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ULTRAKILL INDULGENCE Development Log (31/01/25)
Hello again! It's been a bit, I had intended to do an update every couple of days but you can probably tell how well that went for me, a lot of things happened like the storm across my country and a lot of work on this, I almost lost the project file too funilly enough.
Over the last week I've went back to working on the main city portion of the level, mostly optimisations and bringing some old geometry up to par with the new stuff. I had to port a ton of prefabs such as streetlamps and benches from probuilder meshes into regular meshes which was absolutely not fun, probuilder prefabs cause lag and extend export times but luckily with this change I've shaved down export times from about 15 minutes to 6. There was a very weird issue with the transition process that caused every instance of the prefab in the level to generate its own probuilder mesh, and I still haven't fixed all of them yet, I actually did it to every single window on every single building so that'll be fun to replace, that's a problem for future me though.
Now that we finally got the heads up from Dave that the ultrakill update is releasing next month (probably) that means I-2 development will probably slow down before then and pick up once it's out, I've been holding off until then to start on the super cool technical shit. I've been concepting a rework to the Blood Siphon mechanic I teased a few months ago too (https://youtu.be/SUBHZg4Tqpo warning, its bad) due to the scope of the level, mainly the use of infighting, changing a lot and not really requiring these to be used as much as I had intended. If I end up doing it, it'll reinvent a super cool enemy concept I had for Indulgence at one point, It was initially going to be in I-2, got scrapped for the Neutralizers and I had briefly intended to introduce it in I-3 before realising that's a nightmare for pacing with all the other shit I have planned. It's a bit of a shame because the design was super cool, but I'll probably have the reworked blood siphon retain some of its elements.
Hopefully this is a sufficent way to work it into the campaign without having to write a bunch of lore and introduce it well (although it probably will have some still, just not an entry) So no new enemy in I-3 probably, which is good or bad depending on how you look at things, but I think it's better this way. I'll hopefully power through the remaining main city geometry before the rewrite update releases, then I can move onto the fun stuff I have planned (or maybe just keep working on I-S until then), but that's a topic for another devlog. See you next time!
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ULTRAKILL INDULGENCE Development Log (16/04/25)
HELLO!! Sorry it's been a while, I took a break from this project before the update came out and when I came back to work on it I totally forgot I was supposed to be updating stuff here but I'm back now!!! I'll get to the point I've been continuing as I usually have been after I ported everything, steady progress spread across multiple levels but it's been going good. Instead of porting some stuff that broke I've opted to entirely remake a lot of stuff (which hasn't been much of an issue due to me already knowing what I want to do with it) so I-2's city section has been basically rebuilt from the ground up, I've also been giving I-1 another passover to make sure it's up to par with the new visuals in the update which means it got a load of changes since the old level was largely based on the quality of Prelude and Lust at the time.

I've also been continuing on revamping I-2's intro as mentioned in the previous post. I've made a lot of changes to it's style that better matches my original vision (mostly the switch from futuristic feeling to brutalism and I'm super proud of what I've made (my two biggest haters said it was the coolest thing I've ever made so I think I hit the mark somewhere)
Okay that's all I wanna talk about I think, just making sure it isn't radio silence for people outside of the discord (transparency is important!!) I also helped entirely remake the terminals for Purgatorio levels, you can watch the showcase here. They'll be used in Rubicon, Envy, Indulgence and any future released Purgatorio levels when they're ported to the new update.
No release estimate yet but I hope I can have I-1's update, I-2 and maybe I-S out sometime in the summer, still got a lot to do but we're getting there. Lots of plans for future stuff coming together, loads of concept art and stuff,,,,, Maybe you'll see something interesting regarding that next time :3 there are some things I wanna talk about SO badly but I need to wait until the time is right

Image by lilaclav_ on the Purgatorio Discord
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Streetcleaners always come in pairs,,,
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(X) (X)
ETA a new option:

(From a source I will not link.)
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HELP FOR SONIC ARTISTS
Iām a piece of shit but I wanted to make this post in case there are more people out there who had the same problem as me. For those who needed a REAL reference of Sonic characters in order to learn how to draw them from different angles and know their anatomy well. I came across Sketchfab, here people upload 3D models online (some FanArt, other originals extracted from the games, one realizes when they see them or just read the description), including models of old games like Sonic R.Ā And of course, not only Sonic, you can find 3D models of animals, monsters, people, armors, weapons, vehicles etc, so I think it is very useful for any artists!
Anyway, I leave the links to models that I personally liked the most.
In some models (like this one) you can change the animation/position here.
SONIC MODELS
-Modern Sonic
Lost World (+animation+poses)
Lost World T Pose - Eyes ClosedĀ (Better Rotation)
Lost World IDLE Pose Eyes OpenĀ
Unleashed T Pose Eyes Open 1Ā (Color Base)
Unleashed T Pose Eyes Open 2 (with shadows)Ā These last two have some subtle differences, I donāt know what the original is, but it still looks good
Forces T Pose Eyes OpenĀ
2006 T Pose Eyes Open
Generations Cool PoseĀ 1
Generations Cool Pose 2
Generations Statue PoseĀ
Adventure 1 (Dreamcast) T Pose
Adventure 1 (DX) T Pose
Adventure 2Ā
Adventure 2 Super SonicĀ
Super Smash Bros Brawl T Pose
Super Smash Bros Brawl PoseĀ
Unknown Super Sonic T Pose Eyes Closed
Unknown Super Sonic PoseĀ
Unknown Super Sonic Pose (with Emeralds)
Unleashed Werehog T PoseĀ
Secret Rings Darkspine T Pose
-Classic Sonic
Generations Classic Sonic
Generations Classic Sonic T Pose
Generations Sonic Classic PoseĀ
Generations - Classic Sonic Statue Pose
Sonic the Fighters -T PoseĀ
Sonic The Fighters Super Sonic T PoseĀ
Sonic R - Classic Sonic - T Pose
Sega Saturn Style - Classic SonicĀ
-Sonic Boom
Sonic Boom T Pose
Sonic Boom T Pose (Sonic Dash 2 Version)
Bonus: Excalibur Sword
SHADOW MODELSĀ
Shadow (with Sonic Gai Poses!)Ā
Super Shadow (with crazy feet!)
Generations - Shadow Statue Pose
Adventure 2 - T Pose
FanArt 3D Model Shadow
Bonus: Sir Lancelot Sword
I WILL KEEP UPLOADING LATER!
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what do you mean elon musk did a nazi salute on live tv at the united states presidential inauguration twice and is now erasing the evidence off the internet by replacing the footage with the crowd cheering instead?
would be a shame if people reblogged this, wouldnāt it?
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Shit this got me out here cryin in the club
TERFS do not interact
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i have hired this fucking thing to stare at you
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