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Assessment 3: Critical Review
Blog three: A detailed critique and analysis of sound art and its developments
Sound art is progressively developing as a medium, which in combination with the strong progression of technology and social media all influence the growth in the art and design world in the 21st century. As sound art focuses on one of the powerful senses, artists and designers have learned to create innovative and unique experiences for individuals to react in various ways. Sound art is depicted in various forms, such as being a component in videos, in music, within the installation and interactive artworks and ultimately in sound walks. Sound within the art world truly creates different experiences for different audiences and is a huge component when combined with various other aspects of the art world, making sound art a large multi-media focus.
The Influential sound piece orchestrated by Max Neuhaus is his sound walk Listen (1966). This piece is quite significant in the growth of technology and media, as it highlights the world of New York city untouched in the 21st century without the digital influence the materials contributing to Neuhaus’ work. Although when engaging with the work, individuals are encouraged to notice the world around them and within this they focus on the population and lives of the individuals in the modern world. This work helps truly compares the progression of the limited digital world in the 20th century to the current progressing world of social media in the 21st century. This work is a great example of a sound walk as, the audience’s wrist is stamped with the words, “LISTEN”, and then they are guided around NYC to engage with the habitat of the lifestyle of thousands of individuals. This work has inspired many individuals to remake this work and engage with the world without digital and technological influence.
From the 20th to the 21st century, there was a large development in the art world from the digital and technology advancement, influencing the way artist’s use sound as a medium of their artistic work and practice. Artist Florian Hecker challenges the boundaries between objects and sounds, through sculptural installations through his 2010 sound object installation in Frankfurt. Although Hecker used minimal material's including various speakers and bent mirrors, he successful produces this unique sound in the exhibition space in which intrigues the audience. Hecker is just one of the many artists in which experiment and test the boundaries of innovative art and design and is a great influence.
In the progression from then, the performance sound artist Samson Young performed Pastrol Music in New York (2015), which exaggerates the important connection between sound and video media. Young also focuses on the political and different terror aspects of the developing world as he creates a live soundtrack with various materials accompanied by various videos of night bombings involving a large range of materials including radio pieces. Young creates a highly contemporary sound exhibition in comparison to Neuhaus’ work LISTEN that focuses on the basic sound around the NYC environment.
As we compare these three artists and their artistic practice, there is a noticeable difference between the influence they have been given from the surrounding the environment and technological advancement at that certain time. Furthermore, I argue that the more technologically advanced the art and design world is getting, the more various artists are able to use sound to create experiences and artwork for the world surrounding them. This innovation in the art world of sound work is positively enabling individuals to express their artistic practice, which focuses more on the sensory experience.
Harvard Bibliography
Buffenstein, A. (2016). 12 Sound Artists Changing Your Perception of Art - artnet News. [online] artnet News. Available at: https://news.artnet.com/art-world/12-sound-artists-changing-perception-art-587054 [Accessed 20 Oct. 2017].
http://famedriver.com, F. (2017). Samson Young : Pastoral Music. [online] Teamgal.com. Available at: http://www.teamgal.com/exhibitions/324/pastoral_music [Accessed 20 Oct. 2017].
YouTube. (2011). Florian Hecker Sound Installation. [online] Available at: https://www.youtube.com/watch?v=e2uD3ikDDhk [Accessed 21 Oct. 2017].
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Assessment 3: Critical Review
Blog two: A detailed critique and analysis of interactive art and design
Throughout this history and development of art and design in correlation to the growing world of communication and media, there has been a large focus on the medium of interactive art with digital and media features. Interactive art and design is used to engage individuals within an experience and allows these artists and designers to express their ideas and concepts in a unique form.
In combination with developing media and technology, artists and designers have been able to communicate more expressively through the means of interactive art, through the use of various sound, videos, and various other features.
Interactive art has a large involvement in installation art and through this work, the audience may be given a set of instructions to complete or go free fall, to which they would engage with the work and experience various features. There has been a large development and progressing ideologies and concepts surrounding interactive art and design.
Allan Kaprow’s interactive art installation Yard (1961) depicts the introduction of interactive art without any digital processing and development. This work focused on the environment, as Kaprow recreated a junkyard full of tires, where the audience was asked to enter the work as they wish and immerse themselves. Thus creating the audience as part of the artwork and challenging the boundaries between art and life and providing an example of interactive work digitally untouched.
Between the 20th and 21st century, there was an enormous development in digital and media art in combination to interactive and installation art. As represented by artist Sven Beyer, with his creation of an Interactive LED footpath, Onskebronn 2009, he depicts the large progression of interactive art due to the development of media and technology. Beyer truly exaggerates the daily routine of walking within his interactive art and uses the improvement media and technology to make this work outside the gallery. This work focuses largely on sensory of the human body in combination with technology, representing the growth in time and the influence that the digital has art and design.
In addition to this, the installation and interactive work Pixel by Jamie Zigelbaum (2013), also focuses on human interaction combined with digital and media sensory. As Zigelbaum states, “Pixels are the ambassadors to the digital world, representing all that we have wrought there through carefully choreographed fluctuations” it creates a strong connection between the digital and its influence on art and design.
As overtime technology and the digital media is constantly progressing and being innovated, many artists and designer have taken this into consideration and have created engaging interactive pieces of work. Although it is hard to predict the future of the digital and its influence on the art and design world, we can try to understand the current influence that the digital has over us and upon various interactive artworks. From the work of Kaprow to Beyer and Zigelbaum there is a clear progression of interactive art as a medium.
Harvard Bibliography:
Jamie Zigelbaum. (2017). Pixel. [online] Available at: http://www.jamiezigelbaum.com/pixel [Accessed 19 Oct. 2017].
Nastasi, A. (2017). Astounding and Interactive Sidewalk Art Around the World. [online] Flavorwire. Available at: http://flavorwire.com/360078/astounding-and-interactive-sidewalk-art-around-the-world/view-all [Accessed 19 Oct. 2017].
The Art Story. (2017). Allan Kaprow Biography, Art, and Analysis of Works. [online] Available at: http://www.theartstory.org/artist-kaprow-allan-artworks.htm#pnt_4 [Accessed 19 Oct. 2017].
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Kynan Tan’s 2017 video installation work, Data Erasure
After an inclass excursion to the Mca to see the 2017 Primavera, i was greatly inspired by Kynan Tan’s 2017 video installation work, Data Erasure. This work presents the ideology surrounding distroying data and information and presents the physical and intermediate damage of distruction of this. Tan creates a powerful experience and tests the boundries of new media technology and critiques the future of knowledge and information.
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After an inclass excursion to the Mca to see the 2017 Primavera, i was greatly inspired by Kynan Tan’s 2017 video installation work, Data Erasure. This work presents the ideology surrounding distroying data and information and presents the physical and intermediate damage of distruction of this. Tan creates a powerful experience and tests the boundries of new media technology and critiques the future of knowledge and information.
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Inspiring artists for assessment task 2:
- Makoto, Hyrid at http://azumamakoto.com/1722/ - Mestaoui, One beat one tree at https://vimeo.com/75702244
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Final Assessment task 2: Artwork proposal
Through the development of my concept for my designed artwork for assessment task 2, I would like to focus on the importance of nature and the true impact of environmental destruction, such as deforestation, implementation of palm oil trees and human interaction overall. In addition, I would like to focus on the progression of artificial nature and the future of nature and species around us, due to this strong destruction of the world around us. Researched Japanese flower artist, Azuma Makoto has greatly inspired this concept surrounding the importance of nature, through his various unique works which highlight the unique significance of flowers and nature. As represented in Makoto’s recent 2017 botanical sculpture, Hybrid in Gardens by the bay, Singapore, Makoto emphasizes the true beauty in nature and the environment through the display of various sculptures made out of Fibre-reinforced plastic mixed with various real plants and nature.
In addition, another artist in which connects with my developing concept for my artwork is Naziha Mestaoui who connects the natural environment with the developing world of technology. Through his influential project, One Beat One Tree (2015) for the 21st climate conference in Paris, Mestaoui truly connected this combination of virtual reality trees with Paris’ monuments and gave an insight to the future of the world due to the current destruction of the natural environment.
To stress the importance of nature and the impact of current environmental destruction globally leading to the progression of future artificial nature, I will be creating a 3-room installation to represent the past, present, and future. This timeline will present ideologies surrounding the natural environment at different times and how human interaction has truly impacted the true extent of environmental extinction and importance. These rooms will replicate the working class normal family living room with similar furniture such as a TV, sofa, coffee table, rug, various artwork, windows and various decorative features. However as these rooms will look quite similar, there will be large distinguishing differences between these rooms, such as the tv will be playing different things regarding the surrounding environment at the time to accompany each decade representing nature.
The first room (the past) will represent the environment untouched of human interaction and will be depicted through the furniture and furnishes being created with leaves and flowers, including the walls and the carpet. Ultimately, this room will be covered in all green and colourful nature features of the untouched environment, which creates a powerful message regarding human interaction with the environment. The TV would be displaying the various untouched landscapes of the world such as the mountains, the Amazon, and the desert.
The second room (the present) will highlight the current destruction of our environment to help meet the daily standards of living. This room will contain half shriveled and used furniture and half leaves to enforce this idea that we are destroying our environment, whether we can see it or not through constant deforestation, human interaction and various other forces such as the implementation of factories and overpopulation. The TV will be displaying the current news of global warming and the natural disasters such as hurricanes, earthquakes, and tsunamis this century.
The third room (future) will depict a deathly version of this living room with the furniture made out of used dirty materials with a dim lighting to present this idea of what would happen if there were no trees left on earth. Within this room, there will be projections of trees on the walls and smoke machines to represent this need of oxygen due to the lack of trees and this “memory” of trees to humans that have never experienced such nature. There will be various sculptures of different fake plants to represent this idea of artificial nature to meet the old standards of the natural global environment. The TV would present a video of the future, with no trees, or lack of green environment, overpopulation and a different lifestyle overall.
Ultimately when taking inspiration from both artists, Makoto and Mestaoui, I would like to emphasise the importance of the natural environment and the lack of care we are currently providing it with. Through the timeline represented in my work, I would hope the audience would grasp the urgency of this issue and truly understand this need for sustainable and environmentally friendly living. Or perhaps I would like the viewer to understand how the current destruction of the environment is leading us to artificial intelligence.
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Photos accompanying assessment 3: blog one: a critical review of net art.
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Assessment 3: Critical Review
Blog one: A detailed critique and analysis of net art and its ongoing development
Net Art has been a developing and progressing art medium throughout the 21st century, through the emergence in the 20th century which has both led to positive and negative consequences within the art world. Through the shift and development of various technologies, various artists have acknowledged the Internet as a medium and have combined it with their art practice to create a range of unique influential work. Net art focuses on applying the tools of moving pictures, sounds, videos, interactive features and much more to engage the audience and truly create an experience and artwork or design for the audience. This form of art on different websites is constantly being challenged and developing in reaction to the demand of social media, as artists test the boundaries and the definition of art through the manipulation of various qualities of the Internet.
There are various methodologies to produce net art, as some websites focus on allowing the audience to use their tools and create their own artwork, compared to other artists which display their artwork on a website and they use it as their own canvas. Some various art tool websites in which help inspire individuals to create net art, such as Silk, queeky paint, sketchpad, pixilart, drips and Picasso head.
These websites help to influence the youth and other various age groups to get creative on the more developed side of technology. Although these are a different aspect of net art as they are using chosen and restricted colours, lines and options of the website, this is a different technique of artistic creation.
Contrastingly this compares to how various artists have created their own net art online as websites as their medium, with various art tools such as the use of sounds, moving images, film and interactive features which as well may involve the audience to be interactive, depending on which online artist. In addition, this creation of online interactive games and experiences tests the limit and definition of net art, although it positively increases the need for creative minds of the youth.
In regards to artists creating work on the net, they would have to acknowledge and respect the limitations and boundaries of their canvas being the Internet. These boundaries were focusing on less traditional physical methodologies of visual art, the need to learn the coding and the quality standards of what is allowed on the net. Saying that these artists could also outsource a coder or developer to create the designated website or piece of net art after the artist designs the work. This also leads to the websites in which are made to sell art works online and promote artists and their art practice. Net art is everywhere we go when we're online from typographic graphics to layout and illustrations and photography, which inspires all types of individuals in different ways. Ultimately this connects the art world more globally and creates this idea of togetherness and that this idea that artworks are not limited by their location.
In reference to studied art Rafael Rozendaal in assessment task one, he creates such unique, almost useless websites where he critiques ordinary objects and activities with a strong use of colours, shapes, and interactive features. Ironically Rozendaal critiques the general use of social media on the Internet itself, through using a lot of blockers and believes, “The computer is your exhibition space, but you find your material outside of it for the most part.” (2017). This identifies Rozendaal’s personal belief in the growth of social media in combination to his artistic practice, which ultimately creates a unique standpoint and effects his net artworks positively.
In addition, contemporary net artist Petra Cortright manipulates the idea of video art and blogging on an influential social media website, YouTube. Cortright personally critiques this need for an online presence in the developing world of technology and daily living. Through the combination of different features, such as emoticons, different props, and her certain movements play a part in her mocking and herself critiquing the need to these videos online. The simplicity of each different video adds to the overall concept of mocking the perception and overall mocking this form of net art and creation of videos as net art online. Cortright has naturally grown up with the Internet, as she discusses, “ The platform makes sense to me, it feels natural for me to use, it’s filled with peers. Using software is filled with bizarre hiccups and accidents that turn into something worth investigating aesthetically”. Thus leading to the idea that net art is becoming a new easy medium of art and design and for artists to exhibit their art practice and beliefs.
In relation, various pre made net artwork websites allow individuals to create their own net artwork with limited tools, for example, the website Picassohead.com allows and inspires individuals to recreate and create their own various Picasso images. This concept of net art is used to inspire different individuals to get creative and use the Internet as their artwork, in combination to respond to the growth of social media and technology.
As a result of concentrating on these various features that combine to form net art, we can conclude that net art has developed and progressed especially over the last decade due to the increased use of the internet and technology. Although net art may steer away from traditional art methods, it does positively provide the youth with more updated and innovative methodologies to create unique creative work. On focusing on a range of artist’s involved within the net and various websites, we can see the emergence of new ideas and concepts within the art world and the global art world coming together and creating online communities and networks between artists and the audience.
Harvard Bibliography:
Brown, A. (2017). Petra Cortright: ‘I wanted to raise questions about the way we view women in a digital landscape’, Studio International. [online] Studio International - Visual Arts, Design and Architecture. Available at: http://www.studiointernational.com/index.php/petra-cortright-interview-women-in-a-digital-landscape [Accessed 10 Sep. 2017].
Cortright, P. (2017). ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓. [online] Petracortright.com. Available at: http://www.petracortright.com [Accessed 11 Sep. 2017].
Galperina, M. (2017). 11 Net Artists You Should Know. [online] Flavorwire. Available at: http://flavorwire.com/324680/10-net-artists-you-should-know/8 [Accessed 11 Sep. 2017].
Jesis.home.xs4all.nl. (2017). Cream 6. [online] Available at: https://jesis.home.xs4all.nl/artcriticism/cream/back_issues/cream6.html [Accessed 10 Sep. 2017].
Johnson, J. (2017). Parallelograms | VOID GAZE by Jeremiah Johnson. [online] Parallelograms.info. Available at: http://www.parallelograms.info/36-JJ/play.html [Accessed 10 Sep. 2017].
Rozendaal, R. (2017). Rafaël Rozendaal. [online] Newrafael.com. Available at: http://www.newrafael.com [Accessed 10 Sep. 2017].
Thecreativeindependent.com. (2017). Rafaël Rozendaal on Streamlining Your Process. [online] Available at: https://thecreativeindependent.com/people/rafael-rozendaal-on-streamlining-your-process/ [Accessed 10 Sep. 2017].
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Current Assessment task 2 Manifesto:
Through the development and research within post-human, my current concept will surround a focus on the artificial environment and nature. I aim to use photography, video, and projectors within an installation to highlight the current importance of nature upon our lives and the true influence it has upon us. I am creating this work in response to the current problem of deforestation and destruction of the environment from human interaction and the development of technology. This brings us to the idea that in the future, the need for artificial nature will be in great need. Influences by various individuals such as Agnes Denes, Nils Udo and influential groups such as the red earth environmental art group and national geographic. As a development in my idea, I would create a detailed installation in a national park or perhaps the amazon rainforest (only if have the power supply and has been approved). This installation would be cube block in which has 4 walls – including one wall being a large window, where in which individuals will be able to look out upon the REAL nature at this current time. However, inside the cube, there would be the representation of artificial and fake nature through speakers, projections, fake nature and other props. These projections and sounds would be real recordings and examples of artificial nature. With this large comparison between true nature and artificial nature, the audience is asked if this is what they really want for future generations. Ultimately less fresh air.
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Posthuman: Assessment task 2
In regards to assessment task 2, post human to me is the critique of the methodologies in which humans have partaken in the last century and the advancement of new technologies and media that innovate the human body and our daily lives.
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Assessment task one: Speech accompanying the powerpoint presentation
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Development of presentation for assessment task one: Artist researching - Rafael Rozendaal
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Research into artists for assessment task one:
The mix of artists in which present developing media techniques within the art and design world:
http://www.martynka.com/lipstick-four/
2001: Rafaël Rozendaal's "www.whitetrash.nl"
http://www.whiterabbitcollection.org/artists/yang-zhenzhong-杨振中/
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WEEK 3: Activity: Research Steve Mann and post and analysis of one of his works
In 1998 Steve Mann innovated the concept of surveillance into "sousveillance" which represented the idea of bringing the camera or other means of observation down to human level, to ultimately to visual watched. Mann constantly challenges and reinvents the meaning of media art and technology as he uses his creativity to positively add to the art and design world and future methodology other upcoming artists.
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Activity: to find a current media artist and subjectively describe the work from what you see/ Research into assessment task one:
Current New York city based artist Manfred Mohr algorithm-driven computers to create his drawings which visually stimulate the viewers creativity and being. In response to his 2000 work, P-706, during his 199- work phase Space.Color Mohr combines an interesting array of shapes, colour’s and lines to create a unique 3d form within the painting. The large use of abstraction throughout this work phase, especially seen in this work do not represent this idea of computer creation but when provided with some insight into the background of his methodology, creates a large value upon each work. The lines seem to be not systematic, as they range from thin to thick whilst the use of colour is unspecific. The use of negative space is quite effective, as it adds to this 3D aspect and the shapes of the colours seem to be almost all geometric as they were generated by algorithm-driven computers. Mohr successfully adds to the developing use of media art and provides his insight and background of technology and media towards the audience.
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