summer18magic1302
summer18magic1302
3D Modeling at MAGIC
12 posts
Don't wanna be here? Send us removal request.
summer18magic1302 · 7 years ago
Text
Homework: Airplane Due Wednesday
Monday is a holiday, so it’s up to you to complete the Boeing 767 by Wednesday next week May 30th.
Please post the file & a render to your Tumblr by the beginning of next class.
Tumblr media
I suggest following the YouTube video to cut out the front windows, it’s done with the Multi Cut tool and a simple Extrude (don’t worry about cutting out the passenger windows). 
For the engines; use the Revolve tool (remember to click the little box so you can access the settings & change it to Polygons) OR  a cylinder & extrude.
Tumblr media Tumblr media Tumblr media
0 notes
summer18magic1302 · 7 years ago
Photo
Tumblr media
When you make a change on one side of the plane, use the Mirror Tool to make it symmetrical again. I attached my engine with Mesh->Combine, cut out the passenger door, and rounded the shape of the wing (Edge mode, Edit Mesh-> Bevel), so I needed to reflect those changes on the other side.
Go to Face mode
Select half the faces in front or top view
Delete half the object. 
Then click on the mirror tool
Tumblr media
Adjust the settings - you might have to change the Axis and Direction setting, use a low value for Merge Threshold = 0.01.
Tumblr media
2 notes · View notes
summer18magic1302 · 7 years ago
Video
youtube
2 notes · View notes
summer18magic1302 · 7 years ago
Photo
Tumblr media
0 notes
summer18magic1302 · 7 years ago
Text
If Arnold is Missing
You’ll need to load the plugin if Arnold doesn’t show up by default.
Go to Windows-> Settings/Preferences -> Plugin Manager
Look for MTOA.MLL and check Loaded and Auto Load
Tumblr media
4 notes · View notes
summer18magic1302 · 7 years ago
Text
Linking a Zip file on Tumblr
Find your Maya *.mb file
Right click -> Send To -> Compressed (zippied) folder
Login to google.com/drive using your MDC email
Drag the ZIP file from windows into the drive
Right click the file in Drive, choose Get Shareable Link
Click Sharing Settings
Click Get Shareable Link
Change link sharing method to “Anyone with Link can view” (you may need to click More to show this option)
Copy link
In Tumblr click Link, paste that URL
Tumblr should find the file
In the text section, click the camera/photo icon, and add a render to the post.
13 notes · View notes
summer18magic1302 · 7 years ago
Text
Closing the holes from Revolve
Select your EP curve in Object Mode.
Hold right-click and choose Edit Point
Select the start or end point of your curve, and hit W to move, it should look like this:
Tumblr media
4. Click the Snap to Grid icon in the top middle of the screen
Tumblr media
5. Move the point and it will align exact with the middle grid line
6. Do the same with the end point.
7. Hold right click and go back to Object Mode
8. Use Surfaces -> Revolve and click the little box, then use the settings in the other tutorial post (Axis Y, segments 12, polygon, quads)
Troubleshooting
Sometimes the tool settings can be changed and will produce weird results, make sure Axis preset is Y.
You can reset almost any tool’s settings back to default:L
1. when you have the tool’s settings open by clicking the box next to the menu name, choosing Edit-> Reset Settings
2. by double clicking the tool’s icon and clicking the Reset Tool button.
0 notes
summer18magic1302 · 7 years ago
Video
youtube
Autodesk Maya 2016 - Lamp Modeling Using Revolve Tool
4 notes · View notes
summer18magic1302 · 7 years ago
Text
Also model a wine glass, bring the lamp & wine glass as Scene files at the start of class Monday.
Homework: Lamp due Thursday
Using Maya’s Revolve tool, create a lamp.
1.) Take a picture of a lamp in your home from the side.
2.) In Maya, first tap Spacebar to go to the quad view, then in the Front view (bottom left) click the View->Image Plane->Import Image
3.) Use the EP Curve tool to trace along the edges of the lamp, click Curves/Surfaces above the orange Polygon sphere, then the third squiggly line is the EP Curve tool. Start your line in the bottom center, make the bottom flat, trace up the sides using at most 10 points, end in the top center.
4.) Press Q to choose the Select tool, hold right click while over the curve and choose Object mode.
Surfaces-> Revolve* 
*click on the box next to the text to bring up the tool options.
Revolve Options
Segments: 12+
Output Geometry: Polygons
Type: Quads
Click the Revolve button
Your object will not be perfect the first time! To adjust the shape:
Select the curve in Object Mode
Hold right click and choose Control Vertex
Use the Move tool (W) to change the geometry
Careful not to move the whole Curve
6 notes · View notes
summer18magic1302 · 7 years ago
Video
youtube
Faces only have one side, in Maya the face will display as pure black in the viewport, but when in a video game, those faces will be completely see-thru, like in the video at 3:30. The ground becomes see-thru when viewed from below, because the faces that make up the ground are 1-sided and point upwards.
The proper term for the direction that face is pointing is the Polygon Normal. You can view them on & off per-object in Maya by going to Display > Polygons > Face Normals
Tumblr media
0 notes
summer18magic1302 · 7 years ago
Link
0 notes
summer18magic1302 · 7 years ago
Text
Syllabus
DIG 1302: 3D Modeling
Professor Mark Simpson _________________________
Class Sessions: Mondays & Wednesdays 12:40 - 2:50pm
Room  8109
Website           summer18magic1302.tumblr.com
Contact            Message user summer18magic1302 through Tumblr
Required Materials
Flash Drive / External Hard Drive
Tumblr account & a new blog for this class
Maya 2018 Student Edition  https://www.autodesk.com/education/free-software/maya
Recommended: PC or laptop with a mid-range graphics card for 3D applications
IMPORTANT DATES
http://www.mdc.edu/academics/calendar/
Summer Semester:  May 14 (Monday) - Aug 3rd   (July 28 – Aug. 3 is finals exams week)
Class Meets: Mondays & Wednesdays 3:10pm - 5:20pm
May 16: Last day to drop with refund; change courses without financial penalty; register, add a course or change sections with instructor and/or department approval; change from audit status to credit status or from credit status to audit status.
MDC Holidays Summer 2018 (college closed)
Memorial Day Weekend May 26-28(Saturday-Monday)
Independence Day July 4th
GRADES
Total Possible Points: 1000
In-Class Homework Assignments: 100 points
Project 1 (vehicle): 150 points
Midterm (interior): 200 points
Character Expression Poses: 150 points
Final Project (armored character): 250 points
Attendance: 150 points
Tips to get an A:
Follow along in class
Work outside of class at least 1 hour a day
Take notes on Maya shortcuts & project requirements
Raise your hand to ask questions
Spend time in the MAGIC lab & ask the TA’s for help on your projects (Alexis, John, and Leo, they sit by the 3D printers)
Message me through Tumblr if you have questions outside of class
Steps to get A’s on projects:
Research your subject by collecting reference images
Draw some concept art before you start modeling
Express yourself as an artist, make interesting things that people want to look at
Run your ideas by me so I can help you avoid problems
Use the techniques we learn in class to model low-poly 3D objects
Texture your objects using UV mapping techniques
Avoiding Technical Headaches:
Don’t touch anything, Maya has dozens of hotkeys, accidentally hitting keys like B, V, 1, 2,3,4, +, -, etc might change vital settings
Save often using Increment & Save so you always have backups
Delete History (Edit->Delete all by type) & Freeze Transformations (Modify)
Use *.ma Maya ASCII file format for greater stability
Export your objects as OBJ and FBX when completed
Choose File -> Archive Scene to turn in projects
GRADING SCALE
RANGE
A 100 - 90 B 80 - 89 C 70 – 79 D 60 – 69 F 0  -  59
Late Work:
Late homework is subject to a 10% late penalty for each day it is late.
No homework may be submitted more than 1 week late.
Attendance Policy:
Students are expected to attend & participate in all the classes
Attendance is taken at the beginning of each class
Lectures are given at the beginning of the class, therefore, if a student is absent during the lecture portion of the class, it is his/her responsibility to cover/study the material that is missed.
If absent, it is your responsibility to keep fully informed about the notes, class material discussed (including syllabus adjustments, additional reading assignments, changes in examination material and dates, etc.).
Students who stop attending class will receive a letter grade of “F” for the course unless they submit a drop card to the Registrar’s office prior to the withdrawal deadline date.
If you will be absent from class for any reason, please message me in advance.
COURSE POLICIES:
Academic Dishonesty Procedure:
Academic  dishonesty is  defined  as  an  action inconsistent  with  the ethical  standards  of Miami  Dade  College. Academic dishonesty includes the following actions, as well as other similar conduct aimed at making false representation with respect to a student’s academic performance.
Collaborating with others in work to be presented, if contrary to the stated rules of the course.
Plagiarizing, including  the  submission of other’s ideas or papers  (whether   purchased, borrowed,  or otherwise obtained) as one’s own.
Submitting, if contrary to the rules of a course, work previously     presented in another course.
Knowingly  and  intentionally   assisting  another     student  in  any     of  the  above     actions,  including  assistance  in     an arrangement  whereby any     work, classroom  performance, examination,     or other activity is submitted or performed by a  person     other than the student     under  whose  name the work  is submitted  or performed. Some actions of academic     dishonesty, such as stealing examinations or course material and falsifying records, may be processed through the Student Disciplinary Procedure.
The Student Disciplinary Procedure may be found on the Student’s     Rights & Responsibilities Guide (page 20).
Students are to work individually during lab hours, unless otherwise instructed.
If the prohibited behavior continues, the student may receive an “F” for the course.
Copying Project Files from another student is prohibited; both students, the author and whoever copied, will earn a grade of “F” for that assignment or exam.
Course Withdrawal:
A student not completing the course for any reason is required to     submit an official drop notice to the Registrar’s office.
If a student decides to withdraw; it is the responsibility of the     student to do so by the course withdrawal date provided on the College     Academic Calendar.
If a student stops attending this class, the student may be     dropped from the course without notice and the student’s record will show     a grade of “IW” (Instructor Withdrawal).
Students are responsible for checking the College Academic     Calendar for refund and course withdrawal deadline dates.
Incomplete Grade:
In this class, an “Incomplete” or “I” grade is not usually given.    
An incomplete grade (“I” grade) is only available at the     discretion of the instructor; as a result of a documented emergency that     prohibits your completing the course.
The “I” grade applies to students that cannot submit the final     project.
Students will only be considered for an incomplete     grade if it is beyond the course withdrawal date and the student is     passing the course at the time of the request.
The instructor and the student will complete an Agreement for     Grade of Incomplete form.
This agreement will determine the requirements for a course grade     which must be completed by the end of the next major term or a failing     grade will be assigned.
CLASSROOM POLICIES:
1.       Electronic (cellphones, iPods…etc.) devices are to be either turned off or in silent mode.
2.       NO electronic (cellphones, mp3, etc.) devices are allowed during lecture.
3.       Eating, gum chewing, eating, drinking, or smoking is strictly prohibited in the electronic classroom.
4.       All items such as soda cans, gum, food wrappings…etc. should be disposed of prior to entering the electronic classroom.
5.       Behavior in the electronic classroom is expected that will allow for conditions that foster learning and a free exchange of ideas. A positive learning atmosphere is one that shows respect and courtesy for the instructor and fellow students. For example, such things as whispering, sleeping, working on other subject matters, or interrupting students or instructor, will not be tolerated.
Class Competencies
Competency 1: The student will demonstrate how to use animation software to create geometric forms by:
1. Creating geometric forms utilizing points, vectors and polygons and curves.
2. Discussing the application of Open GL and how pixels, light and RGB colors are displayed on a computer screen.
3. Manipulating objects quickly in perspective, top, side and front views simultaneously.
Competency 2: The student will demonstrate knowledge of how to create complex three dimensional (3D) forms by:
1. Utilizing primitive shapes to model 3D forms.
2. Describing the difference between nonuniform rationalB splines (NURBS), polygons and sub division surfaces and applying these techniques to create 3D forms.
3. Using Boolean functions and Maya polygonal modeling toolset (extrude, lattices etc.) to create 3D forms.
4. Manipulating points, vertices, edges and faces to create 3D forms.
Competency 3: The student will demonstrate knowledge of spline curves and how to create 3D curvilinear forms by:
1. Creating and using loft, planar, lathe and other NURBS surface tools.
2. Creating complex geometric forms from curves.
3. Converting curves into polygons and a variety of other objects.
Competency 4: The student will demonstrate the ability to map detailed textures to complex 3D objects by:
1. Rendering algorithms.
2. Explaining how pixels in an image are created from Maya.
3. Creating a 3D object in Maya from a 3D sketch.
4. Discussing different types of techniques available in Maya to apply texture and how light interplays with a computer surface.
5. Describing how Open GL display works with texture mapping and gaming.
Competency 5: The student will demonstrate the ability to create and render a 3D image by:
1. Describing the differences between various rendering engines (e.g., MentalRay, Renderman and VRay).
2. Creating 3D cameras to produce depth of field, motion blur. and exposure 7/17/2015 www.curricunet.com/mdc/reports/Competencies.cfm?courses_id=39651http://www.curricunet.com/mdc/reports/Competencies.cfm?courses_id=39651 2/2 effects.
3. Creating a photorealistic render.
2 notes · View notes