Subtle insults:
I feel like you are very involved in your local HOA
You seem like the type to really care about their property values
I fucking hate you and want your car to get hit by a very fast train
I can see you have no need for the bus
Wow, I can see the historic 1950s feel of your neighborhood
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I feel like someone is standing next to me talking about how I'm dead
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ARE YOU A BONE OR BLOOD PERSON.
ARE YOU A VOID OR ABYSS PERSON.
ARE YOU A ROT OR DUST PERSON.
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hey real quick can anybody help me find this image that I’ve seen before here on tumblr. it looks like this
the button doesn’t necessarily say “Elucidate the Rapture” but it does say something that’s kind of lengthy and has religious connotations. the woman pushing the button has an expression of indescribable smugness. there might be other buttons on the machine (?) she is pressing.
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HOLY SHIT IT'S SEPTEMBER 8TH!!! AN ANNIVERSARY OF AN EXTREMELY HISTORIC EVENT!!!
NO! NO! NOT THAT ONE!!!
^^^THIS ONE!!!^^^
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The education system failed them, but physics sure won't.
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walked into a burger place to pick up my order and the girl behind the counter looked at my shirt funny so I look down and the shirt is a picture of a girl excited about eating a hamburger and fries. i'm such a fucking cartoon character right now. this is the shirt
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How do you think Sans reacts to Papyrus’s death during the runs?
If you mean in the base game, uh... we kinda already know? If Papyrus is killed, Sans doesn't show up again until the final corridor, where he'll ask "if you have some sort of special power, isn't it your responsibility to do the right thing?"
If you answer yes (that you do have that responsibility), then he responds, without eyelights or sound font, "Then why'd you kill my brother?"
And if you answer no (you aren't responsible), you get "well, that's your viewpoint. i won't judge you for it.... You dirty brother killer."
There's also the line of description you get if you go on to have a concert with Shyren after killing Papyrus: "A hooded figure watches the commotion from afar." It replaces the line that mentions Sans selling toilet paper tickets to your concert, and of course, of all the characters with hoods in the game, he's the one who would be most concerned with tracking your actions after killing Papyrus. So, it makes the most sense to infer that this hooded figure is Sans.
So his reactions, to me at least, suggest that not only is he heartbroken, he's furious with you. But Sans isn't one for direct confrontations and shouting like Undyne is, so he watches, and I think he still tries to understand why you'd do something so horrible. But that doesn't stop him from being angry because there's no excuse for killing his brother, but sparing other monsters, that he can fathom.
I'm personally not a fan of depictions of Sans sobbing over Papyrus' dusty scarf--he just doesn't strike me as a guy whose first reaction is to cry. For my understanding of him, it makes more sense for him to go numb, initially, then save his anger for his parting shot in the last corridor. No matter what you answer, Sans gets the last word in, and it's always to remind you that you did not have to kill his brother.
So uh, yeah. that's what I think.
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Overcorrecting
Actual canon:
Furthermore:
I get wanting to distance yourself from old inaccurate fanon but recently it feels like the fandom is just being contrarian and overcorrecting so much they create a new fanon, just in the opposite direction
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One step behind
it did ruin the pacifist run
(Please ask for permission before reposting onto other sites or dubbing, thank you!)
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flowey possession au if it was good
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You ever think about how Undertale uses Flowey to break the 4th wall, without actually breaking the 4th wall? The game merely imitates the vocabulary of 4th wall breaks...
...through the words of a grieving boy who just wants his best friend back
That's why the fallen human is essentially our "role" in the story. That's why Flowey is set up as a player parallel. From beginning to end, this was always a story about Asriel and Chara. In Undertale's story, the role of "player" is, metanarratively, the role of a ghost.
That's why the plot is so heavily character driven. That's why progress is marked by helping people move on from the past. That's why the game ends (and can only truly end) by asking us to let go.
It's a ghost story. It's all a fucking ghost story.
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