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swiftasacoursing · 1 month
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swiftasacoursing · 5 months
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having talented friends is so wild!!!!!! like. YOU!!!!!!!!!! YOU made THAT. YOU DID THAT?!?!?!?! YOU created!!!! THAT!!!!!!!!!!! WOAH!!!!!! praise!!!!!!!! praise for one thousand years!!!!!!!!!!!!!!!!!!!!!!!
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swiftasacoursing · 5 months
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giant norg that talks like a sexy vampire? okay. sure. that's the least weird thing in this update honestly
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swiftasacoursing · 8 months
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please remember to hold your robot gently
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swiftasacoursing · 8 months
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elon musk should kill himself elon musk needs to kill himself elon musk would make society as a whole better if he killed himself now
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swiftasacoursing · 10 months
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Every time someboy on Duviri says something just... massively depressing, the urge to just...
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Overpowering
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swiftasacoursing · 1 year
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The Indifference
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swiftasacoursing · 1 year
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quick Callisto-5 sketch with the armor combo I was using during the Season of Seraph finale
Revenants sometimes need a bit of Ticuu's Divination to melt the ice
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swiftasacoursing · 1 year
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I think the “gamefeel and fun mission design” bit is a great point and kind of seems like what the game is moving towards these days. We’ve reached the end of the upgrading power era because there’s really nowhere else to go.
We’ve reached the story telling era, better known as the “Tenno, watch me do a backflip through void space” era
slightly long post about difficulty
I think the reason that warframe struggles so much with endgame is because the players have too great of a range in power. You might have heard of “skill floors” and “skill ceilings” in games before, but those exist for power as well. Warframe has an incredibly low power floor, but also an incredibly high power ceiling. There are multiple frames and weapons that can deal enough damage to cause an integer overflow, provided you have the right mods. And that’s kind of a problem.
How do you design an endgame for a game that allows this much freedom with progression? You can design it with the strongest builds in mind, giving enemies inflated hp and armor, but then anyone using a less powerful build calls it a bullet sponge. You can design it for much weaker builds, but then the stronger builds turn it into a cakewalk and don’t feel engaging.
You can’t even get around the problem by making non-stat related mechanics because this IS a stats game. The entire progression path is through mods, weapons, and upgrades. If you make a crucial mechanic that isn’t related to stats, then your previous upgrades are essentially worthless.
This can be most clearly seen through every new system they add that isn’t a normal warframe mod or weapon. Think of operators, necramechs, and archwings. They are essentially “fresh starts” for progression which allows the developers to fine tune the difficulty for a while before it turns into crazy power trips or insanely difficult fights again.
I don’t think there’s any universally good solution to this either. You could address it by reducing the player’s power ceiling , but then people will complain about being nerfed into the ground. You could raise the power floor, but then people will say there’s no meaningful progression. You could avoid “endgame” entirely by constantly adding more side progression, but then people complain about content islands.
tl;dr: min power is too low, max power is too high, what do?
Idk what do y’all think? Am I completely off my rocker with this?
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swiftasacoursing · 1 year
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THE BEAST!!!
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swiftasacoursing · 1 year
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slightly long post about difficulty
I think the reason that warframe struggles so much with endgame is because the players have too great of a range in power. You might have heard of “skill floors” and “skill ceilings” in games before, but those exist for power as well. Warframe has an incredibly low power floor, but also an incredibly high power ceiling. There are multiple frames and weapons that can deal enough damage to cause an integer overflow, provided you have the right mods. And that’s kind of a problem.
How do you design an endgame for a game that allows this much freedom with progression? You can design it with the strongest builds in mind, giving enemies inflated hp and armor, but then anyone using a less powerful build calls it a bullet sponge. You can design it for much weaker builds, but then the stronger builds turn it into a cakewalk and don’t feel engaging.
You can’t even get around the problem by making non-stat related mechanics because this IS a stats game. The entire progression path is through mods, weapons, and upgrades. If you make a crucial mechanic that isn’t related to stats, then your previous upgrades are essentially worthless.
This can be most clearly seen through every new system they add that isn’t a normal warframe mod or weapon. Think of operators, necramechs, and archwings. They are essentially “fresh starts” for progression which allows the developers to fine tune the difficulty for a while before it turns into crazy power trips or insanely difficult fights again.
I don’t think there’s any universally good solution to this either. You could address it by reducing the player’s power ceiling , but then people will complain about being nerfed into the ground. You could raise the power floor, but then people will say there’s no meaningful progression. You could avoid “endgame” entirely by constantly adding more side progression, but then people complain about content islands.
tl;dr: min power is too low, max power is too high, what do?
Idk what do y’all think? Am I completely off my rocker with this?
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swiftasacoursing · 1 year
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I appreciate DE's commitment to just fucking around with warframe development.
They're very willing to experiment y'know?
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swiftasacoursing · 1 year
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I love this game
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swiftasacoursing · 1 year
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They might have patched the operator with a gun glitch. I need to do more testing later but this is one of the most heartbreaking fixes I’ve seen
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swiftasacoursing · 1 year
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Imagine your replies are blowing up with people saying that your dreams came true, but you can’t check because you’re at work. That’s what I’m going through rn
I haven’t actually played warframe since early May or something. I might be a little out of the loop
Does anyone have a summary that’s informative but also funny? Alternatively, just tell me a change (either real or made up) and I’ll try to guess if it’s true
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swiftasacoursing · 1 year
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1. I’m gonna guess this one is false because I don’t think DE has quite that much time on their hands
2. I think I’ve heard about this, but I’ve never actually seen what’s been changed. This one is tough
3. I fully believe this
4.
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It’ll never happen in a million years
I haven’t actually played warframe since early May or something. I might be a little out of the loop
Does anyone have a summary that’s informative but also funny? Alternatively, just tell me a change (either real or made up) and I’ll try to guess if it’s true
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swiftasacoursing · 1 year
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I haven’t actually played warframe since early May or something. I might be a little out of the loop
Does anyone have a summary that’s informative but also funny? Alternatively, just tell me a change (either real or made up) and I’ll try to guess if it’s true
52 notes · View notes