I collect and play video games from Super Nintendo to now. I spend way too much time researching old games and thinking of bad jokes. I'll also post about Nintendo in general, and just the art of video games. I also write for GameCola.net. If you have a question feel free to send an ask!
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In the first Zoo Tycoon, a witch flies over your zoo on Halloween on the in-game calendar, and Santa’s sleigh on Christmas in the game. I played the game on Halloween, and it must have recognized my computer’s clock was set on Halloween, because the zoo I was making had literally endless witches flying over my zoo. Been playing that game for about 15 years now and that was something new.
I plan on trying it tomorrow and hopefully the same will happen with endless Santa over my zoo!
And don’t forget the Animal Crossing games!
I wonder if there’s a list of every game that checks the date to see whether you’re playing on Christmas.
Older games like Rise of the Triad and Tyrian are well-known, but I’m sure there’s lots of newer games that nobody has noted down.
I started up We Love Master today, and it had an unsubtitled opening message that it didn’t have when I first started the game. I can’t tell if it always does that when loading the game after getting past the first chapter, or if it’s saying “what the heck, someone’s playing an eroge on Christmas Eve”
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Is it true that if you say "Shaq Fu" into a mirror three times Shaq will appear and make you play the game until you die?
Don’t do it! I knew a kid in middle school that got Shaq Fu for Christmas. They found him hung in the bath tub by all of his Genesis cords. He still had the controller in his hands……..
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This is shockingly apropos when you consider Sony is also saying they have to censor Senran Kagura games “because children might buy them”
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yeah if i see anyone purposefully making sonic fans feel bad abt being excited about the new movie i am going to throw chili at their faces
aka let people enjoy things and dont start cringe culture all over again
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While I know you are probably right on this^, part of me hopes this Sonic movie will do well with kids. That there will be some dumb joke or dumb scene that kids will latch onto and reference to each other. As long as there’s that, I’ll be happy. I’d also like them get Knuckles, Tails, Amy, and Shadow somewhat okay and not totally off, but I am less positive about that. In a sad comparison, I hope this movie will die quietly like the Ratchet & Clank film, so people don’t automatically compare it to the Super Mario movie. That’s still quite far away, but god is it depressing when ppl like to shit on apples to hold up oranges...
You know what’s really telling? Detective Pikachu had a poster that just showed its logo, and then out of nowhere its trailer drops and shows off all of the Pokemon in their full glory.
Sonic meanwhile has a poster with it’s main character in shadows
Pikachu was so confident in its character design choices that they laid all of their cards on the table. Sonic meanwhile is hiding its character in shadows, with the only teaser trailer being shown at a very private event.
There’s a palpable lack of confidence on Sonic’s end. They know people will hate what they came up with for Sonic’s design. Which makes me wonder why they even bothered putting him on the poster at all
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God I’ll miss this
do you think there's discourse in the Mr. Mime fandom between people that have always wanted to fuck mr. mime vs people that only now want to fuck mr. mime after seeing him in Detective Pikachu. Do you think there's any bad blood between these nu-mimefuckers and classic mimefuckers? or will there be harmony in the realm of mimefucking and they'll join forces into a single mimefucking entity
Castlevania: Rondo of Blood
Castlevania: Rondo of Blood[a] is a platform-adventure video game developed by Konami for the PC Engine’s Super CD-ROM² Systemdirected by Toru Hagihara. It is set in the fictional universe of the Castlevania series, where the protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was released in Japan on October 29, 1993. A direct sequel to it, Castlevania: Symphony of the Night, was released in 1997. The game was remade for the Super Nintendo as Castlevania: Dracula X, and the PlayStation Portable as Castlevania: The Dracula X Chronicles. In 2008, the original game was released for the Wii’s Virtual Console service in Japan and for the North American and PAL regions in 2010.
Gameplay
The objective is to guide the primary player character Richter Belmont through nine stages,[2] with four alternate routes,[3] as he searches for his kidnapped beloved Annette and ultimately confronts Dracula in his castle.[4] Richter makes use of a whip as his main weapon and one of six sub-weapons: an axe, a dagger, holy water, a grimoire, a pocket watch, and a cross.[5] While exploring the castle, Richter can rescue four maidens, including his distant relative[6] Maria Renard who then becomes a playable character.[7][8] She attacks using her doves and one of six sub-weapons: a white tiger kitten, dragon whelp, baby phoenix, turtle,[9] egg or musical notes.[5] She is more agile, can do a double jump, and can do twice the amount of damage that Richter does in each normal attack because the doves she shoots out return to her and therefore can do a second hit of damage on the way back, but she takes much more damage each time she is hit than Richter does when he is.
Rondo of Blood incorporates elements from the earlier Castlevania games which typically featured linear gameplay and a member of the Belmont clan as the protagonist, and the later entries which emphasized untimed exploration of the environment.[10]Rondo of Blood makes use of untimed stages with a clear beginning, but more than one ending to some levels; this then affects the subsequent environment, monsters, and boss monster that the player character encounters at the end of the level.[10] Items such as money, hearts, and food can be found scattered throughout the areas.[11]Rondo of Blood also features the Item Crash ability reused in subsequent Castlevania titles, which allows a sub-weapon to be used in a super attack.[8] Its direct sequel, Castlevania: Symphony of the Night, reuses many of the monsters.[10]
Plot
aking place in 1792, Rondo of Blood is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. The protagonist is 19-year-old Richter Belmont (Jin Horikawa), heir to the whip Vampire Killer and Simon Belmont’s direct descendant.[12] He comes to the castle after his beloved Annette (Atsuko Honda) is kidnapped by Dracula’s servant Shaft.[13] Two times throughout the game, Dracula’s trusty lieutenant, Death, attempts to stop Richter before he reaches Dracula. Along the way, Richter frees his distant relative[6]Maria Renard (Yōko Teppōzuka), an orphaned 12-year-old who was taken to the castle and insists on joining him;[12][14] Terra (Hiromi Murata), a nun who mistakes him for a manifestation of God;[15] Iris (Akie Yasuda), the daughter of the village doctor;[16] and finally Annette.[17] After defeating Shaft and Death, Richter confronts Dracula (Hiroya Ishimaru) and vanquishes him.[18] The castle then collapses into the sea.
Development
Rondo of Blood is the tenth installment of the Castlevania video game series.[2] Produced by Konami, Rondo of Bloodoriginally saw only a Japanese-exclusive release on the PC Engine on October 29, 1993.[3][19] Later, a port was released on the Wii for the Japanese Virtual Console on April 22, 2008; as an import, it became available in North America on March 15, 2010 and in the PAL region (Europe and Australia) on March 19, 2010.[20]
Audio
Rondo of Blood makes use of Red Book Audio along with the onboard soundchip, allowing for better musical quality.[21][22] Akira Souji, Keizo Nakamura, Tomoko Sano, and Mikio Saito composed the soundtrack of Rondo of Blood.[23][24] The songs from Rondo of Blood, “Overture”, “Beginning” and “Opus 13”, appeared on a pre-order bonus CD for the 2006 Nintendo DS game Castlevania: Portrait of Ruin.[25]
Konami Style published the two-disk soundtrack of the remake of the game, Castlevania: The Dracula X Chronicles, on November 8, 2007.[26] The songs “Vampire Killer”, “Beginning”, “Cemetery”, and “Divine Bloodlines” were rearranged; it also included a bonus track of an English-language version of “Nocturne” from Symphony of the Night.[26] Within The Dracula X Chronicles is an option which enables players to choose songs from Rondo of Blood and Symphony of the Night to play in the background.[4] These songs are found in the form of records hidden within the game.[11]
The game starts with an animated sequence narrated by a German voice-over. Probably due to licensing issues, the voice actor changed with the PSP port of the game and this new track was used for the Wii’s Virtual Console release - otherwise unaltered from the original PC Engine game.
Versions and re-releases
Castlevania: Dracula X
Castlevania: Dracula X[b][c] was developed for the Super Nintendo Entertainment System.[3] While the plot is similar to Rondo of Blood and it uses many of that game’s graphics, it features a different art style, redesigned levels, and altered gameplay elements (such as having only two alternate levels and Maria as a non-playable character).[3][22][28] It was released on July 21, 1995 in Japan, in September 1995 in the USA, February 22, 1996 in Europe,[27] and on June 22, 1996 in Australia as an uncensored release.[citation needed] The game was also released as a Wii U Virtual Console download in Japan on April 23, 2014, in North America on October 2, 2014 and the PAL regions on November 13, 2014. It was released again for New Nintendo 3DS Virtual Console download in North America on December 29, 2016, and in Europe and Australia on January 26, 2017.
Castlevania: The Dracula X Chronicles
Castlevania: The Dracula X Chronicles[d] is a 2.5D remake of Rondo of Blood for the PlayStation Portable.[8] It includes the original game and a port of its sequel, Symphony of the Night, as unlockable content.[1]Symphony of the Night includes the option to play as Maria (as did the Sega Saturn version, but based on the Rondo of Blood version), as well as redone scripts, sound effects and new voice acting.[30] Gameplay in The Dracula X Chroniclesremains largely unchanged from Rondo of Blood.[31] However, a Boss Rush mode was added; completion of it three times unlocks the mini-game Peke.[32] It was released in North America on October 23, 2007, in Japan on November 8, 2007, in Europe on February 15, 2008 and in Australia & New Zealand on April 9, 2008.[33] In 2008, the North American edition was re-released as part of the “Greatest Hits” label while the Japanese edition was re-released on July 15, 2010 under the “Best Selection” label.[33] The game was added to the PlayStation Network in Europe in June 2014, as a PSP-only release (the game is already compatible with the PS Vita).[34]
Castlevania Requiem
Rondo of Blood is included within the Castlevania Requiem package for PlayStation 4 along with its sequel, Symphony of the Night.
Reception
Reception of the PC Engine’s Rondo of Blood was positive. Electronic Gaming Monthly stated that it “can easily be the best CD title yet”, and argued that the only negative aspect is that it would not be released in the USA.[40] They later awarded the game Best Japanese Action Game of 1994.[41]GameProcommented, “Declaring Dracula X to be the greatest Castlevaniaof all time would be a slap at Castlevania IV for the SNES, but earmarking X as one of the ten best side-scrollers of all time is a no-brainer.”[42]IGN awarded the Wii port its “Editors’ Choice” and described it as enjoyable and “worth the wait”.[10] Corbie Dillard of Nintendo Life praised the level design, soundtrack, graphics, and level difficulty.[21]
Castlevania: Dracula X for the Super NES received more mixed reviews, with most critics stating that it is an inferior conversion of the PC Engine game.[37][43] On the release of the SNES port, Famicom Tsūshin scored Dracula X a 24 out of 40,[38] and Electronic Gaming Monthly scored it a 6.75 out of 10, saying it is a good game in its own terms but does not hold up to previous Castlevania games.[37]GamePro criticized that the stage design fails to encourage re-exploring stages, the bosses are not challenging enough, and the graphics and gameplay are primitive: “no knockout Mode 7 stages, no rotating rooms (like in Castlevania IV). Your character is also very small. The play engine feels like it’s right out of the 8-bit versions …”[43] A critic for Next Generation panned it, saying it retains the by-then outdated graphics and controls of the PC Engine game and would not appeal even to die-hard Castlevania fans. He summarized it as “eight levels of no-frills side-scrolling action … without an original or interesting thought in its wolfsbane-stuffed head.”[39] In contrast, IGN’s retrospective on the series referred to it as “still one of the best traditional Castlevania games”, and that it “holds its own” in terms of graphics, including a brighter color palette and Mode 7 graphics, but suffered from weak A.I. and bad level layout.[3] It received a ranking of 73.75% from GameRankings, based on four reviews.[44]
Critical reaction to the remake, The Dracula X Chronicles, was generally favorable. Metacritic listed The Dracula X Chronicles as 80/100 while Game Rankings gave it an 81.40%.[45][46] Reviewers praised the updated visuals, enjoyable soundtrack, inclusion of Symphony of the Night and other bonus content.[1][31][47][48][35] The high level of difficulty was noted by reviewers as potentially frustrating for players unused to it,[1][31][48][35] and the voice acting drew criticism as “soap opera fare”.[31] Conversely, GameSpy called The Dracula X Chronicles “a solid remake”, but considered it unnecessary and “worse than the original”.[36]Game Informer’s Tim Turi felt it was a worthwhile remake of Rondo of Blood and praised its inclusion of it and Symphony of the Night as extra games.[49] Jeremy Parish of 1UP described it as “a beautifully crafted action game in the classic Castlevania style” and a “long-coveted classic”.[35] GameZone ranked it as the fifth best Castlevania title. Like Game Informer, the staff praised the quality of the remake and the inclusion of the aforementioned games.[50]
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Anybody have Spyro Reignited physically and can clear up a rumor??
While people are still on Tumblr and while I still have an audience on this blog, anybody have the Spyro Reignited collection and KNOW if 2 and 3 are on disc? Looking up info on that just bring up all the articles from last August of negative press- no new information!!! Since I’ve waited already I will probably pick it up when it goes on sale for 30 or so, but if anybody knows the truth now that the game is out and you may have it, I would love to know. Thank you!
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everybody shut the fuck up and post this picture of reggie fils-amie and sonicfox

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From someone who’s survived MySpace, livejournal, deviantart, and fanfiction.nets’ content purges and bad policy updates, here’s some advice on how to get through tumblr’s recent bullshit:
- don’t knee jerk delete. I know it’s tempting to peace out immediately but hang on and do the other steps first. Out right ghosting and erasing everything is how fandoms die.
- archive everything on your blog you want to keep
- tell your followers how they can archive and keep your work too. A lot of fic and art were only saved from ff.net and lj because other people saved it first. If you’re cool with other people saving your work for them to personally keep, let them know this. You can absolutely discourage reposting but I really do highly recommend you allow people to personally save fic and art they like and are worried will disappear forever. Digital Dark Ages are a real thing.
- tell people where you’re jumping ship to. Give links. Keep that info up, even if you’ve left the site.
- go through who you follow and find out where else you can follow them. Save their work if they’ll allow it. It’s tedious as hell but if you want to keep up with people on here clicking on their page to check in is the best way to do it.
- support places like ao3. This is exactly why ao3 asks for donations a few times a year. They are a 100% anti-purging, judgement free, ad free non profit run by an elected board and protected by lawyers. Places like ao3 literally save fandom so please continue to support them and other similar archives. This is exactly why ao3 is so important.
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imagine being so bad at moderating your own website you decide to just kill half the user base and not fix any of the actual problems
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