#Archaea mudlet scripts
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assetlong · 3 years ago
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Archaea mudlet scripts
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#ARCHAEA MUDLET SCRIPTS UPDATE#
#ARCHAEA MUDLET SCRIPTS CODE#
#ARCHAEA MUDLET SCRIPTS DOWNLOAD#
#ARCHAEA MUDLET SCRIPTS FREE#
You are more than welcome to use, modify, or redistrubute anything you find on this site as long as no monetary (or in-game credit) gain is received.
#ARCHAEA MUDLET SCRIPTS FREE#
I provide all of my scripts free of charge, but only limited support is available as a result.
#ARCHAEA MUDLET SCRIPTS CODE#
It has been my goal for some years now to bridge the gap between those who can and those who cannot code in Mudlet for Achaea. If your game settings folder is not titled WoTMUD then you will need to edit the file path for each button in the script to have the images display.
#ARCHAEA MUDLET SCRIPTS DOWNLOAD#
The same goes for npc's and their loyalties to whether they are m or mx to any given person. Welcome to the new home of Mosr's scripts and tutorials for Mudlet. Download Key16.zip file extract the folder and place a copy inside the WoTMUD folder in your zMUD directory. The x is only for mobs loyal to you or your faction, if you are in a room with two turrets, one that is yours and another that is someone elses, only yours will be have the mx attribute, the other will be m despite that it is loyal to someone. You probably shouldn't be going into new areas and hitting everything that moves without scouting the area and probing everything first. And then also pretty early on we decided that hey, we should have a mud client, a little have a 3D mapper cause thatll be awesome. I do plan to do some sort of database that gets updated once per level and highlights relative power, as well as detect and prioritise aggressive mobs. As far as i can tell, all quest givers are 'loyal' to some faction, so all have "mx" attributes. This is the 1990s/early 2000s World of Pain MUD, originally based on CircleMUD 3.0, resurrected in 2018 and updated with many new modern things like Mudlet and Grapevine GUIs via GMCP, MXP for clickable stuff, and in-game maps via Mudlet and an ascii map command. Someone might post the exact aliases and triggers you need here, though.A blacklist is also good to have for the cycle targeting, whether it be quest givers, or just a mob that is a little too tough to take on and you want to temporarily blacklist it until after getting a couple levels, etc.Ĭurrently this only targets mobs with the "m" attribute - ones that you'll want to be hunting. What you're wanting to do seems pretty simple. Inkmilling script Vivisect curing mode (manual restoration salve use) Sign in. You can use Achaeas built-in serverside system without a client-side system, but with WunderSys it will deal with things serverside doesnt, like changing priorities or refilling pipes. Defences - captures your defences and displays them in an organized, more visual. WunderSys is a Serverside system for Mudlet. Makes some use of server side curing, and the sipper might work. Medic - adapted from my Lusternia curing system of the same name, mostly useful for the chaser. If no one posts a response to this soon, I can help you IG. A collection of Mudlet packages for Achaea and Lusternia. Lather, rinse, repeat, if possible, on the first button-press. I get to a bashing area, activate all of my bonuses, and want to go 'Alright, here's what we've got.'Ģ) Eyeball whether or not there are mobs and if starting a fight would be a survivable prospect.ģ) Press a button to bash them down. So, I thought I'd post what I'm looking to do here.ġ) Numkey movement. I have to read what these things are supposed to do to get an idea -of- what they do, and I'm still left scratching my head trying to figure it out. I have -literally- no aptitude for any of it. I am not a programmer, I don't know programming language.
#ARCHAEA MUDLET SCRIPTS UPDATE#
As a new installation, an in-place update of an existing profile, or creating a new profile with all the. Percentage to sip is configurable by editing the SIPAT variable fractions.
TRACK works just find for Meta users.
TRACK ON turns tracking on TRACK OFF turns it off, and TRACK toggles. It doesnt seem to be very dynamic either, like Achaea is. Discworld is totally free, and probably offers a better exploration than Achaea.but it is very grindy, a lot more so than Achaea. Once installed, the script can be bypassed and anything sent direct to the mud by typing the first letter of the command as a capital letter. freeload Features: Autosipping health and mana. Other MUDs I like or tried are Discworld (best MUD in terms of world design) and Medievia and Materia Magicka have tons of features and an ascii based map. I looked through the thread, and I.got lost when I saw the first set up scripts. DOWNLOADING: Click on the above link to download the script package. I just cold-downloaded Mudlet, picked up Demonnic's tabbed chat, and I'm trying (and failing) to get a half-decent bashing setup.
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rollione · 3 years ago
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Archaea mudlet scripts
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#Archaea mudlet scripts how to#
I think that to preserve balance, scripts shouldn't be allowed to play the game for you. If you don't buy a script, you might notice that the other players you fight are REALLY, REALLY good at cleansing, using items, attack really quick, etc. Want to have scripts that aren't bad and are supported by their maker? You have to go and buy a combat system for $20 or more. My problem? It's too expensive to play if you want to be viable in any type of pvp. That's really cool and I can get behind that. I'm more than happy to support people who have made it their job to keep MUDs alive. They treat maintaining the MUD like a job - most staff don't because it's a hobby for them - so it's not unreasonable for them to find some way to make money. They have decided to pay their employees, just like Simutronics, but much smaller. IRE isn't a group of volunteers and hobbyists. I just have mixed feelings about the whole microtransaction deal. However, I forgot which one.think it was Materia Magicka, does have a custom weather system that has different effects. And as for the other two, I personally never could get into Medievia or Magicka, I don't know.lots of features, but the world didn't bring me in at all. Though the whole Discworld MUD is custom made, along with all the descriptions of each room. It doesn't seem to be very dynamic either, like Achaea is. Discworld is totally free, and probably offers a better exploration than Achaea.but it is very grindy, a lot more so than Achaea. Other MUDs I like or tried are Discworld (best MUD in terms of world design) and Medievia and Materia Magicka have tons of features and an ascii based map. But even players in Achaea can change the game, story wise at least. But I like Achaea's dynamic aspect to the game. Really, there are a lot cheaper MUDs out there (some which are totally free).that probably have more features than Achaea or a better world. But my biggest worry really is if one needs to use the crazy expensive cash shop to get ahead.especially since Achaea is PvP focused. But even if it is large, most people I've met are great. Really, I think it is the community that I like a lot.plus for a MUD, it is a fairly large game (player wise).since a lot of MUDs aren't as active. But there are various tasks to do, like catching butterflies or giving corpses to the imp king or pixie queen.but combat is fun, some MUDs have an automated combat system.but Achaea you input different moves in for your character to do. The only thing that seems a con so far, is it seems kind of grindy. But having a house is always awesome, I enjoy housing in various games and MMOs. Later you can also buy and customize your own house.I don't know much about this feature though, or if it is a cash shop thing or not.someone can go into more detail in that. You can also use a teleport portal system from level 1-20, but I personally don't use it.I don't want to get to level 21 and go "okay I have no idea where anything is".better to me, to explore without using the portals. :P Though I haven't seen any in-game map like some MUDs have, but their are maps online that are good enough. :P Probably sadder I get lost inside inns.
#Archaea mudlet scripts how to#
As generally (in MUDs) I take 5 steps in some direction and then start going in circles and can never find how to get back. Now another aspect I like is you can walk to various landmarks.now for someone that enters an inn in an MMO and gets lost inside the inn.this is a great feature. But really, most MUDs generally have a nice community. This is probably my favorite aspect of Achaea, is how friendly everyone is. The city and house I joined are great (I'm a Sentinel and joined the city Eleusis), and I've met quite a lot of roleplayers while I've been exploring in the city. The world is fairly large, community from what I've seen is friendly and helpful. I tried a lot, but none have really hooked me in like Achaea has. Having said that.this is probably one of my favorite MUDs I've tried. However, I'm not sure if one is 100% required to pay for the stupidely expensive shop, or if people can earn through in-game what they can from the shop. But their cash shop is stupidely expensive, so I doubt I'll be buying anything from makes the cash shop from Allods Online look like they are giving items away for free. I haven't got to that point yet, so I'm not sure how true that is. So, supposedly the game gets heavy on having to pay real money to advance. Do note, I haven't played the other IronRealms MUDs that they have.but Achaea is probably the most popular, anyway.
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