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stabyourself · 2 years
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Do you want our arcade machine?
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At Gamescom 2 weeks ago, we've showed off our arcade machine again (we didn't really post about it) and we've had a lot of interest in actually buying our eye-searing fun machine called the Super Battle Arcade Machine. Specifically, mostly from businesses and organisations.
We've thought about making our arcade machine into an actual product a few times already, but with the amount of interest this year, this time we're rolling up our sleeves. While we have professional experience making products, this is a bit out there and we want to make sure to do it properly.
So, are you or your business/organisation interested in a 2 player arcade machine? We would like to know what you think and what you want!
If you complete the form and submit your information, we will keep you updated via email.
Never even heard of this arcade machine? Maybe a look at our photos on Flickr will give you a rough idea.
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stabyourself · 3 years
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Mari0 is now 10 years old
We really don't know how, but it's still getting near a thousand downloads every week after ten years. Or to be more precise, 1400 per week if we dig a little deeper. By rough data, we've had 3,424,249 downloads since Mari0's release on 3rd March 2012.
Numbers are great and all, but the more surprising thing is some of the emails we've received in the recent months from nostalgic players. Basically about how our games were their childhoods and they just popped in to check if we were still around. We are flattered that you remember us after that long.
And one thing we still remember is that if we released Mari0 a week later, we could've stylised the date as MAR 10 2012. We didn't even realize that until someone pointed it out after we already announced the release date. The missed opportunity haunts us to this day.
Thanks for stopping by. We'd love to hear from you and how you found out about Mari0. You can send us an email!
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stabyourself · 3 years
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Timelines Demo released
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Hello world.
Remember playing demos from CDs you got bundled with computer magazines? Of course not, that was 10 years before Stabyourself.net existed. Which has also existed for over 10 years by now. How time flies. Do you even know what a CD is? It's like a floppy disk but without the case. What will they think of next?
As the title suggests, we're releasing a demo of a game called Timelines. It's a short and sweet demonstration of its gameplay mechanics, which involve creating and travelling between timelines. If you can spare a few minutes to run around as a young hourglass on a mission, visit the Timelines demo page and give it a go.
In case it wasn't obvious, yes, we're still kicking.
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stabyourself · 7 years
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Gamescom 2017 and Not Donkey Kong
Hi! Long time no see. We're still alive and we definitely still make games.
We're exhibiting at Gamescom in Cologne, Germany once again! Gamescom is as usual sold out at this point, but if you'll be there, visit us in Hall 10.2 at column K12 and say hi! This time we have a special treat: we made our own Super Battle Arcade machine! It's pretty fancy if I do say so myself, and we made sure the screen is bright enough so everyone can see the game. Turns out everyone with a line of sight absolutely can see the game. The arcade machine is one of a kind, but depending on interest we might consider turning it into something - it's popular with the players at the very least. We're uploading new photos of the event to our Flickr daily check them out. We're planning to get a proper video of the machine ready as well, so stay tuned for that.
As for Not Donkey Kong: it is in development and it's pretty ridiculous already. More information on Not Donkey Kong coming soon.
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stabyourself · 9 years
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Mari0 SE, Gamescom, the future
First of all, before anything else, if you're reading this: Thank you very much. The fact that you are reading this means that you still think of Stabyourself.net, founded with only two people a little over three years ago, which is incredibly awesome and humbling. There are plenty of small game developers like us around and having an actual audience is an honor.
So, first of all: Mari0 SE is cancelled at this point. Making Mari0 was a great experience that we won't forget, and the positive (and some of the negative) responses we received will stick with us for a long time. The reason for this inevitable announcement is that as SE grew with planned features, issues started to pop up that would either require even more code duct tape or a complete recreation of the game, which is frankly more work than we are willing to put into it - Mari0 was, after all, started only as a test Super Mario Bros. clone that had portals added because the idea sounded neat. At this point creating what is essentially a sequel is not a commitment we can make - especially not one that we would be satisified with. We're sorry if you're dissapointed about this, and we're sure a lot are. Perhaps some different decisions in the past would have led to SE actually being released, but at this point Mari0 is shelved for good and it might be for the better - there is only so much you can do with a mashup of different games. If you really want to take a look at SE, we have released some betas on the forums during the development of Mari0 SE which were compiled by a user on the forums. Feel free to try it out, but keep in mind it is basically in alpha state.
Now for some better news: Gamescom 2015! As we wrote in the last blogpost, we once again visited Gamescom in Cologne with our usual games lineup but also developed a game specifically to be played on an LED wall with 2 players. The reception we got was amazing and that's the stuff that we run on. It's not about money for us (the devil has yet to tempt us), but about seeing people have fun with the games we create (even if that means pouring our own cash into making it happen). It was an awesome week that we are hoping to be able to recreate next year. There's also been some interest that we provide the whole package (LED wall, the controller and the game) at other events, so we'll see how that works out too. Might be an interesting thing to look into. You can find an album of pictures we took here.
One last thing you may be wondering is what we'll be doing in the future. In the short term, not much. We have fairly recently started workin full-time so we still have to get used to that before we can go about and crunch out a game again. It's mostly about having motivation, inspiration and a lot of time. We would love to make another big game like Mari0, but you can't exactly plan popularity. An original project is a lot more likely.
Thanks again for sticking with us for so long. We hope to have some good news for you soon.
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stabyourself · 9 years
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Gamescom 2015 - Super Versus Battle Arcade
We have had a pretty cool idea in our minds for almost 2 years, and this year we managed to realize it with outside help. We are happy to present Super Versus Battle Arcade, a collection of retro games adapted to be played on a huge 3,6 x 2,4 meter LED wall (170 inches diagonal with 96 x 64 resolution).
The wall of games will be playable until the end of Gamescom 2015 in Hall 10.2 in the Retro gaming area (you won't miss it, trust me on that).
Please excuse the quality of the video - live recording is not quite our thing. We will try to get a much better video going in the next few days, but it's hard to actually capture just how massive and bright the wall is when you're actually playing games on it.
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stabyourself · 10 years
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Gamescom 2014
We're baaaaack! It's again our time to confuse the general public with games they think they know but don't exactly work like they think they should. We'll be posting pictures again and we'll also tweet about new SMB TT records - we hope to break last year's 974 replays. For more information, check here!
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stabyourself · 10 years
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Help me with my bachelor thesis (By playing a game!)
Hey everyone! As part of my bachelor thesis that I have been writing I have developed a simple game prototype that you can now play.
It would be super great if you could download the game and then fill out the survey. Don't expect a full game, though.
You can download the game for Windows here: http://guegan.de/stuff/dontgetfired1_2.zip
After you finished the game, fill out the short survey here: http://stabyourself.net/survey/
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stabyourself · 10 years
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The Pirate Bay Bundle
Hey everyone! Long time without a blogpost, we know, and we'd like to apologize for that. We have been really busy with our personal lives and only occasionally had time to work on Stabyourself.net related things. We'd like to promise more frequent updates, but it might be another while until we have something new to post.
In other news, a man known by the name of moshboy compiled 100 free indie games into one big torrent and called it The Pirate Bay Bundle. One of the games is our game "Trosh" and there are a lot of other great games in the bundle as well, so you should check it out.
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stabyourself · 11 years
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Two thirds there!
Earlier today we updated the OSX downloads of Mari0, Not Pacman, Trosh and Order of Twilight. So if you upgraded to OSX 10.9 and want to get back to wasting time, go ahead and redownload those games!
Credits for the Not Pacman port go to Felix Dumenil.
That leaves Ortho Robot and Not Tetris 2. Ortho Robot is really not a problem but I want to update the game a little and thought this would be a nice occasion. As soon as I have that done I will update all downloads for it.
Not Tetris 2 is a little trickier because one of the box2d (the physics engine) functions got removed and I don't feel like reprogramming big parts of that game right now. There's an effort to do it by someone else though, so maybe that'll get updated for OSX 10.9 soon as well.
If you have any problems with the new OSX versions, drop a comment or send us an email so we can fix that as soon as possible!
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stabyourself · 11 years
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OSX 10.9 breaks everything ever
So around 3 days ago, Apple released their newest OS to the X called Mavericks (10.9), and it breaks every game on this website.
We are aware of this and will hopefully update all the OSX downloads with a fix very soon.
I might actually take the opportunity and update at least some of the old games a little, we'll see. Until then!
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stabyourself · 11 years
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Animated Tiles
Some time ago, I added animated tiles which loop through frames endlessly and can add a lot to a mappack if done right.
Then about a week ago, I made it so the animated tiles can have different properties (like collision or underwater) on each frame, which would allow you to make those megaman blocks that disappear and are a general pain in the ass (unless you use jet rush..)
Yesterday I went and made those tiles triggerable with the input/output system in Mari0 and now you can do quite a lot with them.
This can be done completely with the tools Mari0 SE gives you. No programming or modding required.
The tile itself looks like this:
Which looks like this animated:
To set the delay and whether the tile should wait for a trigger or loop forever, there's a .txt file next to the image.
triggered,0.1
You can set every frame's delay or any number of delays which will repeat throughout the animation
The gif at the top is built up like this:
The [!] blocks are animated tile triggers, the things above them are delayers which delay an input for X seconds, and the thing at the top left is a square wave input (which just stays ON for X seconds and then stays OFF for Y seconds). The triggers can trigger more than 1 tile at once, don't worry. I just had to use one trigger per tile for this wave effect.
So the square wave starts sending a signal which is delayed between each trigger by a small amount of time, and the triggers then switch between "on" and "off" all the time, which plays and reverses the animated tiles. Additionally, there's an AND gate in the gif so the button toggles this whole thing. This is all made ingame.
So there you have it! Animated tiles which you can trigger however you want and then have them part of puzzles or whatever.
Bonus gif! Using another square wave input and a NOT gate.
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stabyourself · 11 years
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Mari0 on Pandora
While we were at gamescom, the people of the Pandora, which is a linux based handheld, had a booth 50 meters from us. At one point one of them, PitSeb, came over to us to show us that he ported Not Pacman to his Pandora (You can read about that over here).
Since then, he has created a package for Mari0 so that if you find yourself in the possession of such a device, you can now find Mari0 in the Pandora repo.
PitSeb also made packages for Not Tetris 2 and Not Pacman, so if those are more your thing you can get them as well!
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stabyourself · 11 years
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Super Mario Bros. Time Trials
Here it is. 974 players completing the level. We would've had more, but at some point getting the high score became really serious business so there was probably about 1000 game resets after the first 3 jumps didn't work out. You should watch it in 1080p for a crisp overview of the action. Many options of publishing this video were considered, but it turned out that an embedded 4800 pixels wide, 55 MB gif is not exactly optimal. Without further ado, lots of Marios. We spared you the thunderous sounds of jumping.
If you're interested in more Gamescom 2013 stats and Time Trials highscores, check them at our forums.
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stabyourself · 11 years
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Boy do we have a treat for you
Remember those 1000 replays of Mario running through the time trial level we collected at Gamescom? Well we'll have the fully rendered video soon, and here's a little preview for now:
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stabyourself · 11 years
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Gamescom 2013 - Roundup
And it's done! We ended the week pretty tired but it was worth it. We met some old friends, made some new, and confused everyone else. A lot of Marios were killed, a lot of pellets were eaten, a big pile of tetris pieces were cut into pieces without any rhyme or reason and we collected nearly 1000 runs of our Time Trial level. The number would be much greater if it weren't for those pesky speedrunners trying to set the top time (and us doing the same). We'll be posting some Gamescom statistics in the next few days. For now, pictures! See all the pictures here!
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stabyourself · 11 years
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Gamescom 2013 - pink is the new black
It's time for the biggest gaming event on the planet that dwarves even E3 and The International: Gamescom! And we're not just saying that because we'll be appearing there with playable games, but it's kind of a big deal for everyone: new gaming consoles and VCRs are getting released soon and it is the rematch round for the fight of the titans. But yes, we're at Gamescom 2013 and you can play our games there. If you're coming to Gamescom it will be a great opportunity to play some of our games. For more information, check here!
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