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WIP: Lily, Pink, and Samuel

Shockingly this project is not dead. It's fall and it's time to mod. I've been working on re-texturing lily and pink. I'm pretty happy with how Lily turned out but I'm not ready to release these yet.

Pink is looking much better over all. I can't do a straight up face graph with him because his face is not symmetrical but he has eyes you can see now and I've restored his tattoos so they're actually visible. His fingers are still horrifying tentacles, that's just the limit of the model unfortunately, but they are at least less noticeable.
He still needs some tweaking but I'm feeling good about him so far.

Samuel is really giving me the most trouble. I fixed his skin tone and re-did his face but it's weirdly mean looking for such a sweet boy. So I gave it another go.

I do like this better but it's still not ready. It just looks off. Too dull maybe, too painted, not monstrous enough? Is it just too different from the other faces in the game? Am I just bad at working with dark skin? Maybe.
At least he looks like a sweet boy and not weirdly angry. Although maybe that comes from being in the same room as Pink.
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Update - NPC Retextures WIP
I needed a break from working on Anezka because her shoes are giving me hell. NPCs are nice because they go so much faster than characters with four different outfits. So far I've done...

The dead eyed knights of St. John. There are some issues with that elbow and the eyes need to be redone.

The slightly creepy old man whose head is squished like an alien skull. This one still needs a lot of work. The beard isn't right. I'm getting blurring/stretching issues with the cape and hat. The way the mesh meets on the pants is also an issue. I see why they made this texture so dark. They hid it well.


The Milk Maid and the Lady turned out really well. They're my favorites so far and ready for release.

And finally Unorna, the kind old Roma woman who runs the magic shop. The outfit they gave her is actually almost culturally accurate; at least to the Vlax Romani.
Subdued colors for an older woman and gold jewelry and coins celebrating her wealth. I chose to make her apron the same color as her dress because I believe that is more common.
Apart from stretching issues with the headscarf texture this one is pretty much done.
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Update - Anezka Re-texture WIP


My Anezka re-texture is coming along really well. Hopefully, it won't be tool long before I can release it. After that, I'll probably move on to Serena.
I'm just too excited right now not to share this.
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VTMR: Christof Outfit Pack

This outfit pack uses the vanilla model and has two outfits. One is a revamped version of Christof's original outfit and the other is a set of Promethean armor for a Christof less tied to his old life.
There is also an optional version of both outfits with the amulet of St. Jude and a story mix in which the first outfit is the red cross with no amulet and the following ones have the amulet.
There are also two head skins your can choose from. One with light brown eyes and one with dark brown.
Requirements
7Zip to open the archived files.
Known Issues
The cape isn't perfectly transparent at the bottom. It's an old game and either the models or engine don't seem to support true transparency.
The hands. I can't do anything about how they look. The texture was mapped badly.
The Brujah coat of arms is anachronistic. It didn't come into use until about 50 years after the story takes place. I have chosen not to care.




Crusader Armor - No Amulet
Crusader Armor - With Amulet
Crusader Armor - Story Mix
Promethean Armor - No Amulet
Promethean Armor - With Amulet
Promethean Armor - Story Mix
Head - Light Brown Eyes
Head - Dark Brown Eyes
7Zip
Credits
Wajtar-Stock (metal one, two, three, and leather one, two.)
LuDa-Stock ( chain mail one, two)
Lemein-Stock (dark eye)
Lionpelt-66 (light eye)
Niedec-Stock (hair)
Null-Entity / @null-entity, (model, face & arm textures)
Enchantedgal-Stock (Promethean fabric)
FSTextures (Striped pants fabric)
Thy-Darkest-Hour (Boots)
Brujah Coat of Arms
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Black Mirror III - Sector I3 Fix
The Important Stuff
This mod fixes the archaeology note puzzle in chapter IV so you can progress without turning on hints. Install instructions are in the read me file. You will need 7Zip to extract the files.
Credits
Shout out to SirGraham for contacting the BMIII team who found the broken code (but never released an official patch) and to Jester99 for spreading the solution around.
I just thought this file should be out there completed for people. So I made the changes and posted it here. Happy gaming.
#Black Mirror III#Black Mirror Game#Black Mirror Fix#Black Mirror Patch#Black Mirror Sector I3#Valley Archaeology Puzzle#Archaeology Puzzle#Miss Valley#Game Fix#Video Game Mods#Modding
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