chat things about steam - followed by steam changelogs
Don't wanna be here? Send us removal request.
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Grim Tweeter hiding the hat/headphones
Updated cp_spookeyridge to fix missing tool brushes
Updated pd_farmageddon
Lighting changes
Minor detail changes
Reworked scarecrow logic to make use of the setmodel and ondeath commands
Set scarecrow health to 500
Updated menu text
Updated ctf_crasher
Fixed an edge case where a Giant's attributes weren't always granted properly
Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
Fixed an instance where a player could become trapped inside the opposing team's door
Updated plr_hacksaw_event
Fixed broken area portals
Fixed skybox issue
Fixed HHH not animating
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed missing nomip/nolod for Sniper's zombie image in the main menu
Fixed the match status HUD not being hidden during freezecam screenshots
Fixed the Safety Stripes hiding the Soldier's hat
Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
Fixed a problem on ctf_crasher related to infinite giants
Updated pl_sludgepit_event
Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
Added an extra resupply locker in BLU's first spawn
Added a few more Mann brothers voice lines and fixed the map description
Added Soul Gargoyle pickups
Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
Made the map a bit spookier
Updated plr_hacksaw_event
Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
Replaced barn balcony windows with widened doorways to streamline movement
Fixed the VO in the underworld playing multiple times
Fixed floating candles when the graves were destroyed
Updated the HHH to use the new "SetModel" input
Delayed final capture VO so they're more audible
Adjusted prop fades
Adjusted detailing
Updated cp_spookeyridge
Added significant health and ammo packs to underworld
Reduced damage dealt over time in underworld
Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
Added small healthpack to upper drop down area next to last
Adjusted ammo pack sizes around map
Slightly tweaked pumpkin bomb and coffin placement
Fixed a few areas you could get stuck in
Expanded area around coffins that won't allow teleporters
Fixed some minor clipping/collision issues
Adjusted some prop fades
URL
0 notes
Text
New Update!
[Collection]
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded. Library
Added a section to display a rollup of new DLC and other game content that has been released since you last visited a game's library page. Once visible, this section will automatically hide after a short period of time.
Rebuilt how featured game news is displayed on library game pages. It is now displayed as a featured post at the top of the activity feed to improve readability and reduce the required work for game devs. The entry is shown for a short period of time before returning to its chronological spot in the activity feed.
Updated the presentation of the new DLC added to your account section on library game pages.
Changed how major updates are displayed in the library activity section to make them easier to find.
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed point_hurt entity not always damaging Übercharged players
Fixed getting invalid strings for the server map list
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a server crash related to multiple heavies spam firing their weapons
Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
Added a SetModel input to all entities with a model
Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
Added SetPlaybackRate and SetCycle inputs to all entities with a model
Added a spawnflag to point_hurt to bypass Übercharge
Added OnDeath output to tf_zombie entity
Updated 'maps *' console command to show workshop maps
Updated the Create Server menu to show workshop maps
Updated ctf_crasher
Giants should more reliably be killed when they drop or capture a flag
Fixed a minor clipping issue on the ammo pickup by the arches
URL
0 notes
Text
New Update!
[Collection]
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded. New Steam Sign In UI
Now enabled for all users
QR Code sign in now available
Read this announcement for more details
Sign In UI
Fixed username and password fields flashing briefly at the end of a successful sign in
Fixed automated login with credentials provided on the command line
Fixed Steam Guard code input accepting and potentially submitting with invalid characters
Fixed confirmation-based mobile sign-ins not successfully approving login when client asked for Steam Guard code instead
Added explicit messaging for failures related to too many retries
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a client crash related to the Ghoulpit contract
Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
Fixed the hook's self-ilummination for The Hook, Line, and Thinker
Fixed a materials problem with the Cabinet Mann
Fixed a clipping problem with The Imp's Imprint
Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
Updated the item_type_name values for some items
Updated koth_sawmill_event
Fixed RED team portal to the underworld not enabling
Updated plr_hacksaw_event
Adjusted prop fade distances
Added more details across the map
Added overlays in some spots to make Snipers more visible
Filled the final death pit with billowing smoke
Fixed perch spots around the map
Fixed various displacement gaps
Fixed z-fighting on fence props
Fixed being able to place teleporters too close to your own spawn doors
Fixed payload sawblade damage not being consistent
Fixed players spawning in the overworld when the underworld race is active
Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
Fixed errors caused by missing gib types for crows
Fixed incorrect prop collisions
Improved fire safety
Prevented the HHH from falling into pits
Updated ctf_crasher
Fixed BLU flag outline not displaying properly when home
Tweaked nag line preparation to ensure it works correctly for both teams
Potential fix for casual mode lines still interrupting announcer despite being muted
Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
Giant medics will no longer mirror blast jumps above certain speeds
Fixed dispenser sometimes not properly attaching to giants
Fixed having multiple giants for the same team at the same time
Updated pl_sludgepit_event
Removed spells due to an exploit where players could get out of the map
Added cubemaps to fix weird visuals on metallic props
Removed assets leftover from the non-Halloween version of the map
Updated pl_hasslecastle
Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed Crasher's contract objective pointing to the wrong map
Fixed the Escape Hell contract objective not triggering on some maps
Fixed a materials problem with the More Gun Marshal
Fixed a materials problem with the Ghoul Blaster war paint
Fixed overlapping character audio during some of the new taunts
Updated ctf_crasher
Fixed some instances of the announcer being interrupted by casual mode lines
Cleaned up some logic safeguards that have proven unnecessary post-release
Fixed giant deaths despawning pumpkin bombs
Fixed nag lines not properly disabling on first flag pickup
Extended non-buildable area around flag to prevent blocking giants
Updated koth_sawmill_event
Fixed a bug where players could be stuck with low-gravity
Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed missing model for the More Gun Marshal
Fixed broken material for the Dustbowl Devil
Fixed missing style strings for Halloween cosmetic items
Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
Fixed missing image for the Strange Filter: Bonesaw (Community)
Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
Fixed rigging issue with the Horror Shawl
Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
Fixed material transparency issue with the Pungent Poison particle effect
Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
Fixed incorrect descriptions for new community map stamps
Fixed equip_regions for The Turncoat and Safety Stripes
Added missing No Headphones style for The Masked Fiend
Updated Taunt: Drunk Mann's Cannon
Fixed taunt sounds not always playing
Fixed incorrect delays between flair opportunities
Updated koth_sawmill_event
Fixed players sometimes spawning inside each other
Updated plr_hacksaw_event
Fixed not being able to push the Red cart
Fixed missing materials in resupply closets
Fixed Horseless Headless Horsemann not being visible
URL
0 notes
Text
New Update!
[Collection]
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded. Sign In UI
Updated sign in UI look and feel
Games to Play Together
Allow friend search by nickname or persona name
Include free to play games that have been played by the friend in Games to Play Together filters
Fixed issue with “Find Games to Play with Friends” showing games that your friend is sharing with you
Library
Fixed text display cropping issue with library filter tags
Steam Cloud
Fixed showing “Cloud Sync Failure” dialog on game launch when in Offline mode
In-Game Overlay
Improve overlay responsiveness in some edge cases for users with large friends lists or large numbers of incoming friends requests.
Remote Play
Fixed rare cases of keyboard input arriving out of order
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XIV has arrived!
Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
Added the Ghoulish Gains Case
Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 5 new community-contributed taunts to the Mann Co. Store
Taunt: The Scaredy-cat!
Taunt: Texas Twirl 'Em
Taunt: The Travel Agent
Taunt: Drunk Mann's Cannon
Taunt: Shanty Shipmate
Added 25 new community-created Unusual effects
12 new effects for Unusual hats
13 new effects for Unusual taunts
Added the Scream Fortress XIV War Paint Case
Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
Has a chance to give a taunt Unusualifier as a bonus item
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XIV runs through November 7th, 2022
General
Updated several maps to fix localization issues
Updated cp_snakewater_final1
Fixed walkable ledge near mid
Fixed match summary screen for competitive mode
Created some space between spawn points and door trigger in first forward spawn
Minor visual fixes
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Reverted the +quickswitch bug fix while we evaluate
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed being unable to equip certain valid cosmetic combinations
URL
0 notes
Text
New Update!
[Collection]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed some stability issues
Fixed being able to equip conflicting cosmetic items using +quickswitch
Fixed precached particles not being deleted across map changes
Fixed some hats with drop_type "drop" not being dropped in the world
Fixed headshot animations sometimes playing at map origin
Fixed missing polygon on Pyro's finger
Fixed clipped text in the Mann vs. Machine loot list screen
Fixed missing BLU skin for The Sydney Sleeper
Fixed some attribute descriptions being cut off in the Item Pickup dialog
Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
Updated the tf_logic_cp_timer entity so it can also be used for team RED
Updated/Added some tournament medals
Updated the localization files
Updated the Hazard Headgear
Fixed using the wrong lightwarp
Updated the backpack image to match the item
Updated the Fizzy Pharmacist
Moved the soda bottle to the other side of the Medic to fix clipping problems
Fixed the second style not hiding the bottle
Updated pl_upward
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
Updated cp_snakewater_final1
Minor visual, clipping/blockbullet, and detailing fixes
Fixed alignment issues
Fixed some mirroring issues
Updated mid slightly to make it more mirrored
Increased wall heights on mid to allow more jumps
Updated last spawn room to reduce the randomness of spawnpoints
Slightly increased cap time on last to account for longer travel time to the point
Speculative changes to fix some "wallbug" issues
Added Competitive mode stage
URL
0 notes
Text
New Update!
[Collection]
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded. Games to Play Together
You can now add Friends as a filter under Advanced Filtering in your Library. It will show games you have in common.
Right-click on any user in Chat or your Friends List to Find Games to Play Together and it will auto-populate your filter while also applying the Multiplayer tag.
Right-click a Group Chat header to do the same with smaller group chats or voice channels (8 members or less)
General
In-game purchases on Mac and Linux will now use the updated purchase approval dialog
Reduced network usage at startup
Fixed issue causing games which are currently updating to not change to playable when going into Offline Mode unless Steam is restarted
Fixed link to downloads page not appearing at client startup if no downloads are ongoing
Fixed input of characters using AltGr on Windows in the Steam Login dialog and Steam Chat and web browsers in the Steam Overlay
Fixed community broadcast pop-out and closing of the mini-player view
Fixed client update dialog sometimes failing to display update notes
Updated embedded Chromium build in Steam to 85.0.4183.121
Remote Play
Greatly improved capture performance in Vulkan games
Fixed Remote Play launch hanging when the remote game had a cloud sync pending
Fixed black screen when streaming to a Linux computer
Steam Input
Steam no longer ignores PS4 controllers when DS4Windows is running, allowing DS4Windows to remap them normally
Added support for the Hori Fighting Stick α
Added support for Kinvoca Joy-Cons controllers
Default the names of generic gamepads to the device name reported over USB
Fixed not being able to press the mic button on PS5 controllers
Fixed displaying the name of Nintendo Online NES controllers
Fix an issue where Switch controllers could show up w/ a duplicate device
Fixed issues w/ Alt-Tabbing via Guide Button Chords
Added experimental support for PS3 controllers on macOS
Bring various bug fixes from the Steam Deck beta branch to fix those while streaming from the Desktop client
FlickStick Upgrade (inherited from CS:GO)
New angle snapping options for initial Flick-Turns (None, 180, 90, 60, 45, Forward Deadzone Angle).
Tunable Forward Deadzone Angle.
Rapid consecutive Flick-Turns will be fully respected (the previous Flick-Turn was interrupted in the last version)
Flick-Turn Duration becomes a tunable smoothing factor (low pass filter), instead of a fixed duration. The time to complete a turn is relative to the size of the angle being turned.
Flick-Turn is smoothed based on how far the stick is thrown past the inner deadzone, for a less "surprising" Flick-Turn threshold.
Sensitivity Setting becomes "Pixels Per Revolution" (This setting was previously pixels per half revolution).
Sweep rotation sensitivity and smoothing can be tuned independent of Flick-Turn.
More gradual rotation when stick is partially-thrown
Steam Overlay
Fixed web browser crash when loading certain blank URLs
macOS
Fixed incorrect placement of "Restore Window" button when client window is maximized
Linux
Fix entering characters in Steam Overlay that use an AltGr key sequence
URL
0 notes
Text
New Update!
[Collection]
Update to Half-Life 2 and Episodes
An update has been released for Half-Life 2 and its Episodes. - Fixed UI scaling issues when docking the Steam Deck - Fixed broken control states when external controllers are connected URL
0 notes