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#For those who don't know there are very few humans in the Mega Man franchise drawn in Inafune's style
stardestroyer81 · 1 year
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A couple of months ago, I showcased what Mega Man would look like in the toony artstyle of Pizza Tower, though since then I've wondered something... what would Peppino Spaghetti look like had he been drawn by Mega Man illustrators Keiji Inafune and Ryuji Higurashi?
The answer is a little something like this! 🍕✨
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blazehedgehog · 3 years
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What are your thoughts on the infamous "Top Ten Hottest Female Sonic Characters" video? I don't mean that question as a joke, do you think that that video kinda set back the image of "Sonic fan" back for a good few years?
My stance on this has always been that everyone on the internet is weird about something, and Sonic fans are not necessarily weirder than anything you’d find if you overturned a rock in another corner of the internet.
This is an immutable fact that becomes more obvious the more time you spend online. Spend enough time online and you’re going to see something you didn’t know existed, and if you spend too much time online, eventually you start to become numb to it.
In isolation I think that video is meaningless. There’s lots of things out there of that caliber -- the “Andy drawing a map of Princess Peach’s Eyes” image, for example. You might know of that image, but not many people know that it was only one of many. There was a whole series of those comics that was basically “me, a human male of the real world, repeatedly express my deep romantic affection for Princess Peach.”
Or, like, Pokemon, right? I remember in the early days of the Let’s Play community, Pokemon Let’s Plays had to be permanently banned from SomethingAwful on all grounds because it attracted thirsty creepers who weren’t very subtle about their feelings towards underage girls.
Like I said, there’s weird stuff all over the place if you point the spotlight in the wrong directions. And for some people out there, it’s part of growing up -- more and more of the internet is being taken up by the awkward intellectual awakening period we experience in transition from child to adult. A lot of earnest emotional confusion is being permanently recorded out there for all to see as we all figure ourselves out.
Tangentially, I see discussion today about how Zoomers in particular are a generation that has no guilt and openly embraces the cheesy and the stupid with genuine love, and I think it’s related to that. They can’t hide from who they were as kids, they just kind of have to own it. I can respect that.
What I think happened with Sonic is just the games themselves being so bad. Getting things like Shadow the Hedgehog, and Sonic 2006, or even the later Ken Penders run of the Archie comics, whatever, and kind of forcing the question: “If they’re always so terrible, why do they keep making more?”
That naturally leads to one answer: because Sonic fans keep buying them. So what’s wrong with Sonic fans?
“Well I saw this video one time...”
“There’s this webcomic about this medallion...”
“Have you seen what these church kids are drawing?”
In the big picture, nothing out of the ordinary is actually happening here. Kids are being kids (broadly speaking). It's a natural effect of Sonic maintaining a certain level of popularity with a certain age group for a sustained period of time.
I’ve even talked about how Sonic has kind of reached this status where the franchise is almost a perpetual motion machine. Sega couldn’t kill Sonic the Hedgehog at this point if they tried. It’s become this thing like Star Trek or Transformers where fans will just exist forever, even during lulls in quality or breaks in media. They will churn out their own new content and feed each other for theoretical eternity. If Sonic has survived this much for this long, it is immortal.
But that also means that, like... what is a “brand”? It’s a set of standards and rules governing the appearance and behavior of a specific piece of intellectual property. In order to be “on-brand” you have to adhere to the rules, otherwise you are not allowed to be part of the brand. Luigi is always taller than Mario. Mega Man’s briefs are always a different color than his arms and thighs. Sonic the Hedgehog can never cry.
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Fans don’t have to stay on brand. The “brand” is whatever they think it should be. They can do anything with the characters, take them anywhere, write anything they feel like, embarrassing or not. Sonic the Hedgehog is a ghost now? Sure why not. Tails is part of a massive crossover involving every cartoon media property in a war against internet bullying? Nobody can stop you. You can just make up anything and do it. Sega probably wouldn't approve, but if you're a fan, you don't need their approval. You just need faith in your own ideas.
And this even applies to big budget, professional work. We've seen it before, when Sega lets other people redesign Sonic. Style guides and brand rules are what keeps a character in check so they look and act in a consistent way, but if you pull back the curtain and look at what gets submitted before the rules are applied...
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...then even professional, “official” designs start getting pretty weird. Artistic license is great and all but people will break characters over their knee and remake them as something unrecognizable if you give them enough room to do so.
And for a fandom, not only can they be like this all the time, forever, they can go even further beyond. When you have an imagination, the sky is the limit.
And, again, I say “fandom” there. Not just Sonic fandom, but all fandoms, everywhere. They always were, and always will be like this. (And, to be clear: that’s great!)
The only difference is, Sega’s own inability to stay consistent gave more people a reason to go turning over rocks and seeing what crawled out. Unsurprisingly, a very active, self-sustaining fanbase meant there was a lot to see.
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