headcanon: death & funerals in almyra.
i meant to do this like two weeks ago but better late than never, right?
uhhhh trigger warning for death mentions, i guess?
in general, almyra is pretty death-positive. while it’s always sad when someone you love dies, the people tend to just accept it as the natural order of things. of course this is mostly referring to natural deaths-- for every person that is born, another will someday die. it’s just the circle of life, and not something to fear or bemoan. murders, suicides, passing away due to illnesses, child death... those are all treated as the tragedies they are due to the unnatural ending of a life. meanwhile, dying on the battlefield and dying in childbirth are seen as very honourable ways to go, especially if the soldier died in an act of protection or the mother gave her life for the child.
when an elderly (or at least dying ) person is on their deathbed, it is common in religious families for a priest or religious figure to visit the family and perform their last rites. they will confess to any lingering sins and pray alongside the priest in a ritual cleansing of their soul so that they might pass on in peace. while non-religious families may opt to skip this, there are some individuals who want the visit anyways. even if they are not religious, the visit and confession still will at least bring them peace in their final days. they’ll be able to die without regrets, as they’ll have talked about them.
typically, children who have passed away before their coming of age ceremony are believed to always go on to a good place after death-- they are considered innocent, pure, and still learning the ways of the world, and thus will not be punished for any misbehaviour.
when the individual passes away and the corpse is discovered, no one is allowed into the room except for the individual who has discovered the body and those designated to deal with it. this is because a corpse is considered unclean and it is important to prevent contamination. the less people in the room, the less chance of contamination. funerary preparations begin as soon as the body is found; the body, its handlers, and the room are ritually cleansed as soon as possible, making the former safe to touch for a matter of hours. however, only those who have been designated to handle the body should be touching it. ( and even then, they will avoid direct contact where possible. ) if accidental contact has been made with the body when you really shouldn’t have been touching it, you must undergo ritual cleansing. anything the body touched will also be cleansed and possibly disposed of.
a candle or lamp is lit in the room after it has been ritually cleansed, to be kept burning while the ceremonies are underway. after being prepared for the funeral the body is transported to a community funerary hall, or the room in which the funeral will take place is prepared and ritually cleansed. funerary halls are common; there is at least one in every village. big cities will tend to have more, all within easy access for the residents. in the case of wealthy people, they may have their own private wing or small building; the royal family has a separate building on the castle grounds for funerary rites. another candle or lamp is kept burning by the body when it arrives and is set up for the funeral, incense being added to it periodically.
if a body was never found belongings with a lot of meaning to the deceased are put on display alongside a painting, if one is owned.
funeral goers will typically wear white, and the funeral itself is a celebration of the recently deceased’s life. there is a small feast, usually comprised of the deceased’s favourite things to eat, and the ceremony and reception are seen as wishing them well on their way to the afterlife; a proper sendoff rather than standing around crying. in the case of unnatural & child deaths, the proceedings are a little more somber and restrained than they would be otherwise-- but still a celebration nonetheless. much like the coming of age ceremony, it is absolutely forbidden to get drunk at a funeral. it’s tacky and gross, why would you.......
if the funeral is taking place at the deceased’s home, the guests will bring the food with them; it is a custom that no food must be prepared in a house where a death has taken place for at least three days. if the funeral takes place at home, it’s four days to account for the extended time the body was present.
after the funeral, the body is wrapped up in a white cloth and transported to the burial site. whether or not there is a procession is up to the family, but if there is, there will always be an even number of participants.
there are three common types of burials in almyra: sky burial, cremation, and ground burials.
sky burials are the most traditional, and especially common in deserts and mountainous regions. the body is placed atop a high tower for wyverns or vultures to eat; the deceased contributing to the circle of life one final time. this takes a few hours, and the bones are properly disposed of after they have been picked clean. the sites are kept far away from civilizations -- again, to prevent contamination and disease -- and are held to incredibly high cleanliness standards and regulations and both the sites and the staff must go thorough many ritual (and literal) cleansings. the teams who handle sky burials are given a lot of respect; they are seen as the final shepherds of the dead. they’re also paid incredibly well for adhering to such strict standards-- and for all the respect it garners, it is a sort of morbid job. as traditional as they are, in times of plague sky burials are prohibited.
if you don’t live near a sky burial site or you can’t have it done for whatever reason, cremation will be the most common substitution. though banned for some time in the past, given that fire is considered sacred in the almyran religion and must not be tainted by the contamination and decay of a dead body, some hundred years back this policy was revised. in addition to getting around not having sky burial sites everywhere, not every citizen of almyra is religious, and the nation has a history of conquest; not everyone practices the almyran religion, and the royal family does not enforce it. those who are religious and opt for cremation will put the body through several cleansing and purification rituals before allowing the flames to touch it.
ground burial is the other most common option, though this is generally the least common of the three. as a corpse is consided unclean and contaminated, most people do not want to contaminate the earth by placing one inside it. to get around this, burial sites will typically be protected by placing slabs of stone or concrete in the graves.
of course, as long as the environment is not contaminated, people are free to dispose of their dead in the way they believe is the most respectful. the one constant, religious burial or no, is that embalming is absolutely forbidden as it is believed to be bad for the environment and wildlife. (...and it is.)
after the funerary rites and burial are completed, no one is to enter the room in which the body was found for at least a week. ( once again to, you guessed it, prevent contamination. ) a candle or lamp is lit in another room of the house and is kept burning for a minimum of 3 days; perhaps longer depending on the season and circumstances of the death. this never exceeds a month, however. as mentioned before, no food is prepared in the house of the recently deceased for the three days it takes the soul to pass on to the afterlife. once it is “safe” to enter the closed off room, it is thoroughly literally and ritually cleansed one more time. any personal effects that were used in the funeral are thoroughly cleansed as well.
one month, six months, and year after death there will be a small, private ceremony in the deceased’s family to remember the dead as well as honour their ancestors. at minimum, assuming no one has recently died, this always takes place twice a year. remembering and honouring the dead is very important to the almyrans.
the royal family in particular keeps a collection of personal items belonging to past rulers and members of the family. often, kings will leave journals behind for their descendants to peruse in hopes that their accumulated knowledge will help them govern the kingdom.
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some observations about magic
HELLO NAUGHTY CHILDREN IT’S TIME TO REPORT BACK WITH MY FINDINGS BECAUSE I GOT IN TOO DEEP
a few notes before i get into it:
because everyone in the game has a spell list, i’m plowing ahead with the idea that everyone in the world of fe16, not just fodlan, can learn magic. it’s a fantasy setting, it’s chill.
i am ignoring actual stats and damage output that you would see in the game in favour of an in universe application, because like... the stats are obviously just for the game. in universe, there wouldn’t be such a thing. anyone could achieve similar results with enough study, perseverance, and hard work, though it might be more difficult to produce those results consistently.
rhea has a spell list but i am ignoring her because she’s not actually playable. it’s almost identical to byleth’s anyways, she just gets agnea’s arrow and loses aura.
this includes jeritza, anna, and the ashen wolves.
given the uniqueness of the spells sagittae and agnea’s arrow, i am placing them in their own “general anima” category-- i know agnea’s arrow is most likely a fire spell given its description but this is less headache.
crests are not considered here, as they generally conserve uses of magic, make one’s cast spells stronger... it can pretty obviously be assumed that a mage with a crest has an advantage over a mage without, but those without crests can still be formidable opponents in their own right.
okay, without further ado, time for peppermint to ramble about magic under the cut! ... this might get kind of sloppy and messy, whoops. if you want to get somewhere specific, i recommend ctrl+f-ing to (1), (2), (3), or (4).
(1) DISTRIBUTION OF MAGIC.
first off, i wanted to see if there was a specific type of magic that seemed easier to learn-- or at least, more common, so i compiled a list of all the spells with who learns what. ... by copying it off the wiki, shhhh. i also added the total number of people who learned it after everyone’s names.
REASON MAGIC:
everyone can learn fire, as it’s the class skill, so the below mention is of those who can learn it naturally.
fire: byleth, edelgard, ferdinand, caspar, linhardt, dedue, mercedes, sylvain, lorenz, raphael, leonie, flayn, catherine, alois, anna, balthus, constance, lysithea (enemy only, mage class though) (17/18)
bolganone: byleth, edelgard, ferdinand, caspar, linhardt, dedue, mercedes, sylvain, raphael, leonie, manuela, seteth, catherine, alois, balthus (15)
ragnarok: byleth, dedue, mercedes, sylvain, lorenz, leonie, hanneman, catherine, balthus (9)
thunder: byleth, dimitri, dorothea, ferdinand, bernadetta, felix, mercedes, hilda, manuela, gilbert, jeritza, anna (12)
thoron: dimitri, dorothea, ferdinand, bernadetta, felix, ingrid, hilda, marianne, hanneman, gilbert, jeritza (11)
bolting: hilda, manuela, constance (3)
wind: claude, petra, linhardt, ashe, annette, hanneman, seteth, flayn, shamir, cyril, yuri (11)
cutting gale: claude, linhardt, ashe, annette, ignatz, marianne, seteth, flayn, cyril, yuri (10)
excalibur: claude, linhardt, annette, seteth, flayn, yuri (6)
blizzard: bernadetta, ingrid, ignatz, marianne, shamir (5)
fimbulvetr: bernadetta, ingrid, ignatz, marianne, shamir, constance (6)
sagittae: claude, dorothea, petra, annette, sylvain, lorenz, hanneman, shamir, yuri, constance (10)
meteor: dorothea, hanneman, anna, hubert (enemy only) (3/4)
agnea's arrow: dorotha, lorenz, constance (3)
DARK MAGIC:
without access to a dark seal, only edelgard, lysithea, hubert, jeritza, and hapi can learn dark magic naturally, otherwise every male character can learn miasma. fitting, as all of these characters except hapi MAYBE???? have ties in some way to those who slither in the dark.
miasma: hubert, lysithea, hapi
mire: hubert only
swarm: lysithea, hapi
banshee: hubert, hapi
luna: edelgard, lysithea
death: hubert, jeritza, hapi
dark spikes: hubert, lysithea
hades: edelgard, lysithea, hapi
hubert is the only character in the entire game who can learn mire, making him the only cast member with a unique spell.
FAITH MAGIC:
every character in the game can learn heal and nosferatu. thanks to this twitter thread, i headcanon that as much as the church of seiros would have you believe, faith in sothis and seiros are NOT what makes faith magic work-- it’s belief in something in general. because the church spreads the goddess narrative about faith magic super heavily, this accounts for, say, hubert’s weakness in it, for example. while not very religious, linhardt simply believes his spells will work, so they do.
recover: byleth, edelgard, dimitri, claude, hubert, caspar, dedue, felix, annette, lorenz, hilda, raphael, hanneman, seteth, cyril, catherine, alois, shamir, yuri (19)
physic: dorothea, bernadetta, linhardt, mercedes, ashe, sylvain, ingrid, ignatz, marianne, leonie, hapi, manuela (enemy only, but can’t use it due to being in the assassin class) (11-12)
restore: ferdinand, petra, linhardt, felix, mercedes, leonie, flayn, balthus (8)
fortify: mercedes, flayn (2)
ward: ferdinand, lorenz, ignatz, manuela, hanneman, gilbert, anna, constance (8)
silence: claude, marianne, manuela, yuri (4)
seraphim: edelgard, sylvain, ingrid, lysithea, balthus, hapi (6)
aura: byleth, dimitri, marianne, yuri (4)
abraxas: annette, lysithea, constance (3)
rescue: bernadetta, flayn, anna, constance (4)
warp: linhardt, lysithea, manuela, hapi (4)
(2) MAGICAL AFFINITY
the next thing i looked at was actually magical potential but it makes more sense to put it as the last thing on the list SO ANYWAYS.
while theoretically any aspiring mage could learn any magic with enough hard work and study, most will note a specific element is easiest to work with and have a tendency to lean towards it. this affinity may also be hereditary and run in the family. sometimes a particularily lucky mage will feel comfortable with all aspects of anima magic, simply picking one to start with. even rarer still, a mage may feel equally comfortable with two elements at once and focus on both of those at the same time.
below is a breakdown of who has which magical affinity! the criteria was simple: if x character learned x reason spell, they had an affinity for that element. if they learned more than one element, the one that popped up more often was the affinity and the other one was learned. if they were equal, the character possesses both affinities.
reason affinities:
if a character can learn additional magic to their affinity, i’ve made a note of it as their secondary. i do not count sagittae for this except for in the case of constance, as she learns both sagittae and agnea’s arrow, then only one other spell per element-- giving her a clear bias towards what i call general anima. meanwhile, lorenz learns an equal amount of fire and general anima magic, hence his own category in the list mentioning both.
as mentioned before, marianne can learn both cutting gale and thoron, but also learns both ice spells-- still making her affinity ice.
fire: caspar, dedue, mercedes (secondary: thunder), sylvain, lorenz, raphael, leonie, balthus, hanneman, catherine, alois, anna (secondary: thunder)
thunder: dorothea, dimitri, felix, hilda, manuela (secondary: fire), jeritza (secondary: dark), gilbert,
wind: petra, linhardt (secondary: fire), ashe, annette, claude, yuri, seteth (secondary: fire), flayn (secondary: fire), cyril,
ice: ingrid (secondary: thunder), ignatz (secondary: wind), marianne, shamir
dark: hubert, lysithea, hapi
fire + thunder: byleth, ferdinand
fire + dark: edelgard
thunder + ice: bernadetta
fire + general anima: lorenz
general anima: constance
faith affinities:
everyone learns heal and nosferatu, so they are not being counted here. typically, a unit will learn either recover OR physic as a secondary healing spell, not both, so the spells being evaluated are the ones learned after the first of the two. this makes healing the most common faith affinity.
mercedes learns both physic and fortify, cementing her faith affinity as actually being healing as opposed to just being the "learns no more faith spells" variety. she is the only character in the game with this affinity.
gilbert, balthus, anna, and constance are interesting in that they do not learn a second healing spell at all!
a balanced faith affinity is much like being comfortable with all brands of reason magic and simply picking a starting point. the characters listed there have an equal amount of support, healing, and utility spells!
flayn only learns a secondary healing spell at a-rank faith, keeping her in the balanced category as she only learns one support and one utitlity spell before that.
healing (physic/recover/fortify): hubert, dorothea, caspar, dedue, mercedes, ashe, hilda, raphael, seteth, jeritza, cyril, catherine, alois, shamir
offensive (seraphim/aura/abraxas): byleth, edelgard, dimitri, sylvain, ingrid, lysithea
support (ward/restore/silence): ferdinand, petra, felix, claude, lorenz, ignatz, leonie, manuela, hanneman, gilbert,
utility (rescue/warp): bernadetta
balanced: linhardt, marianne, yuri, balthus, constance, hapi, flayn, anna
(3) MAGICAL POTENTIAL
to determine this, i looked at were the amount of spells each character learned in total. while we’ve established that anyone can learn magic and those that apply themselves usually find themselves leaning to one aspect of reason/faith magic or another, another factor in magical study is potential.
everyone can learn magic, but obviously some potential mages have a better aptitude for it than others. personally i don’t see it as a level of skill, per se-- a mage with lower magical potential can be just as deadly as a mage with high magical potential; the latter may just have more tricks up their sleeves. this is exemplified in the amount of spells they can learn! a mage with lower magical potential can master and cast powerful spells, but may find branching out from their affinity-- that’s the gist of it. for example:
hilda can learn the most powerful thunder spell, bolting, but she still only learns six spells in total and all of them fall into the thunder or healing category.
8 spells seems to be the average potential, with 4 reason and 4 faith. nosferatu and heal ARE counted for this! some characters tend to skew into a preference for reason or faith, but i’m not getting that deep into it, that’s too much--
10 spells: linhardt, lysithea, constance, hapi
9 spells: mercedes, marianne, yuri, manuela, hanneman, flayn
8 spells: byleth, edelgard, hubert, dorothea, ferdinand, bernie, annette, sylvain, claude, lorenz, balthus
7 spells: ingrid, ignatz, leonie, seteth, shamir, anna
6 spells: dimitri, dedue, felix, hilda, raphael, jeritza, catherine
5 spells: caspar, petra, ashe, cyril, alois, gilbert
(4) takeaways
fire magic, as is a trend in most games, is the easiest to learn. even ragnarok, its most difficult spell (not counting meteor), has the most characters who can master it at 9.
bolganone, thoron, and cutting gale, despite being intermediate spells, are relatively easy to learn if you have experience with magic in general. ingrid, marianne, and ignatz can learn those spells without needing to know thunder and wind respectively, as they already have a preliminary ice spell mastered. seteth learns bolganone after mastering a preliminary wind spell.
the same goes for the highest tier spells-- even without being versed with their prerequisites, it is still possible to learn them; it just may be more difficult to do so.
despite thunder magic being generally accessible and easy to learn, its highest tier of magic ( bolting ) is the most difficult to master-- only hilda, manuela, and constance can. damn, hilda, you go. only constance can do so without issue--
ice magic is rarer and therefore more difficult to master without an affinity for it.
healing and offense-oriented faith spells are easier to cast than support or utility skills like restore or warp. close range healing is obviously easier than long range healing.
for those with lower magical potential, faith magic (specifically healing) tends to be the easiest to grasp.
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