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Assessment 2: Character Modelling and Texturing
Excerise1:Design Character:
I viewed lots of the character design like this to help me how to design my character.
Xing Wang
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Assessment 2: Character Modelling and Texturing
Excerise1:Design Character:
This is a big help to me to shape my character. This give me ideas how my character could be and I could use one of them or make combination.
Xing Wang
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Assessment 2: Character Modelling and Texturing
Exercise 1:Design Character
This is my final design for the character.
Xing Wang
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Assessment 2: Character Modelling and Texturing
Exercise 1 :Those are references that I used in the mudbox to create the detail on the character.
XING WANG
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Assessment 2 : Character modelling and Texturing
Exercise 1: texture created
This is my final Textured Character. The Texture was drew by Mudbox, as this is a easy way to create it to me. because there is many stamp and stencil can be used to make some special effects, also I also could made them by my own from Photoshop. Therefore, Mudbox is easy to help me to create the final texture what I want. Most importantly, Mudbox can Directly send project to Maya without exporting and importing. Therefore, after painting the texture, I can directly see the final effect in Maya and adjust the roughness and other settings directly in the material from Maya. Thus, this way saved my lots of time and Simplified this process.
Xing Wang
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Assessment 2 : Character modelling and Texturing
Exercise 1:Texture
This is my high poly Shoes Textured from MudBox.
XING WANG
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Assessment 2 : Character modelling and Texturing
Exercise 1:Texture
This is my high poly and low poly Pants Textured from MudBox.
XING WANG
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Assessment 2 : Character modelling and Texturing
Exercise 1:Texture
This is my high poly and low poly Mask Textured from MudBox.
XING WANG
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Assessment 2 : Character modelling and Texturing
Exercise 1:Texture
This is my high poly and low poly Hat Textured from MudBox.
XING WANG
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Assessment 2 : Character modelling and Texturing
Exercise 1:Texture
This is my high poly and low poly Cloth Textured from MudBox.
XING WANG
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Assessment 2 : Character modelling and Texturing
Exercise 1:Texture
This is my high poly and low poly Body Textured from MudBox.
XING WANG
0 notes
Photo
Assessment 2 : Character modelling and Texturing
Exercise 1:Texture created
The Texture was drew by Mudbox, as this is a easy way to create it. because there is many stamp and stencil can be used, also I also could made them by my own. Therefore, Mudbox is easy to help me to create the final texture what I want. Most importantly, Mudbox can Directly send project to Maya without exporting and importing. Therefore, after painting the texture, I can directly see the final effect in Maya and adjust the roughness and other settings directly in the material in Maya. Thus, this way saved my lots of time and Simplified this process.
Xing Wang
0 notes
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Assessment 2: Character Modelling and Texturing
Exercise 1: Design, Model and Texture
Body UV Map
Those all textures are designed by Mudbox.
0 notes
Photo

Assessment 2: Character Modelling and Texturing
Exercise 1: Design, Model and Texture
Pants UV Map
Those all textures are designed by Mudbox.
0 notes
Photo

Assessment 2: Character Modelling and Texturing
Exercise 1: Design, Model and Texture
Mask Texture
Those all textures are designed by Mudbox.
0 notes
Photo

Assessment 2: Character Modelling and Texturing
Exercise 1: Design, Model and Texture
Body UV Map
Those all textures are designed by Mudbox.
0 notes
Photo

KNB217: Assessment 2: Character Modelling and Texturing
Exercise 1: Design, Model and Texture
Body UV Map
Those all textures are designed by Mudbox.
0 notes