#Basic computer training classes Madurai
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Glossary
Warframe has a LOT going on so, hey, here's a big list of terms and what they mean - please don't use this as comprehensive guide. Gonna add to it as I go along.
There'll be some mild spoilers without Context
Currencies
Affinity - The fancy name for Experience Points.
Aya - Regal and Normal varieties, for trading for Prime stuff and Relics from Varzia in the Mars Relay, Maroo's Bazaar.
Credits - The Basic Currency for paying for pretty much everything.
Ducats - Currency mostly exclusively used for trading with Baro Ki'teer. Acquired by selling Prime parts at the kiosks in the Relays
Endo - Currency for ranking up Mods. Each rank up requires an escalating amount of Endo.
Focus - A secondary kind of Experience Points that is accessed after completing The Second Dream, allowing the player to gain a kind specialisation; the 'Roles' from FFXIV actually make a handy explanation.
Unairu - the 'tanky' specialisation
Vazarin - the 'healer' specialisation
Naramon - the 'melee' / 'stealth' specialisation
Madurai - the 'offensive' / 'ranged' specialisation
Zenurik - the 'Caster' specialisation.
Hollars - The Currency of Hollvania in 1999. They're actually just Credits again, but they switch automatically depending which 'era' you are in.
Kuva - Red goo that you use to Reroll Riven Mods as well build a few Warframes. Acquired from a variety of sources.
Platinum or "Plat" - Premium Currency acquired with real money, but can be traded between players, making it possible to collect without spending any money.
Standing - Currency for various Syndicates (Factions) that is used to rank up the Syndicate, and trade for various items and services.
Character Names
The Lotus - Space Mum, mission coordinator
Baro Ki'Teer - The Void Trader, pompous dude who somehow finds cool stuff in the Void and then sells it to us every other Friday
Teshin - Uncle Teshin, High Ranking Dax, trained the Tenno. Runs conclave
Varzia - Thirstiest Woman in all of Warframe, former Dax. Sells Prime Resurgence stuff for Aya.
Maroo - A thief who runs the Mars relay where players can trade, also melts Ayatan into Endo.
Ordis - The Best Boy, if you mute him, you are a weenie. Runs the Ship.
Cephalon Simaris - The biggest nerd in all of Warframe. Runs a syndicate where you scan and capture stuff.
Loadout Terms
Warframe - Your 'Class' / 'Character'
Weapons - Your Primary, Secondary, and Melee Weapons.
Primaries: Assault Rifles, Shotguns, Sniper Rifles, Bows, and Spear Guns
Secondaries: Single Pistols, Dual Pistols, Throwables, and The Grimoire
Melees: (oh boy, deep breath) Single Swords, Dual Swords, Big Swords (plus Axes), Samurai Swords, Big Samurai Swords, Dual Samurai Swords, Swords with a Whip attached, Swords and Shields, Machetes, Hammers, Rapiers, Scythes, Big Scythes, Whips, Fans, Fists, Fists & Boots, Claws, Polearms, Staves, Daggers, Dual Daggers, 'Glaives' (The throwing death frisbee kind), a Giant Buzzsaw, Nunchaku, and Gunblades.
Focus - your chosen Focus School, which has various benefits and abilities.
Heavy Weapons - A large gun, often very powerful, with limited ammo that can be summoned once unlocked by progressing through the Fortuna syndicates and story.
Companions - Essentially pets and robots that can accompany the player, attacking automatically. Pets are larger and run around independently. Sentinels float bythe Player's head, and follow after them.
Parazon - Essentially a techno-hidden blade a la Assassin's Creed / Robo Cop which the player uses to hack computers, and also perform special 'Mercy Kills'. Can be modded to offer certain benefits upon a hack, or Mercy Kill.
Movement Terms
Bullet Jump - A large jump towards where you are aiming, by pressing Jump while Crouched. You can bullet jump of any surface, or off an enemy.
Slide - Sliding along with momentum, by pressing Crouch while moving.
Aim Glide - Slowing down your descent, allowing you to stay in the air for longer, by aiming while in the air.
Wall Latch - clinging to a wall, allowing you to stay 'up'. Hold aim while touching a wall.
Dodge - By tapping the Sprint or Dodge button while moving, you perform a move in that direction. A Dodge will reduce the damage you take during the animation, but can also dislodge anything that 'latches' to you. Often adds a burst of speed. Some Warframes have custom Dodge animations.
Sprint - Essentially just normal moving in Warframe, running speed.
Parkour Velocity - A stat that affects how far a Dodge or Bullet Jump will go.
Void Sling - Essentially an upgraded Bullet Jump, an almost instant teleport where you're aiming, that can bypass enemies but not walls. Unlocked after The War Within.
Enemy Terms
Kuva Liches - Bunch of guys and gals hopped up on Kuva. Based on the Nemesis system from Shadow Of Mordor. You fight them, they get stronger, but eventually you figure out how to kill them.
Sisters of Parvos - Like Kuva Liches, I call them Biches, all ladies, super capitalists.
Eidolons - Big fucking Sentients that roam around the Plains of Eidolon, gotta fight them to get Arcanes.
Orb Mothers - Big robot spiders, there's three of them but we can only fight two so far. Tied to the Fortuna story.
Nullifiers - The most hated enemy in all of Warframe, they're Corpus / Orokin enemies that project a field that cancels out Warframe abilities. Avoid them and kill them. Weak to rapid fire weapons.
Eximus - Glowy 'elite' enemies with special powers and Overguard. Pain in the arse to deal with, kill these ones quickly.
Weapon Terms
The Various Upgraded Versions - Various weapons in Warframe will eventually get a 're-release', usually with a direct increase in stats. The type of upgrade usually is dictated by which faction the weapon comes from stylistically. There are a numberPR called, just needed to confirm that Good In most cases, the re-released weapons can use augment mods, Riven mods, or other 'weapon specific' upgrades but will need new generic upgrades like Catalysts, Exilus, and Arcane Adaptors.
Prime - the most common, we get new Prime items about every 3 months (approximate) and they're almost always a 'Tenno' or 'Orokin' weapon with some exceptions like the Helios Prime sentinel (the original Helios being Corpus in Origin). Gets a shiny gold aesthetic.
Wraith - Usually Grineer weapons (with exceptions like the Latron Wraith), with a black and red colour scheme. These originally get released as Event Rewards, but overtime have been fed back into the game, usually as Invasion Rewards or Baro Ki'teer.
Vandal - Usually Corpus (Except the Braton Vandal and Lato Vandal) in Origin and given a cool metallic blue aesthetic, usually with a big Lotus symbol somewhere. Much like Wraith weapons, they were originally released during events, then have been trickling back into the game via Invasions or Baro Ki'teer
Syndicate Weapons - Rakta, Vaykor, Sancti, Secura, Synoid, and Telos weapons. These come from the six main syndicates (Red Veil, Steel Meridian, New Loka, Perrin Sequence, Cephalon Suda, and the Arbiters of Hexis) and are upgraded versions of existing weapons from pretty much any faction in the game. (Note, the Vaykor Hek is one of the only examples in the game of a re-released weapon not being able to use the Hek augment 'Scattering Justice')
Kuva - Weapons wielded by Kuva Liches, these not only have improved stats but usually have key distinct upgrades over the originals in how they function. They also have the quality where each Forma (up to 5) will add an extra two levels, allowing them to reach rank 40 instead of rank 30.
Tenet Weapons - Weapons wielded by Sisters of Parvos, basically just the Corpus equivalent, same deal where they can go up to rank 40 if you put in 5 Forma. Tenet Weapons often have an extra mechanic where many of them will reload their magazine while holstered, or the melee weapons will pause the combo timer. Notably, the melee weapons (and Speargun Primary) are acquired from Perrin Sequence instead of from Sisters of Parvos.
Coda Weapons - These are actually not in the game yet, but they've been announced. They'll be purchased from a very special lady in 1999, as a reward for dealing with the Technocyte Coda (Infested Liches)
Dex - A small number of weapons that have been 're-released' and given out for free to players to celebrate the anniversary of the game in March. They often have Lotus aesthetics with a blue/silver/purple aesthetic. Always Tenno weapons
Prisma - a variety of Tenno, Corpus, and Grineer weapons that have been exposed to the Void in some capacity, and are sold by Baro Ki'Teer.
Carmine, Ceti, and Mara - these aren't really true sets since there's only one of each category. But they are upgrades with new paint jobs. The Mara Detron is basically a Prisma Secondary, acquired the same way, has the same glowy effect just in orange not blue.
MK1 Weapons - a semi-retired set of weapons that are actually WEAKER than the true versions. They look the same, but have worse stats, intended for early game players but they've since just been phased out. Can still buy them though if you'd like, they're easy Mastery Fodder.
Alt Fire - Some weapons have a secondary effect, mine is bound to E but I think its clicking the mouse wheel, not sure about controller (sorry console players, I'll look it up later). Sometimes it fires the alternative effect first, sometimes it switches the weapon's mode. E.g. the Stalhta fires a big explosive round when you press the alt fire, the Ambassador switches its firing mode to "big explosive round" when you press alt fire, then you actually fire it with the normal trigger. All melee weapon "alt fires" fire the Heavy Attack, usually a big heavy swing, but some weapons are thrown (glaives) or shot (gunblades)
Incarnon - Added with the Zariman update, these started out as weapons that usually build up charge by landing headshots. Additionally you would complete challenges with the weapon, and unlock upgrades to the weapon's base stats. This was then expanded with the Incarnon Genesis System which were essentially 'add ons' to older weapons that you earned via Steel Path Duviri (The Circuit). They are very, very, very powerful and are currently the 'Hot Shit' Meta choices.
Knockback / Self Stagger - Explosive AoE weapons are a very popular choice in Warframe for dealing with large crowds of enemies, so to balance them they almost always inflict a self-stagger upon the player if you're in the blast radius. (It used to be self damage but people kept killing themselves). If you can make yourself Immune to Status effects with things like Unairu, Atlas's passive, or Knockdowns, through abilities or mods like Sure Footed, you can make yourself immune to this stagger however.
Vehicles
Arch-Wing - a kind of Jet Pack for specific outer space missions, certain nodes on Uranus, Open World Maps, and Railjack missions. Mods like a Warframe, on top of your Warframe. Has their own separate set of mods and weapons "Arch-Guns" and "Arch-Melees"
Necramechs - a large, bulky, Mech suit that can piloted instead of a Warframe in certain missions. They have their own mods, abilities, and stats. They can wield Arch Guns.
K-Drives - Hoverboards that can be deployed in Open World Enviroments like the Plains of Eidolon, or the Orb Vallis. Can perform Tricks.
Kaith - Essentially a weird Skeletal Horse, capable of flight, that can be used in Duviri missions, but later also summoned to Open World Areas.
Railjack - Essentially a pilotable space ship, operated with a small Crew of NPCs or players, for Spaceship Combat missions.
Atomicycles - A vehicle that can be summoned in 1999 missions, but due to a Bug that the Developers have allowed to remain, can also be deployed in almost all missions. Can't be modded, but does have its own abilities. Very fast.
Build Terms / Mechanic Terms
Health - HP, the Red one, nothing fancy here. In most cases, it doesn't naturally heal over time.
Armour - Stat that adds a percentage of damage reduction, to Health. E.g. having 300 Armour gives you 50% damage reduction, halving the amount of damage you take. Armour scales such that it has diminishing returns, as 600 armour only gives you 66.67% Damage Reduction.
Shields - the Blue One, regenerates if you don't take damage for a while.
Energy - the fuel for various Warframe abilities.
Sprint Speed - a Warframe's base movement speed, also affects their Parkour Speed.
Abilities & Ability Stats - the Unique Super Powers of each Warframe, that are governed by a series of Stats:
Strength - Usually governs the 'magnitude' - stuff like more damage, more armour, more stuff.
Range - Usually governs the 'reach' - a bigger Area of Affect, a longer reach.
Duration - How long an ability last, like Buffs, Debuffs, as well as how long some abilities spend 'spreading out', and the efficiency of some abilties
Efficiency - How much Energy abilities costs. Caps at 175%, which reduces the cost of an ability to 1/4.
Casting Speed - Not really a true Stat, but makes certain abilities have a faster cast animation.
Damage Mitigation - a somewhat nebulous function, essentially a form of percentile damage mitigation, separate from Armour. Often applies to Health AND Shields.
Invisibility - Some Warframes, Arcanes, abilities, and other means allow a player to turn Invisible, making it difficult for enemies to target you.
Finishers - Special Animation Melee attacks that deal bonus damage and ignore armour / shields. Comes in three kinds - Back, Front, and Ground (when the enemy is knocked down)
Mercy Kills - Certain enemies, when at a low enough health, can be finished off with an animation kill, sometimes skipping large parts of their health or activating certain effects.
Standard Items
Blueprints - A single use, or something reusable, set of Instuctions for the Foundry to construct something else, if you have the raw materials and credits.
Gear - Items which can be used in missions, like healing items, exta ammo, or even 'Summonings' like summoning Vehicles or NPC allies.
Materials - Raw materials found in missions for Crafting, or sometimes trading. Each Planet has its own set of Common and Rare Materials.
Mods - Essentially a Collectable Card Game, that upgrades pretty much everything in the game. Much of the game is spent adding to your 'Deck' as these are the main means of becoming more powerful, and making 'Builds'. Augment Mods - Specialty mods that fit into a Specific Warframe or Weapon, and change its Functionality. Aura Mods - Special Mods that apply a bonus to everyone in the squad, but also increase your Capacity rather than Decrease. Stance Mods - Similar to Aura Mods, but for Melee Weapons, changing the 'moves' a Weapon performs. Some Stance Mods have Moves that have special effects or bonuses.
Prime Parts - Components that can be used to craft Superior versions of 'Tenno' weapons, and Warframes.
Relics - Essentially a 'loot box' you can earn as a reward from various missions and other sources in the game. Once you have it, you can enter 'Void Fissure Missions' to open them, usually containing Prime Parts.
Special Items
Archon Shards - Items unlocked after completing The New War quest, that will allow you alter Warframes with a Variety of small buffs.
Azure / "Blues" - Base Stats
Amber / "Yellows" - Utilities
Crimson / "Reds" - Weapons & Ability Stats
Emerald / "Greens" - Combined from Yellows and Blues, offers specialised abilities focused on Toxin and Corrosive elements.
Topaz / "Oranges" - Combined from Yellows and Reds, a series of specialised effects focused around Radiation, Blast, and Heat.
Violet / "Purples" - Combined from Reds and Blues, focused on Electricity and Energy
Arcanes - Special 'add on' units that add unique effects to Warframes and Weapons. The colour of the Arcane indicates its Rarity, the colour of the Symbol indicates the type of item it can be added to, and the dots indicate the Rank.
Ayatans - Rare-ish loot, that can be melted into Endo, or Traded. There are Ayatan Sculptures, which can be rarely found around a mission's map, and Ayatan Stars, which drop from Lockers and Containers around a map when they are opened. Ayatan Stars can be inserted into Sculptures, at the Mod Station to make the items worth more Endo.
Exilus, or Exilus Adaptors - Items which open up a 'utility' slot in Warframes and Weapons. Some mods are marked with the Exilus Symbol, and can be placed into these slots. Usually these mods don't affect 'damage' (with some exceptions) but are nice to have.
Forma - Item you spend to reset a Warframe, Weapon, Companion, or Vehicle to rank 0, but in exchange you get an extra polarity so you can fit more mods in, creating the "Build" Aura Forma - Variation of a Forma that can only be added to a Warframe, changing the Polarity of their Aura Slot to 'universal' Stance Forma - Variation of a Forma, like the above Aura Forma but for the Stance slot on Melee weapons Umbra Forma - Very rare Variation of a Forma that applies an Umbral Polarity to Warframes or Melee weapons. Unlocked upon completing The Sacrifice.
Gravimag - Item you add to Archgun weapons, to then use them outside of Archwing as Heavy Weapons. Requires you first install an Orokin Catalyst.
Medallions - Tokens which can be found scattered in various missions attached to a specific Syndicate. These can then be traded for Standing.
Potato / Orokin Catalyst or Orokin Reactor - A pair of items colloquially referred to as Potatoes. Orokin Catalysts have a blue colour to them, they are added Weapons. Orokin Reactors have a yellow colour to them, they're added to Warframes, Companions, and Vehicles. You can only add one to each item.
My Terms, and Other General Community Terms
Essentially common phrases I might use to describe common elements in my builds
Energy Solution - A means for a loadout to gain all the Energy they need for casting their abilities.
Armour Solution - A means for a Loadout to deal with Enemy armour.
Flyers - Any warframe that has the capacity to stay up in the air for an extended duration; Hildryn, Titania, Zephyr, and Jade.
"Procs" - General term for any kind of status effect. I think its short for something but I forget what, probably something boring.
Survival Strategy - Essentially how each Warframeplans to stay alive.
CC / Crowd Control - A means of making large groups of enemies easier to manage. A variety of flavours:
Gather / Clump - a means to gather a bunch of enemies into one spot so they can be hit easier with an AoE
Slow - Not stopping enemies entirely, but slowing them down to make them easier to hit.
Confusion - Making Enemies target each other or something other than you the player.
Blinded - Making enemies unable to see, similar to Invisibility on the Player's side, often opening them up to Finishers.
Silenced - Unique to Banshee's Silence ability, prevents Eximus and other units from using Abilities, but also Deafens them, making Stealth much easier.
Knockdown - Enemies knocked down, opening them up Ground Finishers.
Lifted - Enemies lifted up into the air, floating.
"Animation" - enemies trapped in an animation, such as panicking, thrashing, or their weapons jammed, caused by various status effects or abilities.
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Schools have the continuous task of educating the nation for the future has to keep up with both the immediate and impending changes that permeate society. Education has now shifted from being teacher-centric to student-centric – in other words from directed instruction to active learning and knowledge discovery and construction. Thus, due to the new demands that the current information age places on individuals, schools no longer have the prime objective of helping students to read. Instead, they are expected to inculcate skills that go beyond that basic ability to read. Students now need to be trained and groomed on how to think and think creatively and critically. Teachers need to use a variety of information sources in their lessons so as to keep their students interested and their lessons current and informative. If one collects the CBSE school list in Madurai, many top schools will appear.
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An industry endorsed training for students seeking careers in the IT segment.
SM Technologies engineers train the students with on advanced technologies for upgrade their skills as engineering graduates.
The People, who are otherwise brilliant in their subjects, find it difficult to get a good job due to their poor communication skills. In job interviews they fare badly not because of any deficiency in the skills and knowledge required for the job but because they lack the basic ability to communicate comfortably and confidently in English. Fortunately it is not impossible to overcome this handicap. With a well-designed scientific training and adequate practice, it is possible to overcome this handicap to a large extent in few months. Courses been designed for the purpose of helping young career aspirants improves their communication skill in English.
SM INFOTECH has enriched its portfolio of offerings for the individual learners in mini metros by offering Program in the IT assisted space.
BENEFITS AND INSTITUTIONAL ALLIANCES
•Real time Training.
•Certified Instructor.
•Academic pricing.
•Speaker Bureau
SM INFOTECH would get an access to the college with the specific Technology speak from the Industry.
•Tech edge
Students receive Tech edge an online support tool for each technology at no price.
•Practice Test and online exams
Each student will have an access under this facility to practice relevant technology online exams and practice test
•Expert Answers to student queries
IT professionals answer the queries and provide insight about current issues & technologies and also respond to relevant technology inputs on ongoing programs.
•Workforce development
•Faculty and student mentorship
•Personality Development and Resume Building service
Student will get assistance with resume writing and personality development programs.
•Placement Assistance
Industry Collaboration teams at metro locations will access all the database of students and will place subject to relevant terms with the college authorities.
OUR RESPONSIBILITIES
•Design curriculum as per the training needs of the students. •Provide Courseware to the students •Systems and processes for quality education delivery. •Train faculty members of the SM INFOTECH programs at Campus by well-trained tutors.
INSTITUTION RESPONSIBILITIES:
•Provide space, hardware/software, Projection systems, furniture and fixture, •Electricity required for conducting SM INFOTECH program. •Appoint or allocate Faculty members to take the training at Campus
OUR OFFERING
JAVA •Swing •J2EE •Struts
DOT NET •VB.Net •ASP.Net
WEB DESIGNING & DEVELOPMENT •HTML •CSS •Photoshop •Flash •PHP
My SQL, MS SQL Server, Sybase
COMMUNICATION SKILL DEVELOPMENT (English)
Program Name
•Beginners •Intermediate •Advance
CONCLUSION
Our concern has a good reputation as ‘quality employment consultants’ and our clientele network extends to various countries in Asia and Europe. We are in an enviable position to observe the pulse of candidates and take them to the right job. As mentioned above, we have got numerous candidates, who are looking forward to pursue their career in renowned organization, like yours. We are keen to enter into strategic tie-up with various companies and supply right employees for them. We are positive that we could send maximum number as possible by us, to your esteemed concern.
Contact Us
RAJESH. S MANAGING DIRECTOR SM TECHNOLOGIES., 354, Karpaga Nagar 12th street, K.Pudur, Madurai-625 007. Tel-+91 452- 4225506 , 3208368. Mobile No-+91 8144160672.
Email: [email protected] Web Site: www.sminfo.in
Posted by smtechnologies on 2011-10-05 10:09:31
Tagged: , sm , technologies
The post Sminfo Real Time training appeared first on Good Info.
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