#AFNetworking
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Creating a Network-Ready iOS App using Swift and AFNetworking
Introduction Creating a network-ready iOS app is a crucial aspect of building a robust and scalable application. In this tutorial, we will delve into the world of Swift and AFNetworking, a popular networking library for iOS development. By the end of this article, you will have a comprehensive understanding of how to create a network-ready iOS app using Swift and AFNetworking. This tutorial is…
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TIL: Boy, Have I Been Misusing SCNetworkReachability
After reading this discussion — courtesy of Jeremy Sherman — I learned that I've been misusing SCNetworkReachability for years. I've been allowing certain user-facing states and features to be influenced by the current reachability state, even to the point of blocking some user-initiated network requests. In ’sodes, for example, I'm currently preventing a playback attempt whenever the network is unreachable.
Turns.
Out.
SCNetworkReachability, like all networking, is not reliable enough to support that kind of behavior. If there's a false negative (which is much more common than one might think), it means the app becomes needlessly unusable.
SCNetworkReachability should only be used to influence what you do about a network request that has already failed, not an initial request that has yet to be attempted. Use a negative status to determine whether or not you attempt an automatic retry, or to tweak the user-facing language of an alert. Use a positive status to consider retrying an earlier failed request. Never prevent a user-initiated request from being attempted just because SCNetworkReachability thinks there's not a reachable network.
You can see the code I'm using to monitor reachability status right here on GitHub. To drive the point home to myself, I'm probably going to change the public API of my network reachability wrapper from this:
var isReachable: Bool {...}
to something that more accurately models the truth:
enum ReachabilityStatus { case probablyNotButWhoKnows case itWorkedThatOneTimeRecently } var status: ReachabilityStatus {...}
SCNetworkReachability, or rather the realities of real-world networking at whose mercy SCNetworkReachability remains, is just not reliable enough to deserve a Bool.
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Best iOS Libraries in 2021
There are many iOS liabraries out there but i have tried to mention the best iOS libraries/tools available which a developer should use for his app development. Here they are:
AFNetworking
For iOS, macOS and tvOS, AFNetworking is an Objective-C networking library. It's a strong library that has been around for several years.
MBProgressHUD
MBProgressHUD is another useful library that fills an enormous hole in UIKit. This popular iOS developer library provides a category that displays a heads-up display (HUD) with a spinner, text, or images to point out loading, progress, success/failure, or the other alerts to the user.
Also Read: Best iOS libraries To Check Out In 2021
SDWebImage
SDWebImage is an asynchronous image downloader with caching. It has handy UIKit categories to try things like set a UIImageView image to an URL.
CocoaLumberjack
CocoaLumberjack may be a simple but powerful logging framework for all of your logging needs. If you would like to try to quite NSLog or print, CocoaLumberjack can help.
SVProgressHUD
SVProgressHud is a different HUD library for iOS and tvOS. The API may be a bit simpler than MBProgressHUD because it creates a singleton, so you only got to call show and conceal when using it.
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Meet me from yesterday
{"app_name":"MeetMe","timestamp":"2017-03-02 06:37:26.05 -0800","app_version":"11.8.0","slice_uuid":"06a4e9e8-2f07-3362-bff3-e89672f54f08","adam_id":372648912,"build_version":"11.8.0.2","bundleID":"com.myYearbook.MyYearbook","share_with_app_devs":false,"is_first_party":false,"bug_type":"109","os_version":"iPhone OS 10.2.1 (14D27)","incident_id":"E5F4DDB5-7B1C-4306-86A3-105169FC74E9","name":"MeetMe"} Incident Identifier: E5F4DDB5-7B1C-4306-86A3-105169FC74E9 CrashReporter Key: a436a0141e509b265a3645d5b0ae940f1a150d6e Hardware Model: iPhone9,3 Process: MeetMe [3789] Path: /private/var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/MeetMe Identifier: com.myYearbook.MyYearbook Version: 11.8.0.2 (11.8.0) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.myYearbook.MyYearbook [1321] Date/Time: 2017-03-02 06:37:25.7739 -0800 Launch Time: 2017-03-02 06:30:54.0548 -0800 OS Version: iPhone OS 10.2.1 (14D27) Report Version: 104 Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SPRINGBOARD, Code 0x8badf00d Triggered by Thread: 0 Filtered syslog: None found Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 GraphicsServices 0x0000000188eee198 0x188ee2000 + 49560 6 UIKit 0x000000018d4817fc 0x18d407000 + 501756 7 UIKit 0x000000018d47c534 0x18d407000 + 480564 8 MeetMe 0x000000010015be44 0x100014000 + 1343044 9 libdyld.dylib 0x000000018641d5b8 0x186419000 + 17848 Thread 1 name: com.apple.uikit.eventfetch-thread Thread 1: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 Foundation 0x0000000187f7726c 0x187f6b000 + 49772 6 Foundation 0x0000000187f97dd0 0x187f6b000 + 183760 7 UIKit 0x000000018ddf5c38 0x18d407000 + 10415160 8 Foundation 0x0000000188074e68 0x187f6b000 + 1089128 9 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 10 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 11 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 2: 0 libsystem_kernel.dylib 0x000000018652f314 0x186510000 + 127764 1 libsystem_c.dylib 0x000000018644d25c 0x186440000 + 53852 2 libc++.1.dylib 0x0000000185f5d994 0x185f16000 + 293268 3 JavaScriptCore 0x000000018bd3e40c 0x18b465000 + 9278476 4 JavaScriptCore 0x000000018bd3d458 0x18b465000 + 9274456 5 JavaScriptCore 0x000000018bd3d294 0x18b465000 + 9274004 6 JavaScriptCore 0x000000018bd3d134 0x18b465000 + 9273652 7 JavaScriptCore 0x000000018bd3e4f8 0x18b465000 + 9278712 8 JavaScriptCore 0x000000018bd3e424 0x18b465000 + 9278500 9 JavaScriptCore 0x000000018bd3e6d4 0x18b465000 + 9279188 10 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 11 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 12 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 3 name: WebThread Thread 3: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 WebCore 0x000000018c040490 0x18bfda000 + 418960 6 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 7 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 8 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 4 name: com.apple.NSURLConnectionLoader Thread 4: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 CFNetwork 0x0000000187c3fa70 0x187b60000 + 916080 6 Foundation 0x0000000188074e68 0x187f6b000 + 1089128 7 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 8 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 9 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 5 name: com.twitter.crashlytics.ios.MachExceptionServer Thread 5: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 MeetMe 0x00000001007edec0 0x100014000 + 8232640 3 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 4 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 5 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 6 name: JIT Worklist Worker Thread Thread 6: 0 libsystem_kernel.dylib 0x000000018652ee1c 0x186510000 + 126492 1 libsystem_pthread.dylib 0x00000001865f49c0 0x1865f2000 + 10688 2 libc++.1.dylib 0x0000000185f1d3ec 0x185f16000 + 29676 3 JavaScriptCore 0x000000018bd26d64 0x18b465000 + 9182564 4 JavaScriptCore 0x000000018bafea5c 0x18b465000 + 6920796 5 JavaScriptCore 0x000000018bafeeac 0x18b465000 + 6921900 6 JavaScriptCore 0x000000018b46f00c 0x18b465000 + 40972 7 JavaScriptCore 0x000000018b46ef1c 0x18b465000 + 40732 8 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 9 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 10 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 7 name: WTF Parallel Helper Thread Thread 7: 0 libsystem_kernel.dylib 0x000000018652ee1c 0x186510000 + 126492 1 libsystem_pthread.dylib 0x00000001865f49c0 0x1865f2000 + 10688 2 libc++.1.dylib 0x0000000185f1d3ec 0x185f16000 + 29676 3 JavaScriptCore 0x000000018bd26d64 0x18b465000 + 9182564 4 JavaScriptCore 0x000000018bd262e8 0x18b465000 + 9179880 5 JavaScriptCore 0x000000018bd26088 0x18b465000 + 9179272 6 JavaScriptCore 0x000000018b46f00c 0x18b465000 + 40972 7 JavaScriptCore 0x000000018b46ef1c 0x18b465000 + 40732 8 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 9 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 10 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 8 name: AVAudioSession Notify Thread Thread 8: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 AVFAudio 0x00000001a0f3fd24 0x1a0eca000 + 482596 6 AVFAudio 0x00000001a0f65d9c 0x1a0eca000 + 638364 7 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 8 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 9 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 9 name: com.apple.CFSocket.private Thread 9: 0 libsystem_kernel.dylib 0x000000018652f23c 0x186510000 + 127548 1 CoreFoundation 0x0000000187515468 0x187431000 + 935016 2 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 3 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 4 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 10: 0 libsystem_pthread.dylib 0x00000001865f2d88 0x1865f2000 + 3464 Thread 11 name: AOL-moat-status Thread 11: 0 libsystem_kernel.dylib 0x000000018652f314 0x186510000 + 127764 1 libsystem_c.dylib 0x000000018644d25c 0x186440000 + 53852 2 Foundation 0x0000000188074118 0x187f6b000 + 1085720 3 MeetMe 0x0000000100f7d3f4 0x100014000 + 16159732 4 Foundation 0x0000000188074e68 0x187f6b000 + 1089128 5 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 6 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 7 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 12 name: AFNetworking Thread 12: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 Foundation 0x0000000187f7726c 0x187f6b000 + 49772 6 Foundation 0x0000000187fcbaa0 0x187f6b000 + 395936 7 MeetMe 0x00000001007a6dc4 0x100014000 + 7941572 8 Foundation 0x0000000188074e68 0x187f6b000 + 1089128 9 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 10 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 11 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 13 name: WebCore: LocalStorage Thread 13: 0 libsystem_kernel.dylib 0x000000018652ee1c 0x186510000 + 126492 1 libsystem_pthread.dylib 0x00000001865f49c0 0x1865f2000 + 10688 2 libc++.1.dylib 0x0000000185f1d3ec 0x185f16000 + 29676 3 JavaScriptCore 0x000000018bd26d64 0x18b465000 + 9182564 4 WebKitLegacy 0x000000018d126e00 0x18d0fb000 + 179712 5 WebKitLegacy 0x000000018d126c18 0x18d0fb000 + 179224 6 WebKitLegacy 0x000000018d126240 0x18d0fb000 + 176704 7 JavaScriptCore 0x000000018b46f00c 0x18b465000 + 40972 8 JavaScriptCore 0x000000018b46ef1c 0x18b465000 + 40732 9 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 10 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 11 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 14 name: com.apple.CoreMotion.MotionThread Thread 14: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 CoreFoundation 0x0000000187487b44 0x187431000 + 355140 6 CoreMotion 0x000000018e2fd120 0x18e28f000 + 450848 7 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 8 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 9 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 15 name: IndexedDatabase Server Thread 15: 0 libsystem_kernel.dylib 0x000000018652ee1c 0x186510000 + 126492 1 libsystem_pthread.dylib 0x00000001865f49c0 0x1865f2000 + 10688 2 libc++.1.dylib 0x0000000185f1d3ec 0x185f16000 + 29676 3 JavaScriptCore 0x000000018bd26d64 0x18b465000 + 9182564 4 WebCore 0x000000018c1eb78c 0x18bfda000 + 2168716 5 WebCore 0x000000018c628dcc 0x18bfda000 + 6614476 6 WebCore 0x000000018c628d4c 0x18bfda000 + 6614348 7 WebCore 0x000000018c626fc8 0x18bfda000 + 6606792 8 JavaScriptCore 0x000000018b46f00c 0x18b465000 + 40972 9 JavaScriptCore 0x000000018b46ef1c 0x18b465000 + 40732 10 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 11 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 12 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 16 name: com.apple.CFNetwork.CustomProtocols Thread 16: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 CFNetwork 0x0000000187d99a40 0x187b60000 + 2333248 6 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 7 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 8 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 17 name: VRV-moat-status Thread 17: 0 libsystem_kernel.dylib 0x000000018652f314 0x186510000 + 127764 1 libsystem_c.dylib 0x000000018644d25c 0x186440000 + 53852 2 Foundation 0x0000000188074118 0x187f6b000 + 1085720 3 MeetMe 0x00000001007e5f0c 0x100014000 + 8199948 4 Foundation 0x0000000188074e68 0x187f6b000 + 1089128 5 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 6 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 7 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 18 name: com.mopub.MPNetworkManager Thread 18: 0 libsystem_kernel.dylib 0x0000000186511188 0x186510000 + 4488 1 libsystem_kernel.dylib 0x0000000186510ff8 0x186510000 + 4088 2 CoreFoundation 0x000000018750e5d0 0x187431000 + 906704 3 CoreFoundation 0x000000018750c1ec 0x187431000 + 897516 4 CoreFoundation 0x000000018743a2b8 0x187431000 + 37560 5 Foundation 0x0000000187f7726c 0x187f6b000 + 49772 6 Foundation 0x0000000187fcbaa0 0x187f6b000 + 395936 7 MeetMe 0x00000001002757c4 0x100014000 + 2496452 8 Foundation 0x0000000188074e68 0x187f6b000 + 1089128 9 libsystem_pthread.dylib 0x00000001865f5850 0x1865f2000 + 14416 10 libsystem_pthread.dylib 0x00000001865f5760 0x1865f2000 + 14176 11 libsystem_pthread.dylib 0x00000001865f2d94 0x1865f2000 + 3476 Thread 19: 0 libsystem_pthread.dylib 0x00000001865f2d88 0x1865f2000 + 3464 Thread 20: 0 libsystem_pthread.dylib 0x00000001865f2d88 0x1865f2000 + 3464 Thread 21: 0 libsystem_pthread.dylib 0x00000001865f2d88 0x1865f2000 + 3464 Thread 22: 0 libsystem_kernel.dylib 0x000000018652fa88 0x186510000 + 129672 1 libsystem_pthread.dylib 0x00000001865f3344 0x1865f2000 + 4932 2 libsystem_pthread.dylib 0x00000001865f2d8c 0x1865f2000 + 3468 Thread 23: 0 libsystem_pthread.dylib 0x00000001865f2d88 0x1865f2000 + 3464 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000010004005 x1: 0x0000000007000806 x2: 0x0000000000000000 x3: 0x0000000000000c00 x4: 0x0000000000002403 x5: 0x00000000ffffffff x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x00000000fffffbbf x9: 0x0000000007000000 x10: 0x0000000007000100 x11: 0x0000000000000e5b x12: 0x0507fc000507fd03 x13: 0x0000000000000000 x14: 0x0507fd000507fd00 x15: 0x0000000000000000 x16: 0xffffffffffffffe1 x17: 0x000000018743a790 x18: 0x0000000000000000 x19: 0x0000000000000000 x20: 0x00000000ffffffff x21: 0x0000000000002403 x22: 0x0000000000000c00 x23: 0x000000016fdead98 x24: 0x0000000007000806 x25: 0x0000000000000000 x26: 0x0000000007000806 x27: 0x0000000000000c00 x28: 0x0000000000000001 fp: 0x000000016fdeac90 lr: 0x0000000186510ff8 sp: 0x000000016fdeac40 pc: 0x0000000186511188 cpsr: 0x60000000 Binary Images: 0x100014000 - 0x10155bfff MeetMe arm64 <06a4e9e82f073362bff3e89672f54f08> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/MeetMe 0x101bd4000 - 0x101bdbfff libswiftAVFoundation.dylib arm64 <781377c905873ad292dd6bdf30320504> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/Frameworks/libswiftAVFoundation.dylib 0x101be8000 - 0x101beffff libswiftCoreImage.dylib arm64 <2566bcc80e993f5bb86b22a1b15803de> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/Frameworks/libswiftCoreImage.dylib 0x101c04000 - 0x101c0bfff libswiftAssetsLibrary.dylib arm64 <e5930bb03181353cbace15db519f2f05> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/Frameworks/libswiftAssetsLibrary.dylib 0x101c14000 - 0x101c1ffff libswiftCoreAudio.dylib arm64 <48e7fdc0f9d23e31b3aa81c8e70e1e67> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/Frameworks/libswiftCoreAudio.dylib 0x101c34000 - 0x101c3ffff libswiftCoreData.dylib arm64 <5e04bd4cdbf63a07b7bd07718a598e82> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/Frameworks/libswiftCoreData.dylib 0x101c54000 - 0x101c63fff libswiftCoreGraphics.dylib arm64 <1426b26ab021337f908cbf9a86c482f0> /var/containers/Bundle/Application/B009FF20-4B39-43B3-BCC7-4313972C44B7/MeetMe.app/Frameworks/libswiftCoreGraphics.dylib 0x101c80000 - 0x101c87fff 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/System/Library/PrivateFrameworks/EmojiFoundation.framework/EmojiFoundation 0x1a25a1000 - 0x1a25befff SearchFoundation arm64 <f06ed152e1b83f57aded04d6d2f82869> /System/Library/PrivateFrameworks/SearchFoundation.framework/SearchFoundation 0x1a2be0000 - 0x1a2c72fff AGXMetalA10 arm64 <47638d5046bd351ba692a6c08ddb4850> /System/Library/Extensions/AGXMetalA10.bundle/AGXMetalA10 0x1a2c73000 - 0x1a2c90fff AppleMetalGLRenderer arm64 <5676e040e3ad3b1ab80d1bb4c86c4c28> /System/Library/Extensions/AppleMetalGLRenderer.bundle/AppleMetalGLRenderer 0x1a2c91000 - 0x1a2ca3fff libBNNS.dylib arm64 <4fe669ed8f7e3fd6aa4687faa52c18e9> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBNNS.dylib 0x1a2ca4000 - 0x1a2ca9fff libQuadrature.dylib arm64 <b42c49db566e3e5f9577adbfcf2e0a42> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libQuadrature.dylib 0x1a30fa000 - 0x1a310bfff CoreEmoji arm64 <a5aa53b703bf3c669425672d599a24f9> /System/Library/PrivateFrameworks/CoreEmoji.framework/CoreEmoji 0x1a310c000 - 0x1a3124fff CoreInterest arm64 <d85bf0b4967a338cacb3403da52ec1c2> /System/Library/PrivateFrameworks/CoreInterest.framework/CoreInterest 0x1a32b4000 - 0x1a32e7fff CoreParsec arm64 <4316c778b9483a708b2640bc07b315d0> /System/Library/PrivateFrameworks/CoreParsec.framework/CoreParsec 0x1a3343000 - 0x1a3375fff DifferentialPrivacy arm64 /usr/lib/libcoretls.dylib 0x1a4938000 - 0x1a4939fff libcoretls_cfhelpers.dylib arm64 /usr/lib/libcoretls_cfhelpers.dylib EOF
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What is Force Coding Generator?
To understand force coding generator, think about what goes on in a compiler. A compiler generates machine code (APL, AFNetworking, Swing, Java etc) that transforms bytecode into abstract syntax tree (AST). A compiler uses one or more codes to represent different types of execution instructions, such as register allocations. Here’s an example of some code for a simple reverse function: int a = R0; int b = a >> 5; if (a == 0 && b == 0) goto out; else goto in; Now the exact same code can be produced using a set of lines, instructions, branches, shifts etc. What we are really trying to do is transform this into a set of instructions that behave the same way. With a code generator, instead of generating a series of instructions we can use a set of code generated for us.
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How iPhone App Development is useful for your business?

iPhone’s Laptops and smartphones are the most popular gadgets in the digital world and very well-known platforms for businesses, workers, educators, and many others with flexibility and high proficiencies.
Do you know that iPhone application development could take your business to the following levels? An astonishing iPhone application will result in your business to gain more customers and allow your companies to develop and sustain constancy with iPhone app developer experts.
iPhone app development is a new profit-making way of business entitle that all the companies are thrillingly involved. According to statistics, around 1 billion iPhones were sold by the end of 2016!
Don’t you think this is a chance to grasp these opportunities in the business market? Want to lose those profits, and prospective customers from your reach? It is the best time you can fascinate and involve them with an excellent iPhone app and fetch them into your basket.
Benefits of iPhone App Development
· Rich-user Experience. · Cost-Effective Marketing Tool. · Better App Revenue · Security of Enterprise Data · High-Quality Standards · Apps for all business needs · Established Customer Base · Exemplary User Experience · Low Fragmentation and Ease of Testing · Less Development Time
iPhone App Development Estimate:
· According to research, the iOS app with elementary features will cost from $14k and take two or three months to develop. · Some middle complications apps with third-party integrations, like payment gateways, might cost from $30K and take three-four months to build. · Compound applications, like social networking apps, with records and API’s inclusion, will cost from $50K and take from five-six months.
Developing iOS apps is easy because they earn more, and the price of mobile app development is less. If you are a start-up company and have limited investments, then iOS solutions are the best way to begin. It is not only inexpensive but also get influencers and public relations with it. A company would get more clicks for your app if it built on iOS.
A business chooses iOS app development in subsequent cases:
· If a company wants to achieve higher profits per customer. · To avoid complex development processes. · The major significances are Customer’s data security and privacy.
For effective iOS solutions, hire an iPhone App Development team that helps clients extending from divisive start-ups to large enterprises redefine the operations, enhance customer experience, and involve customers using iPhone and iPad. The team of iPhone developers vigilantly utilizes the best practices that genuinely manage the business requirements.
iPhone developers are proficient in the following skills
· iPhone SDK, · Mac OS X, · Interface Builder, · XCode, · Database & Location API and other mobile technologies.
Frameworks use for iPhone App Development
· Firebase · Alamofire · Kingfisher · AFNetworking · Charts · Google Maps · SiriKit · HealthKit · 3D Touch · Cocoa Touch · Push Notifications · In-App Purchases · CallKit · CocoaPods
Services Provided by iPhone App Development Companies
· iPhone App Development · iPhone Application Integration. · iPhone Apps UI/UX Designs. · iPhone App Maintenance. · iPhone App Consultation.
Why Hire iPhone App Developers?
· Technical Proficiency. · Error-free Apps. · Devoted Team. · Free Consultation · Source Code Possession. · End-to-end Services.
Proficient iOS App developers are competent in delivering the best and most profitable iOS designs.
#iphone app development#iPhone App Developers#hire iOS app developer#hire iphone app developer#svap infotech#mobile app development
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The 10 Most Common Mistakes iOS Developers Don't Know They're Making
What’s the only thing worse than having a buggy app rejected by the App Store? Having it accepted. Once the one-star reviews start rolling in, it’s almost impossible to recover. This costs companies money and developers their jobs. iOS is now the second-largest mobile operating system in the world. It also has a very high adoption rate, with more than 85% of users on the latest version. As you might expect, highly engaged users have high expectations—if your app or update isn’t flawless, you’ll hear about it. With the demand for iOS developers continuing to skyrocket, many engineers have switched to mobile development (more than 1,000 new apps are submitted to Apple every day). But true iOS expertise extends far beyond basic coding. Below are 10 common mistakes that iOS developers fall prey to, and how you can avoid them.

85% of iOS users use the latest OS version. That means they expect your app or update to be flawless.
Common Mistake #1: Not Understanding Asynchronous Processes
A very common type of mistake among new programmers is handling asynchronous code improperly. Let’s consider a typical scenario: User opens a screen with the table view, some data is fetched from the server and displayed in a table view. We can write it more formally: @property (nonatomic, strong) NSArray *dataFromServer; - (void)viewDidLoad { __weak __typeof(self) weakSelf = self; latestDataWithCompletionBlock:^(NSArray *newData, NSError *error){ weakSelf.dataFromServer = newData; // 1 }]; ; // 2 } // and other data source delegate methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return self.dataFromServer.count; } At first glance, everything looks right: We fetch data from the server and then update the UI. However, the problem is fetching data is an asynchronous process, and won’t return new data immediately, which means reloadData will be called before receiving the new data. To fix this mistake, we should move line #2 right after line #1 inside the block. @property (nonatomic, strong) NSArray *dataFromServer; - (void)viewDidLoad { __weak __typeof(self) weakSelf = self; latestDataWithCompletionBlock:^(NSArray *newData, NSError *error){ weakSelf.dataFromServer = newData; // 1 ; // 2 }]; } // and other data source delegate methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return self.dataFromServer.count; } However, there may be situations where this code still does not behave as expected, which brings us to …
Common Mistake #2: Running UI-Related Code on a Thread Other than the Main Queue
Let’s imagine we used corrected code example from the previous common mistake, but our table view is still not updated with the new data even after the asynchronous process has successfully completed. What might be wrong with such simple code? To understand it, we can set a breakpoint inside the block and find out on which queue this block is called. There is a high chance the described behavior is happening because our call is not in the main queue, where all UI-related code should be performed. Most popular libraries—such as Alamofire, AFNetworking, and Haneke—are designed to call completionBlockon the main queue after performing an asynchronous task. However, you can’t always rely on this and it is easy to forget to dispatch your code to the right queue. To make sure all your UI-related code is on the main queue, don’t forget to dispatch it to that queue: dispatch_async(dispatch_get_main_queue(), ^{ ; });
Common Mistake #3: Misunderstanding Concurrency & Multithreading
Concurrency could be compared to a really sharp knife: You can easily cut yourself if you’re not careful or experienced enough, but it’s extremely useful and efficient once you know how to use it properly and safely. You can try to avoid using concurrency, but no matter what kind of apps you’re building, there is really high chance you can’t do without it. Concurrency can have significant benefits for your application. Notably: Almost every application has calls to web services (for example, to perform some heavy calculations or read data from a database). If these tasks are performed on the main queue, the application will freeze for some time, making it non-responsive. Moreover, if this takes too long, iOS will shut down the app completely. Moving these tasks to another queue allows the user to continue use the application while the operation is being performed without the app appearing to freeze. Modern iOS devices have more than one core, so why should the user wait for tasks to finish sequentially when they can be performed in parallel? But the advantages of concurrency don’t come without complexity and the potential for introducing gnarly bugs, such as race conditions that are really hard to reproduce. Let’s consider some real-world examples (note that some code is omitted for simplicity). Case 1 final class SpinLock { private var lock = OS_SPINLOCK_INIT func withLock(@noescape body: () -> Return) -> Return { OSSpinLockLock(&lock) defer { OSSpinLockUnlock(&lock) } return body() } } class ThreadSafeVar { private let lock: ReadWriteLock private var _value: Value var value: Value { get { return lock.withReadLock { return _value } } set { lock.withWriteLock { _value = newValue } } } } The multithreaded code: let counter = ThreadSafeVar(value: 0) // this code might be called from several threads counter.value += 1 if (counter.value == someValue) { // do something } At first glance, everything is synced and appears as if it should work as expected, since ThreadSaveVar wraps counter and makes it thread safe. Unfortunately, this is not true, as two threads might reach the increment line simultaneously and counter.value == someValue will never become true as a result. As a workaround, we can make ThreadSafeCounter which returns its value after incrementing: class ThreadSafeCounter { private var value: Int32 = 0 func increment() -> Int { return Int(OSAtomicIncrement32(&value)) } } Case 2 struct SynchronizedDataArray { private let synchronizationQueue = dispatch_queue_create("queue_name", nil) private var _data = () var data: { var dataInternal = () dispatch_sync(self.synchronizationQueue) { dataInternal = self._data } return dataInternal } mutating func append(item: DataType) { appendItems() } mutating func appendItems(items: ) { dispatch_barrier_sync(synchronizationQueue) { self._data += items } } } In this case, dispatch_barrier_sync was used to sync access to the array. This is a favorite pattern to ensure access synchronization. Unfortunately, this code doesn’t take into account that struct makes a copy each time we append an item to it, thus having a new synchronization queue each time. Here, even if it looks correct at first sight, it might not work as expected. It also requires a lot of work to test and debug it, but in the end, you can improve your app speed and responsiveness.
Common Mistake #4: Not Knowing Pitfalls of Mutable Objects
Swift is very helpful in avoiding mistakes with value types, but there are still a lot of developers who use Objective-C. Mutable objects are very dangerous and can lead to hidden problems. It is a well-known rule that immutable objects should be returned from functions, but most developers don’t know why. Let’s consider the following code: // Box.h @interface Box: NSObject @property (nonatomic, readonly, strong) NSArray *boxes; @end // Box.m @interface Box() @property (nonatomic, strong) NSMutableArray *m_boxes; - (void)addBox:(Box *)box; @end @implementation Box - (instancetype)init { self = ; if (self) { _m_boxes = ; } return self; } - (void)addBox:(Box *)box { ; } - (NSArray *)boxes { return self.m_boxes; } @end The code above is correct, because NSMutableArray is a subclass of NSArray. So what can go wrong with this code? The first and the most obvious thing is that another developer might come along and do the following: NSArray *childBoxes = ; if (]) { // add more boxes to childBoxes } This code will mess up your class. But in that case, it’s a code smell, and it’s left up to that developer to pick up the pieces. Here is the case, though, that is much worse and demonstrates an unexpected behavior: Box *box = init]; NSArray *childBoxes = ; init]]; NSArray *newChildBoxes = ; The expectation here is that > , but what if it is not? Then the class is not well designed because it mutates a value that was already returned. If you believe that inequality should not be true, try experimenting with UIView and . Luckily, we can easily fix our code, by rewriting the getter from the first example: - (NSArray *)boxes { return ; }
Common Mistake #5: Not Understanding How iOS NSDictionary Works Internally
If you ever worked with a custom class and NSDictionary, you might realize you cannot use your class if it doesn’t conform to NSCopying as a dictionary key. Most developers have never asked themselves why Apple added that restriction. Why does Apple copy the key and use that copy instead of the original object? The key to understanding this is figuring out how NSDictionary works internally. Technically, it’s just a hash table. Let’s quickly recap how it works on a high level while adding an Object for a Key (table resizing and performance optimization is omitted here for simplicity): Step 1: It calculates hash(Key). Step 2: Based on the hash, it looks for a place to put the object. Usually, this is done by taking the modulus of the hash value with the dictionary length. The resulting index is then used to store the Key/Value pair. Step 3: If there is no object in that location, it creates a linked list and stores our Record (Object and Key). Otherwise, it appends Record to the end of the list. Now, let’s describe how a record is fetched from the dictionary: Step 1: It calculates hash(Key). Step 2: It searches a Key by hash. If there is no data, nil is returned. Step 3: If there is a linked list, it iterates through the Object until . With this understanding of what is occurring under the hood, two conclusions can be drawn: If the Key’s hash changes, Record should be moved to another linked list. Keys should be unique. Let’s examine this on a simple class: @interface Person @property NSMutableString *name; @end @implementation Person - (BOOL)isEqual:(id)object { if (self == object) { return YES; } if (!]) { return NO; } return ; } - (NSUInteger)hash { return ; } @end Now imagine NSDictionary doesn’t copy Keys: NSMutableDictionary *gotCharactersRating = init]; Person *p = init]; p.name = @"Job Snow"; gotCharactersRating = @10; Oh! We have a typo there! Let’s fix it! p.name = @"Jon Snow"; What should happen with our dictionary? As the name was mutated, we now have a different hash. Now our Object lies in the wrong place (it still has the old hash value, as the Dictionary doesn’t know about the data change), and it’s not really clear what hash we should use to lookup data in the dictionary. There could be an even worse case. Imagine if we already had “Jon Snow” in our dictionary with a rating of 5. The dictionary would end up with two different values for the same Key. As you can see, there are many problems that can arise from having mutable keys in NSDictionary. The best practice to avoid such issues is to copy the object before storing it, and to mark properties as copy. This practice will also help you to keep your class consistent.
Common Mistake #6: Using Storyboards Instead of XIBs
Most new iOS developers follow Apple’s suggestion and use Storyboards by default for the UI. However, there are a lot of drawbacks and only a few (debatable) advantages in using Storyboards. Storyboard drawbacks include: It’s really hard to modify a Storyboard for several team members. Technically, you can use many Storyboards, but the only advantage, in that case, is making it possible to have segues between controllers on the Storyboard. Controllers and segues names from Storyboards are Strings, so you have to either re-enter all those Strings throughout your code (and one day you will break it), or maintain a huge list of Storyboard constants. You could use SBConstants, but renaming on the Storyboard is still not an easy task. Storyboards force you into a non-modular design. While working with a Storyboard, there is very little incentive to make your views reusable. This may be acceptable for the minimum viable product (MVP) or quick UI prototyping, but in real applications you might need to use the same view several times across your app. Storyboard (debatable) advantages: The whole app navigation can be seen at a glance. However, real applications can have more than ten controllers, connected in different directions. Storyboards with such connections look like a ball of yarn and don’t give any high-level understanding of data flows. Static tables. This is the only real advantage I can think of. The problem is that 90 percent of static tables tends to turn into dynamic tables during app evolution and a dynamic table can be more easily handled by XIBs.
Common Mistake #7: Confusing Object & Pointer Comparison
While comparing two objects, we can consider two equality: pointer and object equality. Pointer equality is a situation when both pointers point to the same object. In Objective-C, we use ==operator for comparing two pointers. Object equality is a situation when two objects represent two logically identical objects, like the same user from a database. In Objective-C, we use isEqual, or even better, type specific isEqualToString, isEqualToDate, etc. operators for comparing two objects. Consider the following code: NSString *a = @"a"; // 1 NSString *b = @"a"; // 2 if (a == b) { // 3 NSLog(@"%@ is equal to %@", a, b); } else { NSLog(@"%@ is NOT equal to %@", a, b); } What will be printed out to the console when we run that code? We will get a is equal to b, as both objects a and b are pointing to the same object in memory. But now let’s change line #2 to: NSString *b = copy]; Now we get a is NOT equal to b since these pointers are now pointing to different objects even though those objects have the same values. This problem can be avoided by relying on isEqual, or type specific functions. In our code example, we should replace line #3 with following code for it to always work properly: if () {
Common Mistake #8: Using Hardcoded Values
There are two primary problems with hardcoded values: It’s often not clear what they represent. They need to be re-entered (or copied and pasted) when they need to be used in multiple places in the code. Consider the following example: if ( timeIntervalSinceDate:self.lastAppLaunch] // do something } or ; ... ; What does 172800 represent? Why is it being used? It is probably not obvious that this corresponds to the number of seconds in 2 days (there are 24 x 60 x 60, or 86,400, seconds in a day). Rather than using hardcoded values, you could define a value using the #define statement. For example: #define SECONDS_PER_DAY 86400 #define SIMPLE_CELL_IDENTIFIER @"SimpleCell" #define is a preprocessor macro that replaces the named definition with its value in the code. So, if you have #define in a header file and import it somewhere, all occurrences of the defined value in that file will be replaced too. This works well, except for one issue. To illustrate the remaining problem, consider the following code: #define X = 3 ... CGFloat y = X / 2; What would you expect the value of y to be after this code executes? If you said 1.5, you are incorrect. y will be equal to 1 (not 1.5) after this code executes. Why? The answer is that #define has no information about the type. So, in our case, we have a division of two Int values (3 and 2), which results in an Int (i.e., 1) which is then cast to a Float. This can be avoided by using constants instead which are, by definition, typed: static const CGFloat X = 3; ... CGFloat y = X / 2; // y will now equal 1.5, as expected
Common Mistake #9: Using Default Keyword in a Switch Statement
Using the default keyword in a switch statement can lead to bugs and unexpected behavior. Consider the following code in Objective-C: typedef NS_ENUM(NSUInteger, UserType) { UserTypeAdmin, UserTypeRegular }; - (BOOL)canEditUserWithType:(UserType)userType { switch (userType) { case UserTypeAdmin: return YES; default: return NO; } } The same code written in Swift: enum UserType { case Admin, Regular } func canEditUserWithType(type: UserType) -> Bool { switch(type) { case .Admin: return true default: return false } } This code works as intended, allowing only Admin users to be able to change other records. However, what might happen we add another user type Manager that should be able to edit records as well? If we forget to update this switch statement, the code will compile, but it will not work as expected. However, if the developer used enum values instead of the default keyword from the very beginning, the oversight will be identified at compile time, and could be fixed before going to test or production. Here is the good way to handle this in Objective-C: typedef NS_ENUM(NSUInteger, UserType) { UserTypeAdmin, UserTypeRegular, UserTypeManager }; - (BOOL)canEditUserWithType:(UserType)userType { switch (userType) { case UserTypeAdmin: case UserTypeManager: return YES; case UserTypeRegular: return NO; } } The same code written in Swift: enum UserType { case Admin, Regular, Manager } func canEditUserWithType(type: UserType) -> Bool { switch(type) { case .Manager: fallthrough case .Admin: return true case .Regular: return false } }
Common Mistake #10: Using NSLog for Logging
Many iOS developers use NSLog in their apps for logging, but most of the time this is a terrible mistake. If we check the Apple documentation for the NSLog function description, we will see it is very simple: void NSLog(NSString *format, ...); What could possibly go wrong with it? In fact, nothing. However, if you connect your device to the XCode Organizer, you’ll see all your debug messages there. For this reason alone, you should never use NSLog for logging: it’s easy to show some unwanted internal data, plus it looks unprofessional. Better approach is to replace NSLogs with configurable CocoaLumberjack or some other logging framework.
Wrap Up
iOS is a very powerful and rapidly evolving platform. Apple makes a massive ongoing effort to introduce new hardware and features for iOS itself, while also continually expanding the Swift language. Improving your Objective-C and Swift skills will make you a great iOS developer and offer opportunities to work on challenging projects using cutting-edge technologies. Source: https://www.toptal.com/ios/top-ios-development-mistakes Read the full article
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Cracking SSL pinning in AFNetwork
SNPX.com : Cracking SSL pinning in AFNetwork http://dlvr.it/QXgpLZ
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Alamofire Tutorial: Getting Started
Update note: This tutorial has been updated to Xcode 9.3, iOS 11.3, Swift 4.1 and Alamofire 4.7.0 by Ron Kliffer. The original tutorial was written by Aaron Douglas.
Get the lowdown on Alamofire!
Alamofire is a Swift-based HTTP networking library for iOS and macOS. It provides an elegant interface on top of Apple’s Foundation networking stack that simplifies a number of common networking tasks.
Alamofire provides chainable request/response methods, JSON parameter and response serialization, authentication, and many other features.
In this Alamofire tutorial, you’ll use Alamofire to perform basic networking tasks like uploading files and requesting data from a third-party RESTful API.
Alamofire’s elegance comes from the fact it was written from the ground up in Swift and does not inherit anything from its Objective-C counterpart, AFNetworking.
You should have a conceptual understanding of HTTP networking and some exposure to Apple’s networking classes such as URLSession.
While Alamofire does obscure some implementation details, it’s good to have some background knowledge if you ever need to troubleshoot your network requests.
Getting Started
Use the Download Materials button at the top or bottom of this tutorial to download the starter project.
Note: Alamofire is normally integrated using CocoaPods. It has already been installed for you in the downloaded projects.
The app for this Alamofire tutorial is named PhotoTagger. When complete, it will let you select an image from your library (or camera if you’re running on an actual device) and upload the image to a third-party service called Imagga. This service will perform some image recognition tasks to come up with a list of tags and primary colors for the image:
This project uses CocoaPods, so open it using the PhotoTagger.xcworkspace file.
Note:To learn more about CocoaPods, check out this tutorial by Joshua Greene, published right here on the site.
Build and run the project. You’ll see the following:
Click Select Photo and choose a photo. The background image will be replaced with the image you chose.
Open Main.storyboard and you’ll see the additional screens for displaying tags and colors have been added for you. All that remains is to upload the image and fetch the tags and colors.
The Imagga API
Imagga is an image recognition Platform-as-a-Service that provides image tagging APIs for developers and businesses to build scalable, image-intensive cloud apps. You can play around with a demo of their auto-tagging service here.
You’ll need to create a free developer account with Imagga for this Alamofire tutorial. Imagga requires an authorization header in each HTTP request so only people with an account can use their services. Go to https://imagga.com/auth/signup/hacker and fill out the form. After you create your account, check out the dashboard:
Listed down in the Authorization section is a secret token you’ll use later. You’ll need to include this information with every HTTP request as a header.
Note: Make sure you copy the whole secret token, be sure to scroll over to the right and verify you copied everything.
You’ll be using Imagga’s content endpoint to upload the photos, tagging endpoint for the image recognition and colors endpoint for color identification. You can read all about the Imagga API at http://docs.imagga.com.
REST, HTTP, JSON — What’s that?
If you’re coming to this tutorial with very little experience in using third-party services over the Internet, you might be wondering what all those acronyms mean! :]
HTTP is the application protocol, or set of rules, web sites use to transfer data from the web server to your screen. You’ve seen HTTP (or HTTPS) listed in the front of every URL you type into a web browser. You might have heard of other application protocols, such as FTP, Telnet, and SSH. HTTP defines several request methods, or verbs, the client (your web browser or app) use to indicate the desired action:
GET: Retrieves data, such as a web page, but doesn’t alter any data on the server.
HEAD: Identical to GET but only sends back the headers and none of the actual data.
POST: Sends data to the server, commonly used when filling a form and clicking submit.
PUT: Sends data to the specific location provided.
DELETE: Deletes data from the specific location provided.
REST, or REpresentational State Transfer, is a set of rules for designing consistent, easy-to-use and maintainable web APIs. REST has several architecture rules that enforce things such as not persisting states across requests, making requests cacheable, and providing uniform interfaces. This makes it easy for app developers like you to integrate the API into your app, without needing to track the state of data across requests.
JSON stands for JavaScript Object Notation. It provides a straightforward, human-readable and portable mechanism for transporting data between two systems. JSON has a limited number of data types: string, boolean, array, object/dictionary, null and number. There’s no distinction between integers and decimals.
There are a few native choices for converting your objects in memory to JSON and vice-versa: the good old JSONSerialization class and the newly-added JSONEncoder and JSONDecoder classes. In addition, there are numerous third party libraries that help with handling JSON. You’ll use one of them, SwiftyJSON in this tutorial.
The combination of HTTP, REST and JSON make up a good portion of the web services available to you as a developer. Trying to understand how every little piece works can be overwhelming. Libraries like Alamofire can help reduce the complexity of working with these services, and get you up and running faster than you could without their help.
What is Alamofire Good For?
Why do you need Alamofire at all? Apple already provides URLSession and other classes for downloading content via HTTP, so why complicate things with another third party library?
The short answer is Alamofire is based on URLSession, but it frees you from writing boilerplate code which makes writing networking code much easier. You can access data on the Internet with very little effort, and your code will be much cleaner and easier to read.
There are several major functions available with Alamofire:
Alamofire.upload: Upload files with multipart, stream, file or data methods.
Alamofire.download: Download files or resume a download already in progress.
Alamofire.request: Every other HTTP request not associated with file transfers.
These Alamofire methods are global within Alamofire so you don’t have to instantiate a class to use them. There are underlying pieces to Alamofire that are classes and structs, like SessionManager, DataRequest, and DataResponse; however, you don’t need to fully understand the entire structure of Alamofire to start using it.
Here’s an example of the same networking operation with both Apple’s URLSession and Alamofire’s request function:
// With URLSession public func fetchAllRooms(completion: @escaping ([RemoteRoom]?) -> Void) { guard let url = URL(string: "http://localhost:5984/rooms/_all_docs?include_docs=true") else { completion(nil) return } var urlRequest = URLRequest(url: url, cachePolicy: .reloadIgnoringLocalAndRemoteCacheData, timeoutInterval: 10.0 * 1000) urlRequest.httpMethod = "GET" urlRequest.addValue("application/json", forHTTPHeaderField: "Accept") let task = urlSession.dataTask(with: urlRequest) { (data, response, error) -> Void in guard error == nil else { print("Error while fetching remote rooms: \(String(describing: error)") completion(nil) return } guard let data = data, let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else { print("Nil data received from fetchAllRooms service") completion(nil) return } guard let rows = json?["rows"] as? [[String: Any]] else { print("Malformed data received from fetchAllRooms service") completion(nil) return } let rooms = rows.flatMap { roomDict in return RemoteRoom(jsonData: roomDict) } completion(rooms) } task.resume() }
Versus:
// With Alamofire func fetchAllRooms(completion: @escaping ([RemoteRoom]?) -> Void) { guard let url = URL(string: "http://localhost:5984/rooms/_all_docs?include_docs=true") else { completion(nil) return } Alamofire.request(url, method: .get, parameters: ["include_docs": "true"]) .validate() .responseJSON { response in guard response.result.isSuccess else { print("Error while fetching remote rooms: \(String(describing: response.result.error)") completion(nil) return } guard let value = response.result.value as? [String: Any], let rows = value["rows"] as? [[String: Any]] else { print("Malformed data received from fetchAllRooms service") completion(nil) return } let rooms = rows.flatMap { roomDict in return RemoteRoom(jsonData: roomDict) } completion(rooms) } }
You can see the required setup for Alamofire is shorter and it’s much clearer what the function does. You deserialize the response with responseJSON(options:completionHandler:) and calling validate() to verify the response status code is in the default acceptable range between 200 and 299 simplifies error condition handling.
Now the theory is out of the way, it’s time to start using Alamofire.
Uploading Files
Open ViewController.swift and add the following to the top, below import SwiftyJSON:
import Alamofire
This lets you use the functionality provided by the Alamofire module in your code, which you’ll be doing soon!
Next, go to imagePickerController(_:didFinishPickingMediaWithInfo:) and add the following to the end, right before the call to dismiss(animated:):
// 1 takePictureButton.isHidden = true progressView.progress = 0.0 progressView.isHidden = false activityIndicatorView.startAnimating() upload(image: image, progressCompletion: { [weak self] percent in // 2 self?.progressView.setProgress(percent, animated: true) }, completion: { [weak self] tags, colors in // 3 self?.takePictureButton.isHidden = false self?.progressView.isHidden = true self?.activityIndicatorView.stopAnimating() self?.tags = tags self?.colors = colors // 4 self?.performSegue(withIdentifier: "ShowResults", sender: self) })
Everything with Alamofire is asynchronous, which means you’ll update the UI in an asynchronous manner:
Hide the upload button, and show the progress view and activity view.
While the file uploads, you call the progress handler with an updated percent. This updates the progress indicator of the progress bar.
The completion handler executes when the upload finishes. This sets the controls back to their original state.
Finally the Storyboard advances to the results screen when the upload completes, successfully or not. The user interface doesn’t change based on the error condition.
Next, find upload(image:progressCompletion:completion:) at the bottom of the file. It is currently only a method stub, so give it the following implementation:
func upload(image: UIImage, progressCompletion: @escaping (_ percent: Float) -> Void, completion: @escaping (_ tags: [String]?, _ colors: [PhotoColor]?) -> Void) { // 1 guard let imageData = UIImageJPEGRepresentation(image, 0.5) else { print("Could not get JPEG representation of UIImage") return } // 2 Alamofire.upload(multipartFormData: { multipartFormData in multipartFormData.append(imageData, withName: "imagefile", fileName: "image.jpg", mimeType: "image/jpeg") }, to: "http://api.imagga.com/v1/content", headers: ["Authorization": "Basic xxx"], encodingCompletion: { encodingResult in }) }
Here’s what’s happening:
The image that’s being uploaded needs to be converted to a Data instance.
Here you convert the JPEG data blob (imageData) into a MIME multipart request to send to the Imagga content endpoint.
Note: Make sure to replace Basic xxx with the actual authorization header taken from the Imagga dashboard.
Next, add the following to the encodingCompletion closure:
switch encodingResult { case .success(let upload, _, _): upload.uploadProgress { progress in progressCompletion(Float(progress.fractionCompleted)) } upload.validate() upload.responseJSON { response in } case .failure(let encodingError): print(encodingError) }
This chunk of code calls the Alamofire upload function and passes in a small calculation to update the progress bar as the file uploads. It then validates the response has a status code in the default acceptable range between 200 and 299.
Note: Prior to Alamofire 4 it was not guaranteed progress callbacks were called on the main queue. Beginning with Alamofire 4, the new progress callback API is always called on the main queue.
Next, add the following code to the upload.responseJSON closure:
// 1 guard response.result.isSuccess, let value = response.result.value else { print("Error while uploading file: \(String(describing: response.result.error))") completion(nil, nil) return } // 2 let firstFileID = JSON(value)["uploaded"][0]["id"].stringValue print("Content uploaded with ID: \(firstFileID)") //3 completion(nil, nil)
Here’s a step-by-step explanation of the above code:
Check that the upload was successful, and the result has a value; if not, print the error and call the completion handler.
Using SwiftyJSON, retrieve the firstFileID from the response.
Call the completion handler to update the UI. At this point, you don’t have any downloaded tags or colors, so simply call this with no data.
Note: Every response has a Result enum with a value and type. Using automatic validation, the result is considered a success when it returns a valid HTTP Code between 200 and 299 and the Content Type is of a valid type specified in the Accept HTTP header field.
You can perform manual validation by adding .validate options as shown below:
Alamofire.request("https://httpbin.org/get", parameters: ["foo": "bar"]) .validate(statusCode: 200..<300) .validate(contentType: ["application/json"]) .response { response in // response handling code }
The UI won't show an error if you hit an error during the upload; it merely returns no tags or colors to the user. This isn't the best user experience, but it's fine for this tutorial.
Build and run your project; select an image and watch the progress bar change as the file uploads. You should see a note like the following in your console when the upload completes:
Congratulations, you've successfully uploaded a file over the Interwebs!
Retrieving Data
The next step after uploading the image to Imagga is to fetch the tags Imagga produces after it analyzes the photo.
Add the following method to the ViewController extension below upload(image:progress:completion:):
func downloadTags(contentID: String, completion: @escaping ([String]?) -> Void) { // 1 Alamofire.request("http://api.imagga.com/v1/tagging", parameters: ["content": contentID], headers: ["Authorization": "Basic xxx"]) // 2 .responseJSON { response in guard response.result.isSuccess, let value = response.result.value else { print("Error while fetching tags: \(String(describing: response.result.error))") completion(nil) return } // 3 let tags = JSON(value)["results"][0]["tags"].array?.map { json in json["tag"].stringValue } // 4 completion(tags) } }
Here's a step-by-step explanation of the above code:
Perform an HTTP GET request against the tagging endpoint, sending the URL parameter content with the ID you received after the upload. Again, be sure to replace Basic xxx with your actual authorization header.
Check that the response was successful, and the result has a value; if not, print the error and call the completion handler.
Using SwiftyJSON, retrieve the raw tags array from the response. Iterate over each dictionary object in the tags array, retrieving the value associated with the tag key.
Call the completion handler passing in the tags received from the service.
Next, go back to upload(image:progress:completion:) and replace the call to the completion handler in the success condition with the following:
self.downloadTags(contentID: firstFileID) { tags in completion(tags, nil) }
This simply sends along the tags to the completion handler.
Build and run your project; select a photo and you should see something similar to the following appear:
Pretty slick! That Imagga is one smart API. :] Next, you'll fetch the colors of the image.
Add the following method to the ViewController extension below downloadTags(contentID:completion:):
func downloadColors(contentID: String, completion: @escaping ([PhotoColor]?) -> Void) { // 1. Alamofire.request("http://api.imagga.com/v1/colors", parameters: ["content": contentID], headers: ["Authorization": "Basic xxx"]) .responseJSON { response in // 2 guard response.result.isSuccess, let value = response.result.value else { print("Error while fetching colors: \(String(describing: response.result.error))") completion(nil) return } // 3 let photoColors = JSON(value)["results"][0]["info"]["image_colors"].array?.map { json in PhotoColor(red: json["r"].intValue, green: json["g"].intValue, blue: json["b"].intValue, colorName: json["closest_palette_color"].stringValue) } // 4 completion(photoColors) } }
Taking each numbered comment in turn:
Perform an HTTP GET request against the colors endpoint, sending the URL parameter content with the ID you received after the upload. Again, be sure to replace Basic xxx with your actual authorization header.
Check that the response was successful, and the result has a value; if not, print the error and call the completion handler.
Using SwiftyJSON, retrieve the image_colors array from the response. Iterate over each dictionary object in the image_colors array, and transform it into a PhotoColor object. This object pairs colors in the RGB format with the color name as a string.
Call the completion handler, passing in the photoColors from the service.
Finally, go back to upload(image:progress:completion:) and replace the call to downloadTags(contentID:) in the success condition with the following:
self.downloadTags(contentID: firstFileID) { tags in self.downloadColors(contentID: firstFileID) { colors in completion(tags, colors) } }
This nests the operations of uploading the image, downloading tags and downloading colors.
Build and run your project again; this time, you should see the returned color tags when you select the Colors button:
This uses the RGB colors you mapped to PhotoColor structs to change the background color of the view. You've now successfully uploaded an image to Imagga and fetched data from two different endpoints. You've come a long way, but there's some room for improvement in how you're using Alamofire in PhotoTagger.
Improving PhotoTagger
You probably noticed some repeated code in PhotoTagger. If Imagga released v2 of their API and deprecated v1, PhotoTagger would no longer function and you'd have to update the URL in each of the three methods. Similarly, if your authorization token changed you'd be updating it all over the place.
Alamofire provides a simple method to eliminate this code duplication and provide centralized configuration. The technique involves creating a struct conforming to URLRequestConvertible and updating your upload and request calls.
Create a new Swift file by clicking File\New\File... and selecting Swift file under iOS. Click Next, name the file ImaggaRouter.swift, select the Group PhotoTagger with the yellow folder icon and click Create.
Add the following to your new file:
import Alamofire public enum ImaggaRouter: URLRequestConvertible { // 1 enum Constants { static let baseURLPath = "http://api.imagga.com/v1" static let authenticationToken = "Basic xxx" } // 2 case content case tags(String) case colors(String) // 3 var method: HTTPMethod { switch self { case .content: return .post case .tags, .colors: return .get } } // 4 var path: String { switch self { case .content: return "/content" case .tags: return "/tagging" case .colors: return "/colors" } } // 5 var parameters: [String: Any] { switch self { case .tags(let contentID): return ["content": contentID] case .colors(let contentID): return ["content": contentID, "extract_object_colors": 0] default: return [:] } } // 6 public func asURLRequest() throws -> URLRequest { let url = try Constants.baseURLPath.asURL() var request = URLRequest(url: url.appendingPathComponent(path)) request.httpMethod = method.rawValue request.setValue(Constants.authenticationToken, forHTTPHeaderField: "Authorization") request.timeoutInterval = TimeInterval(10 * 1000) return try URLEncoding.default.encode(request, with: parameters) } }
Here's a step-by-step explanation of the above code:
Declare constants to hold the Imagga base URL and your Basic xxx with your actual authorization header.
Declare the enum cases. Each case corresponds to an api endpoint.
Return the HTTP method for each api endpoint.
Return the path for each api endpoint.
Return the parameters for each api endpoint.
Use all of the above components to create a URLRequest for the requested endpoint.
Now all your boilerplate code is in single place, should you ever need to update it.
Go back to ViewController.swift and in upload(image:progress:completion:) replace:
Alamofire.upload( multipartFormData: { multipartFormData in multipartFormData.append(imageData, withName: "imagefile", fileName: "image.jpg", mimeType: "image/jpeg") }, to: "http://api.imagga.com/v1/content", headers: ["Authorization": "Basic xxx"],
with the following:
Alamofire.upload(multipartFormData: { multipartFormData in multipartFormData.append(imageData, withName: "imagefile", fileName: "image.jpg", mimeType: "image/jpeg") }, with: ImaggaRouter.content,
Next replace the call for Alamofire.request in downloadTags(contentID:completion:) with:
Alamofire.request(ImaggaRouter.tags(contentID))
Finally, update the call to Alamofire.request in downloadColors(contentID:completion:) with:
Alamofire.request(ImaggaRouter.colors(contentID))
Note: Be sure to leave the responseJSON handlers in place for both of the previous edits.
Build and run for the final time; everything should function just as before, which means you've refactored everything without breaking your app. However, you don't have to go through your entire source code if anything on the Imagga integration ever changes: APIs, your authorization token, parameters, etc. Awesome job!
Where To Go From Here?
You can download the completed version of the project using the Download Materials button at the top or bottom of this tutorial. Don't forget to replace your authorization token as appropriate!
This tutorial covered the very basics. You can take a deeper dive by looking at the documentation on the Alamofire site at https://github.com/Alamofire/Alamofire.
Also, you can take some time to learn more about Apple's URLSession which Alamofire uses under the hood:
Apple WWDC 2015 - 711 - Networking with NSURLSession
Apple URL Session Programming Guide
Ray Wenderlich - NSURLSession Tutorial
Please share any comments or questions about this tutorial in the forum discussion below!
The post Alamofire Tutorial: Getting Started appeared first on Ray Wenderlich.
Alamofire Tutorial: Getting Started published first on https://medium.com/@koresol
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Больше маленьких открытий iOS разработчика
Для тех, кого бесит, что когда подключаешь айфон поотлаживать свои программы, он либо издаёт звук, либо вибрирует, либо и то и другое, можно выключить вообще всю вибрацию в Accessibility (и звук тумблером). Это, конечно, стоит делать только на специальном айфоне для отладки программ, потому что в повседневной жизни вибрация всё-таки нужна.
Ещё один повод не использовать Interface Builder — формат файла меняется от одной версии XCode к другой. Я вот сейчас поредактировал ксибку в бете XCode 9 и XCode 8 ничего с проектом не может сделать. Ни открыть, ни собрать, Internal Error у него.
Давно уже можно не использовать AFNetworking. NSURLSession не менее удобен для 95% задач.
Если вы в стране, которая не США, а надо купить клавиатуру или ноут с американской раскладкой, которые нельзя купить в магазине, но можно заказать на заказ, для чего нужна местная кредитка, которой конечно же нет, то можно прийти в магазин и купить гифткарту на нужную сумму за физическую кредитку своей страны (ну или хоть за наличку), а потом на сайте заказать с неё то что нужно (используя гугл транслейт где сложно).
Если сейчас лето, и нужно показать заказчику приложение, которое использует новый SDK, из-за чего его пока нельзя загрузить в iTunes Connect, а использовать всякие сторонние сервисы вроде Crashlytics Beta не хочется, можно выложить ad-hoc сборку в виде .ipa с манифестом на любой файл-хостинг с прямыми ссылками по https. Amazon S3 для этого подходит идеально, но, я слышал, особо ушлые разработчики обходились дропбоксом. В Xcode теперь есть даже опция сделать манифест при экспорте ipa. До появления оригинального первого TestFlight все так делали.
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New Post has been published on مارلیک | اخبار و تازه های استخدامی
New Post has been published on http://job.marlik.ir/news/%d8%a7%d8%b3%d8%aa%d8%ae%d8%af%d8%a7%d9%85-%d8%a8%d8%b1%d9%86%d8%a7%d9%85%d9%87-%d9%86%d9%88%db%8c%d8%b3-ios%d8%a7%d9%86%d8%af%d8%b1%d9%88%db%8c%d8%af%d8%8c%d8%b7%d8%b1%d8%a7%d8%ad-%d8%b3%d8%a7%db%8c/
استخدام برنامه نویس ios/اندروید،طراح سایت در شرکت توسعه پارس
شرکت توسعه پارس پردازش در راستای تکمیل کادر پرسنلی خود از واجدین شرایط در تهران دعوت به همکاری می نماید.
عنوان شغلی شرایط احراز کارشناس و برنامه نویس نرم افزارهای موبایل ios :
تسلط بر زبان برنامه نویسی Swift یا Objective-C
آشنا با فریمورکهای iOS (مانند UIkit , AFNetworking و … )
آشنا با RESTful APIs و ارتباط با وب سرور
توانایی کار با تیم و داشتن روحیه همکاری
اندروید:
تسلط کامل به زبان برنامه نویسی java و برنامه نویسی شی گرایی
تسلط کافی به android studio
آشنایی با restful web services
مسلط به طراحی UI UX
آشنا با design patterns
آشنا به ابزارهای سورس کنترل
دارای نمونه کار معتبر
روحیه کار تیمی
تسلط به material design
تسلط به sqllite
آشنایی با برنامه نویسی socket
آشنایی با Google Api
کارشناس طراحی سایت و نرم افزار
تمام وقت / یک نفر
مسلط به #C
مسلط به Asp.Net
مسلط به MVC
مسلط به web service
تسلط کافی به windows form application
توانایی کار با entity framework
مسلط به شی گرایی و برنامه نویسی چند لایه ای
تسلط کافی به HTML, CSS, JavaScript, Jquery,bootstrap
مسلط به مفاهیم پایگاه داده sql server
ذهن خلاق در تحلیل، طراحی و تولید نرم افزار
بهینه سازی و خطایابی کدهای نرم افزاری
تسلط به socket programming امتیاز بالایی محسوب میشود.
تسلط به مفاهیم امنیت اطلاعات و روش های ایجاد امنیت اطلاعات مانند RSA,AES امتیاز محسوب میشود
روحیه کار تیمی
متقاضیان محترم میتوانند رزومه خود را به آدرس ایمیل زیر ارسال و یا جهت کسب اطلاعات بیشتر با شماره تلفن مندرج تماس حاصل نمایند.
متاسفانه مرورگر شما از جاواسکرپیت پشتیبانی نمیکنید. لطفا با یک مرورگر دیگر امتحان کنید
آدرس ایمیل: document.write( linkifyEmail(“[email protected]”) )
تلفن: document.write( linkifyTelephone(“02122578583”) )
اطلاعات تماس
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How to create Podfile and Install
Pods are generally used for dependency management in your XCode Project.
Follow below mentioned steps to install pod easily :
Step -1
Open your terminal.
Step -2
Then Change the directory in terminal to the location of your xcode project.
Step -3
When you reach to the desired project location first we need to create podfile using
command “touch Podfile”.
This will create a blank podfile in your project directory named “Podfile”
Step -4
To open created Podfile enter command - “open -e Podfile”
This will open your Podfile to text editor
Step -5
Now you can enter pod name in file and save file.
Some example are shown below
pod ‘AFNetworking’, ’0.9.1′
pod ’Facebook-iOS-SDK’
pod ’EGOTableViewPullRefresh’
pod ’JSONKit’
pod ‘MBProgressHUD’
pod ’Reachability’
Step -6
To install pods in file enter command - “pod install”
This will take some time to install pod
Step -7
The extension of our Xcode project integrated with podfile is
“YourProjectName.xcworkspace”.
If you have any further doubts, drop us an email at [email protected] and we’ll get back to you with the best possible solution. Infigic is a Mobile Application Development Company and we are always there to solve your queries.
#mobile application developer#mobile app development#ios mobile app development#mobile application development company
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Cày code từ con số 0 và lập startup riêng chỉ trong vòng 1 năm, cô gái này sẽ cho bạn thấy chẳng bao giờ là quá muộn để bắt đầu học lập trình
Bắt đầu từ một ý tưởng
Tôi vốn là dân học Kinh tế. Năm 23 tuổi, tình cờ tham dự một buổi workshop của Railsbridge Meetup, tôi được dạy cách tạo ra một ứng dụng Ruby on Rails cơ bản chỉ trong 1 ngày và đã rất hứng thú với nó. Hạt giống đam mê trong tôi được ươm mầm từ khi đó.
Vài tháng sau, tôi nảy ra ý tưởng cho website mà từ lâu tôi đã muốn xây dựng. Ý tưởng còn rất mơ hồ nhưng tôi mường tượng ra website đó sẽ là nơi phụ nữ được truyền cảm hứng thực hiện những điều tuyệt vời trong cuộc sống. Tôi nghĩ đó sẽ là một website về sự nghiệp hoặc sức khỏe/hình thể, có tên gọi là Spitfire.
Khi đó, tôi cũng rất tích cực tập tạ và thấy rõ kết quả ấn tượng. Nhưng đây cũng là khoảng thời gian tôi mất rất nhiều công sức tìm kiếm những nguồn thông tin đáng tin cậy cho cộng đồng nữ giới tập tạ và luôn thấy có lẽ mình cần làm gì đó để khắc phục. Bạn bè vẫn thường hỏi tôi giữ dáng thế nào hay sắp xếp khẩu phần ăn ra sao. Vậy nên tôi quyết định học thêm Ruby on Rails để biến ý tưởng thành hiện thực.
Chưa học hẳn hoi một ngôn ngữ lập trình nào nên tôi đã phác thảo phần khung thô sơ thế này để gửi cho bạn bè phản hồi:
Tôi cũng nghiệm ra rằng một khi đã bắt tay học code, ngay cả nếu tôi có thất bại thì ít ra tôi cũng thất bại khi đang xây dựng một thứ gì đó có tiềm năng lan tỏa tới hàng triệu người. Đây là thứ đáng để đầu tư công sức.
Tôi bắt đầu tự học Ruby on Rails qua tất cả các nguồn tư liệu miễn phí mình tìm được, chẳng hạn như Learn Ruby the Hard Way, Try Ruby, Codecademy, sách của Michael Hartl, Why's Poignant Guide to Ruby, Rails Guides, và nguồn yêu thích của tôi là Railscasts.
Tôi nỗ lực không ngừng nghỉ. Nếu có chẳng hiểu thứ gì đó ngay từ lần học đầu tiên thì tôi cũng không thấy thành vấn đề và cứ tiếp tục cày đi cày lại cho đến khi hiểu ra thì thôi. Tôi thường tìm nhiều cách giải thích khác nhau cho cùng một khái niệm. Tôi sẵn sàng mang đi hỏi bạn bè. Ngay cả khi ngồi cà phê, nếu người ngồi đối diện có máy tính gắn sticker giống kiểu kỹ sư thì tôi cũng chẳng ngại chạy ra hỏi trong trường hợp cần sự giúp đỡ. Tôi đã kiếm được không ít bạn mới theo cách này, và một vài trong số họ quả là những người bạn rất rất tốt.
Tôi còn thường xuyên tham dự các buổi gặp gỡ của dân coder, đặc biệt là những sự kiện như Women Who Code hay các sự kiện chuyên về Ruby để hỏi xin lời khuyên cho những vướng mắc của mình.
Tôi cày cuốc dự án này vài tháng và từ từ ý tưởng hiện ra rõ nét dần trong đầu tôi. Bạn có thể xem những bản "nháp" ban đầu của tôi dưới đây:
http://ift.tt/1sCOjLc
http://ift.tt/1sCOhTw
http://ift.tt/1sCOjLe
Website của tôi có khá nhiều tính năng, giao diện và UX ổn và trên hết, là tổng hợp đầy đủ của tất cả những thứ tôi học được về Rails. Tuy nhiên, thật không may là khi đó nó chẳng có người dùng!
Lại là quãng thời gian khó khăn và chán nản, khi tôi cảm thấy mình có kỹ năng tốt nhưng lại đang tạo ra thứ…chẳng ai cần.
Khi đi hỏi bạn bè tại sao họ không dùng, tôi nhận được câu trả lời đơn giản là họ “muốn app nói cho biết phải tập luyện thế nào”, và app đó phải nhìn đẹp, có sẵn trên mobile để họ có thể mang tập trong phòng gym.
Chính vì vậy mà tôi phải đổi hướng hoàn toàn và chuyển sang cày jQuery Mobile để tạo ra bản này:
http://ift.tt/1sCOk1w
Điều khiến tôi ngạc nhiên nhất chính là ngay cả khi app xấu hoắc và cực kỳ đơn điệu thì người ta vẫn cứ dùng! Họ thậm chí còn muốn nhiều hơn, họ muốn nó là một ứng dụng iOS native.
"Yêu" lại từ đầu
Đó là khoảng tháng 4 năm 2013, 6 tháng kể từ khi tôi bắt đầu học code Ruby on Rails. Để đi xa hơn, tôi nhất định phải phát triển bản iOS. jQuery Mobile hóa ra chỉ phù hợp làm prototype (mẫu thử) hoặc các app cực kỳ đơn giản chứ không thể áp dụng trong trường hợp này nữa.
Khi ấy tôi 24, phân vân trước ngưỡng cửa trở thành coder iOS. Chẳng có nền tảng IT thì đã sao, tôi có nhiều động lực và quyết tâm hơn hầu hết mọi người. Tôi lại bắt đầu mò mẫm từ con số 0 và ngấu nghiến các nguồn miễn phí trên mạng. Tôi làm hết các bài tập, đọc xong hết các cuốn sách liên quan và cả tập tài liệu đắt đỏ của O’Reilly mà bạn bè gửi cho. Tôi cũng chăm chỉ ghé đến các buổi gặp mặt Women Who Code dành cho iOS. Tôi lĩnh hội được rất nhiều từ các cuốn sách về Objective-C và iOS cuả Big Nerd Ranch, các bài hướng dẫn từ Ray Wenderlich hay Documentation của Apple.
Tôi học bằng cách tập code HÀNG TÁ app nho nhỏ, tự hứa với bản thân sẽ không bao giờ coi bất cứ công nghệ nào là khó nhằn bởi đó sẽ là rào cản vô hình khiến bản thân không thể tiếp tục. Nhờ đó mà tôi thậm chí còn xông vào học một số thứ có thể khiến nhiều dev iOS phát sợ. Dù hiện tại tôi cũng không dùng chúng nữa nhưng nó đã nhanh chóng giúp tôi củng cố kỹ năng của mình.
Đây là bức ảnh chụp tôi khi đang chia sẻ về cách custom API Ruby on Rails rồi gửi dữ liệu đó về app iPhone bằng AFNetworking trong một sự kiện công nghệ. Đó là thời điểm tháng 5 năm 2013.
Còn đây là ảnh chụp màn hình học và quá trình chuyển app Spitfire sang iOS (tuy sau đó tôi gần như phải đập hết đi làm lại). Tôi code phần này sau 2 tuần học Objective-C.
Nhiều tháng trôi qua, dần dà tôi cũng khá lên. Tôi nhận ra iOS là nền tảng rất chú trọng giao diện và nếu không biết chút gì về design, app của bạn trông sẽ rất xấu. Chính vì vậy mà tôi quyết định học thêm chút thiết kế và Photoshop theo chương trình miễn phí của Hack Design.
Photoshop tất nhiên dễ học hơn lập trình rất nhiều, và sau khi học, tôi tạo ra được những bản mock khá đẹp mắt thế này:
Cuối cùng, trong khoảng tháng 10 năm 2013, tôi chuyển 3 bản mock thành ứng dụng Spitfire Athlete bản pre-alpha. Dưới đây là screenshot thực tế của ứng dụng:
Sau vài tháng vật lộn với Core Data và hỏi ý kiến người dùng thử nghiệm, tôi quyết định biến đam mê điên rồ của mình thành một startup và đi kiếm co-founder. Tôi may mắn tìm được Nidhi Kulkarni, một sinh viên tốt nghiệp MIT (Viện công nghệ Massachusetts - PV) cực kỳ thông minh và cũng giống tôi, cô ấy còn là vận động viên.
Với sự hỗ trợ của Nidhi, năng suất cảm giác như tăng lên gấp 10. Chúng tôi bắt tay làm cùng vào tháng 11 năm 2013, khi tôi chuẩn bị bước sang tuổi 25 và biết chắc rằng mình đang làm những điều thật sự thú vị.
Chúng tôi tham gia vào CodePath – một bootcamp huấn luyện miễn phí dành cho coder iOS. Không giống như những bootcamp huấn luyện người mới bắt đầu, CodePath cung cấp các buổi học giúp lập trình viên làm chủ những kỹ năng sẵn có của họ. Khóa học kéo dài 8 tuần, nhịp độ nhanh và diễn ra vào các buổi tối. Mỗi tuần chúng tôi lại được giao bài tập code một ứng dụng mới, kiểu tuần này build Twitter, tuần sau lại code Facebook.
Parker và Nidhi - hai nữ founder của Spitfire Athlete
Đã có đôi chút nền tảng iOS từ trước khi tham gia bootcamp nhưng môi trường đầy thử thách tại đây là thứ đã giúp tôi cùng co-founder có thể code và tung app ra trong đúng một cuối tuần. Những khi không phải làm bài tập, chúng tôi lại dành thời gian cho Spitfire.
Thành quả
Khi bản alpha được đem ra thuyết trình tại Demo Day (với sự góp mặt của nhiều lãnh đạo công nghệ nổi tiếng tại Thung lũng Silicon), Spitfire đã thắng giải “Best iOS App” và “Best Overall App”. Tháng 4 năm 2014, Spitfire Athlete được tung lên App Store và nhanh chóng được lên trang chủ dưới hạng mục Best New Apps và đứng top app về Health and Fitness. Hiện tại, chúng tôi đã có chục ngàn người dùng và nhận được rất nhiều email yêu thích gửi về.
Nhìn lại về toàn bộ cuộc hành trình, tôi thậm chí còn không nghĩ là 1 năm đã trôi qua bởi mọi thứ diễn ra quá nhanh, nhưng rõ ràng là nỗ lực rất xứng đáng mà chúng tôi đã bỏ ra.
Update: Tháng 9 năm 2015, Spitfire tung sản phẩm ra gọi vốn trên Kickstarter. Kết thúc chiến dịch vụ seo giá rẻ , số tiền họ huy động được là 16.965 USD, vượt mục tiêu gần 70%.
*Bài viết lược dịch vụ seo giá rẻ các nội dung phù hợp
Nguồn: Genk.vn
Xem bài nguyên mẫu tại : Cày code từ con số 0 và lập startup riêng chỉ trong vòng 1 năm, cô gái này sẽ cho bạn thấy chẳng bao giờ là quá muộn để bắt đầu học lập trình
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Android Application Developer job at 42Race Anywhere
Together, we inspire millions to run. 42Race is one of the fastest growing fitness social platform in S.E.A.
We build 42Race to bring fun, motivation and flexibility to runners. This is achieved via our a product - Virtual Running Events; We have enhanced the user experience by incorporating functions e.g. ranking, community, reviews, offline race promotion to keep the users more active on the platform. To date, we have more than 20,000 active users on the platform and we believe that we will be able to inspire millions to run!
Responsible for overall architecture of 42Race Android application; From analyzing to design and then to develop the Android application as per business requirement
Evaluate, test, and integrate 3rd party frameworks into the mobile applications. For example: Facebook SDK & Instagram SDK AFNetworking, Google Map.
Deliver 42Race Android application within rapidly evolving high-energy environments and work through the process of submitting applications to the Google Play Store.
1) Skills
Strong knowledge of Android SDK, different versions of Android, and how to deal with different screen sizes
Familiarity with DDP Meteor to connect Android applications to back-end services is a plus
Strong knowledge of Android UI design principles, patterns, and best practices
Experience with real time tracking, social apps create, and performance tuning
Knowledge of the open-source Android ecosystem and the libraries available for common tasks
Ability to understand business requirements and translate them into technical requirements
Familiarity with creating social network apps (e.g. likes, share function) and push notifications
Strong understanding of Google’s Android design principles and interface guidelines
2) Qualities
A good team-player
Enjoy working in a fast-paced start-up environment
Fitness enthusiast is a plus
StartUp Jobs Asia - Startup Jobs in Singapore , Malaysia , HongKong ,Thailand from http://www.startupjobs.asia/job/27828-android-application-developer-analytics-job-at-42race-anywhere Startup Jobs Asia https://startupjobsasia.tumblr.com/post/160474447734
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Backend Developer job at 42Race Anywhere
Together, we inspire millions to run. 42Race is one of the fastest growing fitness social platform in S.E.A.
We build 42Race to bring fun, motivation and flexibility to runners. This is achieved via our a product – Virtual Running Events; We have enhanced the user experience by incorporating functions e.g. ranking, community, reviews, offline race promotion to keep the users more active on the platform. To date, we have more than 20,000 active users on the platform and we believe that we will be able to inspire millions to run!
Responsible for overall architecture of 42Race Android application; From analyzing to design and then to develop the Android application as per business requirement
Evaluate, test, and integrate 3rd party frameworks into the mobile applications. For example: Facebook SDK & Instagram SDK AFNetworking, Google Map.
Deliver 42Race Android application within rapidly evolving high-energy environments and work through the process of submitting applications to the Google Play Store.
1) Skills
Strong knowledge of Android SDK, different versions of Android, and how to deal with different screen sizes
Familiarity with DDP Meteor to connect Android applications to back-end services is a plus
Strong knowledge of Android UI design principles, patterns, and best practices
Experience with real time tracking, social apps create, and performance tuning
Knowledge of the open-source Android ecosystem and the libraries available for common tasks
Ability to understand business requirements and translate them into technical requirements
Familiarity with creating social network apps (e.g. likes, share function) and push notifications
Strong understanding of Google’s Android design principles and interface guidelines
2) Qualities
A good team-player
Enjoy working in a fast-paced start-up environment
Fitness enthusiast is a plus
From http://www.startupjobs.asia/job/27829-backend-developer-analytics-job-at-42race-anywhere
from https://startupjobsasiablog.wordpress.com/2017/05/09/backend-developer-job-at-42race-anywhere/
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