#ADIA dev log
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Day 3 ► 02-13-2025
Day three of working on this game, day one of posting about it on here.
Made some progress today. The dialogue system has been giving me some grief, but I think I'm slowly figuring it out. Now, instead of having to press a button to make the first dialogue appear:
It starts automatically when you start the game:
CURRENT GOAL: Basic Gameplay Mechanics working by 2/28/25
Full log below the Read More.
► [2/11/25]
Created Unity project
Set up basics for dialogue system
Need to set up trigger for initial scene to not be a button. Unless start button?
Prefabs
uimanager
gamemanager
Scenes
startscreen
settings
need to set up actual settings
agencystart
agency
Scripts
playermovement
WASD implemented, currently working
gamemanager
uimanager
dialogue
► [2/12/25]
MECHANICS
Movement
Deleted playermovement script
Created InputManager script
WASD movement is now smoother and moves for as long as player holds down the key
Dialogue
Created DialogueManager, DialogueTrigger and Dialogue
Completely redid dialogue from this
► [2/13/25]
MECHANICS
Dialogue
Starting dialogue is now working
Starting dialogue disappears after completion of dialogue
Found font pack to try later on
Intro Level
Started to work on opening scene
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