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Rigging
Now I can weightpaint properly
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Rigging the beast
Had to do it manually because my creature has weird anatomy I was wondering how to handle the fireflies and I just merged that to the rig too Maybe I should merge them to their jars too Rig successful, needs weight-painting
even as part of the rig I can make the fireflies move, so I guess it's just a matter of weightpainting them
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MI5014 Critical Analysis There’s no sugarcoating the fact that 3D art and animation is my least favourite creative medium, I find it frustratingly exhausting, tedious and needlessly complicated compared to 2D. These feelings did not change with this assignment, in-fact, I felt even more thankful for the existence of 2D.However,it was quite the creative journey. The conceptualizing and making the concept art was definitely my favourite part. I personally love the art of storytelling and character design, and it was refreshing and pleasing to have an assignment with quite a lot of creative freedom. It gave me a lot of room to imagine and create a story that I personally love and can be very passionate about, which definitely made the 3D parts much easier than they would ever be if we had more creative constraints, it gave me the willpower to see things through, in favor of seeing my creations come to life. The most challenging parts were definitely anything involved with creating the 3D models. The creative freedom may have hurt me in the sense that I overestimated my capabilities with the 3D workflow , yet through perseverance and loopholes, I was able to see things through. When it comes to the learning outcomes, I certainly learned to have patience and trust the process. The 3D modelling workflow is quite different from what I’m used to with digital illustration. It is difficult to imagine where your actions will lead, and things can take multiple redo’s to finally work out the way you want them to. I definitely refined my storytelling and character design capabilities as well, and learned the importance of simplistic yet unique visual storytelling. IT was definitely beneficial for my journey as an illustrator as well. And of course, I learned to put effort into things I do not enjoy doing, which I think is a lesson I need to fully realize, as someone who finds it very challenging to work on things unless I am very passionate about them. I learned to manage this through working in small bursts, and finding shortcuts that will take me to a deliverable and appealing output, one of these being my choice of art-style or design. My normal 2D art-style is quite different from what I used for the concept art, so in hindsight, this module taught me to go out of my comfort zone in 2D art as well. There really was nothing I found to be easy, apart from the initial stages of conceptualizing, so it was quite challenging to feel like you were dropped into a completely different and unfamiliar environment, yet this has definitely made me stronger as a creative and as someone who hopes to work in a challenging industry in the future One thing I must admit about 3D art is that the payoff can be very satisfying, when everything you worked on created a final result. Is this payoff worth the effort it takes, to me, it definitely isn’t, and I don’t see myself pursuing this any further than our assignments. However, I do cherish the experience of working a 3D modelling project.
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The Beast of the Dark Willows
Abandoned grease-pencil
The displacement animations should be enough
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The Room
Iffy about this Maybe there's a better way to capture it, I'll get feedback from the lecturer on that tomorrow
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Update on the blanket and Pillow, I've gotten rid of them for now I'll think about them later in the animation process
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Don't know how I'll do Camara work for this one yet
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Having issues with Wally, it's going through his nightgown even tho it has a collision, but is effective everywhere else
I tried it with a thick blanket, didn't work
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Better
I added a collision to the mattress
youtube
The tutorial I followed
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Texturing the room anyway
A little
youtube
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Added colors to the room, just left to add a glass texture to the window
I decided it's better to not make the environment look like clay too, because it became somewhat overstimulating and the main focus of this project is supposed to be on the characters
The window
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The aesthetic of the environment and the characters
I want my environment and animation to look like claymation / stopmotion Because it fits the childlike cartoony-ness I want to capture with my artstyle. I want wally to look like they're completemy made out of clay And the creature a stopmotion puppet of sorts with blends of clay
The visual inspiration is media from Aardman studios and Laika
I also avoided smoothening my model for Wally for this reason Because the imperfections and slight cracks on the joints and limbs makes it feel even more like genuinely sculpted clay, which is the effect I'm going for, so I'm even going to add a fingerprint texture.
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