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#But wait that's not right! Chell is a loner as well! She needs a much more fair comparison lol
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GLaDOS and What She can Potentially Tell Us About Chell’s Character
((So decided to make an analysis, finally, after reading way too much into GLaDOS’s voicelines.
When it comes to blank slate videogame protagonist characters, admittedly I’m the type to analyze them based off of what you can and can’t do in the games they’re in without a consequence of some sort [like death or contradicting one of the few previously established character traits] as well as how the other characters react and interact with them. It’s really all I get to go off of.
Now, I know GLaDOS is not the most reliable resource to analyze Chell off of, considering not only her bitterness and bias, but also that not all of her observations of Chell are accurate. After all, Chell is not mute, just refuses to speak out of spite.
However, she’s the only character we have that has the most insight into Chell as a person, and with things that she’s either exaggerating or straight up lying about, we can distinguish that by what can be observed of her in the gameplay. Plus, with some of them, I doubt she’d bring them up if there was no reason for her to believe bringing them up wouldn’t hold some truth or exploit some sort of insecurity. She’s the calculating type that aims for weak points she sees rather than just throwing shit out and hoping she gets lucky, you know?
“But didn’t she write the files? Or lie about what was in them?”
She may have edited and/or exaggerated them, but I think at least some of the things were already there before she got her hands on them. After all, there’s this. Which would imply that the scientists themselves would have made those comments in the files.
And considering how uncooperative Chell was with her application process [refusingto even speak to HR, answering essay questions with nonsense in bianary] then they’d probably thought rather bitterly of her, and it would reflect in the file.
[Side note, don’t really agree with the Half Life Wiki suggesting that Chell signed up for this {at least, willingly} when everything in the Lab Rat comic pointed to the opposite being the case.]
Now with all that out of the way, let’s finally have a look at some of GLaDOS’s comments about Chell and how they reflect her based off of what we the players see of her in game or what we can infer her reactions are to them by how GLaDOS approaches them.
The Fat Jokes
"Congratulations. Not on the test."
"Most people emerge from suspension terribly undernourished. I want to congratulate you on beating the odds and somehow managing to pack on a few pounds."  - Portal 2, SIngle Player Campaign, Chapter 2, Test Chamber 3
"Hmm. This Plate must not be calibrated to someone of your... generous... ness. I'll add a few zeros to the maximum weight."
"You seem to have defeated its load-bearing capacity. Well done. I'll just lower the ceiling."
"Look at you. Sailing through the air majestically. Like an eagle. Piloting a blimp." -Portal 2, Single Player Campaign, Chapter 3, Test Chamber 9
“What, but Chell’s not fat-”
Yeah, I know, this is just more about what Chell’s potential response to it is.
And telling by how this tends to be one of GLaDOS’s go to's, it does seem like it’s something that at least annoys her.
Then again, though, it could also be just GLaDOS trying to poke at the most common insecurity among women. And I think GLaDOS even admitted to that being the reason she goes to it so often here and here. So it’s really up to interpretation.
Though personally, I think it’s something that annoys Chell but at the same time it doesn’t really get to her, if it makes sense? Just a nuisance at worst.
Comments on Chell’s Parentage [or Lack Thereof]
"It also says you were adopted. So that's funny, too." -Portal, Boss Battle, After Curiosity Core is destroyed
"Don't let that 'horrible person' thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep." -Portal 2, Single Player Campaign, Chapter 2, Test Chamber 3
"I'm going through the list of test subjects in cryogenic storage. I managed to find two with your last name. A man and a woman. So that's interesting. It's a small world." - Portal 2, Single Player Campaign, Chapter 3, Test Chamber 15
"I have a surprise waiting for you after this next test. Telling you would spoil the surprise, so I'll just give you a hint: It involves meeting two people you haven't seen in a long time." -Portal 2, Single Player Campaign, Chapter 3, Test Chamber 16
"I'll bet you think I forgot about your surprise. I didn't. In fact, we're headed to your surprise right now. After all these years. I'm getting choked up just thinking about it." -Portal 2, Single Player Campaign, Chapter 3, Test Chamber 17
Surprisingly the orphan/adopted jokes are actually fewer than I remember. With how Wheatley tried to imitate GLaDOS by throwing around “fatty” and making a comment about Chell being adopted that one time, I kinda thought that it was almost as common as the fat jokes.
Though, to be fair, the adoption comment goes back as far as the end of Portal, and GLaDOS actually did a whole bit where she pretended that she found Chell’s parents. So it left more of an impression on me than the fat comments actually did.
As for whether or not it’s true? It’s most likely. After all, the adoption/orphan comments are protocol for specifically dealing with orphan test subjects. Also in general Aperture seems to have it out for orphans in that test subject type listing thing. [credit to the-wheatley-core go check them out cowards-]
"But Chell’s a daughter from bring your daughter to work d-"
The file said she’s adopted, so ye. Adopted daughter is still daughter.
Furthermore, the Bring your Daughter to Work Day incident probably orphaned Chell all over again, so she’s like. An orphan twice over.
As for Chell’s feelings on this? I think from what GLaDOS says here that Chell probably did not take the surprise very well. Granted, she probably wasn’t expecting it to actually be anything good. She probably didn’t have her hopes up. But she was probably seriously pissed that GLaDOS went through all that trouble just for it to lead to... nothing. All for the sake of mocking her.
Further implied by GLaDOS rubbing salt in the wounds.
I think this would mean that this is a bit of a sore spot for Chell in general and that this was one of the few moments that genuinely upset her.
Calling Chell a Horrible Person [and a Loner]
"You're not a good person. You know that, right?"
"Good people don't end up here." -Portal, during the later part of the Escape
"All your other friends couldn't come either because you don't have any other friends. Because of how unlikable you are."
"It says so right here in your personnel file: Unlikable. Liked by no one. A bitter, unlikable loner whose passing shall not be mourned." -Portal, Boss Battle, After Curiosity Core is destroyed
"Well done. Here come the test results: You are a horrible person. I'm serious, that's what it says: A horrible person. We weren't even testing for that." -Portal 2, Single Player Campaign, Chapter 2, Test Chamber 2
GLaDOS really goes into calling Chell a bad person. There’s like. So many instances of this.
Though I don’t believe that Chell’s a bad person necessarily, there can be some things that might make one believe she is [outside of bias and clear guilt tripping/gaslighting].
If you’ve read my Chell headcanon shit, you might remember that I state that I think that Chell’s a rather spiteful person. Not only does she stubbornly refuse to speak purely to spite Aperture as a whole, but it’s implied from her file that she gave the scientists a lot of grief, to the point they recommend not ever testing her [it’s stated to be her tenacity, but tbh I think for Chell spite was at least a major motivatorfor her tenacity. After all, what else did she have?]. And once again, it seems that they view her rather bitterly if GLaDOS didn’t put that in the file herself.
Not to mention that GLaDOS manipulates her into destroying the Morality Core by appealing to her spite. After all, it’s not possible in game to simply do as she says and return it to her. You have to destroy it.
Even Wheatley caught onto Chell acting out of spite. He tried appealing to that when trying to convince her to get onto the conveyer belt to the mashy spike plate.
As for the loner bit, that seems to hold true to, considering how well Chell took the isolation she had to suffer. As far as she knew in the first game [at least at first], she was all alone and didn't so much as crack.
Not to mention in the second games the other characters' reactions imply that she's rather standoffish overall.
That combination can lead to someone being rather... difficult to work with...
But to be honest, I think she’s also capable of compassion, or at least mercy, and can be cooperative if she finds you trustworthy enough.
For the compassion [or mercy depending on how you view it] I have some examples that I’ll elaborate on in the Companion Cube and Wheatley sections, but there’s a couple of others I can get into.
Remember when I said I partially judge a blankslate character based off of what is and isn’t an option gameplaywise that doesn’t result in consequence.
Not only is it optional to save the Oracle Turret without consequence, but it even rewards you with an achievement and some neat foreshadowing from the character.
Then there is the time that Chell found GLaDOS at her lowest; a potato, being eaten alive by a bird.
Now, gameplaywise, you can’t advance without PotaTOS, hell, PotaTOS sits on the switch in the nest you find her in, but story and characterwise, Chell could have just went on her way, let her suffer the her fate at the hands [or talons/beak] of the bird. And yet she scared the bird off of her.
And it’s not like she knew that the place was going to self destruct or that she needed GLaDOS to survive, because that wasn’t brought up until after Chell scared the bird away.
As for the cooperativeness, I want to elaborate more on that when I get to Wheatley’s section, but I will say, she did work pretty well with GLaDOS in the later half of the game, despite how shakey their alliance was. Even risking her life to disconnect Wheatley from the chasis long enough for GLaDOS to fix everything. Just going off of the slim chance that she could survive it with GLaDOS’s intervention. It was no guarantee, she probably would have thought she was dead either way if she didn’t have at least a sliver of a thought that GLaDOS would pull her back in to safety.
Now imagine how well she'd probably work with you if she genuinely believed in her partnership with you.
It may have gotten a bit off track there, but my point is that GLaDOS is not completely unfounded with her being “unlikable”. It’s clear that she holds a lot of resentment for her situation and reacts spitefully because of it, and that combined with her being a rather distant person can make it hard to deal with her [and in fact might be a deal breaker for some], but at the same time, she’s not completely unreasonable and bitchy just so long as you’re either harmless or have good intentions.
Chell’s Sense of Fashion
"That jumpsuit you're wearing looks stupid. That's not me talking, it's right here in your file. On other people it looks fine, but right here a scientist has noted that on you it looks 'stupid.'"
"Well, what does a neck-bearded old engineer know about fashion? He probably - Oh, wait. It's a she. Still, what does she know? Oh wait, it says she has a medical degree. In fashion! From France!" -Portal 2, SIngle Player Campaign, Chapter 3, Test Chamber 15
Now, this is probably the shortest one because this is the only instance [that I know of] where GLaDOS pokes fun at her sense of fashion. And since it never comes up again, this is probably something that she sensed did not bother Chell one bit.
Though telling by how Chell had the upper half of her jumpsuit folded down and tied around her waist to expose her tops, it does seem like she cares about fashion a tad [probably favors both fashion and function], but doesn’t seem to care what other people think of her tastes, just what she likes.
The Companion Cube
"While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."
"You euthanized your faithful Companion Cube more quickly than any test subject on record. Congratulations." Portal, Test Chamber 17
"Oh. Did I accidentally fizzle that before you could complete the test? I'm sorry."
"Anyway, here's a new cube for you to project your deranged loneliness onto."
"I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them."  Portal 2, SIngle Player Campaign, Chapter 2, Test Chamber 7
Ah the faithful Companion Cube, everyone’s best friend. And an instance where GLaDOS tries to emotionally torment Chell while still trying to pass herself off as a automated voice back in the first game.
Is the cube truly sentient? I don’t know.
Does Chell care about it? I don’t think GLaDOS would have brought them back in the second game and taunt her with them if she didn’t believe it would cause Chell some distress.
She even gives it back to her after setting her free.
Whether or not it can talk or feel anything, I think it’s clear that Chell is rather fond of it.
Side note, I swear to god throughout Test Chamber 17 in the first game I heard like. Soft, faint humming whenever I held it. Am I just crazy? Did any of you guys experience that too? help-
Wheatley
"I have only met one other team closer and one of them was an imbecile I had to destroy."
"The other? Well..."
"I don't think I want to go through that again." -Portal 2, Co-op Campaign, Unlocking Course 4 for the first time
I don’t know about you, but I’m fairly certain the team she’s talking about is Chell and Wheatley. There is literally no other pair that would fit that description that we know of. Sure, she didn’t destroy Wheatley [literally, anyways], but he is her definition of an imbicel that she had to deal with. And Chell has not worked with anyone else before Wheatley [Not directly anyways], and it’s pretty obvious that “the other” is who GLaDOS was referring to.
And while she didn’t get to see all they did together, she witnessed Chell put enough of her trust in him to follow him to escape, even despite her best efforts, and she bared witness to the fruit of their labor later.
I think she sensed a sort of chemistry between them, noticed how well they worked together. She even felt the need to ask permission to kill him. She probably wouldn’t have if she didn’t have reason to believe that Chell was at least at one point close to him.
So that begs the question; does she really believe Chell actually did all the work?
I don’t think so.
Again, she witnessed Chell faithfully follow Wheatley, so it’s reasonable to assume that she was following his lead. Not to mention that this is not a type of strategy that Chell has attempted on her own before. Chell’s strategy in the first game was to simply to bide her time, portal in and out when the opportunity arises, destroy shit, and just wander until she got results, basically [she was kinda following Rattmann's directions, though]. This strategy was too subtle, too quiet, to be Chell’s. She even said so herself; "And now I'monto all of your little tricks." And she'd recognized that this is not how she do.
Not to mention that they all know that Wheatley knows Aperture and all its inner workings better than Chell, so even if she wanted to sabotage anything, she wouldn’t know what and where they were.
I believe she saw an opertunity to split them apart in the form of Wheatley’s betrayal. More specifically to turn Chell against him. After all, she was very quiet until he lowered the lift back down.
Of course that backfired into her turning Wheatley against Chell and Wheatley promptly turning her into a potato. Opps-
“But if they were as close as GLaDOS believed them to be, why didn’t she catch Wheatley? After all, it’s not an option to catch him in game.”
Well remember, Chell has only just met him at this point, so it’s fair that she doesn’t immediately trust him with what she’s been through. Not to mention that the last time that a core was dropped, it was a trap.
Though, I believe after that, she realized he was sincere and steadily warmed up to him. It’s never an option to drop him whenever you pick him up, after all. Now granted, you can’t progress if you could drop him down a pit, but I think characterwise we can assume that she’s just unwilling to do so, regardless of how useful he was to her in those instances.
Furthermore, I think she grew to trust him throughout chapters 3, 4, and 5, as again, she very willingly followed his lead and had faith that he would help bust her out, waiting patiently for him to do so.
Sure, she diverted a bit to flesh out his plan some [although if you wait long enough at the turret assembly line, he does tell you what to do, so this could be another instance of her following his lead without question, though I like to think because of her problem solving skills that she does it herself, but either way!], but it’s still his plan that she’s trusting him with regardless.
Plus, I think Wheatley being as casual with her as he was during chapter 5 is implication that they both felt safe with each other at that point. At least, as safe as you can feel when hiding from a pissed off over powered blood lusting AI while being forced to wander around in the dark with only a flashlight to guide you.
And yet she kept him at arm's length by not speaking to him. I doubt it was anything personal against him though, so much as it's become a long time habit and way of protecting herself at this point. So long as they were both still in Aperture, anything could happen. So to her, keeping an emotional distance from him and not verbally responding was probably the safest bet.
That, however, was what made it so easy for GLaDOS to destroy their partnership. The lack of communication would ultimately lead Wheatley to believe that Chell did not appreciate all his help, that she agreed with her even.
Chell's shutting him out ultimately led to a self fulfilling prophecy.
Welp, this took all fucking day to write, but here we go. Hope this made sense. This is just my interpretation, so take it with a grain of salt. Hope it was a fun read either way, and if I’m mistaken on something, feel free to let me know. ^^
Edit: Fixed some grammar and other mistakes, elaborated on some points, aaaaand gave credit to the little snippit of the low risk human acquisitionthing siiiince I did not get that myself-))
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