#Cormag: Aloof Lanceman
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Cormag: Aloof Lanceman (Unit Review)
Available at 3-4★ (Grand Hero Battle Reward)
Lvl 40 Stats (Flaw/Neutral/Asset)
Note: As a Grand Hero Battle reward, Cormag does not have access to boons/assets and banes/flaws.
HP: 39/42/45
Atk: 33/36/39
Spd: 29/32/35
Def: 30/34/37
Res: 20/23/27
Neutral BST: 167
Max Dragonflowers: 5
Skills
Weapon: Slaying Lance+ (300 SP)
Mt: 14. Rng: 1. Accelerates Special trigger (cooldown count -1).
Lance. Can be inherited. Can be refined.
Assist: None
Special: Ignis (200 SP)
Boosts damage dealt by 80% of unit’s Def.
Can be inherited. Cannot use: Staff.
A: None
B: Dull Close 3 (240 SP)
If foe uses sword, lance, axe, dragonstone or beast damage neutralizes foe’s bonuses to stats (from skills like Hone, Rally, etc) during combat.
Can be inherited.
C: Def Opening 3 (240 SP)
At start of turn, grants Def+6 to ally on team with the highest Def for 1 turn. Excludes unit.
Can be inherited.
Analysis
Cormag makes his long awaited debut as the latest in a long line of lance fliers. Unlike the majority of his competition however he differs slightly in his stat distribution. With exceptionally high Atk, decent physical bulk and middling Spd, Cormag leaves himself open to multiple playstyles.
Cormag’s stat line leaves him in an interesting position. His high Atk and decent Def leave him capable of tanking melee opponents making him a good physical wall. In this same sense he may run Iote’s Shield nullifying his weakness to archers. His 32 Spd, while middling, can easily be improved on with a simple refine and skill to match his Atk and Def. His Res, while sitting at a mere 23, may also be expanded on allowing him to serve as a decent mixed tank as needed.
His base kit possesses powerful skills that allow him to effectively support his allies or to support himself while in combat. Dull Close will nullify any buffs on a foe during combat. This means that if a foe with 53 Atk is buffed for +6 Atk while in combat against Cormag that their Atk will simply set back to their default instead of being at 59 Atk. This allows Cormag to take fights that would normally be ill-advised and lets him charge his special Ignis. Ignis will have a 3 turn cooldown due to Cormag possessing Slaying Lance+. If a faster cooldown special is desired however players have the option of switching to specials such as Bonfire or Luna. Meanwhile Def Opening will buff the ally on the team with the highest Def for +6 Def excluding Cormag. Played right Cormag can serve as an excellent buffer bot expanding on the roles he can play on a team. His status as a flier allows him to run incredibly powerful skills. Fliers are a highly mobile class and can run mobility skills to increase their range or an ally’s range of attack.
Cormag cements himself as a lance flier with plenty of potential. The real question in the end is if players who obtain him believe whether or not this potential is worth investing into.
On his first merge, Cormag will receive HP/Def +2 and +1 Atk.
Reasons to Invest in Cormag
You like Cormag and intend to use him in a core team, whether it be for Arena, Aether Raids, or a Flying team
You’re interested in building Cormag due to his good physical bulk, range as a flier unit and or offensive potential
You have obtained all or most previous copies made available and do not mind the grail cost
Reasons NOT to Invest in Cormag
You don’t intend on using him as a core on any team or in any PVE game modes such as Rival Domains or Grand Conquest
You don’t play Aether Raids and have no interest in obtaining grails
You consider Cormag’s playstyle and base kit uninteresting and would rather fodder his skills off to other heroes you use
You already have an invested lance flier that you already use on your core Arena & or Aether Raids team
Similar Units
Note: As a Grand Hero Battle reward Cormag does not have access to boons/assets or banes/flaws and therefore is not directly comparable to any summonable units.
Valter: Dark Moonstone (42/32/31/34/19)
Cormag: Aloof Lanceman (+0/+4/+1/+0/+4)
Note: Valter has access to uninheritable skills and is thus not directly comparable.
Minerva: Red Dragoon (40/31/33/32/22)
Cormag: Aloof Lanceman(+2/+5/-1/+2/+1)
Note: Minerva has access to uninheritable skills and is thus not directly comparable. The two are also of different weapon types.
Laegjarn: Sheathed Steel (41/32/36/36/17)
Cormag: Aloof Lanceman(+1/+4/-4/-2/+6)
Note: Laegjarn has access to uninheritable skills and is thus not directly comparable. The two are also of different weapon types.
Builds
Budget/Low Investment:
Cormag’s set options vary in terms of investment. Depending on the role he plays he may simply need an A skill and seal or he may have to change the skills in his base kit.
The set on the left opts to focus on Cormag’s physical bulk. We run Sturdy Stance in junction with a Def refined Slaying Lance to grant both his Atk/Def a much needed boost. Dull Close is kept to nullify enemy buffs granting Cormag an edge if buffed himself. Quick Riposte allows him to make multiple follow-up attacks when attacked which will let him activate a hard-hitting Ignis With all his skills active, Cormag reaches 54/42 Atk/Def while in combat.
The set on the right hones in on his offensive potential. We can combine both Death Blow and Darting Blow to create a budget Swift Sparrow 3 of sorts. Both skills will increase his Atk/Spd by +6 when initiating fights. Due to the high Spd that Cormag will hit when initiating he may opt to run Desperation to make his follow-up attack before his opponent can retaliate. Even Atk Wave is taken to further buff his Atk by +6 on even numbered turns. His special, Ignis, may be kept due to its heavy damage output or may be swapped with another special if desired. With all of his skills active Cormag reaches 62/41 Atk/Spd while in-combat.
Cormag’s seal options include but aren’t limited to: Atk+3, Spd+3, Def+3, Atk/Spd 2, Spd/Def 2, Blow skills, Bond skills, Brazen skills, Stance skills, Close Def, Quick Riposte, Renewal and Iote’s Shield.
Mixed Phases:
As stated before Cormag’s stat distribution leaves him open to different playstyles allowing him to function as an offensive flier or as a flying tank.
The set on the left improves his mixed bulk. For starters we swap his lance for Vanguard+ which will provide Def+7 to Cormag if attacked. Following this trend we run Close Def as his A skill which boosts his Def/Res by +6 if against a melee damage foe (ex. Sword, Lance, Dragonstone). To top this all off we run Warding Stance as his seal and Odd Res Wave to increase his otherwise lacking Res. Quick Riposte will allow him to make multiple follow-up attacks when attacked allowing Bonfire to proc while in-combat. With all his skills active, Cormag reaches 47/45 Def/Res while in-combat.
The set on the right combines his high mobility with offensive prowess. Here we run Fury and a Spd refined Silver Lance to max out his damage output while giving all of his stats a +3 boost. Wings and Mercy meanwhile will allow Cormag to come to the rescue of an injured ally warping adjacent to them to either whisk them to safety or to do some damage himself. Running Atk/Spd Bond as his seal slot will synergize with this playstyle further boosting both stats by +5. Atk Smoke will ploy any opponents within 2 spaces of Cormag’s foe for -7 Atk in turn making him that much harder to deal with. With all of his skills active, Cormag reaches 60/43 Atk/Spd while in-combat.
High Investment:
Cormag’s full potential can be realized should players choose to invest in him. He may focus on either his Player or Enemy phase depending on what his team’s needs are. The following sets are best intended for players who plan on heavily investing in him.
The set on the left focuses on his offensive potential pushing it to its max. Fury 4 bolsters his raw stats by +4 allowing him to reach scary levels of offense as well as physical defense. Desperation meshes well with Fury 4 as he will take 8 damage after each round of combat on top of damage he sustains in-combat. Threaten Atk/Spd will grant Cormag +5 Atk Spd and ploy his foe for -5 Atk/Spd if he finds himself within 2 spaces of his opponent further increasing his offenses. Finally we run Harmonic Lance in conjunction with Glimmer and Heavy Blade to push his damage output to its maximum. Harmonic Lance will add +10 damage to Cormag’s special once it activates. Because Cormag already reaches an incredibly high level of Atk without a buff he can safely run Glimmer. Heavy Blade will ensure that once Cormag falls into Desperation range that he’ll be able to proc Glimmer in each fight he engages in.
The set on the right leans towards his defenses making him as bulky as possible. Fort. Def/Res works best in this regard boosting both his Def/Res by +6 in exchange for -2 Atk. Casa Blanca has Dull Ranged built into it effectively stopping not only bow units but mages from dealing incredibly high amounts of damage. To make things harder (if not impossible) for bow units we run Iote’s Shield nullifying his weakness to arrows. Guard will protect Cormag from enemy specials while in-combat and from skills increasing a foe’s special cooldown such as Bold Fighter or Heavy Blade. Atk Smoke then ploys foes within 2 spaces of his target for -7 Atk making Cormag and his allies harder to defeat. Bonfire is chosen for its cooldown and to make use of his high Def.
#feh#fire emblem heroes#fe heroes#unit review#Desert Mercenaries#Cormag: Aloof Lanceman#lance/flying#mod asama
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I just got Cormag to level 40!
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cormag: aloof lanceman
#fire emblem#fire emblem the sacred stones#fire emblem heroes#cormag#fire emblem cormag#fe8#recent#oruokart
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Cormag: Aloof Lanceman Icon Edits!
Feel free to use them! Likes & Reblogs appreciated! :D
#fire emblem heroes#fe sacred stones#fe heroes#feh#cormag#fe cormag#icon#edits#coffee edits#coffee emblem
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fecipher twitter, 27-8-2019: "Cormag: Aloof Lanceman" and "Cormag: Spirited Dragon Fang"
[Card Showcase] Cormag once served as a wyvern knight of the Grado Empire, together with his revered brother Glen. But Glen's death, and the revelation that he fell to Imperial hands, drove him to turn against his homeland. Even knowing that he has been branded a traitor, he presses forth through the battlefield, seeking to avenge his brother. (Illust. Eiji Kaneda)
Card stats/skills:
B18-????? Cormag: Aloof Lanceman Wyvern Rider/Cost1 Purple/Male/Lance/Flier/Dragon 30ATK/30SUPP/1RNG
"I want nothing but revenge, and I will have it. If I can kill Valter with these two hands, what care I if Grado brands me traitor?"
Bent on Vengeance [ALWAYS] If this unit is attacking your opponent's lord, this unit gains +10 attack.
[ATK] Elysian Emblem [SUPP] Choose 1 ally, other than your attacking unit. You may move that ally.
Illust. Eiji Kaneda
B18-????? Cormag: Spirited Dragon Fang Wyvern Lord/Cost4(3) Purple/Male/Lance/Flier/Dragon 60ATK/30SUPP/1RNG
"I've dreamt of revenge, chased it for days... And now, it's here before me! Your death will be slow and agonizing."
Wrathful Dragonspear [ACT] [ONCE PER TURN] [Send 2 cards from your hand to the Retreat Area] Until the end of your opponent's next turn, this unit gains +30 attack, and may attack enemies regardless of range.
Unforgettable Wingbeats [ALWAYS] If the card supporting this unit is both <Flier> and <Dragon>, this unit gains +10 attack.
Illust. Eiji Kaneda
More Fire Emblem Cipher Series 18 translations!
#fire emblem#cormag#series: 18#release: booster#symbol: legendary weapons#class: dracoknight#class: dragonmaster#weapon: lance#artist: eiji kaneda
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This is no longer war, and this is not a battlefield. This is a duel, and I fight to avenge my brother.
Cormag, Aloof Lanceman
*requested by anonymous*
#fire emblem#FE#Fire Emblem Sacred Stones#cormag#request#Aesthetic#color: green#color: grey#mod kris
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Cormag: Aloof Lanceman Wallpaper Edits!
Feel free to use them! Likes & Reblogs appreciated! :D
#fire emblem heroes#fe sacred stones#fe heroes#feh#cormag#fe cormag#wallaper#edits#coffee edits#coffee emblem
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Travant: King of Thracia (Unit Review)
Available at 3-4★ (Grand Hero Battle Reward)
Lvl 40 Stats (Flaw/Neutral/Asset)
Note: As a Grand Hero Battle reward, Travant does not have access to boons/assets and banes/flaws.
HP: 43/46/49
Atk: 33/36/39
Spd: 23/26/30
Def: 37/40/44
Res: 14/18/21
Neutral BST: 166
Max Dragonflowers: 5
Skills
Weapon: Silver Lance+ (300 SP)
Mt: 15. Rng: 1.
Lance. Can be inherited. Can be refined.
Assist: None
Special: Ignis (200 SP)
Boosts damage dealt by 80% of unit’s Def.
Can be inherited. Cannot use: Staff.
A: None
B: Vantage 3 (200 SP)
If unit’s HP ≤ 75%, unit makes counterattack before foe can attack.
Can be inherited.
C: Flier Guidance 3 (240 SP)
Flying allies within 2 spaces of unit can move to any space next to unit.
Can be inherited. Fliers only.
Similar Units
Note: As a Grand Hero Battle reward Travant does not have access to boons/assets or banes/flaws. Therefore he is not directly comparable to any summonable units.
Subaki: Perfect Expert (40/25/35/35/22)
Travant: King of Thracia (+6/+11/-9/+5/-4)
Note: Subaki has a PRF weapon while Travant does not.
Valter: Dark Moonstone (42/32/31/34/19)
Travant: King of Thracia (+4/+4/-5/+6/-1)
Note: Valter has a PRF weapon while Travant does not.
Cormag: Aloof Lanceman (42/36/32/34/23)
Travant: King of Thracia (+4/+0/-6/+6/-5)
Builds
Budget/Low Investment:
Travant’s major takeaway is his min/max stat line. With 36/40 Atk/Def, Travant is arguably the bulkiest lance flier unit to be added into FEH. It is with this min/max stat line however that he is limited to enemy phase setups. Fortunately for the King of Thracia, he comes with an enemy phase skill already. Because of this, both sets displayed will use Vantage.
The set on the left focuses on boosting his Atk/Def based on his HP level. Brazen Atk/Def will activate once Travant’s HP ≤ 80% while Vantage will activate once Travant’s HP ≤ 75%. What this means is once Travant is in Vantage range, he’ll receive Atk/Def +7 while in combat. To further boost his Atk/Def, we use Attack+3 and a Def refined Silver Lance.
The set on the right combines Fury, Vantage and Quick Riposte to grant Travant some added bulk and the ability to make multiple follow-up attacks. Fury will grant Atk/Spd/Def/Res+3 in exchange for dealing 6 damage after combat. We further boost his Attack with an Atk refined lance. Quick Riposte will allow Travant to make multiple follow-up attacks if his HP is above or at 70% while Vantage will allow Travant to counterattack first once below or at 75% of his base HP. While there is a small window where both Vantage and Quick Riposte will activate, it should be noted that running Fury will cause Travant to fall out of his Quick Riposte range quicker than normal. As a result, he may want to pick his battles carefully.
Travant’s seal options include: Attack+3, Def+3, Atk/Def 2, Stance skills, Bond skills, Brazen skills, Quick Riposte, Renewal, Guidance, Flier Formation, and Iote’s Shield.
Flier Team/Mixed Teams:
With Travant coming with Flier Guidance he may be utilized either in mixed or flier teams to grant himself and his allies some extra mobility.
The set on the left allows Travant to guide both his flying and infantry/armor allies around any given map so long as they are within 2 spaces of him. Whether it means ushering an ally to safety or allowing an ally to surprise attack an opponent, Travant allows players more leeway in how to move about a map. Since Travant will find himself next to his allies often with both Guidance skills we use Atk/Def Bond. Atk/Def Bond will grant Atk/Def +5 while in combat if a unit is next to an ally. We run Quick Riposte to allow multiple follow-up attacks and for its synergy with Bonfire.
The set on the right moreover focuses on his role on a flier team. Flier Formation may be used in conjunction with Flier Formation to allow for complete control over any given map. This heightened mobility can easily leave enemy teams boxed in and give Travant and his allies an edge while in combat. Travant’s high defense allows him to also function as a flying physical wall on flier teams. With a Def refined lance and Sturdy Stance, Travant can reach a massive 48 Def in combat with no further buffs. Because of this he can run Iote’s Shield allowing him to shrug off arrows with little worry.
#feh#fire emblem heroes#fe heroes#unit review#heir of light#Travant: King of Thracia#lance/flying#mod asama
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fecipher twitter, 25-9-2019:
The card lists for the Series 18 "Three Houses" starter deck and "Oratorio of Embarkation" booster pack have been published on the official site. #FEcipher ・Three Houses: https://fecipher.jp/cards_category/st0012/ ・Oratorio: https://fecipher.jp/cards_category/bt0018/
More Fire Emblem Cipher Series 18 translations!
[Click “Keep reading” for translated card lists]
Starter Deck: Three Houses
S12-001ST(+) Byleth (F): The Creator's Entrusted (Mercenary) S12-002ST(+) Byleth (F): Young Mercenary Swordswoman (Commoner) S12-003ST Sothis: Girl Glimpsed in a Dream (Goddess) S12-004ST(+) Edelgard: Unshakable Will of Flames (Lord) S12-005ST(+) Dimitri: Noble Schooled in Pen and Sword (Lord) S12-006ST(+) Claude (Fódlan): Easygoing Schemer (Lord) S12-007ST Flayn: Monastery-Inhabiting Girl (Priest) B18-006ST(+) Edelgard: House Leader of the Black Eagles (Noble) B18-007ST Hubert: Officer Serving the Imperial Princess (Monk) B18-008ST Ferdinand: With Pride in His Great Noble Family (Paladin) B19-009ST Ferdinand: Lordling of House Aegir (Noble) B18-013ST Bernadetta: Reclusive Daughter of House Varley (Noble) B18-015ST Dorothea: Ex-Opera Company Songstress (Commoner) B18-020ST Dimitri: House Leader of the Blue Lions (Noble) B18-022ST Dedue: Intimidating Vassal (Commoner) B18-027ST Mercedes: Gentle-Auraed Holy Smile (Priest) B18-028ST Mercedes: Kind and Cheerful Schoolgirl (Commoner) B18-031ST Ingrid: The Hope of House Galatea (Noble) B18-034ST Claude (Fódlan): House Leader of the Golden Deer (Noble) B18-036ST Raphael: Youth With a Big Appetite (Commoner) B18-040ST Lysithea: Prodigy of House Ordelia (Noble) B18-043ST Hilda (Fódlan): Little Miss Pampersome (Brigand) B18-045ST Leonie: The Blade Breaker's Foremost Apprentice (Commoner)
Booster Pack: Oratorio of Embarkation
B18-001SR Byleth (M): He Who Bears the Flames Within (Hero) B18-002N Byleth (M): Ex-Mercenary Professor (Mercenary) B18-003HN Byleth (M): New Professor at the Officers Academy (Commoner) B18-004SR(+) Edelgard: Hegemony-Overthrowing Emperor (Armored Lord) B18-005N Edelgard: Uniter of the Black Eagles (Lord) B18-006HN Edelgard: House Leader of the Black Eagles (Noble) B18-007HN Hubert: Officer Serving the Imperial Princess (Monk) B18-008R Ferdinand: With Pride in His Great Noble Family (Paladin) B18-009N Ferdinand: Lordling of House Aegir (Noble) B18-010HN Caspar: Strength-Seeking Man of Righteousness (Brigand) B18-011N Caspar: Unruly Lad of House Bergliez (Noble) B18-012R Bernadetta: Expert at Seclusion (Archer) B18-013N Bernadetta: Reclusive Daughter of House Varley (Noble) B18-014R Dorothea: Captivating Mage (Mage) B18-015N Dorothea: Ex-Opera Company Songstress (Commoner) B18-016HN Petra: Foreign Hunting Princess (Thief) B18-017N Petra: Granddaughter of the King of Brigid (Commoner) B18-018SR(+) Dimitri: King of Vengeance and Delusion (High Lord) B18-019N Dimitri: Burden-Bearer of the Blue Lions (Lord) B18-020HN Dimitri: House Leader of the Blue Lions (Noble) B18-021HN Dedue: Grateful Armored Knight (Armored Knight) B18-022N Dedue: Intimidating Vassal (Commoner) B18-023R Felix: Blade Aiming High (Swordmaster) B18-024HN Felix: Strength-Seeking Swordsman (Mercenary) B18-025N Felix: Scion of House Fraldarius (Noble) B18-026N Ashe: Honest-Hearted Archer (Fighter) B18-027R Mercedes: Gentle-Auraed Holy Smile (Priest) B18-028N Mercedes: Kind and Cheerful Schoolgirl (Commoner) B18-029N Annette: Sunny Achiever (Noble) B18-030SR Ingrid: Aspiring Ideal Knight (Pegasus Knight) B18-031N Ingrid: The Hope of House Galatea (Noble) B18-032SR(+) Claude (Fódlan): The Master Tactician (Wyvern Master) B18-033N Claude (Fódlan): Rallier of the Golden Deer (Lord) B18-034HN Claude (Fódlan): House Leader of the Golden Deer (Noble) B18-035R Raphael: Cultivated Muscle (Brawler) B18-036N Raphael: Youth With a Big Appetite (Commoner) B18-037HN Ignatz: Beauty-Loving Archer (Archer) B18-038N Ignatz: Second Son of a Wealthy Merchant (Commoner) B18-039SR Lysithea: Little Wunderkind (Warlock) B18-040N Lysithea: Prodigy of House Ordelia (Noble) B18-041HN Marianne: Pious Maiden (Priest) B18-042N Marianne: Margrave Edmund's Foster Daughter (Noble) B18-043R Hilda (Fódlan): Little Miss Pampersome (Brigand) B18-044HN Leonie: Dreams of Being a Superlative Mercenary (Cavalier) B18-045N Leonie: The Blade Breaker's Foremost Apprentice (Commoner) B18-046HN Manuela: Beguiling Matron (Priest) B18-047HN Hanneman: Studious Crest Scholar (Mage) B18-048R Jeralt: Knight Dubbed the Blade Breaker (Paladin) B18-049HN Poe: Evil-Destroying Holy Lass (Priest) B18-050N Poe: Outlander of Flowers and Light (Noble)
B18-051SR Grima: Ruler of Despair (Fell Dragon) B18-052N Robin (F): Fell-Branded Tactician (Tactician) B18-053HN Chrom: Hope-Inheriting Exalted Sovereign (Great Lord) B18-054N Chrom: Exalt-Protecting Prince (Lord) B18-055N Lissa: Longs to Sleep in Her Bed at Home (Cleric) B18-056HN Panne: Proud Lady Rabbit (Taguel) B18-057N Panne: Indebted Beast Warrior (Taguel) B18-058R Gaius: A Reward for Shady Work (Assassin) B18-059N Gaius: Sweet-Toothed Thief (Thief) B18-060SR Cordelia: Prodigal Knight on Swooping Black Wings (Dark Flier) B18-061N Cordelia: Girl with Gods-Given Talent (Pegasus Knight) B18-062R Gregor: Dragon-Befriending Hero (Hero) B18-063N Gregor: Good-Natured Mercenary (Mercenary) B18-064R Nowi: Millennia-Enduring Child (Manakete) B18-065HN Libra: The Goddess Incarnate (War Monk) B18-066N Libra: Priest of the Ylissean Faith (Priest) B18-067SR(+) Tharja: Mistress of Curses (Sorcerer) B18-068N Tharja: Hexing from a Hiding Place (Dark Mage) B18-069N Henry: Empty Smile of the Dark Night (Dark Mage) B18-070HN Emmeryn: Kind Hope-Entrusting Exalt (Sage) B18-071HN Aversa: White Atoning One (Falcon Knight) B18-072R Kiria Kurono: Absolutely Cute!! (Mirage Master) B18-073H Kiria Kurono: Cool Top Artist (Top Artist) B18-074HN Tharja: Mirage Sorceress (Sorcerer) B18-075HN Alice: Dark Princess Striving to Be a Wise Ruler (Dark Knight)
B18-076SR Ephraim: Royal Heir to the Sacred Twin (Great Lord) B18-077N Ephraim: Brave Prince on a Mission (Lord) B18-078HN Franz: Faithful Paladin (Paladin) B18-079N Franz: Young Knight of Renais (Cavalier) B18-080N Gilliam: The Silent (Knight) B18-081R Tana: Skyfaring Wyvern Princess (Wyvern Knight) B18-082N Tana: Sororal Princess of Frelia (Pegasus Knight) B18-083HN Cormag: Spirited Dragon Fang (Wyvern Lord) B18-084N Cormag: Aloof Lanceman (Wyvern Rider) B18-085SR(+) L'Arachel: Emissary of Righteousness and Order (Valkyrie) B18-086N L'Arachel: Princess of Rausten (Troubadour) B18-087HN Ewan: Enthusiastic Student (Sage) B18-088N Ewan: Innocent Pupil (Pupil) B18-089SR(+) Marisa: Maiden Dubbed the Crimson Flash (Swordmaster) B18-090N Marisa: Masterful Swordswoman (Swordmaster) B18-091HN Marisa: Taciturn Mercenary (Myrmidon) B18-092HN Gerik: Almighty Mad Tiger (Hero) B18-093N Gerik: Desert Mercenary Warrior (Mercenary) B18-094R Tethys: Beloved Dancer (Dancer) B18-095R Innes: Strategic Bow Knight (Ranger) B18-096N Innes: Fraternal Prince of Frelia (Archer) B18-097HN Myrrh: Purehearted Dragon Girl (Manakete) B18-098HN Selena (Magvel): Faithful Fluourspar (Mage Knight) B18-099R Valter: Monstrous Moonstone (Wyvern Knight) B18-100HN Valjean: Future Ruler-Guarding Shield (General)
B18-101HR Lucina: To Change Fate (Great Lord) B18-102HR Eirika: Storm of Pure Kindness (Great Lord)
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