#(remove reload boundary mod)
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horizon forbidden west | talanah 59/?
extreme lens flare version XD
#hfw#horizon forbidden west#talanah#thought this was a cool spot for her! i love framing things with architecture :)#it's above the gate as you're coming up to meridian from the uhhhhh east? past the shrine with the statue#pretty sure you can't normally get there (i used noclip in the tweaks & cheat menu)#i mean this is out of bounds for hfw anyway but in hzd i don't think you can get there either#anyway. looked neat with meridian shining (heh) in the background#talanah khane padish#the sunhawk <3#hfw talanah#hfw npcs#hfw pc#hfw out of bounds#out of bounds exploration#(character swap mod)#(remove reload boundary mod)#chromatichorizon
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Fallout 76 Update 10.5 releases later today, is 1GB in size on the PC, full patch release notes
Bethesda has announced that the latest patch for Fallout 76, which will update your game’s version to 10.5, will release later today. This update will be 1GB in size for the PC and the publisher has revealed its full patch release notes.
According to the changelog, update 10.5 brings a number of Nuclear Winter design changes and bug fixes. For example, this patch implements an improvement to reduce cases where players may be disconnected from a server immediately after finding a Nuclear Winter match, fixes a pair of crashes that could occur while in Nuclear Winter’s spectator mode and addresses an issue that could cause a server to crash at the end of a Nuclear Winter match.
Furthermore, this patch comes with some overall performance and stability improvements. For instance, update 10.5 improves C.A.M.P. load times when connecting to a world and after Fast Traveling, addresses a rare crash that could occur when Fast Traveling or loading into a world, and improves stability as Fast Travel from one active Event to another does no longer cause the game client to crash.
It’s also worth noting that this update fixes an exploit that could allow items in Player Vending Machines to be duplicated, addresses an exploit that could be used to disable grasses and shrubs during Nuclear Winter matches, and adds a “More Info” button has been added to the Nuclear Winter Perk Card menu, which can be used to re-open the Perk Card tutorial.
As always, the Bethesda Launcher will download this patch once it becomes available later today, and you can find below its complete changelog.
Fallout 76 Patch 10.5 Release Notes
NUCLEAR WINTER DESIGN CHANGES
ITEMS AND LOOT
Underarmor: Players can now favorite one Underarmor in the Atomic Shop for use in Nuclear Winter, in addition to one Headwear item and one Outfit.
Automatic Combat Rifles: Can now be found in Small Supply Crates rather than pre-existing containers in the world.
Submachine Guns: Can now be found in Medium Supply Crates rather than Small Supply Crates.
Supply Crates: Adjusted Supply Crate density in a few areas where more Crates were spawning than intended.
PERKS
Dead Man Sprinting: This Perk previously was not applying its effects correctly and has been redesigned. Dead Man Sprinting now causes Action Points to drain 25% slower while under 30% HP.
OVERSEER PROGRESSION
Terminals: New entries have been added to ZAX Terminals that can be unlocked by reaching Overseer Rank 100.
USER INTERFACE
Tutorials: A “More Info” button has been added to the Nuclear Winter Perk Card menu, which can be used to re-open the Perk Card tutorial.
ADVENTURE AND SURVIVAL BUG FIXES
ART AND GRAPHICS
Power Armor: Sections of the Power Armor Chassis are no longer visible through the Black Rider Power Armor paint, and the paint’s headlamp eye color has been adjusted.
Power Armor: Pieces of rebar no longer obstruct the player’s view when wielding a heavy weapon in first-person perspective while wearing Power Armor with the Inferno Mk1, Mk2, or Mk3 paint.
Shadows: Addressed an issue that could cause character shadows to appear blocky.
Weapons: The First Responder’s Pump-Action Shotgun Paint will now correctly apply to Silencer mods.
C.A.M.P., CRAFTING, AND WORKSHOPS
Exploit: Addressed an exploit that could allow items in Player Vending Machines to be duplicated.
Signs: Fixed an issue preventing the Red Rocket Mega Sign from taking damage from subsequent player attacks after the first.
PERKS
Gun Fu: V.A.T.S. no longer automatically closes after killing an enemy while the Gun Fu Perk Card is equipped.
PERFORMANCE AND STABILITY
Performance: Improved C.A.M.P. load times when connecting to a world and after Fast Traveling.
Stability: On PC, attempting to Fast Travel from one active Event to another no longer sometimes causes the game client to crash.
Stability: Addressed a rare crash that could occur when Fast Traveling or loading into a world.
Stability: Fixed rare crash that could occur when clicking on a Wanted teammate’s Map marker.
QUESTS AND EVENTS
Operation Tidy: Players can once again speak to Scout Leader Pompy to start the Operation Tidy Daily Quest.
USER INTERFACE
Character Creation: Being removed from a world due to inactivity while creating a new character no longer causes portions of the UI to disappear upon joining a new world.
NUCLEAR WINTER BUG FIXES
ART AND GRAPHICS
Exploit: Addressed an exploit that could be used to disable grasses and shrubs during Nuclear Winter matches.
Graphics: Grasses beyond the sear line no longer appear to fade out when a player spawns nearby.
Graphics: Fixed a graphical corruption that could appear on the Storm wall during Storm constrictions.
Lighting: Vault 51’s interior is now a bit brighter, which should make it easier to see who is practicing their boxing skills on you before a match begins.
C.A.M.P.S
Blueprints: Players can now place Blueprints in Nuclear Winter that normally require the Home Defense or Science Perks in other game modes. However, all objects a Blueprint contains that require those Perks, such as Turrets or Traps, will be removed on placement during a Nuclear Winter match.
Blueprints: Perk requirements, such as Home Defense or Science, no longer appear when attempting to place a Blueprint in Nuclear Winter.
Build Menu: Water, Food, and Resources tabs no longer appear in the Build menu during Nuclear Winter matches.
CHALLENGES
Combat: Nuclear Winter “Complete Matches” challenge descriptions have been updated to “Stay in matches until the end” to help clarify the objective.
Daily: Nuclear Winter Daily Challenges can no longer be completed more than once per day and Daily Challenges have been re-enabled.
CREATURES
Mirelurks: No longer get stuck in the trees after spawning at New River Gorge Resort.
HAZARDS
Rad Barrels: Now more consistently apply Rads to nearby Candidates.
PERKS
Frog Legs: The Frog Legs Perk Card description has been updated to “Jump significantly higher” to better match its effect description in the Pip-Boy.
Ground Pounder: Now correctly increases Automatic Rifle reload speeds.
Wrecking Ball: Now correctly increases damage dealt to C.A.M.P. and Workshop objects by 120%.
ITEMS
Headwear: The Stalker Bandana, Stalker Goggles, Wasteland Trapper Mask, and Wasteland Trapper Hat, can now correctly be marked as Favorites in the Atomic Shop for use in Nuclear Winter in addition to Outfits like the Elder’s Battlecoat.
Holotapes: Vault 51 Holotapes can no longer be placed in containers.
Item Spawns: Removed a location where it was possible for a Bowie Knife to spawn, as this weapon is not intended to be available in Nuclear Winter.
Magazines: Flipped over a few Magazines that previously appeared face-down.
Magazines: The duration of the AP reduction effect applied by “Scouts Life #8” has been increased from 30 minutes to 1 hour, which is consistent with other Nuclear Winter Magazine effects.
Power Armor: Looking away from a downed teammate while attempting to revive them no longer causes the reviving player to exit their Power Armor.
Power Armor: Holding to revive a teammate while wearing Power Armor no longer causes the controls to become unresponsive.
PERFORMANCE AND STABILITY
Disconnects: Implemented an improvement to reduce cases where players may be disconnected from a server immediately after finding a Nuclear Winter match.
Disconnects: Repeatedly adding and removing players from a team no longer cause those players to be disconnected.
Performance: Objects placed with C.A.M.P.s no longer cause hitching when they are destroyed by the Storm.
Stability: Fixed a crash that could occur when returning to the Main Menu from Nuclear Winter’s spectator mode.
Stability: Addressed an issue that could cause a server to crash at the end of a Nuclear Winter match.
Stability: Fixed a pair of crashes that could occur while in Nuclear Winter’s spectator mode.
USER INTERFACE
Compass: Fixed an issue that could cause the Compass to display false teammate markers.
Compass: Machinegun Turret markers in the Compass no longer appear hostile toward player who placed them.
Exploit: Addressed an exploit that could allow a player to obtain a weapon inside of Vault 51.
Exploit: Addressed an exploit that could allow a player to remain inside of Vault 51 rather than loading into a match with the other Candidates.
Favorites: Players can no longer mark Nuclear Launch Codes as Favorites.
HUD: On Xbox, fixed a rare issue that could cause non-functional UI elements to appear and persist during a match under specific circumstances.
Localization: Notification text that appears after launching a Nuke is now correctly translated in the Russian version of the game client.
Localization: The word “Overseer” that appears on duplicate Perk Cards no longer has missing characters in the Japanese version of the game client.
Localization: Text is no longer truncated on the Nuclear Winter “More Info” page in non-English versions of the game client.
Map: The boundaries of the Storm now correctly display on the Map when the Storm constricts.
Match Results: Fixed an issue that could prevent the player’s match placement from appearing on the match results screen.
Match Results: Progression rewards the player has already earned no longer appear in the “Upcoming Rewards” section of the match results screen.
Match Results: Launching a Nuke via the Pip-Boy or Favorites menu after winning a match no longer prevents the match results screen from displaying.
Notifications: “Follow leader to new world” and “Searching for world” notifications no longer persist for players who decline to join their team leader in an Adventure Mode world after quitting Nuclear Winter.
Perk Menu: Fixed an issue that could cause the Perk Menu to become unresponsive when managing Perk Card selections.
Photomode: Nuclear Winter Photomode Frames now correctly display the Atomic Shop logo when viewed in Photomode.
Quick C.A.M.P. Kits: When attempting to place a Quick C.A.M.P. Kit, the Build menu now correctly opens to and highlights the selected Kit.
Quick C.A.M.P. Kits: Fixed an issue in which the Quick-Boy UI could visually persist while attempting to place a Quick C.A.M.P. Kit.
Spectator Mode: At the end of a match, a banner now appears for Spectators indicating who won.
Spectator Mode: The game camera no longer zooms for Spectators when the player they are watching looks down a weapon’s sights.
Spectator Mode: The Red Skull icon that marks a player’s death location will no longer appear for the player who was killed. Instead, it will only appear for their teammates.
Stats: When the final enemy on a team is killed while all of their teammates are in the downed state, the kill credit for the downed enemies will be awarded to the player who originally downed them as long as that player is still alive.
Terminals: Removed a blank second page from a Terminal entry in Vault 51.
Tutorials: Added several missing tutorials to Nuclear Winter.
Fallout 76 Update 10.5 releases later today, is 1GB in size on the PC, full patch release notes published first on https://touchgen.tumblr.com/
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sobeck ranch
#horizon zero dawn#hzd#aloy#sobeck ranch#it was so fun but so sad exploring this spot T_T#(these were hiding in the wrong folder but i knew i had them somewhere lol)#hzd out of bounds#out of bounds exploration#hzd pc#(remove reload boundary mod)
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horizon zero dawn (remastered) | metal devil on all-mother mountain
#horizon zero dawn#hzd#aloy#seeing this horus *inside* the embrace is chilling but seeing it from across the map is perhaps even moreso#just casually wrapped around a whole-ass mountain#i think this is technically#out of bounds exploration#because i'm pretty sure there's a reload boundary or invisible wall here?#but i have it turned off on pc so... ¯\_(ツ)_/¯ idk#it's one of the mountaintops southwest-ish of bridal veil falls (two teeth bandit camp)#hzd horus#hzd out of bounds#horizon zero dawn remastered#hzdr#hzd pc#(remove reload boundary mod)#(photomode mod)
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horizon forbidden west | erend 58/?
#horizon forbidden west#hfw#erend#plopped him into an empty meridian in hfw but it's sad because it's missing so many plants!#there is at least one little palm tree on “his” balcony tho :)#hfw erend#hfw npcs#hfw meridian#hfw out of bounds#out of bounds exploration#hfw pc#(photomode mod)#(remove reload boundary mod)#(character swap mod)
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winter journeys
#horizon zero dawn#hzd#aloy#broadhead#some out-of-bounds shots i liked from around the maker's end/great salt lake area#hzd out of bounds#out of bounds exploration#hzd machines#hzd pc#(remove reload boundary mod)
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horizon forbidden west | talanah 46/?
#horizon forbidden west#hfw#talanah#the sunhawk pestering the citizens of meridian with her own birdie :D#i think she'd have fun with one#talanah khane padish#the sunhawk#hfw talanah#hfw npcs#hfw meridian#hfw out of bounds#out of bounds exploration#hfw pc#(character swap mod)#(remove reload boundary mod)#chromatichorizon
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visiting the naming cliff
#horizon zero dawn#hzd#aloy#hzd the naming cliff#hzd the sacred lands#i forgot how fun being able to pull the camera back reallllll far is lol#(not just zoom out)#thank u pc modders#still wish we could get here on console :( :( :(#hzd out of bounds#out of bounds exploration#hzd pc#(remove reload boundary mod)
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revisiting childhood memories
#horizon zero dawn#hzd#aloy#hzd the sacred lands#this is behind rost's house where the training montage cutscene takes place#you can get there on console actually but there's no easy way (if any way at all) to get on top of the platforms#with pc mods and the free cam and ability to teleport to it you can tho!#the balance beam isn't 'real' - aloy won't stick to it like she does other beams#and there are some#er#floating trees#but it's pretty cool#hzd out of bounds#out of bounds exploration#hzd pc#(remove reload boundary mod)#(<- more or less. the last pic needs that mod and the others need the free cam...)
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the fort, explored
#horizon forbidden west#hfw#aloy#hfw out of bounds#out of bounds exploration#hfw the fort#FINALLY#finally :')#there's more i want to show here and like i said i plan to make a video#but please accept a few shots from the previously inaccessible part of The Fort#being able to take these fills me with a tremendous and ridiculous sense of satisfaction lmao#hfw pc#(remove reload boundary mod)
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youtube
there is a LOT of stuff out of bounds in the meridian area of the map! i wanted to compare some spots that exist in both games, but it's kinda long so there are timestamps if you want to skip around - the estate near the end is the most interesting imo :)
the map was clearly copy/pasted but there are updated and missing textures (and ones that weren't updated that say they need to be haha) - was this the start of the rumored hzd remaster? or are the assets just ones that happen to exist in both games and were carried over because we get close to them in the "legal" area of the spire? and it's a small itty bitty thing that will be in a future video, but there's something i came across that definitely doesn't exist anywhere in hfw's map that i remember... (spoiler: it's banuk T_T)
(why are all the handholds missing texture??? that's what i really want to know lol)
#horizon forbidden west#hfw#video#hfw out of bounds#out of bounds exploration#hfw pc#(remove reload boundary mod)#i only wish the game didn't get stuck if you go “too far” :( :( :(#i hate invisible walls but i'd rather have an invisible wall than have to force-close and reopen the game all the time lmao#and fly there again >_<#i know i'm not supposed to be in those places in the first place so i can't really complain#it's just annoyinggggggg#also i almost had this ready and then i saw there was a TYPO in my commentary#and i couldn't let it go so i had to re-render and re-upload the whole thing oof#(if there's a typo i *didn't* find i almost don't want to know)
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under a night sky, in a field of flowers
#horizon forbidden west#hfw#aloy#charger#hfw out of bounds#out of bounds exploration#modified the quote slightly because this sky was strangely monochrome#like i didn't edit it that way - that's how it was in the game#this spot was less obvious to find out of bounds but i got there#(the dream field of flowers - the tree is behind me in this shot)#the first time i tried i guess my camera was a liiiiiitle too close to the ground#and i teleported myself to a falling death under the map lmao#hfw pc#(remove reload boundary mod)
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return to meridian
#horizon forbidden west#hfw#aloy#hfw out of bounds#out of bounds exploration#ok i know i said the first thing i'd do was THE FORT but.#you can't just wander around there (yet?) with the mod (accursed 'you can't enter this location' message)#and i want my pics to do it justice#so consider this offering of the spire and meridian instead :D#there's definitely some funky textures going on in spots#and there are still some invisible walls around the spire (you can get through them with the free cam/teleport tho)#and i eventually went so far i seemed to break the map with a shader compilation loading screen lmao oops#but in the meantime these are cool#the hunter's lodge has no floor or anything else#and there are a number of holes in the ground in the city (i guess they're still doing construction XD)#and there are no elevators and the water isn't real so you don't float in it#but otherwise it looks surprisingly complete#hfw pc#(remove reload boundary mod)#hfw meridian
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lands beyond the sundom
#horizon zero dawn#hzd#aloy#talanah#talanah tuesday#i tried to take talanah exploring with me too#not sure what she was looking at but i liked that i got her sort of looking upwards again!#i'm just barely outside the map boundary here but i thought it was kind of a cool view to look back into the map#you can even barely see maker's end in the top left corner#talanah khane padish#the sunhawk#chromatichorizon#hzd out of bounds#out of bounds exploration#hzd npcs#hzd pc#(remove reload boundary mod)
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looking down on sunfall
#horizon zero dawn#hzd#aloy#hzd sunfall#crossing off another on the 'places i always wanted to take pics in hzd' list:#these two towers above sunfall#you can actually get frustratingly close to them (via the western canyon) on console if your aim-jumping game is good#but there's a reload barrier of course :( :( :(#so i used the boundary removal/free cam/teleport on pc to get to the top :D#(you can juuuuuust see tiny aloy in the second pic on the leftmost tower)#these towers also appear in the opening cinematic (during 'in the flood') of hfw!#hzd out of bounds#out of bounds exploration#hzd pc#(remove reload boundary mod)
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some views from out of bounds
#horizon forbidden west#hfw#hfw out of bounds#out of bounds exploration#first is near maker's end#second is approaching the lake shrine in meridian/the jewel#third is west past sunfall/the valley of omens (near the waterfall area where you see chargers around a pool in the opening cutscene)#fourth is.... uh around meridian somewhere. i'm pretty sure#no edits to the color btw. just a bit of boosting the black/contrast#hfw landscapes#hfw pc#(remove reload boundary mod)
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