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#Boudica (FGO)
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Fate Grand Order Servant Comparisons
Boudica
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Left - FGO
Right - The History of England (1791), illustration by Francis West
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shanks · 2 months
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TRY方言
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rennebright · 29 days
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ブーディカ by 蛾蝶 [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.
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giltori · 2 months
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I used to be a Boudica artist once. So here. Reminder of those good times
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kikaruuni · 3 months
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boudica
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grailfinders · 6 months
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Grailfinders #26: Boudica
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hey, remember that time we changed our username to pivot to pathfinder builds, completely breaking everyone’s saved links in the process and letting a spambot take our old name only to actually make like 2 dozen builds before stopping for almost a year?
yeah, good times.
anyways, we’re finally doing a pathfinder build again! we’re picking up right where we left off with Boudica, britain’s queen of victory! she’s a Ranger to ride well and hunt down romans even better, and we also dabble into Cavalier to grab the other horse for her chariot and Bastion to shield her allies from harm!
check out her build breakdown below the cut, or her character sheet over here!
next up: so no head?
Ancestry & Background
Boudica is a Versatile Human, giving her a boost in Constitution and Wisdom, as well as a free general feat to start off! with Ride, you don’t need to make animal handling checks to move your horse around while you ride on it. you’re a rider, you shouldn’t be falling off your mount. you’re also a Viking Shieldbearer, so you can Shield Block as a reaction to block incoming damage. it’s also more than a bit geographically inaccurate, but that’s never stopped us before.
you’re also a Noble, which is a step down from queen but we do what we can. this gives you free training in Society, as well as Genealogy Lore, because I don’t think heraldry was a thing when you were around. you also get a boost in Charisma and Strength, plus the Courtly Graces feat, so you can use society to make an impression on nobles instead of diplomacy. you’re not gonna be using that much, but maybe you’ll meet a non-roman noble on your travels.
at level five your Cooperative Nature boosts your Aid checks. at level nine you can give Group Aid, only spending a single action to help multiple people as long as it makes sense with what you’re actually doing to help. at level 13 you can Bounce Back once a day, preventing accumulation of wounded conditions from dropping to 0 HP. finally, at level 17 your Heroic Presence inspires Zealous Conviction, making it easier to command people as long as you don’t make them act completely out of character.
Class Levels
1. again, getting everything out of the way real quick- as a Ranger you are trained in Nature, Survival, Crafting, Diplomacy, Athletics, Plains Lore(or whatever type of land your character is supposed to hail from in-game, britain’s a big place it’s got range), all weapons, Unarmored, Light, and Medium Armor, your Class DC, Will Saves, and as you improve your intelligence Medicine and Religion. you’re also an expert in Perception, Fortitude, and Reflex.
your Key Ability is Strength, so that gives another boost and informs all save DCs you have as a ranger. you also get a level 1 Ability Boost to Strength, Dexterity, Constitution, and Wisdom. as a ranger, you can Hunt Prey as an action, targeting one poor sap in particular for a bonus to seek and track your prey. that alone isn’t special, but your Precision Hunter’s Edge adds an extra d8 of damage to your first hit on your prey each turn.
you also get an Animal Companion. hey, free horse! (the horse also hates romans, so it gets the benefits of your Hunter’s Prey and Hunter’s Edge too.)
technically you can use Warden Spells now, but this build doesn’t do that, so enjoy having less complications in your life.
2. you can now deliver a United Assault once per turn as an action, gaining extra damage on your attack depending on how many of your friends have ganged up on whatever you’re hitting. it’s like the whole party has bonus damage against romans now… and they’re just rolling really badly!
you’re also a Forager, because you can’t cook if you don’t have food. basically, you can always find food for yourself and up to four creatures. there’s more benefits at higher levels of survival, but FGO parties are three people at a time, so you’re fine.
finally, your Bastion Dedication sets you down the path of defense, giving you the Reactive Shield reaction. if you didn’t raise your shield before something tries to hit you, you can do so at the last second for a boost to AC.
3. you can now Pick up the Pace to hunt down the romans faster, increasing how much time your party can hustle while exploring.
your will saves and athletics checks also improve this level.
4. you can now Disrupt Prey as a reaction, so any romans trying to manipulate anything around you might get wacked on the hand and stop.
speaking of stopping, you don’t do that, because you’re an Express Rider! you can make a nature check to move 50% faster. no word on what percentage cooler this makes the horse, but I bet at least 20%.
you can also block and knock at the same time with Disarming Block! it’s exactly as the name implies- if you shield block someone, you can try to disarm them.
5. another Ability Boost, this one improving your Strength, Dexterity, Constitution, and Charisma. your Ranger Weapon Expertise makes you an expert with ranger weapons, yes, but it also gives you the critical specialization of all those weapons if you’re attacking your chosen prey! your Trackless Step makes it harder for any of those romans to find you though, as you’re always covering your tracks without slowing down.
all that, plus it’s high time you got trained in Cooking Lore. for cooking.
6. your horse is all grown up- now it’s a Mature Animal Companion. this means that now your horse can chase and attack enemies without you needing to spend an action to command it! it only gets one action per turn this way, but hay. fuck romans, all my horsies hate romans.
speaking of, you can make romans Say That Again! as a reaction if they crit fail demoralizing you or lying to you. this shoves them back and lets you roll intimidation on your initiative check!
you also have a Nimble Shield Hand, so you can interact with things while wielding a shield in one hand and a sword in the other! I’m sure you cook that way due to sprite limitations, but it’s a thing you can do now.
7. seventh level rangers get Evasion, which isn’t quite as awesome as D&D’s but it’s nice. you’re a master at reflex saves now, and all your successes are critical.
you’re also an Experienced Professional (and an expert Cook Lorist), so you gain twice as much money from failing to earn income cooking, and you prevent critical failures. you’re no beni-enma, but you’re pretty damn good at what you do.
your Vigilant Senses make you a master of perception, and your Weapon Specialization deals bonus damage based on how much you’ve trained with whatever you’re wielding.
8. you can now give a Warden’s Boon as an action, giving your hunt prey and hunter’s edge bonuses to an ally you choose for a round. your anti-roman damage buff’s party wide, but we’re still getting there!
also your Unmistakable Lore means you’ll never get a critical failure while recalling cooking knowledge. I’d advise not to cook with mushrooms before this level.
your bastion feat Reflexive Shield now adds a raised shield’s AC bonus to your reflex saves as well, and you can even shield block whatever made that save happen to boot! rangers are already great with reflex saves so this is just icing on the cake.
9. your Nature’s Edge gives you an advantage on attacking people in difficult terrain. I’d argue all of britain is difficult terrain these days, but that’s due to england being anti-human life rather than because of anything slowing you down.
you’re also an expert in your Class DC, and trained in Intimidation.
10. your next Ability Boost improves your Dexterity, Constitution, Intelligence, and Wisdom. you’re also a Hazard Finder now, so you get a little boost to perceiving traps and hazards, as well as to save against them. rome put you through a lot, so you had to survive all that crap too.
on a lighter note, you’re now a Seasoned chef, so you get a +1 bonus to crafting all food and drinks.
finally, you can Quick Shield Block, gaining a second reaction that can only be used for blocking with your shield. given how much your shield can block now, that’s well-appreciated.
11. as a Caravan Leader,  you’re able to hustle your group for much longer than before. you’re also a Juggernaut, so all your improved fortitude saves are critical on a success, and you’re an expert with Unarmored, Light, and Medium armor.
your Wild Stride lets you move through natural difficult terrain without issue, and your Intimidation improves too. this is because the british are terrifying.
12. at level twelve you can target Double Prey- as it sounds, you can target two creatures in the same action. unfortunately, there’s more than one roman in the world. fortunately, you can do something about that. you can also Rapid Mantel, pulling yourself up a ledge as soon as you grab it.
you also get the Cavalier Dedication this level, so now you have a second horse! yeah that’s it.
13. your survival is better now, and so is your skill with all weapons. not every level’s gonna be a book report.
14. remember double prey? now instead of two prey, how about two hunters? with Shared Prey, you can pick a single target and give your hunt prey and hunter’s edge bonuses to an ally as well as yourself! with this and your ranger companion, you now have three people all dealing extra roman damage! not three separate servants, but I told you we were getting there!
you can also make a Powerful Leap for Standard Anime Jumps, jumping up five feet or across by an additional five feet.
you also have a Mounted Shield, so while on your horse your raised shield and shield blocks will protect you and your mount! horses tend to not have a ton of HP, so this helps a lot.
15. one more Ability Boost improves your Strength, Constitution, Intelligence, and Wisdom, and you gain an Intimidating Prowess that transcends language. servants are stupid strong, and if I saw a woman crush a car like a tin can it really wouldn’t matter if she spoke english or not.
you also get a bunch of small improvements- Greater Weapon Specialization adds more damage to every weapon attack, Improved Evasion makes you a reflex legend and you can’t critically fail, Incredible Senses gives you legendary perception, and you have mastered Cooking Lore!
16. your Incredible Companion now becomes nimble or savage! I don’t think there’s any romans that resist nonmagical bludgeoning damage, but it never hurts to prepare. either way, they can Gallop by using two actions, increasing their speed.
speaking of, you can now lead your horse on a Trampling Carge for three actions, moving through smaller enemies and dealing damage to each one.
again, servants are really strong, so you’re a Hefty Hauler, letting you carry more stuff before getting encumbered.
17. you’re now a Masterful Hunter, improving your class DC again and giving you a bonus with ranged weapons we don’t care about. on the plus side you get an even bigger bonus to seeking your prey, and your once-per-turn damage bonus now applies to multiple attacks!
also- better athletics. have fun.
18. with the Masterful Companion feat, your horse now gets the full multi-strike damage boost of your Masterful Hunter bonus
you can also Quick Climb, just because I thought it looked cool. we’re running out of general skills, you see.
but we still have plenty of cool archetype stuff! with Shield Salvation, you can prevent a shield from breaking when you block damage with it! this works once per day per shield, but that’s still going to save you a lot in the long run.
19. you’re an Ancestral Paragon, giving you some Haughty Obstinacy so the romans can’t push you around. you critically succeed on saves against mental effects, and if someone fails to coerce you they critically fail instead!
your armor has become a Second Skin to you, so you can rest in it. feels a bit weird to get that this late in the build, but we gave you a level 12 feat at level 18, so who are we to judge?
you also get better with Society, and you can size up Swift Prey in an instant- you get a free action each turn if hunting prey is the first thing you do.
20. last level, last Ability Boost. this last one improves you Strength, Dexterity, Constitution, and Charisma. we can also finally buff the whole party properly with Triple Threat- you can mark three romans for yourself, two romans for yourself and an ally, or one roman for the whole party of three to beat up.
you get Wall Jump because again why not, and we finish the build with a Legendary Rider, giving you another free action each turn to command your horse.
Pros & Cons
Pros:
this build really maximizes the effectiveness of the ranger’s Hunt Prey ability, sneaking in as much bonus damage as we can by sharing our precision damage with just about everyone in the party. also, by sneaking shields into a class that usually doesn’t really use them, we improve the ranger’s defense by quite a bit, improving the longevity of Boudica and her horse.
Cons:
like a lot of build so far, playing to character completely removes any kind of ranged damage from the build, and in a game like pathfinder where positioning is important, not being able to attack at range can be a big issue. also, while you have plenty of defense, you have no way to repair your shields on your own, or regain HP in battle, so you’ll still lose that war of attrition.
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Hello, can i ask for a au scenario where boudica is with a gn reader who used to be a first responder but quit because of a terrible event and now suffers from ptsd, and boudica is trying to make the reader recover from their ptsd after learning about the reader having ptsd?
Boudica with an S/O that has PTSD from being a first responder
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•Let's start from the beginning you were a first responder, you always dreamed of being one, because you loved helping people
•Hell it was one of the reasons you learned magecraft in the first place so you could help people and it came in useful
•Thankfully you were skilled enough that you could alter people's memories so you didn't get caught or seen as suspicious
•Unfortunately, all dreams must eventually come to an end
•You had arrived on a scene of what was basically a massive gang war that had broken out
•You’d tried your best to save civilians who had been Injured or caught up in the violence and you tried to protect your fellow responders
•But even with all the skills you had learned all the spells you had used it all turned out to be useless in that event
•The people you were supposed to protect and the comrades you had gotten to know they all had been killed leaving you as the sole survivor of the event before backup had come to suppress the incident
•You ended up resigning after that incident you didn't feel like you were worthy to still work as a first responder after that and enter back into the world of mages afterwards
•That's actually how you ended up meeting boudica, you had ended up as a master at Chaldea and thanks to the healing mage craft you had perfected survived the bombing that had Injured so many masters.
•You would eventually grow close with Boudica and fall in love with her and even enter into a relationship after she had confessed her love to you
•Eventually though she'd have to find out about your past the hard way through having to see you experience a severe flashback to that horrible day
•Seeing like that caused her to panic and she tried her best to get you to snap out of it, she hated seeing you like this to see you so scared, to see you trembling and crying begging those around you not to die
•That was the state you'd seen her in after you had gotten your hearing from remember that day. And you knew you have to explain to her what had happened.
•Boudica after calming down from witnessing your episode listened to you calmly and afterwards gave you a living hug
•Telling you even though you may not believe it, but none of what happened was your fault
•That you had done the best that you could have done in that situation and even though you had the skills that you had hammered into your body that there are going to be times where it's impossible to save everyone
•Hearing those words from her touched your heart and while it may not have been enough to help you fully recover from the PTSD given to you by that horrible day.
•It was enough for you to finally to begin to heal from that awful day, and while it may never go away completely at least you'll at least have Boudica at your side to help you along.
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tariah23 · 6 months
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Gym teacher Boudica sprite-
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shanks · 8 months
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キサラギ ツルギ
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kon-chuu · 1 year
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some sketches involving guda and boudica!
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giltori · 6 months
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P. E. teacher (?) Boudica.
Too tired to draw anything proper, but I felt like I had to draw something. I wish they gave her a bit of a tan in this skin, so I just added a bit. A little bit. A tiny bit.
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c0rpsedemon · 2 years
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let one of the kids Finally pressure me into opening fgo so she could look at it while i was at work today and uhm. congrats to sei shonagon for being the most popular fate character among girls grades 2-4 at [redacted] elementary school's afterschool program
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raionmimi · 2 years
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A Medb Shitpost every day until the Fate Awards ends: Day 4 (Nov. 21)
Suggestion: Boudica teaching Medb to make shepherd's pie.
Day one: X
Day two: X
Day three: X
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dopplerdora · 10 months
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Boudica is the second best mom in Chaldea.
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