sumbodyarts
sumbodyarts
gay little clown
195 posts
blue hair pronouns in bio (she/her) Instagram: @sumbody_as
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sumbodyarts · 2 years ago
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Hey be sure to go to your blog settings, head down to visibility and turn on this little button that prevents Tumblr from stealing your posts and using it to train AI learning models. Good job, fuckheads, great update.
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sumbodyarts · 2 years ago
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I admit, I severely wished there were way more witty banters from/with Julian before the actual ‘route’ happens 😂
(quote taken from a reddit thread about pickup lines)
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sumbodyarts · 2 years ago
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sumbodyarts · 2 years ago
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the power this image has could level a building
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sumbodyarts · 2 years ago
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"I love you , I'm glad we're friends"
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sumbodyarts · 2 years ago
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Go listen to the only band ever
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sumbodyarts · 2 years ago
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sumbodyarts · 2 years ago
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Concept paintings that I did for a deleted scene in Across the Spiderverse. In this deleted scene, Miles follows Gwen to a Brooklyn construction site where he meets Miguel for the first time. I believe this scene was released yesterday as a special feature called "Miguel Calling."
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sumbodyarts · 2 years ago
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sumbodyarts · 2 years ago
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I admit, I severely wished there were way more witty banters from/with Julian before the actual ‘route’ happens 😂
(quote taken from a reddit thread about pickup lines)
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sumbodyarts · 2 years ago
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Lovejoy - Consequences
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sumbodyarts · 2 years ago
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WU&IO Bracket Poll Two:
Consequences:
youtube
It’s Golden Hour Somewhere:
youtube
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sumbodyarts · 2 years ago
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may your days be filled with love, joy, and peace 💟
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sumbodyarts · 2 years ago
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Wilbur replied to this Tweet!
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sumbodyarts · 2 years ago
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Hi, I'm happy that the internet can allow me to talk to a person who was part of one of the animations that I like the most.
Thanks to you and your team for this bright work.
And I have a dream of becoming an animator, but I have a long way to go since I'm starting from scratch.
So I would like to know if you could Answer me two main questions, please. (if you want and can)
1-If in fact it is not necessary really go to college, just a portfolio is what counts for the industry?
2-I would also like to know if you see people +30 in animation as juniors / interns or just young people?Does the animation really have no age bias as I've read on some forums?
Thank you for your time.
And have a great Friday/weekend.
Hi! Thanks so much for the kind words!
1 - It's not necessary to go to college for an education in animation UNLESS you want to work somewhere outside your country (you need a degree for visa purposes). Other than that though, you're correct; the number one thing that we look at when hiring is a person's demo reel/portfolio. There are other factors in what we look for too of course, but what matters most is we just want to know you can handle the work! We don't care about the name of the school that you went to.
If you want to become a 3D animator specifically, there are a lot of online courses that you can take that give you a much more specific direction in learning animation, most of which are taught by animators that are currently working in the industry. I personally took a course with iAnimate before I started at Sony and I learned a lot!
2 - Absolutely! Everywhere that I've worked has been very open with hiring people that are right for the job, regardless of age, race, gender, etc. I've heard many stories from coworkers who didn't start in animation until their 30s, it's never too late to start.
I've talked a lot about animation here, you can browse my animation question tag for more!
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sumbodyarts · 2 years ago
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what do you think the coolest thing you got to work on in the new spiderverse was? or was there anything you were completely geeked to work on/with?
definitely the coolest thing shot-wise that i got to work on was pavitr's entrance, i animated everything from when we first see him to when the camera zooms in on his face going into his comicbook backstory (this one!)
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i helped with a couple aspects of pav's overall animation: his hair, his eye shapes, and playing with how he uses his bracelets in combination with his webs!
his hair is geo, meaning it doesn't get simmed by cfx because the directors wanted it to keep its graphic shape. so i designed some different hair blendshapes for modelling to create for us and worked with rigging on how to best incorporate the different shapes into the rig, then animated wind cycles for other animators to drop into their scenes. animating hair is not normally something that animators are expected to do in feature animation
his mask eyes, by default, came into shots looking very smooth and rounded. i referenced art done by one of the concept artists to give him "diamond shaped" eyes with more nicely weighted lines, along with several other library poses for animators to use so that they don't have to do all the shaping themselves (it took a long time because it required moving literally almost a hundred controls on each eye haha)
and finally, pavitr uses his webs with his bracelets to fight and get around! he uses his bracelet sort of like a spin top, keeping it spinning on his webs while standing still. i animated this first shot of him flicking it off his wrist:
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my first pass on this didn't have that close up of the bracelet at first and our anim director, bob persichetti felt like we couldn't read it well enough and mentioned trying some crazier slow motion stuff like in RRR. so i went and watched RRR and immediately understood what i needed to do lol. i asked rohini kumar, another supervising animator on the movie, for some hindi onomatopoeia and she gave me this one, 'tadaak' which i'm told is sort of like a whack or pop!
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sumbodyarts · 2 years ago
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i have finished my masterpiece on beckcraft
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