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You can now set a minimum and maximum distance for displaying entities on the ESP. As you are aware, many entities can be seen across the entire zone, which can clutter the ESP. By setting a maximum distance, only entities under that distance from your character will be displayed. Minimum distance can be useful to avoid cluttering your character with bounding boxes. You can set minimum and maximum distances by adjusting what was previously just the "total entities" setting: - Total number of entities to display, minimum distance, and maximum distance. Example:1000,100,20000to display 1000 entities, no entities within 100 distance, and no entities beyond 20000 distance. Setting a minimum distance can be useful to avoid large boxes near your character. If not set, minimum distance defaults to 100. Full example:1000,100,20000|30|120001|16646144|160000|1|1|1|10 I have adjusted how the radar reacts to the "show all entities" setting. Because it's relatively useless to see everything on the radar, the radar will only display filtered entities. Otherwise, the radar becomes too cluttered and hard to follow. I am still working on a static entity ID for resources that persists after restarting the game. Read the full article
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Per request, you can now use the "cpmp" command to check your party members' MP. It works exactly the same as "cphp." I am aware of an issue with de-targeting allies. I am looking into a solution. In the meantime, you can try using CTRL + or ALT + escape in your macro to de-target allies. This command requires Speeder version 197+. Read the full article
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Speeder can now display all resources in the game, as well as all loot items and basically anything that can be targeted. Sandworms are also visible (and look pretty cool actually because each segment of the body has its own coordinates). What I am working on now is finding a consistent identifier for each entity so it will be easy to filter out the entities you don't want. Right now, the displayed ID is only consistent until the game restarts. If you don't want to use the new entity display, change "show all entities" for the radar/ESP to 0. I've updated the example settings for both with "show all entities" disabled. Alternatively, you can add a nonexistent entity ID to line 48 in config.txt, and this will also work. Line 48 works as follows: - Line 48) ESP and radar entity filter. This line allows you to customize the entities that appear when you enable the "show all entities" option for the ESP and radar. Because showing every entity is generally not desired, you will want to use this line to limit what the ESP and radar display. The syntax is as follows:,|,|etc.Entity type IDs are automatically displayed on the ESP and radar when "show all entities" is enabled, so they are easy to find. Because all other entities disappear when you start using filters, you will want to use the -filter console command to temporarily display all entities again. That way, you can find any new IDs you need. Color is optional. Setting an entity's color to 0 will cause that entity to disappear. Updating Speeder to version 9+ is necessary. Read the full article
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I've changed how the no fall damage hack works. It should now work under all circumstances. If you start falling beyond a certain speed, you'll notice your character slow down for a moment. This fix requires Speeder version 26+. Read the full article
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An issue where the ESP text and bounding boxes were not aligning correctly when using an ultrawide (21:9) resolution has been resolved. An issue where aiming with the mouse (i.e., non-memory aiming) along the y-axis was not working correctly has been resolved. These fixes require Speeder version 8+. Read the full article
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Per request, the "tpmp" script command has been added to allow you to target party members based off their MP. It works the same as the "tphp" command but for MP instead of HP. I also had a request for a party-member stamina command, but I don't think this information is sent by the server. The new command requires Speeder version 196+. Read the full article
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ESP not displaying correctly while in a vehicle has been fixed. I've added the dynamic string %dist% if you want the ESP to display distances for entities. You can combine both %hp% and %dist% if you want. Line 44 example:PLAYER (%hp%)|OBJECT (%dist%) The mob vacuum is actually much more effective than I realized. There is no distance check. You just have to be careful not to teleport the mobs too far in front of you. Otherwise, you can't hit them. I've reduced the default distance from 100 to 25. I've also added an "angle offset" parameter to the mob vacuum settings that allows you to offset the teleport position slightly so that you can shoot the vacuumed mobs. The order of the settings is||||such as114|115|0|25|0The "angle offset" is a radian value, so you will want a number between 0 and 6.28, with 1.57 being 90 degrees, 3.14 being 180, and so on. It occurred to me that with the new auto-block commands, it is also possible to detect whether your own character is attacking and use this to automate the speed hack (rather than having it triggered by a keypress). Here is a macro I came up with:keys=ia|ps3|gt*keys2=ps1keys3=s10endkeys=dbg % OFFrepeat=2This macro uses two new commands: - "ia" — If you are currently attacking (i.e., swinging your weapon or shooting), the rest of the keys line will process. The inverse is possible with "!ia." See the example macros for usage. - "ps" — Your player speed will be increased by "speed," where 2 is a 100% increase to your speed, 3 is a 200% increase, and so on. This is the same hack as line 4 in config.txt. This command allows you to have more granular control over when you want the hack active. See the example macros for usage. These changes require Speeder version 7+. Read the full article
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An issue with the most recent Windows update (KB5063060) when using Method Two to load your driver has been resolved. You will now see two radio buttons: Method Two (new) & Method Two (old). Method Two (new) is the . . . well, new version of the method and now the default option. However, if you are still on Windows 10 (or possibly older versions of Windows 11), the new version of the method may not work. In this case, just use the old version instead. Basically, try the new method; if it doesn't work, you have an old version of Windows and can just use the old method instead. As always, Launcher updates take a very long time, so you will likely not see the new version for a few hours after this post. Read the full article
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Line 54 in config.txt has been fixed to allow a delay before player detection activates. This fix requires Speeder version 284+. Read the full article
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The mob vacuum will now deposit the mobs in front of your character. The exact distance can be controlled by line 47 in config.txt, though I think the default works fine. I've changed the address for attack IDs. It's a little hacky but works well. All regular light attacks have the same ID (usually 20), and heavy attacks are 30. This allows you to create a single auto-block command for every light attack rather than having to find multiple IDs. As such, I've updated the auto-block & auto-dodge macros in the example macros: https://speedercheats.vip/dune-awakening-speeder-guide/example-macros/. These changes require Speeder version 6+. Read the full article
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The offsets for cooldown detection were incorrect and have been fixed. Keep in mind it takes about two seconds for the ability ID to appear when using -displaycd (although the "cc" script command is instant and 100% accurate). The delay is only a display issue. Updating Speeder is not required for this fix. Read the full article
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Small update to fix the "lwf % filename.ini" command. Updating Speeder to version 208+ is necessary. Read the full article
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Speeder can now teleport all nearby mobs on top of you. There is a server check for distance, but it is quite generous, and you can easily teleport->kill before the mob even notices you. The mob vacuum is controlled by line 47 in config.txt: - Line 47) Mob vacuum settings. This will teleport all mobs in memory on top of you, allowing you to kill them before they can attack you. The syntax is as follows:||such as114|115|10000to activate the mob vacuum while holding F3, to toggle it on/off with F4, and to teleport all mobs within 10,000 distance. You do not need both a toggle and a key to hold. Just set whichever you don't want to 0. If you want to teleport everything, you can omit max distance or set it to 0. There is a server check, so you can't attack infinitely far, but it is very generous. Speeder can now perfectly block or dodge enemy attacks. This is done via macros/scripts. You can see two premade scripts here: Dune: Awakening Example Macros (2025). They are both ready to go and just require you to copy paste them into your macro file. The ESP will now, by default, only show chests/loot crates if you enable the object display. This should significantly reduce the clutter. These changes require Speeder version 5+. Read the full article
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A triggerbot has been added to the Fortnite Speeder. The relevant settings in config.txt can be found below: - Line 38) The virtual key code of the key to activate the triggerbot while pressed. While this key is pressed, Speeder will fire your weapon as soon as it detects you are targeting something (i.e., the reticle is inside the bounding box). The actual key Speeder presses to fire your weapon can be adjusted on line 40 if needed. Line 14 can be adjusted if you would like to shrink or enlarge the bounding box. - Line 39) Same as line 38 but this key acts as a toggle to turn the triggerbot on/off (i.e., you don't need to hold down the key). - Line 40) The virtual key code of the key Speeder should press to fire your weapon when the triggerbot detects a target. Normally, this should be blank or 1 for left click. A bug where the aimbot wouldn't work due to DPI settings has been fixed. These changes require Speeder version 17+. Read the full article
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As promised, an aimbot has been added to the Dune: Awakening Speeder, and the relevant settings in config.txt are now active. Simply set a key to line 19 or 27, and you should be good to go. Memory aiming is active by default, so you do not need to calibrate your mouse. If you would like to use your mouse, change line 46 to 0, and then use the -calibrate command. One stipulation: memory aiming does not currently work while meleeing with a dagger. However, aiming with the mouse will work, so if that's important to you, you can change line 46 to 0. The game seems to have auto-aim in melee mode, anyway, so I don't think you really need an aimbot for close combat. I've also updated the FoV address for the ESP, so you should no longer see any flickering. Read the full article
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As promised, here's a new Speeder for Dune: Awakening. It has a nice attack speed hack, an ESP, and a radar. Aimbot will be coming soon, and I will add resources to the ESP/radar as soon as I can (you can see all players, enemies, and chests/boxes currently). More info here: https://speedercheats.vip/dune-awakening-cheats-hacks-bots/#features Video here: https://speedercheats.vip/dune-awakening-speeder-videos/ Have fun! Read the full article
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The Albion Speeder has been updated to version 133. I've changed the default settings for the ESP. Check out line 47 in the guide. These settings work well if you have not hacked your field of view and will allow you to target anything almost perfectly. I have also provided settings if you do hack your field of view (+50%). Along with the above changes, the "tcm" (target closest mob) and "tcg" (target closest gathering item) commands will now move the cursor up and down if the command fails to target the entity. You should not need to move the cursor left/right. If you DO have to move the cursor left/right, you have your field of view on line 47 set incorrectly. Once the entity is targeted, the command will proceed onward as usual. Read the full article
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