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#BunchFamily
boringbones · 4 months
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A DAY IN A BUNCH FAMILY: (With Social consequences mod)
I'm making some improvements to Social Consequences to include more interactions between parents and children, thereby strengthening family ties while allowing Sims to build or end marriages. This mod aims to make the gameplay experience richer and more dynamic, while at the same time giving the Sims (along with all my other mods) total autonomy to live.
This is a brief account of what happened one day at the Bunch family's house! (without me needing to control anything, everything was autonomous)
(As this is a test base, I didn't use my filters so my game should be darker than usual, since my lighting mod was made to be used together with my filters. Ignore that. Focus completely on Gameplay)
A DAY IN A BUNCH FAMILY:
I opened the center and the sons began to interact with their parents, while the daughters went on to do their independent activities.
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Soon after, the youngest son invited his father to an American football match.
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The mother took the opportunity to watch TV with her daughter and strengthen their bonds. Meanwhile, the eldest son felt snubbed by his sister
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The family got together for lunch (although it was too late for that, but it was a Sunday, so it was okay)
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Catarina Langerak's father got in touch to see if he could take his daughter to play with the children, something to which I promptly replied yes :D
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Then they arrived (and here I had to welcome them because sims don't do it themselves even with the itunes/xml tweaks (so if anyone wants to make a mod for this, I'd be happy to share and use it) so I invited them in.
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The father told his daughter to behave and remained in the house to interact with the other parents
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He discovered that he had a trait in common with his mother Bunch! What a coincidence!
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And yes, the game already informed me that they would have chemistry, that is, danger in sight for the Pai Bunch. But do not worry. Potential suitors exist in droves for those who are married. However, it is the character of the person that defines where this goes (and if it goes)
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The girls went to play on the swing in the meantime
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Katarina's father upgraded my kitchen sink (actually started and never finished) while the family had a snack.
Bunch's youngest son asked for a bedtime story. He asked many family members until his father answered him. I wonder if I should tune the Get Out Project to make autonomy a little slower to make the sims more consistent. But I like the way things are going (so I'm waiting for feedback, or for someone to come and complain about it)
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Then the youngest daughter discovers a monster under her bed and runs out of the room. In the end, a lot of things that I didn't even show happened. They've progressed relationally, they've progressed in terms of skill, they've progressed in terms of making friends with their neighbors. There was progress and it all happened in a single day without me having to do anything (except answer the door)
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What was your favorite part of this story? Want to try out your game with my mods, Social Consequences is in early access right now, and you can find all my other mods on my website! <3
I recommend combining all my mods for a complete experience. Each of them operates in different segments of the game and when combined they enrich the variety and gameplay possibilities that The Sims 3 delivers!
Thanks for watching!
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sarahcouturemcphail · 11 years
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My first post for Bunch! 
Despite this Pinterest Massacre, Sarah really is a master crafter, honest.
Bunch is: 
"... a Toronto-based site for parents everywhere living an exuberant, urban, connected family life. Bunch started as a series of fun parties and family-friendly rock shows in 2006, becoming an online magazine in 2008."
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