taemasuchrzan
taemasuchrzan
Taemasu's Madness
26 posts
Little place of my personal madness
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taemasuchrzan · 3 months ago
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Biased opinion - Wolf Pack
Hello and welcone back today with me are Disney rejects with anger managment problem and to much sharpened wood at hand. That out of the way lets start with this bastards:
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Wolfs are big canaine predators prone to hunting in packs. In close proximity they mutualy trigger usefull buffs on eachother. Look there is lone unit near tree line, prime target for this predators. Wolfs aroach prey with two units moving within coverage of forest they will first strike it with devastating ranged attack before running their terrified prey down. One will cach target and other encircle it for flanking attack harsh terrain will only help Pack bring down its pray. Ye preety fast, decent attack, decent defence but no shields and javelin, run down enemy flanks in grups of two and watch as they waver.
Okey that was something diffrent i think and now we are over another stabba. Stay strong and may the pack be with you
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taemasuchrzan · 3 months ago
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Biased opinion - Javelin spear guards
Its me again with another batch of bulshiet, today we engage in safer version of stabbing, that out of the way lets start with this bastards:
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Helo warrior! What do we have here? Armor? Shields? Armor piercing missile attack? Decent mele stats? Good mele damage? All from above? Yes Brothers its good and versitile spear unit! The pointy stick supremacy! Realy good survivability (for nanman unit) combined with good damage! And they even have javelins! Only two but its alredy great! I will be honest i get some flashbacks to total war Rome 2 when i use this unit only pila is even more important. If you prefer more flexible units you can just use this as your whole frontline i personaly prefer to have unbrekable core to my frontline so i mix thouse with southern shields for better staing power but i can very well see armies working with just this guard, it helps they have formations (if unlocked trough tech tree) and ecourage letting other units fight for longer. To be honest I dont have bad word to say about them they are what you need from nanman unit and would be decent option when transfered to any other roster.
Okey so we are done with one of the best stabby boys and i think i will go till i run out of spear nanman units and then swich to taking about fractions from either 3k or warhammer3 (yes i like number 3 glad you asked) anyway have fun and go recreate roman empire in vietnam!
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taemasuchrzan · 5 months ago
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Biased opinion- Nanzhong Spearmen
Hello i'm back after little break, not that there was anyone to notice today we dive into multiverse of posibilities... Maybe not realy, anyway that out of the way lets start with this bastards:
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What are nanzhong spearmen? Alternative reality version of nanman spearmen when they dont suck absolutly. How is that? For starter they have mele damage shared with javelin spearmen which is to say good enough, they have higher morale, some armor, and slightly better dodge chance. All around statwise they are about the same as javelin spearmen while being bit more expensive and not having ranged attack. Wait. Where does my money go? Into formations, spear wall and hollowed square. Personaly i dont use this formations as often as i should though i see their usefulness in right situation. On battlefield they should support your frontline and protect flanks from enemy cavalery and if you can get them soon enough rare elephants you will encounter while uniting nanman tribes. Their armor piercing damage can also be usefull in dealing with heavier han infantry but they will need support for taking on that task. In one sentence its simple anti cav and antiarmor with access to formations.
So yeah nothing fancy today, stay safe and remember to stab with pointy end!
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taemasuchrzan · 6 months ago
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Biased opinion - Javelin Spearmen
Hello! Hello! We are stabbing again today and i dont need to introduce concept so that out of the way lets start with this bastards:
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Javelin spearmen are very good unit for nanman roster, they provide mamy advantages that are nesesery when combating han factions. So what we have today in the package? Well lets start with less plesant things to not overhype unit from begining. 26 morale is not very high, lack of shield always hurts my heart and 20 armor while acetable especialy for nanman unit is not very effective at protecting them from ranged, their worst enemy. As for their strenghts? Good damage with decent portion of armor piercing, ranged javelin attack with 3 ammo, some mele evasion to last longer in mele, good charge bonus and charge reflection against cavalery as is expected from spear unit. This all together means this unit is good flanker and frontline support for their cost, should you run champions frontline this is one of parrings i would suggest as they would supplement each other with their capabielites, of course im not saying its the best combination, but it works good enough though depending on many factors you may prefer bringing something more specialised or equiped with some formations.
Okey that should be enough from me for today have funn and be carefull who you play catch with!
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taemasuchrzan · 6 months ago
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Biased opinion - Nanman Spearmen
Oy is da stabba time! As i'm done with mele infantry, time has come for spear infantry something very usefull for nanman, at least after unification, but that out of the way lets start with this bastards:
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Honestly you dont need this. Maybe at the start get two nanman spearmen in case you have to put down elephants or encounter dangerus character and then switch them to any other spearmen, they may be cheap but compared to their equivalent in nanman warriors, they lack advantages that would make them good emergency purchase after you unlocked any other spears. No morale, no armor and no dodge means they will die fast to anything that is not cavalery and they will get absolutly destroyed by anything other than worst cavalery units in the game if they got caught not braced. To make them even less usefull they have even less armor piercing than any mele infantry, even though most spears specialise in armor piercing damage. Only thing going for them is lack of weakness to fire but with their morale they will start runing when they encounter fire damage anyway. Simply they lack anything they could do expect stopping one charge and other spear infantry units all have good roles they fulfil besides dying painfull death.
Anyway that was first and worst of spear units, from there we go only up but you should stay safe and beware pointy sticks!
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taemasuchrzan · 6 months ago
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Biased opinion - Followers of the Flame
Time to get bit hot boys, no realy time to get hot this fanatics have burning sticks! Anyway that out of the way lets start with this bastards:
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Fol
Followers of the flame are fanatics, the dangerus type. They dont run, they dont care for their own life and they wield weapons of mass destruction. Literaly mass destruction as their unique weapons have splash attacks allowing them to hit multiple targets at once. And their damage is not too smal eighter, 40 base and 10 armor piercing that is baisicly doubled or trippled by said splash attacks. Enemy will be dropping dead fast. Sadly your followers will... Follow them to the underword as they dont have armor or mele dodge in any significant amount. Did i mention they have flaming attacks? No? Then i mention it now. If you can recriut them during unification, do it. After unification whether you want them after depends on your preferences. They still will handle han units rather nicely but have to be carefull of enemy elites as they are more of a hord killer and will struggle against armored targets and will get outlasted by anything with high dodge and decent morale. And whatever you do. Do not get them in sight of enemy missiles, smaller unit size, no shields and no armor will spell their fast doom.
And i think that would be all for our pyromaniacs and for nanman mele units. Stay strong and have some cream for this burns!
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taemasuchrzan · 6 months ago
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Biased opinion - Might of the Valley
Oh boy today is beautifull day to get disarmed (literaly) by giant axe and i cant wait. But that out of the way lets start with this bastards:
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I was whining a lot about lack of armorpiercing dmg up to this point but now im not going to anymore. Somebody stop them! They have stats of fucking shock cavalery! I realy dont want to find myself on reciving end of flanking from this monsters. Why? To start with over 200 charge! That's literaly more than some shock cavalery. And what they deal when they reach you? 20 base damage little low... And 40 armor piercing damage! Holy fuck! They dont even have decresed unit size! They attack little slow at 15 attack rate but thats still 2/3 of armor piercing damage compared to standard 1/6 or less for nanman units. Yes they dont have shields, but they have preaty good armor and shieldbreaking, besides they are not frontline units, eighter used for support of frontline or devastating flanks. They also have good morale. Their unique passive is also nice boosting attack amongst other things though they need to be roughtened preety badly to use it. Well i can find 1 major drawback. They are expensive. But this unit is only uncapped source of high armor piercing damage you will have in your nanman campaign. All the others eighter dont deal even half dmg as armor piercing or are capped.
So yea i'm done praising this boys. That took a moment but now stay safe and dont forget to sharpen your axe!
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taemasuchrzan · 6 months ago
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Biased opinion - Wuguo Axe Throwers
Hello, hello its me again, are you redy to pay more than unit is worth? Then you are at right place! That out of the way lets start with this bastards:
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So Wugo version of Axe Throwers, i dont like it. They have similar ofensive mele stats which ,pain. No shields but higher mele dodge (also naturaly no shield wall). Same ranged attack and same ammo. Even same charge bonus. So what do they have for them to be more expensive than even champions? Morale i guess and i also guess that they are immune to shieldbreaking. My advice is to never use them after unification and think twice before recriuting them earlier. Dodge is only stat that they realy get going for survability and they will surfer terible fate under fire and will not achive much greater effects in mele than their cheaper wariant unless they are fighting another Axe infantry, not very popular unit outside nanman roster. You are paing more for more situational unit. I could realy justyfy this unit if it had at least one more ammo but no. Its just money sink. Just use normal Axe Throwers.
Oh well i'm done with this disapointment of a unit (not failure becouse their usefulness is determined by price) and that would be all from me have fun and mind what you are plaing catch with!
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taemasuchrzan · 6 months ago
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Biased opinion - Nanzhong Champions
Welcome again to the place where bias incompetence and gaming merge into shitposts! Its your host taemasu and getting that out of the way lets start with this bastards:
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So i heard you like frontline units, so i decided to put some frontline into your frontline unit. Yes finaly something i can aprove as nanman frontline! Not my first choise but still! I played alot with this beautifull bastards and they manage as your sturdy frontline, highest armor you will find on nanman unit and high morale alone make champions worth considering but they also have total mele dodge at 53 (counting shields) which while not the highest among nanmans is still good enough for them to do their job their Direct competition would be valley tribesmen and they have two things that will speak in their favor and make me pick them rather than tribesman who on paper have better stats. One is shieldbreaker, on something you meet enemy frontline its invaluable especialy since if you pick mele frontline you should pick flanking spears to go toghether, you want to have something to kill cavalery with after all. They also have hevy infantry special! Turtle! No more feearing crosbows and archers you can stand proudly and make enemy waste their ammo! So yea i like champions and would suggest paring them with Javelin spearmen or Wolf packs both units i will talk about when going over spear units.
So that would be all from me stay safe and stand proud for you have achived frontline!
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taemasuchrzan · 6 months ago
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Biased opinion - Axe Throwers
Do only i think that their icon looks like indians on old westerns? Propably only me. Anyway that out of the way lets start with this bastards:
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I complained before that you need armor piercing and anti cavalery in your nanman army and i fully stand by it. Your armor piercing dosnt need to be on your primary attack though! Axe Throwers are hybrid units and their mele stats are bit worse than nanman warriors (who have realy decent stats for their price) but have higher moralez access to shieldwall and as their name suggests throwing axes. They only posses 2 ammo but this ammo has devastating dmg, 25 base and 75 armor piercing. Are they best frontline you will have? Not realy. Are they usefull for nanman tribes? Definitly. They are your option for assault frontline troops, maybe mix them with spear and shield frontline for their ranged attack and sweet shield breaking and they will do their jobs very well, just try not to rely only on them for frontline and remember that their range is only 50. What i realy like about them is that if you decide that rest of your frontline can hold frontline well you can use them for devastating flanks against enemy Elite troops, becouse even heviest infantry units in the game will start to cry if they take such hevy ranged attack to rear or flank and then recive nanman charge from the same side.
And that would be all from me for now, stay save and may axes be with you!
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taemasuchrzan · 6 months ago
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Biased opinion - Wuling Fighters
Today we have something interesting and a bit unique though i dont realy have strong opinion on this unit. That out of the way lets start with this bastards:
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Wuling fighters are baisicly valley fighters qith extra step. What is that step? They get massive buff when they are fighting charakter. They still have the same stats as valley fighters all good and bad about them remains the same. And while this buff would be absolutly incredible on unit with more armor piercing damage it manages to make Wuling fighters bit better for nanman, still they are more expensive. They could be usefull if you dont have green focused nanman character in your army to fill that anti charakter void but its situational mayby mix them with some spears when you see vanguard or protect your charakter forom champions. Do as you like.
That would be all from me now, have fun and wach for assassin's.
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taemasuchrzan · 6 months ago
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Biased opinion - Valley Tribesmen
There we go! Unit i have something interesting to say about! Yey the purose of my posts may be fulfiled. Anyway that out of the way lets start with this bastards:
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Valley tribesmen are, out of context, good unit. They have some armor, great doge chance, good base attack, standard atack rate even shields and access to shieldwalls! If i could recriut them as han not to late into campaign i definitly would. But. They are not what nanman army needs, you struggle with armor piercing so whole 3 armor piercing damage will not help you at all when dealing with better han units, you dont have shieldbreaker so baisic nanman warriors pose threat to you when fighting other tribes, you dont have means to deal with cavalery, that you need in army becouse you lack your own and elephants are not realy great at dealing with enemy cavalery you dont have anything that nanman army needs. If you went han path in reforms and got mercenary cav you could justyfy using this in your army but by then you would have better units fitting the same role anyway whenever you want to put them on frontline or on flanks. Its sad realy becouse you want to use them but your armies just dont seem to have space for them.
Well ending before i think about this too hard and try to find mod that grants nanman units to other factions that would be all from me have fun and be redy for unexpected reinforcements!
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taemasuchrzan · 6 months ago
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Biased opinion - Nanman Warriors
Here we go again proving that simple dosnt mean nad cause we are looking at most baisic unit in nanman roster, no requrements to recriut no nothing just boys being boys, that out of the way lets start with this bastards:
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Nanman Warriors are good early game unit and decent garnizon unit, though they should be replaced when you get more advanced units unbocked and more income. They are your early game bread and butter, with some armor, shields, decent evasion and shieldbreaker. They are your frontline especialy when facing other tribes that lack cavalery and dont warrant bringing spears with you, they have good damage though they lack armor piercing as is theme with nanman units, of course they have problems with being set on fire but beyond that they will kill and will not die quickly. When you play with your fancy units this are people that will hold back and slowly grind enemy into fine paste. Sabre militia dosnt stand chance one on one but i would be carefull with more elite and unshielded units. In short this bad boys will kill a lot of your enemies throu out campaign.
And we are done for today supraisingly i didnt have much to say about them but i sopose this is just a case for such baisic unit. Anyway stay safe and hold your shields high!
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taemasuchrzan · 6 months ago
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Biased opinion - Ravine Warriors
Last time we have ended short list of truly nanman truly ranged units so now we can go on with mele infantry, comon nobodies who kill your enemies for you in simplest manner, no mounts no fancy ranged weapons and no long sticks just pure violence. That out of the way lets start with this bastards:
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Ravine Warriors are the cheapest opption out of all mele and spear units only loosing to nanman slingers in that regard and you can certanly see why they are so chep in their stats low morale, practicly no armor, no shields, even their evasion is low. Only defensive atribute in their favor is lack of weakness to fire most nanman units posses though it isn't much when they die to anything anyway, but being alive is not their role. This are your assoult forces, flank, support infantry or ass their card suggests charge them after elephant and they will take sufficient amont of enemy troops with them to after live, they break shields wich is nice and ensures that they will win some fights they should not be able to but beyond that its not much. But as mentioned they are cheap and in emergency if you dont have enough money to get something better thouse can kill shielded infantry for you in sufficient numbers just dont put them in sight of enemy missiles becouse anything with range will have disastrus effect on their ability to kill.
And that would be all from me for now, have fun and remember that difference betwin agressor and victim is one good hit with a club.
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taemasuchrzan · 6 months ago
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Biased opinion- Hidden Vipers
Wowie its me and once again i will needlesly write down my uneducated toughts on topic nearly no one cares about its just like politics... Lets not go down that rabbit hole, anyway lets go with this bastards:
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Again we meet with soulles spawn of Dolousi only this time unit we are looking at focuses on bringing madness only to your enemies. Hidden Vipers are perfectly fine unit, in some situations even good unit, they keep their stalk and nasty poison darts, but now they can realy stay im mele if you need them to, and all of that for price of 5 ammo. Not only can they stay in mele, they make very good flank guards just leve them hidden on flank and when comes time to fight then depending on situation eighter harras enemy shooting them in backs or more often stop some pesky enemy flanker. You even get very nice ability of mixed missile that allows you to fight and shoot at the same time wich is perfect for them becouse who cares if only half unit is shooting when poison is aplied anyway. I dont know how they outsmarted devil to get such a good deal but who knows mayby they are just poison darts that realised they cant depend on their dark lord and started training in more conventional combat. Eighter way i aprove. So here you go, shields to protect you from missiles, fighting skills nearly as good as frontline unit, poison attack and... Still 60 range. Eh you cant get it all am I right?
So that would be all for today ramblings, stay safe and remember the cowardly suprise attack is just fancy way of saying good attack
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taemasuchrzan · 6 months ago
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Biased opinion - Sanjiang Poison Darts
Its my ramblings again, today on menu are especialy dartardly rapscallions that sold their souls in service of their king who, sadly, is not playable as faction. That out of the way lets start with this bastards:
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The Sanjiang Poison Darts are despicable in two completly separate ways. Firstly their entire design seems to be about sneaking through battlefield and taking potshots at unsuspecting enemies, poisoning them then running away into the jungle like some proto vietcong fighters, or heck you can even run into open field as they have access to stalk propably as effect of selling their souls to nanman devil that is Dolusi. Secondly they will force you to babysit them to get any amount of value from them as they share their range with javelins while depending on debuffs and dmg over time. It do not help matters at all that they are baisicly speedruning death in mele and have no shields against enemy missiles. Mayby they just try to coerce player to also sell soul to Dolusi only this time in exchange for micro skills. I genuinly do not like using them and I am severly disapointed with their usefulness as i have seen before starting my nanman campaign how effective poison arrows are while plaing bandits.
And that would be all about soulles abominations stalking nanman jungles for today, have fun and beware hidden enemies!
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taemasuchrzan · 6 months ago
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Biased opinion - Javelin Throwers
Im back this time with mainly sepculations becouse well i didnt use unit much so its even less profesional than before! Yey! That out of the way lets go with this bastards:
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Javelin Throwers are interesting unit they have even less range than slingers but this time they have tools to deal with that disability, they have ok mele stats, some armor and even shields, what's more with right reform they can get shield wall formation! They can realy get into their intended range without devastating losses or hiding in the forest! Of course they will get charged by designated mele units realy fast in that case but if you keep your own mele units nerby its not realy problem as this boys should last long enough as it is. And you realy get rewarded for getting close to enemy as they have absolutly devastating ranged attack with hevy armor piercing focus, as long as enemy dosnt have shields they will be gone very fast. They only have 6 ammo but its understendable when every shot equals to 20 base and 50 ap damage. So why the hell i'm not using them? They have better (in my opinion) counterpart focused more on mele but lets not worry about that right now. This are great flanking unit and if you try hard enough you can do some funny shiet with them dancing betwin frontline and backline. Still unit dosnt help nanman lack of range but at least with this unit i dont feel like i have been scammed.
So i think that this would be all from me. Have funn and happy flanking!
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