#(I could also scavenge for my old modelling tutorials from school and share them with you... for a more step by step stuff)
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rate my topology
it looks pretty alright
it is rather low poly compared to what i am used to seeing, would add more edge loops around the snout usually in case that was moving around but i am guessing yours doesn't so it's all good. though i would recommend another loop around the wrist
I usually also avoid triangles at all costs, just a thing i was taught, but i don't see it being an issue, and usually it is fine on lower poly models
your elbows might have a bit of a hard time deforming
you kinda want to give it this kinda shape if you want it to bend a lot
(I love stealing gifs from random websites) you can ignore the text, third one is the one i am pointing out
knees work the same way too
(sorry if you have all this and i just can't see)
but overall stuff is looking good, it is pretty solid
here is random stuff about topology with examples if you want more
#answers#(I could also scavenge for my old modelling tutorials from school and share them with you... for a more step by step stuff)#(but if i share them then you didn't get anything from me...)#(also all that stuff is in maya so it is more 'look at topology' rather than follow along)#(also it is stuff for short films so super detailed...)
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