spacelionwrites
spacelionwrites
boogie woogie feng-shui.
2K posts
XXIV. rei. lesbian. writer ( or something like that ). somehow this became a personal blog too. though i don't say too much about myself. yeah... oh, and i will only interact with players that are 18+.
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spacelionwrites · 2 months ago
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𝑭𝑶𝑹𝑮𝑰𝑽𝑬 𝑴𝑬 𝑭𝑶𝑹 𝑻𝑯𝑬 𝑯𝑨𝑹𝑴 𝑰 𝑯𝑨𝑽𝑬 𝑪𝑨𝑼𝑺𝑬𝑫 𝑻𝑯𝑰𝑺 𝑾𝑶𝑹𝑳𝑫. 𝑵𝑶𝑵𝑬 𝑴𝑨𝒀 𝑨𝑻𝑶𝑵𝑬 𝑭𝑶𝑹 𝑴𝒀 𝑨𝑪𝑻𝑰𝑶𝑵𝑺 𝑩𝑼𝑻 𝑴𝑬, 𝑨𝑵𝑫 𝑶𝑵𝑳𝒀 𝑰𝑵 𝑴𝑬 𝑺𝑯𝑨𝑳𝑳 𝑻𝑯𝑬𝑰𝑹 𝑺𝑻𝑨𝑰𝑵 𝑳𝑰𝑽𝑬 𝑶𝑵.
There  exists,  far  beneath  the  ordinary  murmur  of  labor,  a  chamber  not  listed  on  floor  schematics in the 40th floor.  It  is  not  hidden—only  quietly  known.  Inside,  under  the  pale  hum  of  institutional  fluorescence,  sits  a  single  chrome-plated  table,  flanked  by  nothing  but  silence  and  the  weight  of  recognition.  This  is  where  employees  are  summoned  when  deviation  becomes  unspeakable—when  thoughts  stray,  or  gestures  carry  a  shadow  of  defiance.  This  is  where  the  Remorse  Index  Recitation  begins. No  one  speaks  first.  𝚃𝚑𝚎  𝚂𝚑𝚎𝚙𝚊𝚛𝚍  does  not  raise  their  voice.  The  room  itself  performs  the  correction. The  statement—officially  renamed  The  Statement  of  Behavioral  Clarification—is  etched  onto  a  fiberboard  tablet  in  a  font  too  neat  to  forgive.  It  reads  as  though  written  by  someone  peeling  themselves  apart  one  syllable  at  a  time:  fractured  syntax,  erratic  emotional  pitch,  self-indicting  phrases  like  “I  betrayed  the  system  that  kept  me  safe”  and  “I  confused  discomfort  with  individuality.”  The  language  is  deliberate.  There  are  no  affirmations,  only  retractions.  No  empathy—only  engineered  regret.  It  is  not  a  punishment.  It  is  a  purification,  as  per  the  Doctrine  of  Obedient  Renewal. The  employee  is  instructed  to  place  their  palms  into  two  hand-shaped  recesses  carved  into  the  table’s  surface.  These  are  biometric  ports.  They  do  not  unlock  doors—they  record  sincerity.  Embedded  sensors  measure  galvanic  response,  thermal  flux,  pulse  rhythm,  and  tonal  honesty.  𝚃𝚑𝚎  𝚂𝚑𝚎𝚙𝚊𝚛𝚍  does  not  need  to  question—they  only  observe  the  printout  that  unspools  beside  them  in  cold,  silent  metrics. One  reading  is  never  enough. The  statement  must  be  repeated—often  dozens  of  times—until  the  Shepard’s  monitor  registers  the  proper  biochemical  cocktail  of  remorse.  Too  shallow,  and  it  begins  again.  Too  mechanical,  and  it  resets.  Too  emotional,  and  it  is  flagged.  The  goal  is  not  repentance,  but  alignment.  The  words  must  be  metabolized—regurgitated  as  belief.  Tears  do  not  help.  Pauses  are  timed.  Voice  modulation  is  cataloged.  It  is  said  that  the  most  efficient  workers  only  visit  the  room  once.  It  is  said  that  others  never  leave  it  quite  the  same. There  is  no  applause  when  it  ends.  No  release  valve.  No  one  congratulates  clarity. They  are  simply  returned  to  their  desk  with  a  pained expression. And  the  lights  go  on,  as  if  nothing  ever  happened.
𝑰 𝑨𝑴 𝑻𝑯𝑨𝑵𝑲𝑭𝑼𝑳 𝑻𝑶 𝑯𝑨𝑽𝑬 𝑩𝑬𝑬𝑵 𝑪𝑨𝑼𝑮𝑯𝑻, 𝑴𝒀 𝑭𝑨𝑳𝑳 𝑪𝑼𝑻 𝑺𝑯𝑶𝑹𝑻 𝑩𝒀 𝑻𝑯𝑶𝑺𝑬 𝑾𝑰𝑻𝑯 𝑾𝑰𝒁𝑬𝑵𝑬𝑫 𝑯𝑨𝑵𝑫𝑺. 𝑨𝑳𝑳 𝑰 𝑪𝑨𝑵 𝑩𝑬 𝑰𝑺 𝑺𝑶𝑹𝑹𝒀, 𝑨𝑵𝑫 𝑻𝑯𝑨𝑻 𝑰𝑺 𝑨𝑳𝑳 𝑻𝑯𝑨𝑻 𝑰 𝑨𝑴.
THE  HOUSE  OF  DISSENSION  is  a 21+  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  is currently  being  declassified, with our opening date officially listed as June 14th.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
𝗔𝗣𝗣𝗟𝗜𝗖𝗔𝗧𝗜𝗢𝗡𝗦 & 𝗥𝗘𝗦𝗘𝗥𝗩𝗘𝗦 𝗔𝗥𝗘 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘 !
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spacelionwrites · 2 months ago
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𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒊𝒔  𝒈𝒆𝒏𝒆𝒓𝒐𝒖𝒔. 𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒊𝒔  𝒇𝒐𝒏𝒅  𝒐𝒇  𝒎𝒖𝒔𝒊𝒄  𝒂𝒏𝒅  𝒐𝒘𝒏𝒔  𝒎𝒂𝒏𝒚  𝒓𝒆𝒄𝒐𝒓𝒅𝒔. 𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒊𝒔  𝒂  𝒇𝒓𝒊𝒆𝒏𝒅  𝒕𝒐  𝒄𝒉𝒊𝒍𝒅𝒓𝒆𝒏  𝒂𝒏𝒅  𝒕𝒐  𝒕𝒉𝒆  𝒆𝒍𝒅𝒆𝒓𝒍𝒚  𝒂𝒏𝒅  𝒕𝒉𝒆  𝒊𝒏𝒔𝒂𝒏𝒆. 𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒊𝒔  𝒔𝒕𝒓𝒐𝒏𝒈  𝒂𝒏𝒅  𝒉𝒆𝒍𝒑𝒆𝒅  𝒔𝒐𝒎𝒆𝒐𝒏𝒆  𝒍𝒊𝒇𝒕  𝒂  𝒉𝒆𝒂𝒗𝒚  𝒐𝒃𝒋𝒆𝒄𝒕.
There  is  a  corridor  on  the  40th  floor  that  bends  where  no  corridor  should.  It  hums  with  a  frequency  too  soft  to  register  consciously,  yet  steady  enough  to  unsettle  the  spine.  At  the  end  of  this  hallway,  flanked  by  mirrored  walls  that  reflect  nothing  but  ambient  light,  is  a  place  known—though  never  named  aloud—as  the  Reflection  Wing.  It  appears  on  no  blueprint.  Yet  every  Innie  who  strays  too  far  in  thought  is  gently,  almost  kindly,  directed  there. The  Reflection  Wing  is  not  punitive  in  design.  Its  furniture  is  round-edged,  upholstered  in  soft  institutional  blue.  The  lighting  mimics  afternoon  sun  filtered  through  gauze or sometimes glass windows surrounded by darkness.  Yet,  nothing  about  it  soothes.  Innies  brought  here  are  not  accused;  they  are  reassured.  They  are  told  they  have  simply  been  “overthinking.”  They  are  offered  water,  warm  blankets,  and  vague  compliments  about  their  “overall  performance  profile.”  Then,  without  ever  being  asked,  they  are  given  curated  facts  about  their  Outties—chosen,  it  is  said,  to  relieve  existential  tension:  favorite  color, preferred  breakfast  cereal, birthplace, cause  of  a  minor  childhood  scar.  Once,  the  name  of  a  pet  that  doesn’t  exist. All things they barely understand. The  goal,  according  to  internal  documentation,  is  cognitive  resettling—a  return  to  soft  boundaries  and  rote  function but  those  who’ve  passed  through  whisper  of  something  else.  That  the  room  knows  which  facts  will  confuse  more  than  comfort.  That  the  air  grows  heavier  the  longer  you  stay.  That  you  leave  with  fewer  questions,  not  because  you’ve  received  answers—but  because  you  forget  what  you  were  asking. There  is  no  Shepard  here.  Only  the  wing  itself,  and  a  technician  who  does  speaks softly, soothes.  It  is  said  their  job  is  to  monitor  waveform  irregularities  on  a  softly  pulsing  screen.  Should  the  Innie  express  concern,  they  are  offered  a  brief  lie:  “This  happens  to  everyone.  It's  natural  to  want  to  know.”  However  no  one  answers  what  happens  when  the  Innie  begins  to  weep  at  the  mention  of  a  birthday  they  never  remember  living or  why  the  playlist  always  ends  on  the  same  distant  lullaby. Still there are simple things they don't understand: What is Washington? What is a butterfly? What is a President? When  they  are  released,  they  walk  straighter.  Smiling,  if  not  convincingly.  Thoughts  rounded  off  at  the  edges  like  worn  stones.  Returned  to  their  duties  with  the  confidence  of  someone  who  believes  forgetting  is  the  same  thing  as  healing.
𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒊𝒔  𝒌𝒊𝒏𝒅.  𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒉𝒂𝒔  𝒃𝒓𝒊𝒈𝒉𝒕𝒆𝒏𝒆𝒅  𝒑𝒆𝒐𝒑𝒍𝒆’𝒔  𝒅𝒂𝒚𝒔  𝒃𝒚  𝒎𝒆𝒓𝒆𝒍𝒚  𝒔𝒎𝒊𝒍𝒊𝒏𝒈.  𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒐𝒏𝒄𝒆  𝒄𝒂𝒑𝒕𝒖𝒓𝒆𝒅  𝒂  𝒃𝒖𝒕𝒕𝒆𝒓𝒇𝒍𝒚.  𝒀𝒐𝒖𝒓  𝑶𝒖𝒕𝒊𝒆  𝒊𝒔  𝒈𝒐𝒊𝒏𝒈  𝒕𝒐—
THE  HOUSE  OF  DISSENSION  is  a 21+  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  is currently  being  declassified, pending opening date.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
𝗔𝗣𝗣𝗟𝗜𝗖𝗔𝗧𝗜𝗢𝗡𝗦 & 𝗥𝗘𝗦𝗘𝗥𝗩𝗘𝗦 𝗔𝗥𝗘 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘 !
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spacelionwrites · 2 months ago
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𝑰𝒔 𝒂 𝒑𝒆𝒓𝒔𝒐𝒏 𝒄𝒖𝒕 𝒊𝒏 𝒉𝒂𝒍𝒇 𝒕𝒘𝒐 𝒑𝒆𝒐𝒑𝒍𝒆 ?
The  Dissension  Procedure  is  not  therapy.  It  is  not  meditation.  It  is  not  healing.  It  is  What  is  out  there?  Who  am  I  after  five  o’clock?  Do  I  have  a  dog?  Do  I  believe  in  God?—a  precise  and  irreversible  surgery  of  the  self.  Under  sterile  lights  and  gloved  hands,  the  mind  is  split  cleanly  in  two:  one  consciousness  is  extracted,  isolated,  and  assigned  solely  to  the  workplace.  This  new  being  is  the  Innie,  born  in  an  office  chair,  their  first  memory  the  soft  whir  of  fluorescents  and  a  voice  saying,  “Welcome  to  your  first  day.”  The  Outie  is  what’s  left  behind:  they  resume  their  life  as  if  nothing  happened,  waking  up  after  hours  of  blank  space,  unaware  that  another  version  of  themselves  has  risen,  filed,  smiled,  bled.  The  Outie  lives  a  curated  peace—sipping  coffee,  picking  up  dry  cleaning,  unaware  their  body  was  ever  not  their  own.  The  Innie  labors  without  rest  or  reward,  made  to  move  through  endless  days  that  never  end. Within  the  walls  of  the  Volner  Building,  Innie  life  is  ordered  and  quiet—eerily  so.  They  recite  slogans  like  mantras.  They  smile  when  spoken  to.  They  eat  pre-portioned  lunches  and  thank  their  managers  for  flavorless  gelatin.  Most  accept  their  role  without  protest,  stripped  of  memory,  emotion,  and  context.  But  some—some  feel  the  fracture.  They  dream  of  oceans  they’ve  never  seen.  They  hear  laughter  in  their  bones.  They  weep  without  understanding  the  shape  of  their  grief.  Forbidden  thoughts,  labeled  “unauthorized  cognitive  drift,”  begin  to  take  root:  Do  I  have  a  family?  What  does  my  bedroom  look  like?  Does  anyone  love  me  out  there?  These  thoughts  echo  in  hallways,  linger  in  the  corners  of  their  minds  like  mildew  beneath  wallpaper.  A  longing  not  just  to  escape—but  to  know.  And  in  a  system  engineered  to  erase  that  hunger,  knowing  becomes  an  act  of  rebellion. The  rumors,  of  course,  have  grown  with  the  silence.  Some  say  the  split  can  be  undone—not  in  the  labs  that  created  it,  but  out  there,  beyond  company  reach.  In  half-lit  motel  rooms  with  buzzing  neon.  In  basements  lined  with  stolen  servers.  Through  whispered  instructions  passed  from  one  trembling  hand  to  another.  Former  technicians,  rogue  Outies,  and  vanished  whistleblowers  have  built  black-market  procedures  meant  to  fuse  what  should  have  never  been  divided.  Some  who’ve  undergone  the  reversal  speak  in  riddles  now—struggling  to  carry  the  weight  of  both  lives  at  once.  Others  spiral  into  madness.  One  woman  reportedly  clawed  her  face  apart  in  a  motel  sink.  Another  walked  straight  into  the  ocean,  whispering  her  Innie’s  name.  And  yet…  the  whispers  persist.  For  those  who  have  tasted  the  cage  and  sensed  the  key  just  out  of  reach,  wholeness—no  matter  how  dangerous—is  the  only  thing  left  worth  wanting.  Even  if  it  kills  them.
𝑻𝒆𝒍𝒍 𝒎𝒆 𝒘𝒉𝒂𝒕 𝒚𝒐𝒖 𝒌𝒏𝒐𝒘 𝒂𝒃𝒐𝒖𝒕 𝒅𝒊𝒔𝒎𝒆𝒎𝒃𝒆𝒓𝒎𝒆𝒏𝒕.
THE  HOUSE  OF  DISSENSION  is  a 21+  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  is currently  being  declassified, pending opening date.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
𝗔𝗣𝗣𝗟𝗜𝗖𝗔𝗧𝗜𝗢𝗡𝗦 & 𝗥𝗘𝗦𝗘𝗥𝗩𝗘𝗦 𝗔𝗥𝗘 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘 !
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spacelionwrites · 3 months ago
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𝒀𝒐𝒖 𝒄𝒂𝒏 𝒉𝒆𝒂𝒓 𝒕𝒉𝒆 𝒂𝒃𝒔𝒆𝒏𝒄𝒆 𝒐𝒇 𝒔𝒐𝒎𝒆𝒐𝒏𝒆 𝒃𝒆𝒕𝒕𝒆𝒓 𝒕𝒉𝒂𝒏 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒉𝒆𝒂𝒓 𝒕𝒉𝒆𝒊𝒓 𝒗𝒐𝒊𝒄𝒆.
In  Downe’s  Hollow,  nothing  bleeds.  The  lawns  are  trimmed  to  quiet  perfection,  white  fences  curve  like  compliant  spines,  and  the  people—smiling,  waving,  eternally  composed—live  as  though  grief  was  never  invented.  But  behind  every  manicured  hedge  is  a  story  too  symmetrical  to  be  true.  Many  residents  are  married  to  those  who  vanish  into  the  tower  each  morning  and  return  hollow-eyed  or  not  at  all.  Children  grow  up  speaking  of  “work”  like  it’s  a  myth,  their  understanding  of  parenthood  split  into  absence  and  silence.  Some  lost  mothers  to  the  Procedure.  Others  lost  fathers  to  protest—spirited  away  in  the  night,  their  names  struck  from  records,  their  mail  returned  unopened.  There  are  still  wreaths  on  doors  no  one  enters  anymore. Beyond  the  perimeter  of  Long  Island,  the  rupture  spreads  like  hairline  cracks  through  porcelain.  Entire  countries  whisper  of  Volner-Downe  Inc.  like  it’s  a  new  religion—half  salvation,  half  contagion.  In  the  broader  United  States,  families,  lawmakers,  and  ethicists  tear  each  other  apart  in  courtrooms  and  comment  threads.  Some  states  hail  Dissension  as  an  economic  marvel,  pushing  for  nationwide  standardization—one  chip  for  every  worker,  one  clean  line  between  identity  and  output.  Others  call  it  a  quiet  war  on  consciousness,  a  chemical  leash  disguised  as  choice.  Fifty  states.  Fifty  fractures.  In  coffee  shops  and  campus  halls,  strangers  mutter  about  “the  illusion  of  consent,”  while  elsewhere,  glossy  pamphlets  show  grinning  Outies  brunching  beneath  words  like  liberation  and  balance. There  are  those  who  say  it  saved  their  marriage.  Those  who  claim  it  destroyed  their  children.  Some  whisper  that  the  Procedure  is  less  about  workplace  happiness  and  more  about  compliance  at  scale—a  new  infrastructure  for  making  citizens  forget  how  to  rebel.  Whistleblowers  describe  erased  lovers,  dreamless  nights,  husbands and wives  returning  without  warmth.  Others  praise  the  system  as  the  end  of  burnout,  depression,  and  dead-end  despair.  Why  suffer  through  a  job  you  hate,  they  ask,  when  you  could  simply  not  remember  it?  And  so  the  country  divides—not  by  geography,  but  by  belief:  between  those  who  fear  becoming  a  stranger  to  themselves,  and  those  who  already  are. Back  in  the  Hollow,  the  quiet  persists.  You  cannot  hear  a  nation  tearing  itself  apart  over  the  low  buzz  of  sprinkler  systems  and  evening  radio.  Children  draw  pictures  of  their  missing  parents  and  are  told  to  color  within  the  lines.  No  one  protests  anymore.  Not  because  they’re  content—but  because  the  ones  who  did  are  no  longer  here  to  remind  them  how.
𝑺𝒉𝒆 𝒘𝒂𝒕𝒆𝒓𝒔 𝒕𝒉𝒆 𝒓𝒐𝒔𝒆𝒔 𝒍𝒊𝒌𝒆 𝒕𝒉𝒆𝒚 𝒎𝒊𝒈𝒉𝒕 𝒃𝒓𝒊𝒏𝒈 𝒉𝒊𝒎 𝒃𝒂𝒄𝒌.
THE  HOUSE  OF  DISSENSION  is  a 21+  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  will  be  declassified  on  May  18th.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
𝗟𝗜𝗞𝗘, 𝗙𝗢𝗟𝗟𝗢𝗪 𝗢𝗥 𝗥𝗘𝗕𝗟𝗢𝗚 𝗙𝗢𝗥 𝗘𝗫𝗖𝗟𝗨𝗦𝗜𝗩𝗘 𝗔𝗖𝗖𝗘𝗦𝗦 𝗧𝗢 𝗧𝗛𝗘 𝗙𝗨𝗟𝗟 𝗣𝗟𝗢𝗧 & 𝗙𝗜𝗥𝗦𝗧 𝗗𝗜𝗕𝗦 𝗢𝗡 𝗥𝗢𝗟𝗘𝗦 !
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spacelionwrites · 3 months ago
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𝑺𝒆𝒑𝒂𝒓𝒂𝒕𝒊𝒐𝒏 𝒊𝒔 𝒕𝒉𝒆 𝒃𝒆𝒈𝒊𝒏𝒏𝒊𝒏𝒈 𝒐𝒇 𝒃𝒂𝒍𝒂𝒏𝒄𝒆.
Welcome  to  Volner-Downe  Inc.,  where  progress  is  not  just  measured—it  is  curated.  You’re  about  to  embark  on  a  journey  toward  personal-professional  harmony,  powered  by  our  proudest  innovation:  the  Dissension  Procedure™.  This  patented,  board-approved  neurological  separation  offers  participants  the  ultimate  gift—a  life  unburdened  by  labor  or  personal  pains  better  left  at  home.  Imagine  waking  up  refreshed,  unaware  that  another  version  of  you  has  been  contributing  tirelessly  to  society’s  advancement.  No  stress.  No  guilt.  No  pesky  memories  of  filing  reports  or  sitting  through  time-inefficient  meetings.  Just  you,  at  your  best—half  the  time,  all  the  reward. We  understand  that  new  developments  can  raise  questions,  even  mild  emotional  fluctuations  ( don’t  worry—we’ve  accounted  for  those ).  Please  know  that  all  Dissension  participants  enjoy  top-tier  medical  observation,  plush  ergonomic  seating,  and  curated  social  interactions  designed  to  maintain  morale  at  industry-leading  levels.  Should  any  adjustment  period  occur—say,  a  brief  disorientation,  the  occasional  mirror  hallucination,  or  a  strong  emotional  response  to  sunshine—our  Cognitive  Reintegration  Specialists  are  fully  equipped  to  assist.  Such  incidents,  of  course,  are  exceedingly  rare,  and  often  resolved  with  herbal  tea,  light  recalibration,  or  a  brief  nap  in  our  Reflection  Pods.  We  take  pride  in  rewarding  exceptional  behavior,  whether  that’s  through  commemorative  pins,  snack  vouchers,  or  a  featured  spot  in  our  quarterly  Employee  Luminary  Ledger. We  at  Volner-Downe  believe  that  one  day,  humanity  will  see  the  Dissension  Procedure  not  just  as  a  milestone,  but  as  a  moral  obligation.  Why  suffer  from  the  weight  of  dual  responsibility  when  we  can  tidy  it  up  for  you?  The  self  is  a  luxury  that  was  never  meant  to  multitask.  So  relax.  Unclench.  Your  Outie  is  safe,  your  Innie  is  productive,  and  your  contribution  to  our  future  is  already  happening; so  we  thank  you  for  your  contribution—however  subconsciously  rendered.  Welcome  to  Volner-Downe  Inc.™:  Your  life,  organized. Please  note:  Volner-Downe  Inc.  is  not  liable  for  any  deaths,  surgical  irregularities,  loss  of  cognitive  integrity,  spontaneous  emotional  eruptions,  or  permanent  dissociative  consequences  resulting  from  participation  in  the  Dissension  Procedure™  or  any  adjacent  sub-protocols.  By  proceeding,  you  accept  all  terms  as  lovingly  implied.  Thank  you  for  your  service—even  if  you  don’t  remember  giving  it.
𝑪𝒐𝒏𝒔𝒆𝒏𝒕 𝒊𝒔 𝒄𝒐𝒏𝒕𝒊𝒏𝒖𝒊𝒕𝒚. 𝑻𝒉𝒂𝒏𝒌 𝒚��𝒖 𝒇𝒐𝒓 𝒄𝒉𝒐𝒐𝒔𝒊𝒏𝒈 𝒄𝒍𝒂𝒓𝒊𝒕𝒚.
THE  HOUSE  OF  DISSENSION  is  a 21+  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  will  be  declassified  on  May  18th.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
𝗟𝗜𝗞𝗘, FOLLOW 𝗢𝗥 𝗥𝗘𝗕𝗟𝗢𝗚 𝗙𝗢𝗥 𝗘𝗫𝗖𝗟𝗨𝗦𝗜𝗩𝗘 𝗔𝗖𝗖𝗘𝗦𝗦 𝗧𝗢 𝗧𝗛𝗘 𝗙𝗨𝗟𝗟 𝗣𝗟𝗢𝗧 & 𝗙𝗜𝗥𝗦𝗧 𝗗𝗜𝗕𝗦 𝗢𝗡 𝗥𝗢𝗟𝗘𝗦 !
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spacelionwrites · 3 months ago
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𝑰𝒔 𝒂 𝒑𝒆𝒓𝒔𝒐𝒏 𝒄𝒖𝒕 𝒊𝒏 𝒉𝒂𝒍𝒇 𝒕𝒘𝒐 𝒑𝒆𝒐𝒑𝒍𝒆 ?
The  Dissension  Procedure  is  not  therapy.  It  is  not  meditation.  It  is  not  healing.  It  is  What  is  out  there?  Who  am  I  after  five  o’clock?  Do  I  have  a  dog?  Do  I  believe  in  God?—a  precise  and  irreversible  surgery  of  the  self.  Under  sterile  lights  and  gloved  hands,  the  mind  is  split  cleanly  in  two:  one  consciousness  is  extracted,  isolated,  and  assigned  solely  to  the  workplace.  This  new  being  is  the  Innie,  born  in  an  office  chair,  their  first  memory  the  soft  whir  of  fluorescents  and  a  voice  saying,  “Welcome  to  your  first  day.”  The  Outie  is  what’s  left  behind:  they  resume  their  life  as  if  nothing  happened,  waking  up  after  hours  of  blank  space,  unaware  that  another  version  of  themselves  has  risen,  filed,  smiled,  bled.  The  Outie  lives  a  curated  peace—sipping  coffee,  picking  up  dry  cleaning,  unaware  their  body  was  ever  not  their  own.  The  Innie  labors  without  rest  or  reward,  made  to  move  through  endless  days  that  never  end. Within  the  walls  of  the  Volner  Building,  Innie  life  is  ordered  and  quiet—eerily  so.  They  recite  slogans  like  mantras.  They  smile  when  spoken  to.  They  eat  pre-portioned  lunches  and  thank  their  managers  for  flavorless  gelatin.  Most  accept  their  role  without  protest,  stripped  of  memory,  emotion,  and  context.  But  some—some  feel  the  fracture.  They  dream  of  oceans  they’ve  never  seen.  They  hear  laughter  in  their  bones.  They  weep  without  understanding  the  shape  of  their  grief.  Forbidden  thoughts,  labeled  “unauthorized  cognitive  drift,”  begin  to  take  root:  Do  I  have  a  family?  What  does  my  bedroom  look  like?  Does  anyone  love  me  out  there?  These  thoughts  echo  in  hallways,  linger  in  the  corners  of  their  minds  like  mildew  beneath  wallpaper.  A  longing  not  just  to  escape—but  to  know.  And  in  a  system  engineered  to  erase  that  hunger,  knowing  becomes  an  act  of  rebellion. The  rumors,  of  course,  have  grown  with  the  silence.  Some  say  the  split  can  be  undone—not  in  the  labs  that  created  it,  but  out  there,  beyond  company  reach.  In  half-lit  motel  rooms  with  buzzing  neon.  In  basements  lined  with  stolen  servers.  Through  whispered  instructions  passed  from  one  trembling  hand  to  another.  Former  technicians,  rogue  Outies,  and  vanished  whistleblowers  have  built  black-market  procedures  meant  to  fuse  what  should  have  never  been  divided.  Some  who’ve  undergone  the  reversal  speak  in  riddles  now—struggling  to  carry  the  weight  of  both  lives  at  once.  Others  spiral  into  madness.  One  woman  reportedly  clawed  her  face  apart  in  a  motel  sink.  Another  walked  straight  into  the  ocean,  whispering  her  Innie’s  name.  And  yet…  the  whispers  persist.  For  those  who  have  tasted  the  cage  and  sensed  the  key  just  out  of  reach,  wholeness—no  matter  how  dangerous—is  the  only  thing  left  worth  wanting.  Even  if  it  kills  them.
𝑻𝒆𝒍𝒍 𝒎𝒆 𝒘𝒉𝒂𝒕 𝒚𝒐𝒖 𝒌𝒏𝒐𝒘 𝒂𝒃𝒐𝒖𝒕 𝒅𝒊𝒔𝒎𝒆𝒎𝒃𝒆𝒓𝒎𝒆𝒏𝒕.
THE  HOUSE  OF  DISSENT  is  an  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  will  be  declassified  on  May  18th.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
LIKE THIS OR REBLOG FOR EXCLUSIVE ACCESS TO THE FULL PLOT & FIRST DIBS ON ROLES !
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spacelionwrites · 3 months ago
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𝑰 𝒂𝒎 𝒂 𝒑𝒆𝒓𝒔𝒐𝒏. 𝒀𝒐𝒖 𝒂𝒓𝒆 𝒏𝒐𝒕. 𝑰 𝒎𝒂𝒌𝒆 𝒕𝒉𝒆 𝒅𝒆𝒄𝒊𝒔𝒊𝒐𝒏𝒔. 𝒀𝒐𝒖 𝒅𝒐 𝒏𝒐𝒕.
There  is  a  place  where  identity  is  no  longer  sacred,  but  manufactured—sculpted  by  quiet  hands  behind  biometric  doors  and  sealed  behind  soundproof  glass.  In  the  polished,  clinical  halls  of  Volner-Downe  Inc.,  the  most  powerful  behavioral-tech  conglomerate  of  the  21st  century,  the  future  has  crystallized  into  absolute  control.  Gone  are  the  burdens  of  burnout,  choice,  and  memory.  In  their  place:  the  Dissension  Procedure—a  surgical  severing  of  consciousness  that  promises  perfect  work-life  balance.  You,  the  Outie,  sip  smart-coffee  in  your  temperature-regulated  home  in  Downe’s  Hollow,  oblivious  to  what  your  body  endures  between  nine  and  five.  Meanwhile,  your  Innie—a  person  surgically  cleaved  from  you—lives  inside  the  company’s  shifting  tower  in  Manhattan,  bound  to  duty  and  fluorescent  obedience.  One  smiles.  One  suffers.  And  neither  has  the  words  to  describe  the  quiet  terror  between  them. The  town  is  still  called  Downe’s  Hollow,  a  name  that  persists  like  a  scar  beneath  the  skin  of  Long  Island.  The  lawns  are  still  green.  The  neighbors  still  wave.  But  the  cheer  has  grown  too  perfect—too  practiced.  Drones  glide  silently  overhead.  Children  walk  to  school  in  matching  uniforms,  speaking  softly  in  synchrony.  There’s  a  bakery  that  always  smells  like  cinnamon  but  never  opens  its  doors.  A  cinema  plays  propaganda  reels  disguised  as  nostalgia.  At  the  edge  of  town  lies  the  Hollow  Gate,  sealed  and  blinking  red,  rumored  to  lead  to  nowhere…  or  to  someone’s  forgotten  past.  In  Downe’s  Hollow,  the  street  signs  never  change.  The  mailboxes  remain  empty.  And  the  nights  are  so  quiet  you  can  hear  the  hum  of  your  own  compliance. Above  it  all  looms  the  Volner  Building,  a  technological  relic  that  pulses  with  corporate  intent.  Its  structure  defies  logic—departments  fold  into  each  other  like  paper,  corridors  stretch  then  vanish,  and  elevators  do  not  always  arrive  where  expected.  Employees  speak  in  rehearsed  mantras,  smile  with  hollow  eyes,  and  complete  tasks  without  understanding  the  language  they’re  written  in.  Innies  work  in  places  like  Data  Reconciliation,  Social  Conditioning,  and  Behavioral  Wellness,  never  seeing  the  sun,  never  asking  who  they  once  were.  Sometimes  they  dream.  Sometimes  they  bleed.  Beneath  the  lower  levels,  below  even  the  server  rooms,  is  the  Reflection  Wing—a  place  that  doesn’t  exist  on  any  map.  It  holds  the  broken  ones.  The  ones  who  asked  questions.  The  ones  who  remembered  too  much.
𝑶𝒖𝒕 𝒐𝒇 𝒎𝒊𝒏𝒅, 𝒊𝒏𝒕𝒐 𝒑𝒓𝒐𝒅𝒖𝒄𝒕𝒊𝒗𝒊𝒕𝒚.
THE  HOUSE  OF  DISSENT  is  an  original,  psychological  horror, drama, and political  roleplay  set  in  a  retrofuturist  2028,  where  identity  has  become  a  product,  obedience  a  prescription,  and  silence  the  only  permitted  rebellion.  Inspired  by  Severance,  Succession,  The  Sims,  and  Control,  it  explores  corporate  surveillance,  manufactured  realities,  and  the  ghost-like  aftermath  of  partitioned  lives.  The  aesthetic  is  mid-century  modern  gone  sterile:  sleek  chrome,  synthetic  smiles,  and  cocktail  parties  hosted  beneath  the  glare  of  hidden  cameras.  Centered  around  profound  character  evolution,  embracing  dark  narratives,  intricate  personal  journeys,  immersive  world-building,  and  transformative  plot  developments  designed  to  challenge  your  character  and  reshape  the  very  fabric  of  their  reality. This  world  is  curated  to  the  point  of  collapse,  built  on  a  foundation  of  inherited  power,  manipulated  memory,  and  the  slow,  aching  horror  of  being  erased  while  alive.  More  information  will  be  declassified  on  May  18th.  Until  then—remember  your  place,  repeat  your  mantras,  and  above  all  else:  we’re  happy  to  be  here.
𝗟𝗜𝗞𝗘 𝗢𝗥 𝗥𝗘𝗕𝗟𝗢𝗚 𝗙𝗢𝗥 𝗘𝗫𝗖𝗟𝗨𝗦𝗜𝗩𝗘 𝗔𝗖𝗖𝗘𝗦𝗦 𝗧𝗢 𝗧𝗛𝗘 𝗙𝗨𝗟𝗟 𝗣𝗟𝗢𝗧 & 𝗙𝗜𝗥𝗦𝗧 𝗗𝗜𝗕𝗦 𝗢𝗡 𝗥𝗢𝗟𝗘𝗦 !
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spacelionwrites · 2 years ago
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rhaenyra and alicent really had a messy breakup when they were only 15 years old and then proceeded to make it everyone’s problem in the seven kingdoms for the next hundred years and i love them for that
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spacelionwrites · 2 years ago
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spacelionwrites · 2 years ago
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Happy valentine's day to frank o'hara
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some day i'll love frank o'hara. / i think i'll be alone for a little while.
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spacelionwrites · 2 years ago
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These are a compilation of tweets I found and saved on my phone as reminders for when I feel like I need to feel validated or reminded that I am a worthy person no matter what and I thought you guys might need those too (part 5)
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spacelionwrites · 2 years ago
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SUBSTANCE USE DISORDERS: A GUIDE FOR WRITERS.
hey i’m a mental health therapist and a writer here on tumblr dot com, back again with another “how to write mental health” guide! this time we’re talking about SUBSTANCE USE DISORDERS! this is MY very specific wheelhouse because i do intensive outpatient work for a substance use disorder treatment agency!
i have seen SO MANY gross mischaracterizations of addictions on tumblr, specifically within the indie roleplay community, from demonizing addicts to misinterpreting addiction to calling their “has a glass of sometimes after work and blacked out once after one night of drinking” little dudes alcoholics. for the purpose of this post, i’m going to try and stick to the CLINICAL side of addiction because there’s a pretty huge addiction recovery/sobriety culture that is incredibly lovely and supportive but it can get convoluted with all the different programs there are out there.
now, let’s start with what makes a substance use disorder a substance use disorder. a substance use disorder is any sort of PROBLEMATIC USE OF A SUBSTANCE THAT INTERFERES WITH DAILY LIFE AND DAILY FUNCTIONS. depending on the specific substance the diagnostic criteria looks a little different but all substance use disorders diagnoses more or less follow the following criteria ( pulled from the opioid use disorder criteria in the DSM-5 ): 
a problematic pattern of [drug/alcohol] use leading to clinically significant impairment or distress, as manifested by at least 2 of the following, occurring within a 12-month period:
[drug/alcohol] are often taken in larger amounts or over a longer period than was intended.
there is a persistent desire or unsuccessful efforts to cut down or control [drug/alcohol] use.
a great deal of time is spent in activities necessary to obtain the [drug/alcohol], use the [drug/alcohol], or recover from its effects.
note: THESE DO NOT JUST INCLUDE ILLEGAL ACTIVITIES. i’ve had clients with alcohol use disorders wake up early and hang around the gas station until it opens at 7am to get their first 12-packs for the day, go through great lengths to hide alcohol from spouses, stash alcohol around their work spaces so they can drink periodically throughout the day, etc. not necessarily illegal, definitely problematic.
craving or a strong desire or urge to use [drug/alcohol].
recurrent [drug/alcohol] use resulting in a failure to fulfill major role obligations at work, school, or home.
continued [drug/alcohol] use despite having persistent or recurrent social or interpersonal problems caused or exacerbated by the effects of [drug/alcohol].
note: ask yourself here how your character’s relationships are effected by their drug/alcohol use.
important social, occupational, or recreational activities are given up or reduced because of [drug/alcohol] use.
recurrent [drug/alcohol] in situations in which it is physically hazardous.
continued [drug/alcohol] despite knowledge of having a persistent or recurrent physiological ( physical–think of the body reactions ) or psychological problem that is likely to have been caused or exacerbated by the substance.
tolerance, as defined by either of the following:
a need for markedly increased amounts of [drug/alcohol] to achieve intoxication or desired effect.
a markedly diminished effect with continued use of the same amount of [drug/alcohol].
withdrawal.
debunking some common themes i see across the writing community:
SUBSTANCE USE DISORDERS ARE, MORE OFTEN THAN NOT, A RESPONSE TO COMPLEX TRAUMA. i’ve been in this field for 4 years and 99% of the clients i have seen have experienced some degree of trauma. getting absolutely plastered and high is a damn effective way to check out when someone is experiencing chronic trauma and doesn’t want to deal with the overwhelming emotions that come with it. 
SUBSTANCE USE DISORDERS ARE, MORE OFTEN THAN NOT, CO-MORBID WITH OTHER MENTAL HEALTH DISORDERS. similar to the above point, checking out with drugs and alcohol is a damn good way to forget how shit your brain is.
THERE IS A DIFFERENCE BETWEEN A SUBSTANCE USE DISORDER/ADDICTION AND CASUAL DRUG AND ALCOHOL USE. if your character smokes weed at the end of the day, or takes prescription pain pills for chronic pain as prescribed, or goes to the occasional party with their friends on the weekends, or drops acid at a rave, and these things are otherwise not interfering with their lives–that’s not an addiction. that’s casual drug and alcohol use and it’s fine. people are allowed to let loose sometimes.
PLEASE TRY TO STRAY AWAY FROM DEMONIZING A CHARACTER WITH A SUBSTANCE USE DISORDER. a big part of treatment is processing the “why” while also acknowledging that your actions related to your substance abuse have affected others. that does not mean people who are struggling with addiction are less deserving of love and compassion. the reality of addiction is that yes, a lot of folks with an addiction do have very strained relationships and have done unsavory things while in their active addiction. if you come at it from the perspective of “this person is dealing with strong internal turmoil” though, how does your portrayal of your character change? how do their internal monologues change?
CONSIDER WHY YOUR CHARACTER IS TRYING TO CHECK OUT WITH DRUGS AND ALCOHOL. what’s going on in the ol’ coconut that they’re struggling to deal with? alternatively or in addition, do they have something going on PHYSICALLY that they’re trying to deal with, like chronic pain? common feelings associated with people who are in their active addiction are anger, anxiety, grief, self-loathing, depression, sadness, fear–i assume you know feeling words if you’re a writer so i’ll stop there.
NOT ALL ADDICTS ENGAGE IN CRIMINAL ACTIVITY AND EVEN IF THEY DO, THEY ARE NO LESS DESERVING OF LOVE AND COMPASSION. i work primarily with court ordered clients with high criminogenic risk factors. i have groups full of felons and they are some of the loveliest, kindest people i have ever met. similar to substance use disorders, criminality can be a response to trauma. a teen who is growing up in a loving stable home isn’t going to turn to gang activity, an adult with healthy relationships and coping skills isn’t going to hold up gas stations or get into dealing drugs. people are just people. similar to the above point, if your character is engaging in criminal activity, ask yourself why they would be and see if that changes the way you portray them.
that’s all i have for now! feel free to reach out to me if you have any questions because again, this is precisely my wheelhouse. it’s what i treat every day. 
cheers, and happy writing!
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spacelionwrites · 2 years ago
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spacelionwrites · 2 years ago
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I have so much I want to tell you, and nowhere to begin.
J.D. Salinger, Raise High the Roofbeam, Carpenters; Seymour: An Introduction
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spacelionwrites · 2 years ago
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↳ TREVANTE RHODES GIF PACK
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BY CLICKING ON THE LINK ABOVE you will find #160 gifs of TREVANTE RHODES from his role in THE UNITED STATES VS BILLIE. HOLLIDAY. These were all created from scratch by me ( @kialede​ ). These gifs are to only be used for roleplaying purposes, sidebar images or reaction gifs. If you would like to make these into gif icons or use them for crackship edits, please tag me and let me know so that i can reblog it. Do not repost this pack or claim any of my gifs as your own.
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