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🌿🎨 The Dreamer’s Legacy: A Rags to Riches Challenge in Evergreen Harbor
🧍♀️ Backstory:
Your founder is a runaway dreamer—a passionate young artist and musician who left behind a rigid life to follow their heart. With no money, no home, and no safety net, they arrive in Port Promise, the grimiest part of Evergreen Harbor. Their only goal: to survive, create, and eventually clean up the world around them.
This legacy will follow their descendants as they transform the city and leave behind a powerful creative and eco-friendly legacy.
📜 General Rules:
Base Game + Eco Lifestyle required (other packs optional).
No cheats for money or needs (except money 0 to start).
Each generation has unique goals but continues the legacy.
Must start on an empty lot in Port Promise (e.g., Shipping Views).
Begin with §0 simoleons.
🎨 Generation 1: The Dreamer
Traits: Creative, Music Lover, Freegan (or Gloomy) Aspiration: Painter Extraordinaire or Musical Genius
Goals:
Live off-grid until reaching level 5 in Painting or Instrument skill.
Cannot hold a full-time job—earn money through painting, playing music, or odd jobs.
Start living in a tent or under the stars.
Clean up Port Promise: shift the Eco Footprint to Green.
Influence and pass Green Initiatives in the NAP voting board.
Build a small eco-home and a backyard music/art space.
Have at least one child, either by adoption or biological.
🌱 Generation 2 and Beyond
Each generation will reflect a new way of “reshaping” Evergreen Harbor. Examples:
Gen 2: The Engineer – Innovates with fabrication and upgrades the city with tech.
Gen 3: The Activist – Fights for NAP reform and environmental justice.
Gen 4: The Urban Farmer – Runs a thriving vertical garden empire.
Gen 5: The Eco Mogul – Turns a green lifestyle into generational wealth.
💡 Optional Challenges:
Only use reused, found, or crafted furniture for the first 2 generations.
Must use the Recycle Machine and Fabricator regularly.
Create a legacy “scrapbook” of paintings, journals, or photos passed through generations.
Invite ghosts of old Sims into your family to symbolize history/past mistakes.
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🧶 Stitch Legacy Challenge 🧵
Theme: Generations passing down a love of yarn, needles, and creative expression—each with their own twist.
🌱 Generation 1: The First Stitch
“From humble loops come mighty tapestries.”
Traits: Creative, Loner, Perfectionist
Aspiration: Lady/Lord of the Knits
Requirements:
Start in a tiny home (you can upgrade later).
Master the Knitting and Cross-Stitch skills.
Sell crafted items on Plopsy or at yard sales.
Knit every item at least once.
Must knit every future heir’s first outfit (even if they never wear it—it's the sentiment!).
Never work a “real” job—this generation lives by the yarn.
🌿 Generation 2: The Pattern Rebel
“Who said stitches must be neat?”
Traits: Erratic, Art Lover, Ambitious
Aspiration: Painter Extraordinaire
Requirements:
Mix fiber arts with visual arts: combine knitting with painting, cross-stitch with graffiti.
Must enter (and win!) at least one Finchwick fair with a crafted item.
Decorate your home entirely with handmade or painted items.
Fall in love with someone completely opposite of you (e.g., neat if you're a slob).
Must teach their child a skill every weekend.
🔥 Generation 3: The Metal Hook
“Yarn, but make it punk.”
Traits: Music Lover, Mean, Self-Assured
Aspiration: Musical Genius
Requirements:
Must wear only black or neon clothing—everything must still be hand-knitted.
Start a band and write songs inspired by crafts (you better believe “Chain-4 Heartbreak” is a bop).
Run a secret underground crafting club.
Cross-stitch angsty sayings to decorate your bedroom.
Get into at least 5 fights before adulthood—but only with people who insult crafting.
💼 Generation 4: The Corporate Crafter
“Yes, that’s a chart of yarn sales trends behind me.”
Traits: Genius, Materialistic, Snob
Aspiration: Fabulously Wealthy
Requirements:
Turn crafting into a mega-brand empire.
Own and run a retail store selling only hand-knitted/cross-stitched items.
Woo someone rich, but only for business reasons (you may develop actual feelings...or not).
Must have a knitting/cross-stitch break room in your mansion.
Have a midlife crisis and return to modest crafting roots.
🌈 Generation 5: The Yarn Oracle
“Each loop is a vision of the future.”
Traits: Geek, Cat Lover, Good
Aspiration: Spellcraft & Sorcery (or Freelance Botanist for a cottagecore twist)
Requirements:
Combine crafting with the supernatural (cross-stitch your spells!).
Own at least three cats, one must be named “Loop.”
Only wear enchanted or handmade clothing.
Start a garden of “mystical” herbs and dye your yarn naturally.
Create a secret knitting circle that meets under the full moon.
📜 Bonus Rules:
Every generation must:
Knit their heir’s baby onesie.
Have a “Yarn Shrine”—a special display area of their best work.
Leave behind a crafted item that future generations must keep on display.
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🌱🔬 The Solo Scientist Legacy Challenge
💡 Premise: Your founder is a brilliant but reclusive scientist determined to create a legacy without romance. Using only science, they will have children who carry their exact DNA and raise them to be the ultimate thinkers, innovators, and problem-solvers. Each generation will follow in their footsteps, refining their genius and shaping the world through knowledge.
📜 General Rules:
1️⃣ Every heir must be a Science Baby. No traditional pregnancies allowed—partners can exist but cannot contribute DNA. 2️⃣ No romantic relationships are required. Heirs may date or marry, but their children must be created through science. 3️⃣ Each child must inherit at least one trait from their parent. (You can reroll until this happens or manually select traits if playing with aging off.) 4️⃣ Every generation must have a career in science, technology, or logic-based fields. (See Career Rules below.) 5️⃣ The household should always be designed as a research lab or futuristic home. No warm, cozy cottages—this is a house of science! 6️⃣ All heirs must max out the Logic skill. Intelligence and problem-solving are the foundation of the legacy. 7️⃣ The firstborn (or best clone) is the heir. If multiple children are born, choose the one who most closely resembles the previous heir.
🧬 Generational Goals & Career Paths
💡 Generation 1 – The Founder "Who needs romance when you have science?"
Traits: Genius, Loner, Ambitious
Aspiration: Nerd Brain
Career: Scientist (Get to Work) or Tech Guru
Must max the Logic skill before having a Science Baby.
Build the family home to look like a research lab.
💡 Generation 2 – The Clone Project "I will refine the process and make an even better version of myself."
Traits: At least one must match the Founder (Genius preferred).
Aspiration: Computer Whiz or Renaissance Sim
Career: Engineer (Eco Lifestyle) or Doctor (Get to Work)
Must max Robotics or Programming to "perfect the cloning process."
Optional: Experiment with occult genetics (e.g., Alien Science Baby).
💡 Generation 3 – The Superhuman Mind "I am not just smart. I am the future."
Traits: Perfectionist, Genius, or Self-Assured
Aspiration: Chief of Mischief (using science for chaos) or Master Inventor
Career: Astronaut or Secret Agent
Must create and use at least one cloning-related invention.
Optional: Have an AI-powered household (Sims must only interact with Servo bots).
💡 Generation 4 – The Ethical Dilemma "Should I continue the experiment or live my own life?"
Traits: Good, Genius, or Family-Oriented
Aspiration: Friend of the World or Academic
Career: Teacher or Conservationist
This generation must question the legacy—should they break the cycle?
Optional: If they choose to break the cycle, they must adopt instead of having a Science Baby.
💡 Generation 5 – The Ultimate Creation "The final stage of human evolution begins with me."
Traits: Genius, Self-Absorbed, Perfectionist
Aspiration: Master Scientist or Fabulously Wealthy
Career: Scientist (if not already used) or Politician
Must create a futuristic legacy mansion and max out multiple skills.
The heir must be the most genetically similar to the Founder possible.
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🌿 The Homesteader’s Legacy Challenge 🏡
This Cottage Living-inspired legacy challenge focuses on building a self-sustaining farm over 10 generations. Instead of traditional careers, each heir must master different aspects of homesteading while expanding the family farm.
🌱 Challenge Rules & Goals
1️⃣ Generation One: The Pioneer Farmer 🌾
Start with a tiny cottage (or a simple 10x10 house).
Must make money ONLY through gardening, fishing, and foraging.
Own at least one animal (chicken, cow, or llama) before having kids.
No electricity until Generation 2.
2️⃣ Generation Two: The Animal Caretaker 🐄
Focus on animal husbandry (max out Animal Enthusiast skill).
Must raise at least 3 animals (cows, llamas, or chickens).
Sell animal products (milk, eggs, wool) as the main income.
Win at least one Finchwick Fair in the animal category.
3️⃣ Generation Three: The Artisan Maker 🎨
Master cross-stitching & canning (optional: knitting).
Earn money from handmade goods (cross-stitch sales, canned jams, etc.).
Maintain a flower garden to decorate the house.
Host a family dinner every Sunday using only homegrown ingredients.
4️⃣ Generation Four: The Herbalist & Forager 🌿
Must live off the land (foraging, gardening, herbalism).
Grow at least 10 different plants to perfect quality.
Never take a traditional job—sell produce or make herbal remedies.
Befriend the local creatures (wild foxes, birds, or rabbits).
5️⃣ Generation Five: The Baker & Chef 🥖
Master the Cooking & Baking skills.
Only use fresh, homegrown ingredients for meals.
Open a small home bakery (if using the Rags to Riches challenge, work up to owning a real bakery).
Must throw at least one major feast every season.
6️⃣ Generation Six: The Beekeeper & Orchardist 🍯🍏
Must keep at least two beehives and sell honey.
Plant and care for at least 5 fruit trees.
Make money by selling honey, fruit preserves, and cider.
No buying store-bought sugar—must use honey in all baking.
7️⃣ Generation Seven: The Cottagecore Writer 📖
Master the Writing skill and publish books about homesteading.
Own a chicken coop with at least 5 chickens.
Write at least one book per season and give a copy to family members.
Keep a family scrapbook documenting farm life.
8️⃣ Generation Eight: The Farmer’s Market Entrepreneur 🏪
Must sell farm products at the Finchwick Fair & market stalls.
Max out Charisma to haggle for better prices.
Have a different special craft to sell each week (eggs, jams, cross-stitch, honey, etc.).
Have at least one child take over the market stand tradition.
9️⃣ Generation Nine: The Legacy Gardener 🌸
Grow a Perfect Quality garden with at least 15 different crops.
Crossbreed plants to get rare and oversized crops.
Create a family greenhouse to preserve heirloom seeds.
Teach gardening skills to at least one townie before passing on.
🔟 Generation Ten: The Master Homesteader 🏡
Must complete The Simple Living aspiration.
Run a fully sustainable farm (no store-bought goods at all).
Have a self-sufficient household with no outside income.
Write a Homesteading Legacy Cookbook to pass down.
🏡 Additional Challenge Rules:
✔️ No traditional careers—money must come from farming, crafting, or selling goods. ✔️ Every generation must expand the farm (add a new structure like a barn, greenhouse, or orchard). ✔️ Must live in Henford-on-Bagley for all 10 generations. ✔️ Each heir must complete at least three village errands before becoming the next leader. ✔️ The family should always eat homegrown food—store-bought is only allowed in emergencies. ✔️ Each heir should specialize in a unique skill that contributes to the farm’s legacy.
🎯 Scoring System (Optional)
Want to track progress? Here’s a point system to make it more fun!
🌾 Farm Growth: +10 for each expansion (barn, greenhouse, bakery, orchard, etc.). 🐔 Animal Care: +5 per golden chicken, rainbow cow, or high-quality produce. 🏆 Community Impact: +10 per Finchwick Fair win. 📝 Legacy Recording: +5 per book written about farming life. 🍯 Self-Sufficiency: +20 if the family fully sustains itself by Generation 10.
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Sims 4 10 Generation Legacy Challenge - Single Line Family Tree
Expansions - Any Expansions, Latest Update for sure! No cheats/mods
Starter Sim - Teen or Young Adult, any skills/aspirations, any professions, STAY SINGLE
To Start Your Family Tree: - Get your starter Sim to Young Adult Age - You can choose one of the following options - Have a Science Baby as a Single Parent - Adopt a child of your choice * either of these options will make the baby have just you as a parent!
- The New Child can have any skills/aspirations, etc. - When this child becomes a young adult, they will have a baby the same way as the parent - This will rinse/repeat as many times as necessary until the 10th Generation
Notes: - As the parent gets a grandchild, they can either move out of the house, or continue to stay in the house until they die - Side Achievements could include having a family graveyard in the backyard! - Try starting on an empty large lot with only the necessities for the first starter Sim to learn whatever skills she's going to have to save as much money as possible to start - It's sometimes easier to set the lifespan as Short to move the process along :)
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