tongue: Leo sweeps his sword, casting an arc of fire at all foes. Area damage. 50% chance to gain Call Assist for 1 turn. Cooldown: 4 turns. Icon is the LARP sword leaving a trail of fire. The actual action shows Leo briefly crossing the sword over then shield before swooshing his arm behind him as he yells as a flame starts to form on the sword, then he spins to send the fire out towards his enemies, his pose at the end is his feet facing to the left with his feet pointing behind him while his upper body is twisted forward, his left arm is bent to point toward his right and his left arm is straight out and angled a little behind his head.
Universal Mastery: Leo channels the might of the universe to buff his allies. Taunt all foes for 3 turns. 100% chance allies gain Attack Up. Cooldown: 4 turns. Icon is the tip of his sword with what looks like a spikey blue electrical charge. The actual action shows Leo's upper half leaning down and facing away from his opponent with his left leg bent and right leg is stretched to right, then he straightens up with his sword pointed at the sky which collects a purple/pink energy with a white core and when the energy calms down a few surges of what looks like lightning appear around the blade, then he leans back and holding the sword out with his right hand gripping the blade that is now surrounded in blue energy, his cape has a sort of windblown effect.
Shining Armor: Leo's armor imbues him with a powerful buff. Dodge raised by 40% in combat. Icon is a purple pointing forward with the middle part curving to avoid a red cylinder.
Shield of Return: Leo throws his shield, striking a foe. 90% chance to stun for 1 turn. Cooldown: 4 turns. Icon is the shield with what looks like a purple movement trail following it. The actual action begins with Leo crouching with his shield before he stands up, his knees bend and briefly brings his sword in front of him while preparing to throw the shield by bringing it behind his head before throwing it forward.
Raphael
Crushing Cleaver: Raph swings his barbaric axe at a foe. 35% chance for Speed to be lowered by 50% for 1 turn. 50% more chance if target is Cunning. Icon is his axe swinging down with a purple tinted trail following it.
Critical Hit: Raph rolls a natural 20, critically striking a foe. 75% chance to reduce the Focus Meter of a foe by 100%. Cooldown: 4 turns. Icon is what looks like a blue 20-sided die with white numbers on it. The actual action shows Raph doing a spinning jump into the air, with a giant 20-sided die rolling forward until it takes up basically the whole screen aside from Raph, while Raph changes to a axe swing mid-jump before aggressively striking and ending up off-screen.
Poultry-Morph: Raph is transformed into an enraged turkey, buffing allies. Gobble Gobble. 65% chance to take Revenge when an ally is attacked for 2 turns. 45% chance allies gain Speed Up. Cooldown: 3 turns. Icon is the turkey head's silhouette with a visible angry eye, the main silhouette is a dark purple and it is surrounded by pink/purple energy. The actual action shows Raph getting struck in the head with red lightning, his post looking like he's stumbling back before straightening up with his arms at his sides and his head facing the ground before lifting it up to reveal his turkey head with flaming eyes.
Barbaric Boost: Raph has been blessed by his barbaric ancestors. Speed raised by 30% in combat. Icon is just a purple arrow pointing to the upper left.
Not Today: Raph bats a skull at his foes. Area damage. 80% chance to reduce the Focus Meter of all foes by 100%. Cooldown: 4 turns. Icon is the upper half of a skull with a purple movement trail behind it. The actual action shows Raph straightening his pose, holding a skull in his right hand facing towards him, then tossing it in the air and then using his axe to hit it like a baseball bat.
Donatello
Magic Missiles: Donnie fires magic bolts at a foe. 50% chance for Attack Power to be lowered by 50% for 1 turn. 50% more chance if target is Might. Icon shows the snow globe on the top of his staff with a blue glow and the structures inside are a darker blue silhouette.
Conjure Pizza: Donnie conjures an extra large pizza, healing allies. Heal allies 50% of their Max HP. Guaranteed dispel of Damage Over Time effects. Cooldown: 4 turns. Icon is a slice of pepperoni pizza with 2 green + signs. Actual action shows Donnie swinging the staff in circles as the top is enveloped in purple magic, which eventually causes a pizza to appear in the air with a flash, and Donnie breaks that pizza apart by lifting the staff and hitting it from below
Flaming Fireball: Donnie casts a giant fireball at all foes. Area damage. 80% chance to cause damage over time for 2 turns. Cooldown: 4 turns. Icon has a small, sun-like shape with a much larger fireball going forward. Actual action shows Donnie lifting the staff while clenching his right fist, then holding the staff so that the top faces his opponent which causes a small fireball to appear, he gestures with both his arm and staff to bring the fireball into the air as it grows larger, then swinging his arm with a open palm to send it flying towards the opponent.
Bathrobe of the Magi: Donnie's sacred bathrobe has been passed down from mage to mage. Defense raised by 40% in combat. Icon is a purple shield split into two shades of purple.
Magic Shield: Donnie slams his staff down, conjuring a powerful shield to protect his allies. Raise Defense of allies by 50% for 2 turns. 80% chance allies gain Armor. Icon is a simplified Donnie, no crescent is visible on the hat, he has white eyes, and his main body looks like it is covered in a gray cloak. Actual action shows Donnie lifting the staff in the air with both hands before slamming the bottom of it down onto the ground to summon a circle of purple magic that has a aura that extends upward around him.
Michelangelo
Rapid Shot: Mikey unleashes a flight of arrows at a foe. 35% chance for Accuracy to be lowered by 50% for 1 turn. 50% more chance if target is Spirit. The icon is a trio of the suction cup tipped arrows with a purple trail to indicate they've been shot out.
Plungeons and Dragons: Mikey fires a giant plunger at all foes. Area damage. 70% chance to cause Attack Down for 2 turns. Cooldown: 4 turns. The icon is the tip of the plunger which has a purple trail to indicate it is shooting outward, the arrow also appears to be partially visible near the upper left corner. The actual action starts with Mikey holding the arrow out horizontally in front of himself with his right hand while pulling a plunger out from behind himself with his left arm, then he jumped up in the air and put the plunger into the arrow, using his feet to move the arrow while he used his hands to pull back the string before releasing and is sent flying backwards afterwards.
My Awesome: Mikey, obsessed with his +1 Ring of Awesome, uses it to buff his allies. 100% chance to Dispel negative effects from all allies. 100% chance to boost the Focus Meter of Dispelled allies. Cooldown: 3 turns. The icon is the ring. The actual action has Mikey throwing his arrow into the air before going on one knee with sparkly black circular eyes, covering his right hand with his left one before moving it away to reveal the ring, once it is revealed his expression changes to show pure white circle eyes with thick eyebrows and a sharp toothed mouth with a red outline and black inside as he leans away to cover the ring again, the standing up with the sparkly eyes again, one hand on his hip and the other arm shooting out into the sky with the ring.
Ancient Elven Power: Mikey's elven heritage grants him heightened senses. Attack Power raised by 30% in combat. Icon is a knife/sword made out of shades of purple.
Balloon Barrage: Mikey kicks a bunch of water balloons at his foes. Area damage. 80% chance to gain Counter Attack state for 2 turns. Cooldown: 4 turns. Icon is three orange water balloons with the largest one having a purple movement trail. It shows Mikey standing up straighter while putting his arrow on the back and pulling out three water balloons, they look yellow but the icon indicates they are meant to be orange, two land in his right hand while the third land in his left hand, he leans back slightly while juggling them, he punches the first balloon with his right hand, then the second with his left hand, and he gives the third one a spinning kick.
3 notes · View notes
soupofturtle · 21 days ago
Text
TMNT 2012 Random LARP costume details
Leo
Helmet-A toy says the base was made from a pizza sauce can. The pattern painted on it is mostly blue with white lining, the back looks roughly like a cross, this patterns becomes more circular on the sides. The front decoration is three pieces of cardboard, with the corrugating medium facing the front. The decor on the sides seem to be square rulers.
Shoulder plates-Have one small silver smooth top bolt in each one. Some of the places where the blue and white paint doesn't fully cover appear to be red, and the toy gives off the implication that they are actually made from a stop sign. The back of them also appear to have bolts in them.
Wrists-Likely also made from pizza sauce cans like the helmet is. Have a blue and white striped pattern with one silver stripe on the ends closest to his hands.
Cape-Is a blanket with a cartoonish duck on it. The duck has a blue and white plaid pattern hat that seems to have a light blue F on it. The duck has small black crescent shaped eyebrows.
Sword-Is just one of his katana with a cardboard decoration on its handle, this decoration is mostly painted blue but seems to have some white lines too but it is hard to see.
Raph
Helmet-The base is a spaghetti strainer and most of the decor appears to be metallic aside from the horns. Has what looks to be a piece of cardboard on his nose ridge. The part that covers the sides and back of his head has a white and red checkerboard pattern.
Rest of the outfit-A toy claims the fur part was made from a white shaggy rug. The main belt around his waist is studded and the one going over his shoulder has spikes on it. His left wrist has black chains binding the fur, while the right wrist is bound with one spiked and another one that had circular studs on it. His left foot has what appears to be a square stud pattern belt, and the right foot has a circular stud pattern.
The axe seems to be real, likely got taken from the weapons in the dojo.
Donnie
Hat-A toy says it was made from a bedsheet, and it has a yellow crescent moon taped onto it.
Beard-Has a small notable tuft under his chin that stands out against the rest of the beard, has a two-part moustache, has notable curls on the sides. It looks like the cord of the bolo is used to tie the beard near the bottom, the ends of this cord are gold colored, the main part is dark brown with a gold lining with a pattern that makes it resemble a rope, it also has a golden bull's head.
Robe-Is a bath robe with a pattern of white circles with 5-point stars in the middle of these circles. Has a couple small bags attached to his main belt and any more neutral coloring references I've seen indicates they are meant to be maroon colored.
Staff-Is his bo staff with a snow globe duct taped to the top. The scene inside the snow globe appears to be a reference to the skyscraper King Kong scene with a red heart with NYC in it.
Mikey
Hat-Looks like some sort of ad for 'the royal weenie', most of it is yellow with green lining and words on it, the top seems to be painted in camo colors. Has a red feather. The string for his 'elf ears' is also visibly tied around his head vertically, it appears to be either white or beige.
Main body-Has a orange button-up shirt with the collar being bent in a Barrymore style. He's wearing some kind green outerwear with white lining and the bottom has a square-cut pattern to it, one of the toys claims he has a 'table cloth cape', but given he doesn't seem to have any kind of cape on him I can only assume it was talking about this. He has a new black belt going over his shoulder and it the circular silver buckle he has seems to have the design of a face on it, but it is very difficult for me to see any particular detail for it.
+1 ring of awesome-Appears to have a adjustable gray belt for the part that actually goes on the finger. The 'gem' is octagon shaped, the lower part is pink and slightly translucent, the top is blue and depicts the image of a white unicorn head with a rainbow mane.
4 notes · View notes
soupofturtle · 25 days ago
Text
TMNT Legends Turtles' Standard Moves (info taken from the Legends Fandom Wiki and my own observations)
Leonardo
Hit em' Hard: Leo slashes a foe with his katanas. 50% chance for Attack Power to be raised by 40% for 2 turns. Icon is Leo's leg mid-kick.
Ki Focus: Leo plants his katanas in front of him and focuses his aura. Heal allies 50% of their Max HP. Cooldown: 4 turns. Icon is Leo's hands in what might be a flying lotus mudra and green + signs. The actual move shows Leo performing a series of hand gestures with a green aura and ends with shout and clap.
Sharp and Dangerous: Leo performs a devastating sword combo. Raise Attack Power by 210%. Cooldown: 3 turns. Icon is Leo's katanas that look like they are mid-swing. The actual move shows Leo performing a spin and kick with his katanas.
Fearless Leader: Leo must push on, no matter the cost. At the start of the turn, 50% chance to heal self 20% of Max HP. Icon is a purple heart with a green + sign.
Blade Dance: Leo becomes a tornado of shining blades, striking all foes. Area damage. Raise Attack Power by 100%. Cooldown: 5 turns. Icon is a blue tornado with blades in it. The actual move shows Leo throwing his katanas, catching them, and beginning to swing before returning to normal gameplay view.
Raphael
Sai Cyclone: Raph shows off to a foe, demonstrating his super sick sai moves. 50% chance for Defense to be raised by 40% for 2 turns. Icon is Raph's sai crossing.
Raph's Rage: Raph is ENRAGED! Raise Attack Power of allies by 80% for 3 turns. Cooldown: 4 turns. Icon is Raph gritting his teeth with flaming eyes. It starts with Raph leaning forward and straightening up as he spins his sai, he the poses his left arm guarding his face and his right arm behind his head with the sai in the fist pointing upward, then he straightens his left arm out while seemingly yelling and moving his right arm to the side of his head, then he finishes it by leaning forward with his arms angled at his sides with a shout and flaming eyes.
Do Your Worst: Raph's ready to give a foe a beat down. Taunt all foes for 3 turns. 100% chance for Critical Rate to be raised by 50% for 3 turns. Cooldown: 3 turns. Icon is Raph's fist holding a sai by the parts between each point, with a couple small white lightning bolts for effect. The actual move shows Raph crossing his sai before spinning them, he points his right arm forward with the sai points out, and the left arm beats against his chest.
Still Standing: Raph doesn't like to be shown up. 100% chance to counter attack when attacked. Increase Defense by 20% at Tier 7. Shows purple arrows going in opposite directions.
No More Mr. Nice Turtle: Raph charges at a foe, executing a furious combo. 90% chance to cause damage over time for 4 turns. Cooldown: 4 turns. Raph's arm and fist showing a red aura with what looks like a movement effect. The actual move shows Raph planting a sai in the ground while still holding onto it, and does a spinning kick before landing back on his feet and pulling the sai out in a attack with a flame trail effect.
Donatello
Bo-Dacious: Donnie spins his bo, slashing at a foe. 40% chance to gain 20% of Max HP. The icon shows Donnie's bo staff mid-swing.
Spatial Geometry: Donnie calculates the throw trajectory to hit all foes! Area damage. Raise Attack Power by 95%. Cooldown: 3 turns. Icon shows three star ninjas. The actual move shows Donnie looking to the side with a series of math equations in white appearing where he's looking before he starts throwing shuriken.
Shield Synthesizer: Donnie uses a gadget to raise a shield over all allies. Raise Defense of allies by 60% for 5 turns. Cooldown: 4 turns. The icon appears to look like a partially formed purple energy shield composed of hexagon shapes and the uppermost panel is being shot by what looks like laser fire with a white core coloring and red outlining. The actual move has Donnie pulls out a device with a big red button, before raising his arm up and sending it down to press the button which prompts the beginnings of what looks a wave of energy.
Resist-O-Meter: Donnie relies on his extensive scientific knowledge. At the start of the turn, 50% chance to raise Affliction Defense of allies by 50% for 2 turns. The icon is a purple shield (one half of it is a darker shade of purple than the other) with what looks like a orange 'blast' in the right corner.
Baseball Bomb: Donnie bats a baseball bomb, damaging a foe. Raise Attack Power by 230%. Cooldown: 5 turns. The icon is the titular 'baseball bomb' (which is a normal looking baseball that is full of what looks like screws or bolts) mid-throw. The actual act is Donnie hitting a baseball bomb with his staff as if it is a baseball bat.
Michelangelo
Hot Nunchuck Fury: Mikey leaps toward a foe, nunchucks spinning like helicopter blades. 50% chance for Dodge to be raised by 40% for 2 turns. Icon shows Mikey's arm mid-swing with one of his nun chucks.
Hot Sauce on my Pizza: Mikey smears hot sauce on a pizza and shares with his allies. Heal allies 50% of their Max HP. 50% chance to Dispel negative effects from all allies. Cooldown:3 turns. Icon shows a slice of pepperoni pizza with a bottle of hot sauce with a devil-looking logo and is partially open, it also shows two green + signs. It starts with Mikey pulling out a slice of pepperoni pizza in his right hand and pulling out a bottle of hot sauce with his left, doing a small spin with the bottle before slathering hot sauce on the pizza slice, throwing the bottle behind him and tossing the pizza slice in the air to catch it in his mouth, which prompts him to gain the 'anime shock' eyes effect that was used in the show sometimes, and he throws his arms in the air before going into a crouching stance with a red cloud with a white crossing bones symbol showing up above his head.
Like a Turtle Do: Mikey spots a fresh pie, motivating his need for cheesy justice. 50% chance to attack twice when using Basic Attack. Icon shows two blades, one is in shades of a pinkish-purple color and the other that is in a more medium purple color.
In the Zone: Mikey cranks some tunes and gets into the groove. Raise Dodge by 60%. 80% chance for Critical Rate to be raised by 60% for 2 turns. Cooldown:4 turns. Icon shows a boom box with a white quaver music note and a beam note with two lines, it also has a purple tinted rays of light effect behind it. The actual move shows Mikey starting up the boom box and performing some breakdancing and ends with him doing a 'paint me like one of your French girls' pose.
Booyakasha!: Mikey uses a smoke bomb to sneak up on a foe. Raise Critical Rate by 75%. Cooldown:4 turns. Icon is one of the Hamato Clan's egg based smoke bombs with gray smoke clouds around it. The actual move shows him pulling out a smoke bomb with his right hand, he performs a backflip and leaps into the air with a legs in a split as he throws down the smoke bomb, which flashes with light and the beginnings of white smoke.
0 notes
soupofturtle · 26 days ago
Text
A list of TMNT 2012 Panini comics (All the ones I could find)
Takeout/Chasing Shadows
2. What goes up
3. The Need for Speed
4. Daydream/Taken
5. Slug
6. Podzilla
7. A slice of luck
8. Dropzone
9. Robo Ninja/Seriously Serious
10. Number One Fan/The art of camouflage
11. Own worst enemy
12. Space Captain Leo
13. Thief in the night
14. Paranoia
15. Sleepwalking Sensei/Meet the Dream King
16. One False Move/Caught on Camera
17. Danger, Danger
18. Truth Hurts
19. Breakout
20. Uncommon Cold
21. Strength in numbers
22. Competitive Edge/Whodunit
23. Seeing is believing
24. Blind Luck/Stir-Crazy
25. Stroke of genius
26. Mikey Max
27. April's Fools
28. Nano your business
29. Nothing up his sleeve
30. April in a half shell/Master Splinter's evening
31. Sub-zero hero
32. Chomp
33. Tag-trouble
34. Robo-rumble
35. Terror Tale/Ask Mr.ninja
36. King Stinkbeak
37. Clucky Love/Chill out
38. The Mighty multi-mutant
39. Night of the Scare-bros
40. A termite-y headache
41. Flushed
42. Cloud Pirates
43. Bad Science/Weapons of choice
44. Behold Crab-beard
45. Repossessed
46. Steam Team
47. The Life Aquatic
48. Burping alien viking bikers
49. Enter the fugitoid
50. Into the deep
51. Spare part
52. Spore than meets the eye
53. Let it grow
54. The Freak Seeker
55. Spaced Out
56. Game over
57. Coney Island chaos/Secret weapon X
58. Apparently exists but I couldn't find the name
59. The Gloom
1 note · View note
soupofturtle · 27 days ago
Text
A list of TMNT Amazing Adventures comics (all as far as I know)
Zodiac part 1/Volcano time
2. Zodiac part 2/Zine-age mutant ninja turtles
3. The Meeting of the Mutanimals part 1/Freaks and Frogs
4. The Meeting of the Mutanimals part 2/Donnie finds a relic
5. Tea-time for a turtle part 1/Quiet Please
6. Tea-time for a turtle part 2/The tournament
7. Job security part 1/You win some you shoe some
8. Job security part 2/Cowa-booyakasha
9. The Frogs of War part 1/Mini Metalhead
10. The Frogs of War part 2/Fly me to the Moon
11. Muck Amok part 1/A day in the life
12. Muck Amok part 2/Eye Witness Testimony
13. The Drip part 1/Instru-mental
14. The Drip part 2/Remember that one time
Robotanimals (3 parter)
Carmelo Anthony special
Batman Crossover:
The Face of Two Worlds The Clown and The Clan Greener on the Other Side To Laugh so not to Cry Through the Looking Glass Epilogue: The Terror of the Kraang
2 notes · View notes
soupofturtle · 29 days ago
Text
A list of TMNT New Animated Adventures Comics (with just descriptions for ones with no title that I could find)
1-Army Junkyard 2-Snakeweed centric issue 3-Turtles try to stop a kraang plan 4-Raph falls for a foot trap 5-Fishface centric issue at open sea 6-Shellraiser gets taken over by a piece of kraang tech 7 (Triple date disaster) 8-Rat King centric issue
9-Metalhead games/Raph's Shiner
10-Love Bytez/Mikey's Map
11-Partners/Cooking with Kraang
12-Postmark panic/Pizza Prize
13-April's Way/Lesson Learned
14-The Swarm/Mikey and the Machine
15-Training Trap/The Adventures of Ice Cream Kitty/Splinter's Game
16-The Walkabout/Breakdown
17-Deep Below part 1/Casey the Raccoon
18-Deep Below part 2/Secret Santa
19-The Flavor of Fear part 1/Pipe Dreams
20-The Flavor of Fear part 2/Who's Za-some
21-Natural enemies part 1/Cuteagen
22-Natural enemies part 2/Tag
23-Favorite haunt part 1/From here to Sewerternia
24-Favorite haunt part 2/Acting Out
0 notes
soupofturtle · 29 days ago
Text
A list of all TMNT 2012 episodes
Season 1
"Rise of the Turtles, Part 1" "Rise of the Turtles, Part 2" "Turtle Temper" "New Friend, Old Enemy" "I Think His Name is Baxter Stockman" "Metalhead" "Monkey Brains" "Never Say Xever” "The Gauntlet" "Panic in the Sewers" "Mousers Attack!" "It Came From the Depths" "I, Monster" "New Girl in Town" "The Alien Agenda” "The Pulverizer" "TCRI" "Cockroach Terminator" "Baxter's Gambit" "Enemy of My Enemy” "Karai's Vendetta" "Pulverizer Returns" "Parasitica" "Operation: Break Out" "Booyaka-Showdown, Part 1" "Booyaka-Showdown, Part 2"
Season 2
"The Mutation Situation" "Invasion of the Squirrelanoids" "Follow The Leader" "Mutagen Man Unleashed” "Mikey Gets Shellacne" "Target: April O'Neil" "Slash and Destroy" "The Good The Bad And Casey Jones" "The Kraang Conspiracy" "Fungus Humungous" "Metalhead Rewired" "Of Rats and Men" "The Manhattan Project, Part 1" "The Manhattan Project, Part 2" "Mazes And Mutants" "The Lonely Mutation of Baxter Stockman" "Newtralized" "Pizza Face" "The Wrath of Tiger Claw" "The Legend of the Kuro Kabuto" "Plan 10" "Vengeance is Mine” "A Chinatown Ghost Story" "Into Dimension X" "The Invasion, Part 1" "The Invasion, Part 2"
Season 3
"Within The Woods" "A Foot Too Big" "Buried Secrets" "The Croaking" "Dream Beavers" "Race With the Demon" "Eyes of the Chimera" "Vision Quest" "Return to New York" "Serpent Hunt" "The Pig And the Rhino" "Battle For New York, Part 1" "Battle For New York, Part 2" "Casey Jones VS. The Underworld" "The Noxious Avenger" "Clash Of The Mutanimals" "Meet Mondo Gecko" "The Deadly Venom" "Turtles In Time" "Tale Of The Yokai" "Attack Of The Mega Shredder!" "The Creeping Doom" "The Fourfold Trap" "Dinosaur Seen In Sewers!" "Annihilation Earth!, Part 1" "Annihilation Earth!, Part 2"
Season 4
"Beyond The Known Universe" "The Moons of Thalos 3" "The Weird World Of Wyrm" "The Outlaw Armaggon!" "Riddle Of The Ancient Aeons" "Journey to the Center of Mikey's Mind" "The Arena of Carnage" "The War for Dimension X" "The Cosmic Ocean" "Trans-Dimensional Turtles" "Revenge of the Triceratons" "The Evil of Dregg" "The Ever-Burning Fire" "Earth's Last Stand" "City At War" "Broken Foot" "The Insecta Trifecta" "Mutant Gangland" "Bat in the Belfry" "The Super Shredder" "Darkest Plight" "The Power Inside Her” "Tokka vs. The World" "Tale of Tiger Claw" "Requiem" "Owari"
Season 5
"Scroll of the Demodragon" "The Forgotten Swordsman" "Heart of Evil" "End Times" "When Worlds Collide" "Yojimbo” "Osoroshi No Tabi"/Journey of fear "Kagayake! Kintaro" "Lone Rat And Cubs" "The Curse of Savanti Romero" "The Crypt of Dracula" "The Frankenstein Experiment" "Monsters Among Us!" "Wanted: Bebop and Rocksteady" "The Foot Walks Again!" "The Big Blowout"
Raphael: Mutant Apocalypse (Season 5 arc set in a bad future)
The Wasteland Warrior The Impossible Desert Carmageddon
1 Note: A piece of Sonic fanart based on the Parasitica episode is how I first discovered the series, I was curious about the context behind it and learned about TMNT 2012 when I looked into it.
4 notes · View notes
soupofturtle · 1 month ago
Text
This is my first post, I've never done this before, so this is basically just a test to see how posting works.
1 note · View note