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#(Alcryst defense mode activated)
didsomeonesayventus · 11 months
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hello i love!!! ur alearcryst art!!! it's so soft and it fits them perfectly. i've just recently gotten into the ship n ur content is giving me Life thank u.
HELL YEA please they are so incredibly soft and devoted to each other I am shaking the fandom they're so so so good stop sleeping on them stop sleeping on anxious lil guy becomes god's favorite blorbo ever and the power and beauty of deep and wholly unconditional, fully reciprocated love
frankly I do wanna make more content of them i am just a tired blob with a full time job and have trouble remembering to have fun with art and not get frustrated with the sketch not coming together or get my brain together enough to write wheezes
tho speaking of since you pointed out the art I do have a smattering of fics as well! (a total of 7; largely drabbles and a novella sized multichapter one) ... also planning on making more but also brain is not pulling together enough to get anything written because the Big One:tm: WIP is at a complete standstill and I refuse to let it die.
but yeah welcome to the club shakes ur hand somehow we're the rarepair despite how OBVIOUSLY they were made for each other and bring out the best and worst of each other and- (I am dragged away before this gets any longer)
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crystalelemental · 2 years
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Engage, day 4.  Not as much to update, but you know.
I want to put this out there: I am an idiot who should not be allowed to do things. I like clearing everything that pops up, but doing the side battles absolutely over-leveled me for future chapters.  I beat the shit out of Hortensia, it was not a challenge.  Chloe could've soloed that map if she wanted.  She almost did.  I had to actively back her out of just annihilating Hortensia like it was nothing.  The side maps are...honestly the biggest challenges, though admittedly the one with the fog of war shit was the worst.  There were a lot of enemies, and I had a metric ton of issues with that map.  It absolutely broke me.  I used the Time Crystal.  I don't even care.  I hate Fog of War, man.
But I'm also an idiot because I kept using my mains for it, instead of the backup units like Boucheron and Clanne, and now they're way behind and I don't know if they can reasonably catch up.  I need to try.  But I feel dumb for letting it reach this point.  Ugh.  Once everyone starts hitting level 20, that'll be a good time to just leave them there, and work on the backup units.  I like getting like...all the supports in the first runthrough.  I like to know what everyone's like.
But as a preliminary assessment, it's already become difficult to choose a team. I'm on Chapter 8.  Chloe is MVP of this army, she is literally untouchable.  Solid defenses, fantastic speed, solid offensive presence, Sigurd ring for complete map control and Canter, just an absolute wrecking ball of a unit.  Celine is second best, but I'm ready for a slight drop-off.  Celine has been carried, in part, by Celica's ring.  Warp Ragnarok is obscene.  But, as I'm learning, Celine is also the only reasonable option for it.  I have it now on Cittrine, who is...super physically frail, so she gets annihilated really easily when she warps, and her speed is atrocious when Thunder is equipped, so she...really needs to be careful or she just dies.  Celine has none of these issues. I think she hit 10 defense, and is almost as fast as Chloe.  Celine just wins.  Third best is Framme, though she's gunning for second.   She's gotten so many strong levels that the only other unit who can beat her in Arena battles is Chloe.  She's bulky, decently strong, absolutely insane with Micaiah's Shine active, and just a delight overall.  These three are the backbone of the team.
"What about Alear?"  Yeah, not gonna lie, Alear's been fairly strength screwed. Not badly enough that she can't manage, but I think it's worth noting that 11 strength at level 13 isn't exactly great.  I also wanted to use Etie a bit, but no one has had worse level luck than her.  It's bad, guys.  It's real bad.  Barring the Marth situation, I think Lapis is just outright better than Alear.  Less bulky, but just as strong and fast with more room to grow.  Alcryst has also taken over as main archer.  He's, uh...he's really good, actually.  The other big name right now is Anna.  I adore that she's an axe fighter, and I kinda love kid Anna being adorable and also a goon.  Early access to Hammer and Poleaxe has also made her a really, really good generalist.  I just wish she wasn't so...the way she is. Her strength is just slightly too low to one-shot most cavs, her speed isn't fantastic, these weapons come with lower accuracy so she sometimes misses at critical moments, and her luck is really low so she gets crit, which is usually death.  It's a lot of problems to have.  I don't think this girl would survive Hard mode.
While I do like Alfred, he's just so far behind Chloe, and is more a tank than a well-rounded unit.  And I do mean in the physical sense.  He's Horse Louis.  Res is bad, he hasn't gotten the best speed growth, but he is bulky.  Which is good, he'll make a nice backup option.  And eventually Chloe will cap Sigurd's ring at rank 10, and it'll be his time to shine.
As for units I don't like...Boucheron isn't doing much.  Clanne was incredible right up until Celine arrived and took everything from him.  I don't really like Jean, and his growths have been sad for a high-growth unit.  I'm not really keen on Jagen characters, so Vander isn't doing much either.  I feel like I'm forgetting someone, so if I did, they're in this bucket too.
By tactics...I kinda like these new bigger weapon options.  They can smack a unit back one space and potentially into hazards, but they result in the foe attacking first, even on your turn.  It's a really cool idea, I just don't know how much it's going to matter.  I've also officially started using the guard effect on Framme and Jean.  Framme's new-found bulk means she's blocking a metric ton of damage for the team, and it's frankly hilarious.  I talked about that whole fog of war issue?  Yeah, this was a solution.  Block all damage from everything except one ally.   Completely stall out the enemy's movements and set them up for a KO next turn.  It's great.
The rings are...interesting.  I'm going to be honest, I think they're a ton of fun, but also hysterically overkill.  Sigurd grants +5 range.  +5!   Chloe, a flier who cannot be stopped by terrain, covers a map in like two turns.  And then gets Canter for another 2 move after combat.  It's nuts.  Celica's Warp Ragnarok has been a clean one-shot against any foe.  It's devastating in the extreme.  And Micaiah's Great Sacrifice is a beautiful effect that I've seen give Framme a full level, as late as level 14.  Like, that skill is free EXP, man.  If someone's behind, just slap Micaiah on them, turn them into a Staff-based utility bot, and let them farm those levels.  It's so busted.  The only one who doesn't initially seem as busted is Marth, but I assure you, he is.  The evade stacking is unreal, any fast unit effectively becomes untouchable.  Add in a skill that lets you recover to 20% when under 20% HP after battle, and all I'm waiting for is something that gives me survival at 1HP from a single lethal blow, and you're effectively immortal.  It's just so extreme.
But I also think that, for challenge maps anyway, that extreme response is necessary?  All foes move instantly, and you start out surrounded on nearly every challenge map.  This results in needing some really extreme solutions. Warp Ragnarok, while absurd, also becomes necessary sometimes to snipe out an opponent that could be a problem.  Micaiah's Sacrifice becomes a necessary hard reset after a rough round of combat.  Marth's evasion is necessary just to stay alive.  The only one out is Sigurd, who...might be my favorite, because his utility is just perfect for getting where you need to go.   Like, you know those maps where it's like "Oh no!  That enemy thief is so close to that chest, they're going to steal that thing!"  Sigurd ignores the danger and gets you right to them. Even his big attack is more about movement than damage.  I love it.  I love Sigurd's ring so much.
The story's reasonably simple, and if my character talk being focused on combat rather than characterization wasn't much of an indication, they're all pretty straight-forward and simple.  I like it, though.  It's fun in a simple way.  They just have to not do anything too stupid with the ending and I think we'll have a decent experience.
On the whole, I'd say I'm enjoying myself a lot.  This...might even be the rare Fire Emblem game I attempt to clear on Hard once I'm through the game once. My next mission is getting Lyn's ring, so I'm pretty excited about that.  And I met Goldmary!  Who...yeah.  I like her a lot.  Looking forward to that recruitment.
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